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Today — 11 August 2026TechRadar - All the latest technology news

I compared the iPhone Ultra's rumored screen sizes to the Samsung Galaxy Z Fold 8: which of these foldables would you rather buy?

The iPhone Ultra probably won’t launch for around another month, but we already have a fair idea of what to expect — and that’s not just thanks to leaks and rumors, but also because Samsung has launched what we think is a very similar phone.

That phone, of course, is the Samsung Galaxy Z Fold 8, a foldable device with a passport-like form factor, which is very much in line with what we’re hearing Apple is planning for its first foldable, reportedly called the iPhone Ultra.

That form factor, and particularly the screen sizes and shapes it results in, are arguably the most interesting things about these phones, since they’re different to the book-style and clamshell-style foldables we’re used to seeing.

But just how similar will the screens on these two phones be? Well, while we won’t be certain of anything until Apple unveils the iPhone Ultra, we’ve taken some educated guesses below, based on leaks and rumors about that phone, coupled with the confirmed specs of the Galaxy Z Fold 8.

iPhone Ultra (rumored)

Samsung Galaxy Z Fold 8

Display (unfolded):

7.7-7.8 inches, 4:3

7.6 inches, 4:3

Display (folded):

5.3-5.49 inches, 16:10

5.5 inches, 16:10

Dimensions (unfolded):

120.6 x 167.6 x 4.5-4.8mm

161.4 x 123.9 x 4.5mm

Dimensions (folded):

120.6 x 83.8 x 9.0-9.6mm

81.9 x 123.9 x 9.7mm

How will their foldable screens compare?

Samsung Galaxy Z Fold 8 inner display
The Samsung Galaxy Z Fold 8Richard Priday / TechRadar
An iPhone Ultra dummy unit
An iPhone Ultra dummy unitSonny Dickson

Much like the Samsung Galaxy Z Fold 8 Ultra, the Galaxy Z Fold 8 folds open like a book, but unlike the tall and narrow Z Fold 8 Ultra, it has a slightly smaller and more passport-like display, and we’re expecting something similar from the iPhone Ultra.

To be more specific, the Galaxy Z Fold 8 has a 7.6-inch 1828 x 2448 AMOLED screen with around 403 pixels per inch, a peak brightness of 3,000 nits, and an aspect ratio of 4:3.

That aspect ratio makes it more suited to watching widescreen video than typical book-style foldables like the Galaxy Z Fold 8 Ultra, as our content viewing comparison shows, and speaking of books, it’s arguably also a better shape for reading, too.

So, what of the iPhone Ultra? Well, going by leaks, this device will probably have a foldable display of between 7.7 and 7.8 inches. Different sources point to slightly different numbers, but all the recent leaks put it in roughly that range.

So that would make it ever so slightly bigger than the Galaxy Z Fold 8’s screen — though still smaller than the 8-inch Galaxy Z Fold 8 Ultra.

The silhouette of the rumored iPhone Ultra atop the Galaxy Z Fold 8

The silhouette of the rumored iPhone Ultra atop the Galaxy Z Fold 8 (Image credit: Samsung / Future)

We’re less sure of what the resolution will be, but leaker Digital Chat Station (via MacRumors) claimed last year that it would be 1920 x 2713 and that it would have a 4:3 aspect ratio. Though it’s worth noting that this resolution wouldn’t actually yield a 4:3 aspect ratio, so at least one of these numbers must be at least slightly wrong.

In any case, 4:3 would make for the same aspect ratio as the Galaxy Z Fold 8, and while this rumored resolution would be slightly higher, the marginally bigger display size should mean it still offers a similar number of pixels per inch.

We’re inclined to believe the aspect ratio here more than the resolution, as leaked renders of the iPhone Ultra show a very similar screen shape to that of the Samsung Galaxy Z Fold 8.

We also fully expect the iPhone Ultra to have an AMOLED screen, just like Samsung’s phone, since other iPhones use that too.

We haven’t heard much about the iPhone Ultra’s screen brightness, but the iPhone 17 Pro, for example, has a 3,000-nit peak brightness, so the iPhone Ultra might well match that — and match the Galaxy Z Fold 8’s brightness in the process.

In which case, there may be no significant difference between their foldable screens, with the iPhone’s probably just being slightly larger — though it may also have a less visible crease, if rumors are to be believed. The iPhone Ultra’s corners are also likely to be curvier than the Z Fold 8’s, based both on leaks — such as the dummy unit above shared by Sonny Dickson — and Apple’s typical design practices.

How will their cover displays compare?

The Samsung Galaxy Z Fold 8 (left) and an iPhone Ultra dummy unit (right)

The Samsung Galaxy Z Fold 8 (left) and an iPhone Ultra dummy unit (right) (Image credit: TechRadar / Sonny Dickson)

The Samsung Galaxy Z Fold 8 has a 5.5-inch 1248 x 1972 AMOLED cover screen with around 428 pixels per inch, and with an aspect ratio of 16:10. This leaves it a bit more of a square shape than the screens on most phones.

As for the iPhone Ultra, that could either have a 5.49-inch cover display with a 1422 x 2088 resolution (according to the source detailed in the section above), or a 5.3-inch cover screen (according to a paywalled report on The Information). So, in other words, it might either be slightly smaller than the Z Fold 8’s cover display or roughly the same size. It will also most likely use AMOLED tech, since other iPhones do.

Not much has been said about the iPhone Ultra's outer aspect ratio, but this again is likely to be similar to the Galaxy Z Fold 8’s 16:10 one — both because it looks similar in leaked renders and dummy units, and because that would make sense if its internal aspect ratio is the same, as has been rumored.

So, as with their foldable screens, the main difference between the cover screen on the iPhone Ultra and the Samsung Galaxy Z Fold 8 might just be their size, with Apple’s possibly being slightly smaller in this case — though some leaks suggest there will be no real difference there either. In which case, it could just be the iPhone’s potentially curvier corners that set it apart.

How will their dimensions compare?

Samsung Galaxy Z Fold 8
The Samsung Galaxy Z Fold 8Lance Ulanoff / Future
An iPhone Ultra dummy unit
An iPhone Ultra dummy unitSonny Dickson

Screen sizes have a major impact on dimensions, but they’re not the only factor, with bezels and internal components also playing a role, so how will the iPhone Ultra compare to Samsung’s passport-style foldable there?

Well, the Samsung Galaxy Z Fold 8 is 123.9 x 161.4 x 4.5mm when unfolded and 123.9 x 81.9 x 9.7mm when folded shut.

Sources aren’t in total agreement about the iPhone Ultra’s dimensions, but going by various leaks, it seems likely to come in at 120.6 x 167.6 x 4.5-4.8mm when unfolded and 120.6 x 83.8 x 9.0-9.6mm when folded, so it’s mostly just the thickness that there’s disagreement on.

That, in any case, would make the iPhone slightly shorter than Samsung’s phone but also marginally wider. When unfolded, it could be either the same thickness or slightly thicker, and when folded shut, it would seemingly be marginally slimmer.

Based on these rumored screen sizes and dimensions, which foldable phone would you rather buy? Let us know in the poll or comments section below.

Before yesterdayTechRadar - All the latest technology news

The Ultimate Guide to Apple Arcade

You could be sitting on a treasure trove of fantastic iPhone, iPad, Mac, and Apple TV games and not even know it.

Apple Arcade might be one of the most underrated gaming services on the market right now, with many Apple One subscribers not even realizing that it is included in all tiers of the service. You can also subscribe to it separately and you could even be able to access a generous free trial right now if you're reading this on a shiny new Apple device.

But what exactly is Apple Arcade, how much does it cost, what kind of games can you play on it, and, perhaps most importantly, are any of them actually good? I've spent the last week really sinking my teeth into the service in order to find out and deliver this ultimate guide to everything that you need know.

From all the basic facts to a bumper list of my personal game recommendations and even a personality quiz to match you to titles that you might like, everything here is intended to help you walk away an expert in all things Apple gaming.

The ultimate guide to Apple Arcade

TRG Ultimate Guide to Apple Arcade branding on a screenshot of Monument Valley.

What is Apple Arcade? Everything you need to know about the gaming service

No idea where to start? This is our comprehensive breakdown of everything that you need to know about Apple Arcade from how much it costs to the kinds of games that are included.

TRG Ultimate Guide to Apple Arcade branding with an image of Sonic the Hedgehog overlaid.

Apple Arcade is a joyful reminder of when mobile gaming was about fun, not emptying your wallet

The Ultimate Guide to Apple Arcade header image.

Apple Arcade review: is the mobile gaming service still worth it in 2026? Here's our definitive verdict

A Disney Dreamlight Valley screenshot with Ultimate Guide to Apple Arcade branding.

I've played all 279 Apple Arcade games — here are the eight best

I spent a week playing every single game available on Apple Arcade to bring you this definitive list of the ones worth checking out first.

TRG Ultimate Guide to Apple Arcade branding with an image of Angry Birds protagonists overlaid.

What kind of iPhone gamer are you? Find out — and get game suggestions — in our quiz

Recommended controllers in the Ultimate Guide to Apple Arcade.

The Apple Arcade controllers I've tested and recommend to improve your gaming

Apple Arcade is packed with console-quality games, but you'll need a compatible controller to get the best from them. Here are my recommendations

I've spent the last week really getting to grips with the Apple Arcade service, trying out all of the available games and experimenting with its major features.

Ultimate Guide to Apple Arcade

TechRadar's Ultimate Guide to Apple Arcade.

(Image credit: Apple / Future)

This article is part of our Ultimate Guide to Apple Arcade: the definitive guide to everything that you need to know about the gaming service. Be sure to browse the full series here.

The experience has been great so far, thanks to the many console-quality games out on the platform. I'm talking titles like Sonic Dream Team, Hello Kitty Island Adventure, Cult of the Lamb, Fantasian, and so much more.

Although they're all perfectly playable with touch controls, loads of Apple Arcade games (including all of the aforementioned titles) offer full controller support. Hooking up a compatible gamepad is the perfect way to get an even more console-like experience, and really recommend getting your hands on one if you want to make the absolute best and most comfortable playing sessions.

For iPhone players, I would recommend three of the best mobile controllers on the market today: the Backbone One, Backbone Pro, and Razer Kishi V3 Pro. They're all formidable choices, though each has its own distinct advantages. The Backbone One, for example, is the most portable and cheapest of the three, while the Pro and Kishi V3 Pro are more comfortable and have better software features. I've also included the GameSir G8 Plus Galileo as a worthy budget alternative, though it doesn't offer quite as seamless an experience as the others.

For iPad gamers, the Razer Kishi V3 Pro XL is one of the few options that's compatible with massive tablets. It can even fit the truly huge 13-inch iPad Air and Pro models.

Finally, those playing on Apple TV are best served by more conventional options: the Xbox Wireless Controller and DualSense Wireless Controller. If you want something a little quirkier, the cute CRKD Neo S is a strong choice.

Recommended Apple Arcade controllers

Backbone One

Backbone One

The Backbone Pro.

Backbone
Backbone Pro

Kishi V3 Pro

Razer
Kishi V3 Pro

Razer Kishi V3 Pro XL

Razer
Kishi V3 Pro XL

Gamesir G8 Plus Bluetooth Mobile Game Controller for Switch & Ios & Android & Tablets, Wireless Gamepad With Hall Effect Joysticks/hall Trigger, Play Minecraft, Genshin Impact, Call of Duty Mobile

GameSir
G8 Plus

Xbox Wireless Controller

Microsoft
Xbox Wireless Controller

PlayStation 5 DualSense Controller

Sony
DualSense Wireless Controller

Crkd Neo S - Wireless Collectible Controller for Nintendo Switch/switch 2, Iphone, Android, Ipad, Pc, Smart Tv, Steam Deck Oled, Legion Go, Rog Ally Gaming (classic Clear)

CRKD
Neo S

What kind of iPhone gamer are you? Find out in our quiz and get some hand-picked Apple Arcade recommendations

Whether you're a die-hard mobile gamer or a newcomer to the world of portable play, Apple Arcade will likely have something for you.

Ultimate Guide to Apple Arcade

TechRadar's Ultimate Guide to Apple Arcade.

(Image credit: Apple / Future)

This article is part of our Ultimate Guide to Apple Arcade: the definitive guide to everything that you need to know about the gaming service. Be sure to browse the full series here.

The subscription service gives you access to hundreds of games for your iPhone, iPad, Mac, or Apple TV, ranging from revamped mobile classics including Angry Birds Reloaded and Doodle Jump 2+ to original and exclusive games in massive franchises such as Sonic the Hedgehog with Sonic Dream Team. All of the included titles have absolutely zero ads and no microtransactions, meaning that they offer a more premium, console-like experience than you would get with many other App Store titles.

Most Apple phones now come with a free three-month subscription to the service, giving you the perfect opportunity to take your shiny new hardware for a whirl. Even if you're using an older device, there's still a one-week free trial that new subscribers can take advantage of, in order to see what the service offers and work out whether it's a good fit for them.

The only problem? With so many titles on offer it can be hard to know where to start, even if you're already a subscriber. That's why I've created this short personality quiz, which is designed to find out what kind of gamer you are and deliver a selection of recommendations. The recommended games have been personally tested by me, and are what I believe should suit your taste.

Did you find this quiz useful, or do you think I missed the mark with my picks? Let me know in the comments, and don't hesitate to drop your own game recommendations if you have them!

I played all 279 Apple Arcade games — here are the eight best, from genius quick puzzlers to addictive life sims

It's been a huge week for me here at TechRadar. I managed to convince my boss that it was a good idea for me to sit at my desk for five whole days and play all 200+ games available as part of the Apple Arcade service on my phone.

Ultimate Guide to Apple Arcade

TechRadar's Ultimate Guide to Apple Arcade.

(Image credit: Apple / Future)

This article is part of our Ultimate Guide to Apple Arcade: the definitive guide to everything that you need to know about the gaming service. Be sure to browse the full series here.

If it sounds like a ridiculous idea, that's because it really is. Honestly, in my rush to get paid to play some games on my phone, I don't think I actually considered just how long the task would take. That became painfully apparent when I actually started on Monday, and the fact that I was about to spend hours and hours flicking through apps set in.

Still, I managed it — even if the quest ended up sapping up all of my free time. I spent entire evenings lying on the sofa planting crops in Stardew Valley+, whole meals with one finger guiding an escaping explorer in Temple Run Legends, and my hour commute with both eyes glued to Suika Game+ . If I had just one hand free at any given time this week, I was using it to play an Apple Arcade game. Thankfully, I didn't have to drive anywhere.

Now, to be clear, I didn't spend an equal amount of time in all of them. It's easy to sink a few hours into the pixel survival action of Vampire Survivors+, for example, but literal torture to do the same in Play-Doh World (which is basically just a sensory experience for toddlers).

Still, I can now say with confidence which ones are truly worth getting into and, while the following eight picks are by no means an exhaustive list of everything worth playing on the service (just look at the honorable mentions for even more greats), they are the games I've had the most fun with so far and will coming back to time and time again in the weeks and months to come.

Top eight

8. Squiggle drop

Squiggle Drop is one of the biggest surprises I've had while exploring Apple Arcade. It's an easy-to-understand puzzler that has you drawing shapes to complete different objectives and, with basic graphics and a spartan interface, looks like a pretty simple game.

That simplicity is one of its biggest strengths, however. The controls are eminently approachable; just drag your fingers around the screen to draw, and all of the levels have multiple solutions that reward creativity and mean that you never feel like you're truly at a loose end.

There's loads of variety to boot. One mission could have you drawing a container to save a birthday cake from the rain, while another might require a more complex creation to catch an underwater fish.

With more than 250 puzzles (some of which are pretty darn difficult), rotating daily challenges, a raft of achievements to obtain, and even an in-game town that you build as you progress, it's the perfect game to pick up and play when you get a few spare moments in an otherwise busy day.

7. Lego Star Wars: Castaways

Lego: Star Wars Castaways

(Image credit: Gameloft)

Lego Star Wars: Castaways is yet more proof that you should never judge a book by its cover (or, I guess, an app by its icon art). What I thought was going to be a generic kids' game turned out to be a really approachable and quite charming MMO.

You create a custom Star Wars hero and drop into a shared hub world that you can explore while surrounded by other real players, before dropping into iconic locations from the movies (explained in-game as a training simulation) to battle waves of Stormtroopers, Tusken Raiders, Battle Droids, and fearsome bosses like Darth Vader either solo or with up to three friends.

There are four character classes to unlock, focusing on ranged laser blaster combat, powerful force skills, team support, and stealth, and they all have meaty upgrade trees in addition to a range of distinct weapons to try. Character customization is also strong, and you can unlock loads of different hats and outfits using currency you obtain by completing quests and missions.

I had a lovely time with it as an adult, but there are some smart safety features that make this a great pick for children as well. Your character name, for example, is chosen from a random selection of suitably Star Wars-sounding words (I foolishly flicked past 'Jar-Jar Skywalker' when it popped up as an option) and numbers. There's also no direct text or voice chat function, though you can communicate through a small selection of emotes.

6. Angry Birds Reloaded

Angry Birds Reloaded

(Image credit: Rovio)

Angry Birds is a game that needs no introduction. This legendary early App Store sensation spawned countless sequels, spinoffs, theme park rides, a TV show, and even two popular animated films with a third set to release later this year.

Reloaded is basically the definitive Angry Birds game, bringing together the levels from the classic Angry Birds and its sequels Angry Birds Seasons, Angry Birds Space, and Angry Birds Stella (the latter two aren't even available on the App Store in their original forms anymore, making this the only way to officially play them) in addition to loads of new ones.

It offers the classic bird-slinging action that made the series so popular, now spruced up with shiny new graphics that look lovely even blown up on a big screen. All of the new content means that it's a joy to dip into even if, like me, you completed all of these games back in the day.

For newcomers, it's the absolute best that the series has ever been, with the best-looking graphics, all the greatest levels, and absolutely no ad interruptions. Get it downloaded, and find out why it was such a hit.

Top five

5. Disney Dreamlight Valley Arcade Edition

Disney Dreamlight Valley on Apple Arcade.

(Image credit: Gameloft)

If after a busy day you just want to kick back and escape to a fantasy world, then Disney Dreamlight Valley is for you. This life simulator thrusts you into a magical town filled with iconic Disney characters that has fallen into disarray. A mysterious malevolent force is taking over in the form of dark roots that sap away memories, and it's up to you to get rid of them all and restore everything to its former glory.

From relaxing farming to designing your own cute cottage and customizing your outfits, everything here seems designed to bring nothing but the most chill vibes. There's a good sense of progression as new areas are steadily unlocked while you play, bringing the worlds of new Disney franchises into the mix.

On that note, it's hard to overstate the joy of interacting with some of the company's best characters. I've never been a massive fan of Mickey Mouse, Donald Duck, or Goofy, but even I can't stop myself from smiling when I unlock childhood favorites like Ratatouille's Remy, Wall-E's Eve, or Peter Pan's Tinker Bell.

Although you can pick up Dreamlight Valley on other platforms, the Arcade Edition comes packed with all of the latest free updates and access to the biggest paid expansions at no extra cost. It looks great and controls well on a phone, too.

4. Sid Meier' Civilization 7 Arcade Edition

The Arcade Edition of Sid Meier's Civilization 7 is the real deal, bringing all the strategic brilliance of the latest Civilization game to mobile with few real compromises aside from some missing DLC.

If you're unfamiliar with the franchise, it tasks you with building and governing a historical society from the ground up in a randomly generated world. You build cities, conquer territory, develop new technology, and interact with other competing societies. Whether you form trade alliances and live peacefully alongside your neighbours or wage war is entirely up to you.

Unlike past games, Civilization 7 added the ability for your empire to evolve, giving you the choice to swap between different cultures for unique bonuses, special buildings, or exclusive units.

The level of depth here is simply unparalleled in the mobile space, and as games can take tens of hours at a time, it's great to be able to take it all on the go.

Top three

3. ‎Taiko no Tatsujin Pop Tap Beat

Taiko no Tatsujin Pop Tap Beat

(Image credit: Bandai Namco)

Taiko no Tatsujin is a name you'll recognize if you've even been to an arcade in Japan. It's a simple but addictive rhythm game all about hitting a big drum in time with the beat, a gameplay perfectly suited for a touchscreen.

Tap either side of the on-screen drum in time with the blue icons or either side of the middle for the red ones, with bigger notes needing both sides at once. It starts off simple, but as the difficulty ramps up, beats that you have to hold are introduced, alongside ones that have you hammering the screen as quickly as possible with your fingertips.

The song selection is brilliant if, like me, you love Japanese music with a good mix of J-pop hits, Vocaloid classics, and music from popular anime. If that's not your speed, there are plenty of original songs, a whole load of classical music, a few tracks from Western blockbusters like Indiana Jones, plus viral sensations such as Baby Shark.

Nothing quite compares to the joy of mastering a song and, with so many to choose from and a wide range of difficulty levels to beat, Taiko no Tatsujin Pop Tap Beat is almost impossible to put down.

2. Sonic Dream Team

Sonic Dream Team on Apple Arcade.

(Image credit: Sega)

What if I told you the best new 3D Sonic the Hedgehog game of the last decade was an Apple Arcade exclusive? It sounds hard to believe, but Sonic Dream Team is so good that I would recommend it even if you're not a Sonic the Hedgehog fan.

This 3D platformer has the iconic blue hedgehog navigating a series of dense worlds with impeccable dream-like visuals, hopping between floating platforms, boosting your way down high-speed rails, and dispatching enemies with homing attacks. The action certainly isn't as fast as some of the 2D Sonic the Hedgehog games, but the precise controls mean that it feels excellent nonetheless.

It's not the longest experience on Apple Arcade, lasting just a couple of hours, but it is highly replayable with six swappable characters (including a rare Cream the Rabbit appearance), each with their own distinct pacing and unique roster of abilities to experiment with, a ranking system to chase high scores, tricky challenge stages, and unlockable powers.

There are also loads of collectibles to seek out, so true completionists have plenty to chip away at even after the credits have rolled.

1. What the Golf?

If I were forced to pin down one overall favorite among everything that I played this week, then What the Golf? is the obvious choice.

It's an unapologetically ridiculous physics-based game that is only really about golf in the loosest sense. Levels are incredibly creative, and no two are the same, having you putt everything from hot dogs and cars to live horses and entire houses into the hole.

It's consistently surprising and endlessly amusing, with mechanics and even the game's perspective shifting on a level-by-level basis. It's all underpinned by an expressive, minimalist art direction, a sleek interface, upbeat music, and a barrage of punny humor. The brilliant use of haptics also deserves some credit, giving everything you punt a distinct feeling of weight to it.

In addition to a lengthy main campaign, there is a generous selection of daily courses, bonus episodes, special events, online leaderboards, and more. Indie game fans will recognize loads of crossovers and references, too. It's nothing short of a joyous time.

Even more picks

Honorable mentions

Puyo Puyo on Apple Arcade.

(Image credit: Sega)

I wanted to keep my recommendations concise and varied, with a good mix of genres, art styles, control methods, and so on represented. That doesn't mean that I don't have loads more recommendations, though, so here are some more strong picks that didn't quite make the full list for one reason or another.

  • Fantasian is a sprawling RPG adventure with a beautiful miniature art direction.
  • Monument Valley+ and Monument Valley 2+ are two stunning indie puzzle games that play with perspective in interesting ways.
  • NFL Retro Bowl '26 offers a surprisingly meaty football simulator delivered through charming pixel-art graphics.
  • Stardew Valley+ combines relaxing farming with social simulation as you build relationships with a cast of memorable characters in a cozy town.
  • Suika Game+ has you merging different fruits in an easy-to-understand puzzler that's taken the internet by storm.
  • Puyo Puyo Puzzle Pop is an exclusive entry in the long-running Puyo Puyo series that's filled with its trademark Tetris-like puzzle battles.
  • MySims and MySims Kingdom are both expansive, feature-complete ports of classic The Sims spinoff games.
  • Vampire Survivors+ brings the viral wave survival game to mobile — be warned that hours can vanish in the blink of an eye.

Apple Arcade is a joyful reminder of when mobile gaming was about fun, not emptying your wallet

Remember when mobile gaming was fun?

Back in the day, you could just scroll the App Store, pick out an icon or two that you liked the look of, and have a new game downloaded and ready to play in just a few moments.

Ultimate Guide to Apple Arcade

TechRadar's Ultimate Guide to Apple Arcade.

(Image credit: Apple / Future)

This article is part of our Ultimate Guide to Apple Arcade: the definitive guide to everything that you need to know about the gaming service. Be sure to browse the full series here.

Booting them up, you’re not confronted with a 29.68GB additional download that you have to stay on one screen to complete, a wall of sketchy in-app permissions to accept, or a page demanding that you sign in with some iffy third-party account — just a neat little self-contained experience designed to help you kill a few hours on the train.

Though they seemed simple, many of the best App Store games were quietly revolutionary. Angry Birds and Fruit Ninja pioneered intuitive touch-screen controls, while Doodle Jump smartly utilized the iPhone’s accelerometer to show how hardware features could become core gameplay mechanics.

Statista estimates that there are now more than 180,000 mobile games available on the App Store. But when was the last time you installed one that felt genuinely exciting, rather than like a thinly veiled scheme to force ad views, harvest personal data, or pressure you into pricey Gacha Pulls? That’s exactly where Apple Arcade comes in.

Back in time

Puyo Puyo on Apple Arcade.

Puyo Puyo Puzzle Pop is an incredible Apple Arcade exclusive entry in the long-running puzzle series. (Image credit: Sega)

Having spent the last week diving into all 200+ of the titles available on the service, I can’t help but think that Apple’s highly curated library of mobile titles feels like a journey back in time to the App Store’s glory days.

The whole experience is completely seamless. You sign up for $6.99 / £6.99 / AU$9.99 a month and can immediately jump into browsing the games. They’re all contained in a dedicated Arcade tab in your iPhone’s App Store, so there’s no ambiguity about whether the app you’re looking at is part of the service or not.

Although the selection here is nowhere near as expansive as the regular games tab, it feels genuinely curated and cuts out huge amounts of clutter and spam.

No matter what you like to play, there’ll be at least a few games for you. An impressive variety of genres are represented in the catalog: there are plenty of massive role-playing games (RPGs) that you can sink hours into, be that Trials of Mana+ or Final Fantasy+, fast-paced racers such as Asphalt 8: Airborne+ and Sonic Racing, head-scratching puzzlers in Monument Valley+ and Lego Builder’s Journey, and so much more.

Jetpack Joyride 2 on Apple Arcade

Jetpack Joyride 2 adds new missions, weapons, upgrades, and more. (Image credit: Halfbrick Studios)

Those iconic early mobile titles I mentioned earlier? They’re back too in new and improved forms that make them a nostalgic joy to revisit. There’s a full-on Angry Birds remake with enhanced graphics and extra levels, an expanded Doodle Jump sequel that updates the hand-drawn graphics and adds new environments, and a Temple Run successor that trades the endless format for challenging levels that are better-suited for short bursts of play.

The innovation of the early App Store is there too. RPG Fantasian wows with incredible art direction that sees you exploring hundreds of beautiful real-world dioramas that were digitally scanned into the game, while bonkers sports simulator What the Golf? takes full advantage of punchy iPhone haptics to add real weight to its wacky physics challenges.

No distractions

Taiko no Tatsujin Pop Tap Beat

No ads makes it easier than even to lock-in in rhythm games like Taiko no Tatsujin Pop Tap Beat. (Image credit: Bandai Namco)

The games are all entirely devoid of ads and microtransactions, so you never have to deal with a frustrating splash screen or pop-up that takes you out of the action.

This means that most of the games will work entirely offline as well, just like they did back in the day. I had practically given up playing mobile games on my commute before getting into Apple Arcade simply because it was so hard to find titles that wouldn’t kick me out the second my train went into a tunnel.

There are no sign-in screens anywhere, and most games don’t even request permission to send push notifications. Your progress will even automatically sync to the cloud so you can continue playing on your iPad, Mac, or Apple TV when you get home.

Oh, and you don’t need to worry about your privacy in all this either. Apple says that all of the games in the service have no third-party tracking software and don’t collect any advertising data. All that, to me, is certainly worth paying for.

What is Apple Arcade? Everything you need to know about the gaming service included with your One subscription

If you're a die-hard iPhone user, then there's a strong chance that you already have access to Apple Arcade and don't take full advantage of it. The gaming service is currently included with all tiers of the Apple One subscription — an all-in-one bundle that also includes the likes of iCloud Plus, Apple TV Plus, and Apple Music in one monthly fee.

Ultimate Guide to Apple Arcade

TechRadar's Ultimate Guide to Apple Arcade.

(Image credit: Apple / Future)

This article is part of our Ultimate Guide to Apple Arcade: the definitive guide to everything that you need to know about the gaming service. Be sure to browse the full series here.

Even if you don’t pay for Apple One, a free three-month trial of Apple Arcade comes bundled with every new iPhone, iPad, Mac, or Apple TV, plus, the service is available as a standalone subscription if you don’t want it bundled with anything else. Sounds great, right? But what actually is Apple Arcade, how much does it cost, and is it really worth the price?

I’ve spent this week getting to grips with all things Apple Arcade, from diving into some of its biggest exclusive games to comparing it to other competing services, in order to bring you this comprehensive breakdown of everything you need to know about it. Read on and become an Apple Arcade expert.

What actually is Apple Arcade?

Apple Arcade is a gaming subscription service by Apple designed for its iPhone, iPad, Mac, Apple TV and even Apple Vision Pro devices. It launched in September 2019 and gives you access to a huge library of more than 200 premium games that you can download and play offline.

Unlike many titles that you might download from the App Store, Apple Arcade games are wholly devoid of both ads and in-app purchases. They are complete experiences that you can dive into without the risk of annoying interruptions or being asked to shell-out real world cash for in-game items or downloadable content (DLC).

What kind of games are included?

There are more than 200 games available on Apple Arcade, with options across a wide variety of genres. This includes a selection of high-quality original games such as fast-pace platformer Sonic Dream Team, cozy life simulator Hello Kitty Island Adventure, and beautiful role-playing game Fantasian.

There are also some ports of console and PC games, such as hit strategy game Sid Meier's Civilization 7 Arcade Edition, Disney life sim Disney Dreamlight Valley Arcade Edition, and indie roguelike Cult of the Lamb.

You will also find loads of premium versions of existing mobile titles with no ads or microtransactions in the likes of Doodle Jump 2+, Fruit Ninja Classic+, Bloons TD 6+, and much more.

You can use our quiz below for some hand-picked recommendations.

How much does Apple Arcade cost?

The Apple Arcade standard plan costs $6.99 / £6.99 / AU$9.99 a month.

You can save some cash by opting for an annual plan instead, which is $49.99 / £49.99 / AU$79.99 — a saving of $33.89 / £33.89 / AU$39.89 compared to 12 months of monthly payments.

No matter which of these two options you choose, you can share your Apple Arcade subscription with up to six family members at no extra cost.

Apple Arcade is also available as part of all Apple One tiers (Individual, Family, and Premier). Unlike Apple Arcade, Apple One is not available in an annual subscription format, so you can only pay for it on a monthly basis. You can view and compare all of the options below.

Plan

Price

Included services

Sharing limit

Apple Arcade

$6.99 / £6.99 / AU$9.99 per month


$49.99 / £49.99 / AU$79.99 yearly

Apple Arcade

Up to six users

Apple One Individual

$19.95 / £18.95 / AU$24.95 per month

Apple Arcade, Apple Music, Apple TV Plus, 50GB iCloud Plus

One user

Apple One Family

$27.95 / £24.95 / AU$34.95 per month

Apple Arcade, Apple Music, Apple TV Plus, 200GB iCloud Plus

Up to six users

Apple One Premier

$39.95 / £36.95 / AU$52.95 per month

Apple Arcade, Apple Music, Apple TV Plus, Apple News Plus, Apple Fitness Plus, 2TB iCloud Plus

Up to six users

How to claim your Apple Arcade free trial

In most regions a new iPhone, iPad, Mac, or Apple TV now comes with a three-month free subscription to Apple Arcade. The offer is only valid for 93 days (that's roughly three months), so if you have an eligible device you should consider claiming it quickly if you're interested.

To do so, simply follow these four simple steps

  1. Open the App Store on the eligible device
  2. Tap the Apple Arcade tab at the bottom of the screen
  3. The offer should appear automatically
  4. Follow the on-screen instructions to redeem it

If you're not eligible for a complimentary three-month subscription, there's no need to worry — because new subscribers can still claim a one-month trial via the App Store.

Whether you claim three months or one month, bear in mind that a valid payment method will be required in order to get set up. This will be billed at the standard subscription price when your promotional period is over, so remember to cancel your subscription if you want to avoid any charges.

You can find out how to do this on the official Apple Support page.

Do you need a controller to play Apple Arcade games?

Neo S wireless collectible controllers

The CRKD NEO S is a good pick for Apple Arcade. (Image credit: CRKD)

You don't actually need a controller to play the majority of Apple Arcade games. On iPhone and iPad, almost every title supports full touch screen controls and can be enjoyed without any extra hardware.

If you're playing on Mac, many titles support keyboard and mouse controls.

On Apple TV, you're most likely to need a dedicated gamepad as there are only a few titles that work well with the included remote.

Of course, lots of games still allow you to use a controller on any device even if it's not strictly required and I'd recommend it if you're after an even more console-like gaming experience.

You can see some models that I've personally tested and would recommend for Apple Arcade below.

What about the competition?

If you're strictly looking for a gaming subscription service for your iPhone, then Apple Arcade doesn't really have much direct competition.

The biggest alternatives on that platform are cloud gaming services such as Amazon Luna, which you can access through your iPhone's web browser. These stream games to your phone directly from a cloud server, which means that they require a constant internet connection and cannot be accessed offline.

They also don't work too well with on-screen controls, which means a controller like the dedicated Luna Wireless Controller is required for anything but the most casual titles.

That said, cloud gaming does have some big advantages. You can access full console or PC games, including massive titles such as Fortnite, Fallout 4, or Shadow of the Tomb Raider. As they do not rely on your local hardware, they can also offer high-end graphics features such as maximum in-game settings and ray tracing — though slow or choppy internet can negate this by introducing visual artifacts.

If you have access to an Android Phone, Google Play Pass is a potential alternative. It's cheaper than Apple Arcade but similarly grants access to loads of mobile games with zero ads or microtransactions. It also includes some productivity apps, meaning that it's a little more versatile than the strictly gaming-focused Apple Arcade.

That said, its software library feels much more chaotic and less curated. It also lacks the compelling exclusive releases that I think really bring a lot of value to Apple Arcade.

Apple Arcade FAQs

Do Apple Arcade games work offline?

Yes, all Apple Arcade games work offline. This means that you can play them on your iPhone or iPad when you're out of the house and don't have a steady internet connection.

Is it worth getting Apple Arcade?

Apple Arcade can be worth getting if you frequently play mobile and want a more curated, premium experience. The lack of in-game ads and microtransactions means that you don't have to worry about annoying distractions or impulse spending, while many of the exclusive games are high-quality experiences that are worth playing.

Do I lose my games if I cancel Apple Arcade?

You will lose access to Apple Arcade games if you cancel your subscription. You don't need to worry about losing any progress, however, as your save data is stored by Apple via iCloud. This means you can pick up exactly where you left off if you resubscribe at a later date.

Can games leave Apple Arcade?

Although it is uncommon, games can leave Apple Arcade. When this happens you can keep playing the game for a short grace period, before it becomes unavailable on your device.

'What is that perfect shot?': Inside Apple’s MLS All-Star Game broadcast and the iPhone 17 Pro Max’s search for new angles

While Apple TV first showed that the iPhone 17 Pro and iPhone 17 Pro Max could handle the demands of a live professional sports broadcast during Friday Night Baseball, the company has since expanded their role into Major League Soccer, using the smartphones to capture angles traditional broadcast cameras simply can't.

Nearly a year after Apple first put iPhone 17 Pro Max units into a live sports broadcast workflow, the cameras are back for 2026 MLS All-Star Week in Charlotte, North Carolina. During the July 28 Skills Challenge and the July 29 MLS All-Star Game, iPhone 17 Pro Max can be mounted behind goals, attached to Magic Arms — articulated mounts commonly used in film and broadcast production — and carried on Ronin gimbals by roaming camera operators. If a penalty kick happens, one could even end up just feet behind the player taking the shot, delivering an even more immersive perspective.

I've been on the ground in Charlotte this week and caught up once again with Royce Dickerson, Executive Producer, Live Sports on Apple TV, to see how the company's approach has evolved over the past year. For Dickerson, the mission is no longer proving the iPhone belongs in a live broadcast — it's figuring out what broadcasters can do with it that they couldn't before.

"We’re always looking for ways to innovate and bring fans closer to the action," Dickerson told me. "How do we continue to be creative with the spaces that we have? Where can we stick iPhones that we haven't thought about before?... We're always striving for... what is that perfect shot? I don't think we've found it yet."

That shift in mindset is perhaps the biggest takeaway one year later. Apple is no longer asking whether the iPhone can work as a broadcast camera — it's asking how many more it can deploy and where they can go next.

'Just like another camera'

iPhone 17 Pro Max at an MLS Game for the Apple TV broadcast

(Image credit: Apple)

A year in, nobody on Dickerson's crew treats the iPhone as a novelty act anymore. He pointed back to that first Friday Night Baseball broadcast, when veteran director John Moore ended up cutting to the iPhone shot more often than he expected once he saw the picture quality for himself. Camera operators reached the same place, Dickerson told me that once they're familiar with the iPhone, "it's just like another camera to them."

That comfort is why Apple is running the setup weekly across both MLS and Friday Night Baseball now, rather than treating it as a special event. "I don't think we'd be doing it week-over-week in MLS right now and in Friday Night Baseball if everybody wasn't 100% comfortable with the camera," he said.

The hardware has diversified slightly, too — alongside the now-recognizable Cosmic Orange units, Apple has mixed in some silver iPhone 17 Pro Max cameras as well.

From four iPhones to 15 — and eventually 30?

Ask Dickerson what he took away from that first Fenway broadcast and applied directly to MLS, and his answer is immediate: they needed more iPhones.

That first game ran four units total — one on the Pesky Foul Pole, one tucked into the Green Monster, one on a Ronin gimbal, and one in the dugout. Seeing how unobtrusively that small footprint could be worked into a stadium convinced him the ceiling was much higher than four.

"We need more of them," he told me. "The small-scale size of that just showed me we can put iPhones anywhere. We need to be able to say, like, let's put 20 — what can we do that's crazy in a stadium that just provides full 360 coverage inside of a venue?"

That thinking has already become reality. For a dedicated MLS match shot almost entirely on iPhone, Apple deployed 15 iPhone 17 Pro Max cameras throughout the stadium — and Dickerson doesn't see that as a ceiling.

"I see a world where we have 20 iPhones. I see a world where we have like 30," he said. "With the confidence that everybody has in them now, the envelope's going to start getting pushed a little bit further out."

The workflow has caught up with that ambition. What used to take a full day of rigging and connectivity checks is now, in Dickerson's words, roughly a tenth of the time it took a year ago — purely a result of doing it week after week and building familiarity with the process.

Crews are still using Beastgrip rigs for mounting, but the iPad-based control setup I saw a year ago is gone: camera input and shading are now integrated directly into the truck's standard broadcast system, no separate tablet required.

Geometry is a key difference between capturing MLB and MLS

iPhone 17 Pro Max in Ronin at MLS All-Star Week 2026

(Image credit: Jacob Krol/Future)

The biggest difference between MLB and MLS comes down to something surprisingly simple: geometry.

A pitch is the same size in Charlotte as it is in LA, Miami, or New York, and in many soccer stadiums, the stands run right up to the touchline — meaning a Ronin-mounted iPhone can get shockingly close to the run of play.

Baseball doesn't offer that flexibility. The foul lines are a hard boundary, and once you cross onto the field of play, that's it — no matter which park you're in, and no matter how the dimensions shift from stadium to stadium. Soccer's more consistent footprint, paired with sideline access, is letting Apple push cameras nearer to the action than it could at a ballpark.

That proximity has led to placements you wouldn't get near a diamond: a Ronin at the touchline for tight shots, an iPhone on the team benches (Dickerson mentioned catching LA Galaxy head coach Greg Vanney's face as he made notes on an iPad during a match), cameras tucked into the goal net, in the tunnel, and mounted on field-level advertising boards. None of it blocks a fan's sightline, and all of it is small enough that it goes unnoticed until a broadcast cuts to it.

Dickerson also pointed to a subtler benefit: players, coaches, and managers react differently to an iPhone than they do to a traditional broadcast camera.

"Usually there's a big broadcast camera being shoved in their face, and they immediately kind of retreat within themselves," he said. "But all of a sudden there's just an iPhone 17 Pro Max on a gimbal... and it kind of eases them."

That reaction is helping Apple capture more intimate, unguarded moments without disrupting play or fans' sightlines.

What to watch for in Charlotte

Tuesday's Skills Challenge leaned heavily on mobility with Ronins at the stadium, two of them on RF for full remote control, plus two more mounted on Magic Arms positioned for organic, up-close angles of balls in flight and players running by.

Wednesday's All-Star Game mixes in two Ronins pushed toward the sidelines, alongside iPhones positioned around the halftime stage for Ciara's performance (produced by a separate crew that Apple's broadcast will ingest as a feed).

Dickerson's dream shot for the All-Star Game: a Ronin-mounted iPhone getting a tight angle from behind a player on a penalty kick — a shot that's essentially impossible with a traditional camera rig.

I'll be keeping an eye out for that moment during the match, because if Apple can pull it off, it may be one of the clearest examples yet of why these tiny cameras are changing what's possible in a live broadcast.

Still searching for the perfect shot

iPhone 17 Pro Max at an MLS Game for the Apple TV broadcast

(Image credit: Apple)

Twenty years into a broadcast career, Dickerson isn't interested in declaring victory. He pointed to a shot from the first official MLB game shot on iPhone when Ceddanne Rafaela had a walk-off captured from a phone on the Pesky Pole, as one of the closest things to a perfect shot his team has captured — but he's clear it's not the finish line.

The goal, as he put it, is finding angles nobody's thought to try yet, in stadiums that all start to look the same until you walk them looking for a spot nobody's used before.

With Apple already talking about a "year-and-a-half" of testing and implementation behind it heading into the next MLS season and Friday Night Baseball campaign, Dickerson is promising more of what got Apple here in the first place: more iPhones, more unconventional angles, and continued insistence that the phone in your pocket can shoot alongside — and sometimes replace — a six-figure broadcast camera.

Apple TV in the United States is the broadcast home to MLS, and you get to watch for free as it’s included with one of the best streaming services. The MLS All-Star Game will kick off at 8 PM ET tonight, July 29, 2026, with a pre-show starting before it, and it’ll be easy to know when they call for a shot from the iPhone thanks to a ‘Shot on iPhone’ bug visible on the screen.

'If you can’t buy it, you can’t afford it' — why not everyone is buying Apple's new iPhone leasing offer

Apple's long-rumored product leasing program, which it calls unironically "Apple Upgrade," is finally here, and it looks like a low-cost way to slide into the Apple ecosystem whether on the shiny surface of a gleaming iPhone 17 Pro, a Snoopy-faced Apple Watch, a clamshell Apple Silicon Mac, or an ultra-slim iPad Pro.

With no upfront fee and monthly charges as low as $11.99 a month (it's only available in the US for now), your new Apple Watch might cost you far less than your daily Starbucks mocha latte.

Honestly, this sounds like a great program, especially when you can snap up a powerful MacBook Pro for as little as $38.99 a month. Naturally, most people might be looking at the Upgrade program, a leasing program actually run by Klarna, for their next iPhone and probably the popular iPhone 17 Pro Max, which starts at $34.99 a month. Still, when I asked on a pair of social media platforms (X and Threads) if people would be leasing their next iPhone, the sentiment was decidedly negative.

Will you lease your next iPhone?July 28, 2026

On Threads and with 199 votes in, 80% said no. On X, with 105 votes, 78% said nah. I was surprised, but some of the responses to my anecdotal polls offered a little insight.

One thing a few talked about was ownership. Apple Upgrade works like most other lease programs, which means ownership is not really a thing. Here are the highlights:

  • You have to qualify for the program (might be a credit check)
  • You pay a fixed fee for 12, 24, or 36 months
  • You're not paying off the cost of the phone
  • At the end of the lease term, you own nothing
  • You can return the phone
  • You can turn it in for an upgrade and continue paying
  • A better device (upgrading from an iPhone 17 to an iPhone 17 Pro Max) will increase your monthly fee
  • You can buy the leased device at the end of the lease term (it's the full price minus whatever you've paid thus far via the lease program)

Virtually every part of this resembles a typical lease program you might have with an automobile.

"I have an Apple Card for a reason… I like being able to pay it off whenever and ACTUALLY own the thing," wrote brianniesniak on Threads.

The ownership argument is the sole reason I've never leased a car. I always buy them with a substantial down payment and then pay the rest off. Of course, I tend to hold onto my cars for a decade or more. In the world of technology, like smartphones, laptops, watches, and tablets, technical advances are so rapid that it rarely makes sense to hold onto them for that long.

On the other hand, there are people who own their tech for extraordinarily long times and only upgrade when companies like Apple, Microsoft, or a necessary third-party application force them to through lack of support. These days, many companies, including Samsung and Google, tout years of OS and security updates, but in a world of leases, none of that really matters. Every two years, you could have a new device; it will always have the latest software and security protections.

Access for all

"If you can’t buy it, you can’t afford it," argues Mrmarchall on Threads. I mean, isn't that the whole point of credit and lease programs? They throw open the doors of access to these products to those who don't have the funds to cover full purchase. Yes, there is the risk of someone who unexpectedly is unable to afford the lease, and then, if they try to leave the program, they're still on the hook for the remainder of the program (they leave at 3 months and still have to pay 21 months).

Even though most in my poll respondents were anti-lease, some saw the obvious benefits. "People who picked no, you seriously have $1000 laying around?" wrote Ajvizz on Threads.

"Yeah, probably. I can't personally think of any negatives in my situation," surmised Dilpickle1 on Threads.

Others on X pointed to the excellent option of refurbished iPhones, which offer access to pre-owned iPhones (sometimes higher-end models) at far more reasonable prices. And you get the added benefit of true ownership, if that's your thing.

The endless age of subscriptions

Apple Upgrade's inherent lack of ownership and never-ending payments because you're in an endless upgrade cycle does raise some concerns and correlates to an unfortunate and rapidly growing trend.

"It is absolutely crazy that we have entered the era of leased consumer electronics. "Everything is a subscription!" should not be the new normal," wrote Tech Journalist Matthew Keys on X.

I had to agree. Last year I wrote about tech services subscription culture and how companies are now often placing key features behind subscription paywalls. At least in this instance, you're getting the whole device and all its capabilities. The lease only equates to a subscription in that there's an assumption you will jump from one leased device to another, hence the name "Apple Upgrade".

If I were asked, I think I'd look more positively on Apple Upgrade.

Smartphones, laptops, smart watches, desktop computers, and tablets are, in some ways, a fact of life. No one leaves home without a phone in their pocket. Frustration over aging iPhones that can't support the latest OS or whose battery life ends faster than a summer vacation is all too real. The knowledge that with a relatively affordable monthly payment, you're guaranteed a better phone in 24 months might be a relief.

It's an irrefutable fact that as soon as you unbox your shiny new iPhone, it's worth less than it was seconds before. Those who buy cars know that depreciation, which begins the moment you drive it off the lot, is real. It's no different with consumer electronics. Maybe ownership isn't all it's cracked up to be. So what if joining Apple Upgrade means, for the next 24 months, Apple kind of owns you?

How far has iPhone photography come in 10 years? I compared the iPhone 7 and iPhone Air — and the results speak for themselves

The iPhone 7 isn’t remembered as being a particularly important iPhone release, but it did represent several ‘firsts’ for Apple. It was the first iPhone to lose the traditional headphone jack, the first to boast IP67 water resistance, and the first to swap the mechanical Home button for a pressure-sensitive equivalent.

The iPhone 7 was also the first standard-sized iPhone to feature Optical Image Stabilization (OIS), which uses physical gyroscopes to counteract shake-induced blur, and has been a feature of every iPhone released since (that’s 35 models and counting).

Why am I writing about the iPhone 7? Because it arrived almost a decade ago — on September 16, 2016, to be precise — and because I came across TechRadar’s iPhone 7 review sample during a recent clearout of our office cupboard.

I’m currently using the iPhone Air — released on September 19, 2025 — as my daily phone, which is a similarly thin and lightweight iPhone with only one rear camera, and so I thought it would be fun (and nostalgic!) to compare the camera capabilities of these two devices to see how far Apple’s camera hardware has come in 10 years. The answer, as you can imagine, is 'very far'.

Specs

Before I jump into the side-by-side comparisons, here’s a table detailing the key camera specs of the iPhone 7 and iPhone Air:

iPhone 7

iPhone Air

Rear camera:

12MP, f/1.8, 28mm

48MP, f/1.6, 26mm

Front-facing camera:

7MP, f/2.2, 32mm

18MP, f/1.9, 20mm

It's worth noting that the iPhone Air defaults to shooting in 24MP, rather than 48MP, via a 'Fusion' process that merges 12 high-dynamic-range pixels and 12 low-dynamic-range pixels into a single 24MP shot. You can choose to shoot in 48MP on new iPhones like the iPhone Air, but I stuck to the default option for this comparison.

Photo gallery

Right, onto the side-by-side photos. I took both phones on a walk around the neighborhood, comparing their wide-shooting capabilities, ability to capture color, digital zoom capabilities (neither device has a dedicated telephoto zoom), and low-light shooting capabilities.

iPhone 7 camera samples taken in Hampstead
iPhone 7Future
iPhone Air camera samples taken in Hampstead
iPhone AirFuture

First shot: a tree on the sidewalk. This isn't a particularly demanding scenario, but at first glance, both phones appear to have captured a similarly detailed image. Apple's approach to color science doesn't appear to have changed all that much in 10 years, either (at least in this example — more on color science later).

If you zoom in, though, the iPhone Air's shot is clearly superior. Check out the detail on the property nameplate to the left of the tree, for instance, or the paving stones in the foreground. The iPhone 7 smears over details it can't capture, while the iPhone Air's sensor picks up lots more information. These are subtle differences, but the iPhone Air's shot is the better of the two.

iPhone 7 camera samples taken in Hampstead
iPhone 7Future
iPhone Air camera samples taken in Hampstead
iPhone AirFuture

This is another example of subtle differences. The two images look similar at first glance, but the iPhone Air captures more brick, metal, and pavement detail than the iPhone 7. The dog is just as cute in both images, mind you.

iPhone 7 camera samples taken in Hampstead
iPhone 7Future
iPhone Air camera samples taken in Hampstead
iPhone AirFuture

Pub time! Again, the iPhone 7 does a decent job here, but the detail and color of the main building are more real-looking in the iPhone Air's image. If you zoom in on the main Holly Bush logo or the Hollybush House sign, you'll notice the difference in clarity. The shadows in the latter photo are also more pronounced, which speaks to the iPhone Air's superior dynamic range.

iPhone 7 camera samples taken in Hampstead
iPhone 7Future
iPhone Air camera samples taken in Hampstead
iPhone AirFuture

How about a butterfly? The iPhone Air's image is clearly the richer of the two. The leaves, branches, and pattern on the butterfly itself are more detailed in the shot captured with Apple's newer phone, while the iPhone 7's image is softer, almost as if there's a streak of sunblock on the lens. This is the first shot where I think, "Yeah, that photo was shot on an old iPhone."

iPhone 7 camera samples taken in Hampstead
iPhone 7Future
iPhone Air camera samples taken in Hampstead
iPhone AirFuture

This is a tricky one. The petal detail on the main flower is slightly better on the iPhone Air shot, and the color of the rear wall is more accurate, too. But the iPhone 7 keeps more foreground detail intact (see the green leaves on the left and the red label at the bottom). We'll call it a draw.

iPhone 7 camera samples taken in Hampstead
iPhone 7Future
iPhone Air camera samples taken in Hampstead
iPhone AirFuture

And here we come to the best example of Apple's modern approach to color science in action. On newer iPhones, Apple prioritizes style over realism, occasionally warming things up with more saturation, so shots have an almost yellowish quality. As you can see above, the ice cream is literally a different color in both pictures.

The iPhone 7's approach to this image is too cold — I chose the salted caramel flavor, and the older iPhone saps all the fun and warmth out of that decision. It makes the ice cream look unappetizing and the weather miserable. The iPhone Air's photo looks immeasurably warmer, and while my surroundings weren't quite that yellow, I'd rather exist in this sun-kissed world than in the iPhone 7's gloomy alternative.

iPhone 7 camera samples taken in Hampstead
iPhone 7Future
iPhone Air camera samples taken in Hampstead
iPhone AirFuture

Another big win for the iPhone Air here. Neither phone has a dedicated zoom camera, so I had to employ digital zoom in both cases (around 4x), and the iPhone Air captures far, far more detail than the iPhone 7.

iPhone 7 camera samples taken in Hampstead
iPhone 7Future
iPhone Air camera samples taken in Hampstead
iPhone AirFuture

So far (the zoom example above notwithstanding), the iPhone 7 has delivered less detailed but still largely usable images versus the iPhone Air. That stops when you switch to low-light scenarios.

In this example, the iPhone 7 just can't handle the bright light of my IKEA donut lamp — you can't even tell that it's a donut at all. The iPhone Air, meanwhile, captures the charming shape of the lamp itself as well as details in the shadows it creates. Look at the pattern on the cupboard door — it's simply not visible in the photo captured by the iPhone 7.

iPhone 7 camera samples taken in Hampstead
iPhone 7Future
iPhone Air camera samples taken in Hampstead
iPhone AirFuture

Again, the difference is night and day here (almost literally). The candle in the iPhone 7 photo is extremely blown out — no pun intended — while the iPhone Air more accurately recreates what I was seeing with my eyes (read: light).

iPhone 7 camera samples taken in Hampstead
iPhone 7Future
iPhone Air camera samples taken in Hampstead
iPhone AirFuture

If this were a competition to see which phone could best recreate the neo-noir visual style, the iPhone 7 would win (the first photo is very Lynchian). Alas, it's not, and so here we have a great example of just how far the iPhone's night photography skills have come. The iPhone Air photo is more detailed, has better dynamic range, and has more accurate colors — try and read the number plates in the iPhone 7 photo, and tell me I'm wrong.

A selfie of a man taken with the iPhone 7
iPhone 7Future
A selfie of a man taken with the iPhone Air
iPhone AirFuture

Oh look, it's me! I'm actually quite impressed with the detail served up by the iPhone 7 here — the hairs on my head and face are equally visible in both examples — but the iPhone Air more accurately captures the whites of my eyes and the details of my complexion (read: the blemishes. Sigh.)

In fact, now I'm looking at the iPhone 7 photo again — specifically, my black eyes — I look a bit like a Great White Shark who's enjoying his last hours as a human. Maybe that's what Apple was going for in 2016?

Verdict

The iPhone 7 and iPhone Air being held in the hand

(Image credit: Future)

Surprise! The iPhone Air captured a better photo than the iPhone 7 in almost every example. That was to be expected, and, if you're spending close to four figures on one of the best iPhones in 2026, hoped for.

Apple's latest single-camera iPhone delivers superior details, colors, dynamic range, and digital zoom clarity than its predecessor 10 generations removed, and if that wasn't the case, you'd be worried for the company's future.

But in writing this comparison, I was pleasantly surprised by how well the iPhone 7 held up against the iPhone Air. At first glance, it delivered comparable photos on several occasions, only revealing itself to be a 10-year-old device when I zoomed in and dug into the details (or lack thereof). The low-light examples were a different story, but again, that's to be expected.

So, yes, iPhone photography has come a long way since 2016, but if you find yourself forced to use a banged-up old iPhone 7 for a few days (for whatever reason), it won't be totally incapable of capturing usable photos.

AppleCare One is coming to the UK —here's why it could be a good deal for iPad and Apple Watch owners

  • AppleCare One is launching in the UK from August
  • It'll be available for older devices as well as new purchases
  • It's £16.99 per month for three devices, £4.99 p/month for each additional device

AppleCare, Apple's extended warranty for its devices, is expanding. A new AppleCare One bundle comes to the UK on August 4 2026 and could make it cheaper for you to cover multiple Apple products. It also lets you cover older devices rather than just new purchases.

At the moment, you've got 60 days from purchase to take out AppleCare+ coverage. That gives you free 24/7 tech support, subsidised battery replacements if your device's battery drops below 80% capacity, and unlimited accidental damage repairs including liquid damage.

AppleCare One expands the eligibility to cover devices up to four years old (one year for AirPods) provided they're in good condition. In some cases that may require a trip to the Apple Store to check the condition of an older device before you can add it to the plan.

One of the important changes is that Apple has expanded Theft and Loss coverage, which protects you for up to two incidences of theft or loss per year, to cover the Apple Watch and iPad as well as the iPhone. You can get that cover as part of AppleCare One, or take out a standalone plan for a single device.

The other key difference is that AppleCare One is a rolling subscription rather than a fixed term extended warranty — for example, if you upgrade your iPhone and trade in your old one, the AppleCare One plan will now cover your new iPhone.

As ever with bundles, how much you save depends on the particular products you have. But you can potentially save up to £11.48 per month compared to the cost of individual AppleCare+ subscriptions.

An image showing the current iPhone prices for AppleCare+ and Theft and Loss coverage

AppleCare+ has different prices for different models. AppleCare One is a flat rate subscription. (Image credit: Apple)

How much can you save with AppleCare One?

AppleCare One is £16.99 per month to cover three devices. You can add additional cover for £4.99 per month per additional device.

Let's say you have an iPhone Air, Apple Watch Ultra 3 and a 13-inch M5 iPad Pro. Individually, AppleCare+ with Theft and Loss will cost you £11.99, £4.99 and £8.49 per month. That's a total of £25.47, so the AppleCare One bundle is going to save you £8.48 per month.

For more modest devices the savings are smaller, but the additional device eligibility may still make AppleCare One an attractive option.

For example I have an iPhone 16 Pro and an Apple Watch Series 10, both of which are currently covered by AppleCare+ with Theft and Loss, but I didn't take out cover for my iPad Pro and the 60-day window has long closed. I'm currently paying £15.98 per month to cover my phone and watch; it'd cost just £1.01 per month more to cover an eligible iPad or iPad Pro — although sadly my iPad is an M1 so it's too old to be included.

It's worth noting that the AppleCare One bundle is for devices on the same Apple account. That means you can't cover family devices linked to other Apple accounts, even if they're in your Family Sharing group. And for some older devices you may need to confirm that they're in "good condition" by taking them to the Apple Store.

As a long time AppleCare customer I think AppleCare One looks good, and it'll save you money if you have three or more devices to cover. My only worry is that it's a subscription, and if there's one thing we know about tech giants' subscription services is that their prices always go up.

AppleCare One launches in the UK on August 4 2026.

Thinking of buying a new TV?

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Samsung just fixed the foldable phone — now Apple can make it cool

Having just watched the Samsung Unpacked event, I think the Korean company has just fixed every major problem that existed with foldable phones. They’re now thinner, wider and more normal-looking, and yet even at the point where most of the kinks have been ironed out… I still find them a bit uncool.

There’s still something about unfolding a phone in 2026 that feels unnecessary and a bit like a throwback from the 90s. It takes something that has been refined into a seamless sheet of glass and puts a hinge back into the middle of it.

Sure, retro is cool, but foldable phones still feel stuck between two worlds to me.

Cheaper in Korea

Foldable phones are also still pretty expensive — I wasn’t the only one in the office raising an eyebrow at the Z Fold 8 Ultra’s eye-watering $2000+ price when it was announced— although at this point I’m tempted to blame AI for making everything more expensive, even if it's up to 48% cheaper in Korea.

The new foldable phones look amazing, but it’s taken Samsung a while to get here — it launched its first foldable phone, the Galaxy Fold , back in 2019 — at the time we called it, “The most forward-thinking phone you shouldn't buy”.

But the real cultural test of the foldable phone may not arrive until Apple does what Apple does best — walks into an established category, removes a few visible seams, adds a name that sounds like it came from a yoga retreat, and behaves as if everyone else had merely been beta-testing the future.

Under Steve Jobs, being best, not first, was Apple’s greatest trick. The iPod was not the first MP3 player. The iPhone was not the first smartphone. The iPad was not the first tablet. Apple’s genius was letting other companies prove there was a category, then making the version people could imagine actually buying.

It remains to be seen if the incoming CEO John Ternus has the ability to work the controls of Steve Jobs’ reality distortion machine in exactly the same way and convince people that Apple’s version of a folding phone will make them cool.

Enter the iPhone Ultra

That rumoured Apple foldable phone is the iPhone Ultra, which could arrive in September this year. I’d also be surprised if it wasn’t well over the $2,000 mark, too. Some reports suggest $2,500.

I haven’t gotten hands-on with the new Z Fold 8 Ultra yet, but I’ve used foldable phones before and they always felt incredibly geeky to me. They’re impressive but slightly awkward to use, especially in public, and mostly bought by people who like explaining their phone to strangers.

I understand that the foldable form factor makes it better for watching videos using that massive inner screen, or by using the design to prop the phone up on a desk so you can watch on its outer display without having to hold it or carefully balance it against something.

I get that a large screen is better for gaming, too, but I can’t remember the last time I played a game on my iPhone.

My problem is that I don’t want to attract attention to myself. Phones are expensive and waving a larger screen around in public seems like it could make you more of a target for thieves, or the simple curiosity of strangers. I’d rather be left alone to enjoy my journey in peace with a phone that doesn’t advertise my presence.

The real problem isn't the hinge

All of which makes me think that in September, Apple’s biggest challenge might not be around making the perfect, seamless hinge, camera or screen aspect ratio.

It might be simply to convince people that foldable phones can be cool, even at their ridiculous prices, and that’s going to be a tougher task than any of the technical hurdles it will need to overcome.

Saying that, if anybody can make us think that folding phones are for everyone, it’s Apple. Samsung has done the brave work of making foldables exist. Apple’s job is to make them feel less like a magic wallet and more like an iPhone that has learned a party trick.

I’ve found the Apple AirTag to be invaluable — so it’s good news that the upgraded second-gen tracker is 21% off for Prime Day

The Apple AirTag is, for iPhone owners, one of the simplest trackers to use. Pairing couldn’t be easier, and once you do have it connected, it then lives in the Find My app. You can name it, give it an emoji and easily see where it is on a map.

I’ve had first-hand experience of just how valuable they can be after losing my keys on a late-night walk home (albeit after a fair few drinks). I was able to open the Find My app the next morning and see exactly where my keys and I had become separated. A short walk back to the scene of the crime and I was reunited.

And that’s with the original AirTag. The AirTag 2 comes with better features and while I wouldn’t recommend an upgrade if you already use the OG, the second-gen model can be a stress reliever. Right now, for Amazon Prime Day, you can get the Apple AirTag 2 with up to 21% off. It’s available as a single unit or a four-pack, with the latter offering arguably greater value.

Amazon has slashed the price of the 4-pack, resulting in each AirTag costing AU$32.75 each — less than the AU$39 you’d need to pay for a discounted single unit. You can attach them to keys, throw them in a suitcase, even strap one to your dog. You’ll wonder how you ever went without them. View Deal

As I mentioned, I own the first-generation AirTag, and it works a treat. The second-generation, launched at the start of 2026, offers some notable upgrades that make it even more findable.

Said upgrades include a second-generation ultra-wideband (UWB) chip that enables precise AirTag finding from up to 50% farther away than the previous tracker. You will, however, need an iPhone 15 or newer to take advantage of this feature. If you have an older iPhone, you’ll still get the new precision finding feature, but range is limited to around nine metres or 30 feet.

The other notable upgrade is a speaker that’s 50% louder than the previous version, which will help reunite you with items you may have lost around your home much easier.

Fortunately, Apple kept the battery the same. This means it’s user-replaceable, as it accepts a CR2032 battery. I’ve owned the first-gen trackers for almost three years, and I’ve only replaced the battery in the one I use most (on my house keys) twice. Other trackers that have laid dormant still have their first battery inside and I can see them on the Find My app.

As Apple tech goes, the AirTag 2 could be considered affordable even at full price, but thankfully these Prime Day discounts make them even more accessible.

And to make them even more useful, be sure to check out the various accessories available, including key rings, straps, wallets and more.

Your iPhone is about to get more software updates — and AI is the reason why

  • AI is forcing Apple to deliver security updates more often
  • iOS 26.5.2 is part of Apple's new update strategy
  • More updates mean better protection against AI-powered cyberattacks

It seems that the number of ways AI is changing the world is increasing. The requirement for more RAM to run new AI features in Apple products is already being blamed for the recent price increase in Apple products, as well as for the current high price of RAM itself.

Now, according to a recent Reuters report, AI is also to blame for the number of iOS and macOS updates we'll need to install. The bad news is that it's going up, all because of the threat posed by the latest AI models and their potential to aid cyberattacks.

Instead of waiting for the next scheduled operating system update for the latest round of security fixes to arrive, Apple is now delivering individual security updates ahead of the next iOS and macOS 26.6 update.

iOS 26.5.2 is here now

If you look in Settings > General > Software Update on your iPhone, you'll see that iOS 26.5.2 is waiting for you now, unless your iPhone already installed it overnight.

The description for the update reads, rather vaguely: "This update provides security fixes for your iPhone," but it's the dangers posed by AI that are driving this update, so make sure you install it promptly.

Details of the security updates for all Apple operating systems are available on the Apple Security Updates page.

Malicious hacking tools

The Reuters article states that the urgency of the update is due to the risk that AI now poses to Apple devices.

"The company told Reuters on Monday it was adapting to the reality that, given the ability of artificial intelligence to speed the development of malicious hacking tools, it needed to reduce the time between when updates were first made public and when they were put into customers' hands."

It looks increasingly likely that this will become the new normal for security updates, and companies like Apple won't be able to rely on bundling the latest security fixes into the next scheduled operating system update. Stand-alone security patches delivered whenever they're needed are something we're all going to have to get used to.

While it might be annoying to keep updating our tech gadgets more often, it's a small price to pay for better security in the AI era. We'll just have to get used to software updates being less about new features and more about staying ahead of increasingly sophisticated cyberattacks.

Forget the dull iPhone 18 Pro leak — hackers took 181 files from Apple's India assembly partner, and we should brace for more

A few weeks ago, Reuters reported that India's Tata Electronics, one of Apple's largest iPhone production facilities, suffered a serious data breach compromising 200,000 files and 630 gigabytes of data. Apple wasn't the only target — Tesla data was snapped up, too — but the apparent fruits of that illicit labor resulted in one very large iPhone 18 Pro leak.

We have no confirmation that the videos of a silver iPhone 18 Pro undergoing drop tests are real, but the detail in the online post that the videos come from a Tata leak lends credence to their veracity.

Some called it the biggest leak since Gizmodo and the iPhone 4. As others have noted — and I agree — it's really not on that level. After all, the iPhone 4 that someone found in a California bar was a fully functioning model. For all we know, the alleged iPhone 18 Pro shown in the video is just a dummy model or a chassis with no internal components.

It's what comes next, though, that has me concerned and I'm sure worries Apple too.

A trickle could become a flow

As of this moment, the data from the breach, which Tata Electronics confirmed, is on the Dark Web. This is a part of the internet hidden from the public web; it's not searchable by Google or even your favorite AI chatbot. Only people who know how to traverse the dank space, usually using a Tor browser, can search the treasure trove of information from Tesla and Apple.

According to Reuters, a group called World Leaks had started posting data from the breach on the Dark Web and it included "several purported Apple files and folders, some titled 'com.apple.factorydata', and documents referring to 'material specification'."

What appears to be happening is that hackers (and maybe others on the Dark Web who know where to find these files and how to dig into them) are just starting to unearth critical data from Apple (and Tesla). It stands to reason, then, that the videos we've seen are not the end of the leaks but just the beginning.

Why not Ultra?

With the launch of the iPhone 18 lineup likely just a few months away (most expect it to happen in the first half of September), Apple is well past the point of design and specification. It's working with manufacturing partners like Tata Electronics to assemble the phones (and maybe test them) and prepare them for shipping. Once Apple unveils all its new handsets, including perhaps the new iPhone Ultra foldable, it will be just a few weeks before they start shipping to customers. Apple must build millions of handsets now in order to prepare for typical demand.

As for what we might see next, that's anyone's guess. Obviously, this leak put Apple on high alert. It may be playing the whack-a-mole game of stamping out the spread of this leak, and is surely it's working with Tata to ensure another breach doesn't happen. But there's not much Apple can do to police the Dark Web. It can't break down the door of the Internet and demand those files back.

Hackers and other interested parties will dig through those folders and files, looking for other tidbits to post — I'm sure they've already been scouring them for any indication of a folding device. Tata, though, may not have been tasked with building that completely new and all-important device. This is just conjecture, but for that flexible handset, Apple could've turned to its oldest and most trusted iPhone manufacturing partner in China, Foxconn.

I know, why do that when the US is pushing for manufacturing outside China (and in the US, if it can get it)? My thinking is that the Ultra folding iPhone will be more expensive and probably not as appealing as a mass-market phone and will therefore sell in far lower quantities. In that case, Apple leaves that with Foxconn and still hands at least a third of the iPhone 18 assembly duties to Tata.

If that's the case, then future leaks will revolve around everything but the new foldable... if Apple is lucky.

Mark my words, though, I really don't think this is the last major leak we'll see in the run-up to Apple's big iPhone 18 launch.

5 WWDC features I’ll actually use more than Apple’s new Siri AI

At WWDC, Apple finally unveiled the long-delayed, genuinely rebuilt version of Siri — a more context-aware assistant that can understand what’s on your screen, use your personal data across apps, respond more naturally, and work both inside iOS/macOS and as a standalone Siri AI app.

The prospect of having a more intelligent Siri to talk to is hugely exciting, but there were plenty of other smaller announcements made at the recent Worldwide Developers Conference that got overshadowed by the big Siri AI reveal.

In fact, I might actually be more excited about these features than the new Siri. Here’s what I’m looking forward to most:

1. AI-powered Safari tab organization

If you’re anything like me, your Safari browser is a shocking mess of tabs. I try to close them, but they seem to breed like rabbits whenever I’ve been using Safari for more than 10 seconds. In macOS Golden Gate, Safari can use Apple Intelligence to group your open tabs into relevant topics without you having to do anything.

So, if you’re planning a trip, all your open tabs related to that topic will be pulled together into a single group. “Topics” is the word Apple uses to describe this organization. In the case of your holiday, it would likely pick a name for the topic — probably the destination — and all the open tabs would then be accessible from within that topic.

2. Natural-language Shortcuts

Shortcuts already exist in macOS, and they’re awesome. Shortcuts in macOS let you automate repeated actions on your Mac, either with a click, a keyboard shortcut, Siri, the menu bar, Finder, the Share Sheet, or sometimes from inside apps. You can use them to resize images, extract text from PDFs, create calendar events or reminders, and much more.

They can, however, be a little tricky to create. That’s going to change with the new version of Apple’s software. macOS Golden Gate is going to use Apple Intelligence to make creating shortcuts easier. Instead of building fiddly automations manually, you can simply describe what you want using natural language and Shortcuts will build it for you.

3. Improved Photos editing

Clean Up, Extend, and Reframe are coming to Photos to make editing pictures on your iPhone a whole lot easier, thanks to Apple’s on-device AI models, which can enhance your photos in ways that wouldn’t be possible without AI.

First, Clean Up is already part of Photos and is useful for removing distractions, but it’s getting a big upgrade in the next OS. The old version could get tripped up by busy backgrounds and complex textures, but the new version is much more adaptable and works on old photos and photos not taken on an iPhone.

Next, Extend is a way to add more background to any photo, or adjust its aspect ratio. Apple Intelligence simply fills in the new areas after the fact.

Finally, Reframe looks like a very powerful way of improving your photos. It uses Apple’s on-device AI model so you can change the angle a photo was taken at — just drag your finger around on the image in real time to change the angle the camera was pointing in. It looks a little bit like magic, and it’s very cool.

4. AirPods custom EQ

This may look like a small feature for AirPods owners, but it’s a big quality-of-life win, especially if you’ve ever wished that AirPods had more personal sound control, so you can adjust the sound to your tastes, not Apple’s.

So what does it do? Well, you’re able to adjust bass, mids, and treble, although it doesn’t give you exact frequencies or a numerical scale showing how much you’re affecting them. The good news is that older models like the AirPods Pro 2 will support Custom EQ, as well as the newer AirPods Pro 3 and AirPods 4.

5. Smarter parental controls

I don’t know if these features are “smarter” or simply “less confusing,” but I’m all in. Having tried to set up parental controls before for my children on iPhones, I’m in favor of anything that makes the process less tortuous.

Features like the new Ask to Browse, where a child can ask if they can look at a particular website before you grant permission, sound like they’re just making everything easier for the parent to set up. Ask to Buy is another feature that sounds self-explanatory, and exactly what busy parents need. Time Allowances for entertainment, games, and social media also look great and give a handy starting point for concerned parents.

These aren't the AI features you're looking for

A lot of the new features I’m looking forward to here use AI, but they are benefit-first features rather than another excuse to use AI for something nobody actually wants. Siri AI may well be a great step forward for the next generation of Apple devices, but there are plenty of other ways that AI is going to benefit Apple users too — and some of them might turn out to be more useful in everyday life than talking to Siri.

5 iPhone apps I can't live without — from StoryGraph to Google Photos

Apps are the lifeblood of smartphones, and with so many to choose from, we inevitably have our own favorites. As such, the apps I'm about to suggest might not be essential for everyone, but they are for me — and you never know, you might just fall in love with them too.

These are five of the iPhone apps I use most throughout my day, so they essentially define how I use my phone. For the most part, they’re also apps that I actively enjoy spending time in.

So, if they sound interesting to you, then they’re worth a download — especially as they all have free versions.

1. StoryGraph

Marketing images showing StoryGraph features

(Image credit: The StoryGraph Limited)

For a long time, Goodreads was my go-to app for logging what I’m reading, making lists of what I want to read, and finding new books, but recently I’ve largely switched over to StoryGraph.

It's a very similar concept to Goodreads but with an arguably more attractive, modern interface, and without the baggage of it being owned by Amazon — a brand I’m trying to interact with less.

But on top of that, StoryGraph also has far more stats and book details built into it, showing you things like the pace of a book, how plot-driven it is, whether it has strong character development, and more, all based on what readers have said.

You can also see how many books and pages you’ve read, how many books of each genre, what moods your books most commonly feature, how your reading has changed over time, and more. So, if you like stats, there’s a lot to dig into here.

Some features are hidden behind a StoryGraph Plus subscription, but the majority of the app is available for free.

2. Letterboxd

Marketing images showing Letterboxd features

(Image credit: Letterboxd Limited)

Unlike StoryGraph, Letterboxd is something I’ve been using for a very long time, and it’s a similar idea but for movies — so just as StoryGraph is an alternative to the bigger name Goodreads, Letterboxd is an alternative to IMDb.

But it’s more social and community-driven than IMDb, with user reviews very much being front and center of the Letterboxd experience. And as with StoryGraph, there is a wealth of stats available (though some of these are hidden behind a paywall).

You can see how many films you’ve watched, how many hours you’ve spent watching, the number of directors and countries you’ve watched films from, your most watched genres, your highest rated films from each decade, your most watched themes, and many, many other things.

Plus, of course, you can make lists, view lists created by other users, add films to your watchlist, and even rent movies — including sometimes films that aren’t available anywhere else.

3. Pocket Casts

Screenshots of Pocket Casts

(Image credit: Automattic, Inc)

Podcasts are the soundtrack to much of my day, and Pocket Casts is my player of choice. I won’t pretend this is the only great podcast app, but if you’re unhappy with your current player, then it’s well worth giving this one a try.

Pocket Casts has been around for a long time, and it’s gradually gotten better and better, to the point where now, I can’t think of much that could improve it.

It has an attractive interface with good discovery tools, the option to sort podcasts into folders, both dark and light themes, playlist support, the option to change the speed, boost the volume, and trim the silence, a sleep timer, videos (where available), and more.

Plus, Pocket Casts works not just on iPhone but also on Android, Apple Watch, Mac, Windows, the web, and Sonos; it also supports CarPlay, Chromecast, and AirPlay, so you can listen to your podcasts just about anywhere.

4. Proton VPN

Marketing images showing Proton VPN features

(Image credit: Proton AG)

VPNs have always been advisable from a privacy perspective, but never more so than now, when countries like the UK are increasingly requiring you to hand over identification to access large parts of the internet — often outsourcing the data collection to companies that may or may not be responsible with it.

So, VPNs are one way to avoid that risk, but they also have other benefits beyond security and general privacy, such as letting you access streaming platforms that might either not operate in your region or have a different selection of content elsewhere.

As for why I’m recommending Proton VPN in particular, I’m a big fan of Proton in general and also use some of their other services. They take privacy more seriously than some VPN companies, and their VPN has over 17,000 servers in over 120 countries, so it’s a good, reliable service, and I don’t notice significant speed drops when connected to Proton VPN either.

That said, there are plenty of other great VPN providers to consider (check out our best VPNs guide for our full list of recommendations), so while I stand by Proton VPN, my suggestion is more just to make use of VPNs in general.

5. Google Photos

Marketing images showing Google Photos features

(Image credit: Google)

Yes, Apple has its own Photos app built into iPhones, and it’s not bad. But for me, Google Photos is the superior option.

Part of that is because it works across various operating systems, so if I ever switch back to Android, I’ll still have ready access to all my photos. But even if you’re a lifelong Apple user, there are still advantages to Google Photos.

While both apps have a decent search function for finding photos through keywords, Google Photos does this best in my experience, and it comes with far more free cloud storage. So, if you want to back up a lot of photos, then Google’s offering is the clear winner there.

Ultimately, I find myself using both apps, but it’s Google Photos that I’m more passionate about — and that I’ll take with me to non-Apple devices.

Apple's price hike choice almost guarantees more expensive iPhones as the RAM crisis is far from over: 'We are not at the bottom and will take more time to climb out,' expert says

We now know with more certainty than before that your next iPhone, especially if it's a more affordable model, will probably be more expensive come September.

Allow me to walk you back through my reasoning.

At approximately 8:30AM ET (that's 10:30PM AEST) the RAM crisis reached Apple shores in the form of price hikes across multiple product categories, including MacBooks, Macs, iPads, and HomePods.

It was inevitable and, as Apple told us, the culprit is clear: "The rapid expansion of AI data centers has created an extraordinary surge in demand for memory and storage."

It's the component crunch we've seen repeated over and over again. Everything from the latest gaming rigs to storage and memory is getting more expensive.

And it's only going to get worse.

"We are not at the bottom and will take more time to climb out," wrote Creative Strategies Founder and longtime analyst Tim Bajarin when I asked him via email if this marked a tipping point for our RAM crisis travails. It did feel like Apple held off as long as possible, and I think Bajarin concurs, "Apple had no choice," he wrote to me.

No RAM crisis end in sight

Not only does Bajarin see the issue continuing, but he thinks it could drag on for years. As he wrote in his recent Forbes column, with just a few major memory factories already "maxed out" and those under construction years away from coming online, "I see this memory squeeze at the least lasting another two years," he told me via email.

This aligns, by the way, with reports we've seen elsewhere from those who run these memory plants.

"We expect tight conditions to persist beyond calendar 2027 as a result of AI-driven demand across all segments coupled with structural supply constraints," said Micron CEO Sanjay Mehrotra in a recent earnings report.

We've all been wondering if and when the RAM crisis would affect iPhone prices, and while the fresh price hikes miss out iPhones, Apple Watches, and AirPods, Apple's comment on why it raised the prices now, makes it clear that they're probablly not done: "We have shielded our customers from these increases so far, but we have now reached a point where we need to begin raising prices on a number of products, including today’s increases for iPad and Mac."

Did you pick up the key phrase? "need to begin raising prices". Apple didn't say, "we've raised the prices," and instead opened the door to further hikes.

Those price increases might come to the full lineups in affected product categories, but I believe that this issue will affect the anticipated iPhone 18 launch in September.

But wait. It gets worse.

An affordability crisis

Bajarin says the price/performance trajectory we've seen for decades (more and faster/better tech for lower prices) is, with this component crisis reversing itself, making it harder to build affordable devices, or rather devices at affordable prices, because one of the key components is exponentially more expensive than ever. We already have some evidence of this with Nothing cancelling its affordable model in response to RAM crisis.

This means that those who usually buy the iPhone Pro, iPhone Pro Max, and iPhone Air might easily absorb higher prices because they can probably already afford them.

It's with base models like the anticipated iPhone 18 where a dramatic increase could push the phone out of reach. This will, by the way, affect Android phones too (see Nothing, above), especially, Bajarin notes, those affordable handsets sold around the world.

You see, they all source their memory from the same handful of suppliers. It's all in shorter supply and more expensive.

In the end, if any of us thought Apple could hold out indefinitely and show the industry a way around this AI-led RAM crisis (the AI boom isn't slowing down, and its demands on energy, water, and memory will probably only increase), they were mistaken. Apple isn't magic, RAM doesn't grow on trees, and we're in for a very rough couple of years.

A look at all the Apple price hikes

iPad price changes — US

Device

Old price

New price

Increase

iPad

$349

$449

$100 (29%)

iPad Air 11

$599

$749

$150 (25%)

iPad Air 13

$749

$949

$200 (27%)

iPad Pro 11

$999

$1,199

$200 (20%)

iPad Pro 13

$1,299

$1,499

$200 (15%)

iPad mini

$499

$599

$100 (20%)

iPad price changes — UK

Device

Old price

New price

Increase

iPad

£329

£429

£100 (30%)

iPad Air 11

£599

£749

£150 (25%)

iPad Air 13

£799

£949

£150 (19%)

iPad Pro 11

£999

£1,199

£200 (20%)

iPad Pro 13

£1,299

£1,499

£200 (15%)

iPad mini

£499

£599

£100 (20%)

iPad price changes — AU

Device

Old price

New price

Increase

iPad

AU$599

AU$749

AU$150 (25%)

iPad Air 11

AU$999

AU$1,249

AU$250 (25%)

iPad Air 13

AU$1,299

AU$1,599

AU$300 (23%)

iPad Pro 11

AU$1,699

AU$1,999

AU$300 (18%)

iPad Pro 13

AU$2,199

AU$2,599

AU$400 (18%)

iPad mini

AU$799

AU$949

AU$249 (36%)

Mac price changes — US

Device

Old price

New price

Increase

MacBook Neo

$599

$699

$100 (17%)

MacBook Air 13

$1,099

$1,299

$200 (18%)

MacBook Air 15

$1,299

$1,499

$200 (15%)

MacBook Pro M5

$1,699

$1,999

$300 (18%)

MacBook Pro M5 Pro

$2,199

$2,499

$300 (14%)

MacBook Pro M5 Max

$3,599

$4,099

$500 (14%)

Mac mini*

$599

$799

$200 (33%)

iMac

$1,299

$1,499

$200 (15%)

Mac Studio (M4 Max)

$1,999

$2,499

$500 (25%)

Mac Studio (M3 Ultra)

$3,999

$5,299

$1,300 (33%)

Mac price changes — UK

Device

Old price

New price

Increase

MacBook Neo

£599

£699

£100 (17%)

MacBook Air 13

£1,099

£1,299

£200 (18%)

MacBook Air 15

£1,299

£1,499

£200 (15%)

MacBook Pro M5

£1,699

£1,999

£300 (18%)

MacBook Pro M5 Pro

£2,199

£2,499

£300 (14%)

MacBook Pro M5 Max

£3,599

£4,099

£500 (14%)

Mac mini*

£699

£799

£100 (14%)

iMac

£1,299

£1,499

£200 (15%)

Mac Studio (M4 Max)

£1,999

£2,499

£500 (25%)

Mac Studio (M3 Ultra)

£3,999

£5,299

£1,300 (33%)

Mac price changes — AU

Device

Old price

New price

Increase

MacBook Neo

AU$899

AU$1,049

AU$150 (17%)

MacBook Air 13

AU$1,799

AU$2,099

AU$300 (17%)

MacBook Air 15

AU$2,199

AU$2,499

AU$300 (14%)

MacBook Pro M5

AU$2,699

AU$3,199

AU$500 (19%)

MacBook Pro M5 Pro

AU$3,499

AU$3,999

AU$500 (14%)

MacBook Pro M5 Max

AU$5,799

AU$6,399

AU$600 (11%)

Mac mini*

AU$999

AU$1,299

AU$300 (30%)

iMac

AU$1,999

AU$2,399

AU$400 (20%)

Mac Studio (M4 Max)

AU$3,499

AU$4,299

AU$800 (23%)

Mac Studio (M3 Ultra)

AU$6,999

AU$9,099

AU$2,100 (30%)

Other price changes — US

Device

Old price

New price

Increase

HomePod mini

$99

$129

$30 (30%)

HomePod

$299

$349

$50 (17%)

Apple TV 4K

$129

$199

$70 (54%)

Vision Pro

$3,499

$3,699

$200 (6%)

Other price changes — UK

Device

Old price

New price

Increase

HomePod mini

£99

£129

£30 (30%)

HomePod

£299

£349

£50 (17%)

Apple TV 4K

£149

£199

£50 (34%)

Vision Pro

£3,199

£3,499

£300 (9%)

Other price changes — AU

Device

Old price

New price

Increase

HomePod mini

AU$149

AU$199

AU$50 (34%)

HomePod

AU$479

AU$549

AU$70 (15%)

Apple TV 4K

AU$219

AU$299

AU$80 (37%)

Vision Pro

AU$5,999

AU$6,299

AU$300 (5%)

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