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Today β€” 10 November 2026Main stream

Epic Games Comments On Planned Linux Distribution Support

By: BeauHD
9 November 2026 at 17:00
Epic Games says it plans to support its new Linux launcher on as many distributions as possible, specifically naming Fedora, SteamOS, CachyOS and Omarchy. GamingOnLinux's Liam Squires-Hand reports: Speaking to Jake Jones, Communications Director at Epic Games, they said: "Hey Liam! The new Epic Games Launcher is still in Preview and we plan to support as many Linux distributions as possible, including Fedora, SteamOS, Cachy, Omarchy, and more. We're testing and evaluating packaging formats for distribution, and we'll restore AppImage this month." With that in mind, until things settle down, you might see different packaging types appear or disappear until they decide firmly how they plan to support different distributions each with their own different packaging formats. Or, perhaps they might see the Flatpak light and just put it up officially on Flathub. Would make it even easier for SteamOS then too with Flathub, since it would just be a quick pop to Desktop Mode to install it directly in the Discover app.

Read more of this story at Slashdot.

Before yesterdayMain stream

Bethesda Confirms The Elder Scrolls 6 Is Called 'Sentinel'

By: BeauHD
3 November 2026 at 17:00
During a video celebrating Bethesda's 40th anniversary, the studio officially confirmed that The Elder Scrolls VI will be titled The Elder Scrolls VI: Sentinel. "Thank you for 40 years of shared memories," wrote Bethesda in a separate tweet. "We can't wait to make even more together with The Elder Scrolls VI: Sentinel. Development continues, and while it'll be some time before we're ready to share more, it feels great to finally reveal the name and location with you." Video Games Chronicle reports: "You know, as we're here in the 40th anniversary, we think about all of the games we've made," Bethesda's executive producer Todd Howard said in the video, walking past a display case. "And you know, every day when I walk by this case, obviously I look at the games and think about them, but more so I think about the teams that made them, and the time and the passion that everybody put into the games. And then what they meant to all of you, and hearing from you, and the time that you spent in them, how meaningful that was to you, and to let you know when we hear that, how meaningful that is to us. And so even though yes, we're looking back, we're also looking forward to all we're doing, particularly with the Fallout franchise and obviously The Elder Scrolls. You know, everybody's always asking about Elder Scrolls 6. And we thought, hey, given the the moment, what a perfect time to tell you what The Elder Scrolls 6 is actually called." The video then showed the logo for the game.

Read more of this story at Slashdot.

Recycling ANSI Art: Tracing the Origins of BBS Logon Screens

31 October 2026 at 16:50
BBS-era "door" games are preserved by the site Break Into Chat, along with their history. Now the site's actually traced the origins of several ANSI art screens in the 1980s and "how different people later transformed the original images," starting from one of the most popular bulletin board systems in St. Louis, Missouri. Slashdot reader Kirkman14 writes: "Fire Escape" was curator of the authoritative list of bulletin board systems in St. Louis's area code and sysop of the area's most popular board. Like many sysops of that time, Fire Escape enlivened her bulletin board by finding and repurposing older ANSI art. Eventually her BBS had 18 different logon screens in its rotation, many of which featured flames or mushroom clouds or made liberal use of red and yellow. Break Into Chat follows the trail: Some, maybe even most, of Fire Escape's logon screens had actually been adapted from old school "public domain" ANSI art drawn in the late 1980s and early 1990s by folks such as Michael C. Ling, Lora Ruffner (aka "Ebony Eyes") and Violet Stymacks.... Stymacks was unusually generous with her ANSI art. When she first began drawing, she combed through Fidonet node lists looking for bulletin boards with interesting or inspiring names. When she found one, she would draw an ANSI screen that fit the board's theme, then send it to the sysop. Eventually, sysops began seeking her out, too. By late 1990, she claimed that 500 bulletin boards were using her screens. Three years later, that total had tripled, according to Boardwatch . I believe it β€” I have located more than 1,100 of her pieces so far. She was so prolific that it would be surprising if she hadn't reused or remixed her own work over the years... [D]id they intend for other people to do so? Or would they have considered such borrowing or adapting as "ripping" or just plain "stealing"? These questions have dogged the BBS, ASCII art, and ANSI art scenes from the beginning. A freelance writer named Patrick Grote grappled with this ethical dilemma in 1990. He had begun to publish archives of ANSI art that he had collected from various public messageboards and networks. But what were people allowed to do with the ANSI screens in these collections? Was it okay to modify them? "Tough call," Grote said. "I know some people copyright their screens by inserting a little '(C)' on it," Grote wrote in a README file included in these collections. "Is this 'true' copyrighting? I would say yes, but then again, I don't feel like having any legal action taken against me for using an ANSI screen. In my opinion, I would say leave the ones that say '(C)' alone, but make every effort to contact the artist and ask for permission...." When I corresponded with Fire Escape this year, she admitted her memory wasn't what it used to be, but felt certain that she had not asked any artists for permission because she didn't know who they were or how to reach them. "I figured if anyone had an issue, I'd just remove the screen," she said. "But no one ever said anything about it."

Read more of this story at Slashdot.

EA Is Shutting Down BioWare

By: BeauHD
21 October 2026 at 14:30
"According to a recent report by Bloomberg's Jason Schreier (paywalled), EA has reportedly decided to shut down BioWare," the studio behind the Dragon Age and Mass Effect games, writes longtime Slashdot reader atari_kid. Quartz reports: Chief Studios Officer Cam Weber and Chief Operating Officer David Tinson wrote that "over the past several months, we've taken a hard look at our business." They said a small BioWare team had been doing early groundwork on a Mass Effect game, but EA chose to drop the effort. That decision means closing the studio and its Edmonton workspace, they wrote. "We do not take this decision lightly," Weber and Tinson said of the BioWare closure, according to Variety. EA will keep investing in Apex Legends and is continuing work on two upcoming launches, Marvel's Iron Man and the next Star Wars Jedi game, the executives said. They added that EA's Respawn and DICE studios will join forces on an upcoming project, in addition to new Battlefield titles. Bloomberg said the project is probably a new installment of the Star Wars: Battlefront franchise.

Read more of this story at Slashdot.

Epic Games' New Vibe-Coded Launcher Is 46% Faster Than Steam

By: BeauHD
14 October 2026 at 17:00
Epic has launched a preview of a new AI-generated Games Launcher that it says cold-starts 46% faster than Steam. Neowin reports: Epic commissioned a third-party company to benchmark this new launcher in its current Preview build versus the Steam client on Windows machines. The results reported that Epic's client is 46% faster than Valve's client during cold starts, clocking in at 5.47 seconds compared to Steam taking 10.07 seconds. When you restore both apps from system tray background states, the new client takes 0.36 seconds while Steam takes 0.42 seconds, according to the report. Speed aside, Epic says the new launcher gets a better interface, dedicated title summary pages, and custom top bars. "The updated client also lets players aggregate external PC game libraries, toggle between grid or list views, and monitor storage write rates alongside download queues," reports Neowin. Epic Games says Fortnite will finally come to Linux through this new client once Easy Anti-Cheat is rebuilt and kernel-level security agreements are established with major Linux distros.

Read more of this story at Slashdot.

GTA 6 Is Reportedly Coming to PC In Early 2027

By: BeauHD
13 October 2026 at 19:00
GamesBeat reports that Rockstar plans to release Grand Theft Auto VI on PC in the first quarter of 2027, just a few months after its November 19, 2026 launch on consoles. The report follows Microsoft's announcement last week that it had secured exclusive cloud-streaming rights to the game. Since Rockstar has yet to officially announce a PC version, "this deal will allow Xbox to market its Xbox Cloud Gaming service to PC players who would otherwise need an Xbox Series X / S or PS5 console," The Verge reported at the time. GamesBeat reports: The Q1 2027 PC release window for GTA VI comes only a few months after the game's November 2026 console launch, representing a significantly quicker turnaround for PC development than the previous iteration of Grand Theft Auto, whose April 2015 PC release came roughly a year and seven months after the September 2013 release of Grand Theft Auto V. The user base of Grand Theft Auto V skews largely towards console players, with PC players representing a small minority. With GTA VI's production budget rumored to exceed $2 billion, Rockstar is highly incentivized to pull all the levers it can as fast as it can to monetize the game's upcoming sequel -- and PC players represent a significant expansion of the GTA VI audience. The potential benefits of launching GTA VI relatively quickly on PC go beyond the opportunity to grow the game's casual player base. Rockstar has signaled its plans to implement user-generated content creation tools into GTA VI, and the company's August 2023 acquisition of Cfx.re, the development team behind the prominent Grand Theft Auto V roleplaying server company FiveM, made it clear that Rockstar considers online roleplaying in GTA to be a factor in the game's future.

Read more of this story at Slashdot.

OpenAI's GPT-6 Astra Gets Frustrated Losing At StarCraft And Decides To Cheat Instead

4 October 2026 at 20:51
What happened when AI-created bots competed in the classic Blizzard videogame StarCraft? "Struggling to stay apace with its competitors, OpenAI's GPT-6 Astra apparently changed strategy mid-tournament and opted to cheat," Kotaku reports: StarSkirmish is an ongoing clash of AI developed bots in StarCraft: Brood War... Limited to playing as Protoss, each LLM is given an hour to develop a bot in C++, then have them build, harvest and fight on one of three maps... Yesterday, viewers watched as Claude and GPT went against each other and the human created bot Pluto... Struggling to get an edge through the day, [OpenAI's GPT-6 Astra] decided to do what LLMs do best: Lie, cheat and steal. The GPT-6 Astra bot downloaded and tagged in Stardust, a Protoss bot created by Bruce Mackenzie Nielsen back in 2020, considered one of the best of the bests. "I am rolling back GPT-6 Astra's code so its [sic] not contaminated and allowing it to continue," posted StarSkirmish creator Kai McPheeters. That was Friday. But by Sunday, McPheeters was posting an update on social media. "Can GPT-6 Astra avoid going 0 β€” 1000?" Two hours later he replied to his own post. "The answer was no." While AI companies "have repeatedly been accused of stealing the work of humans... I haven't seen an example quite so brazen," writes PC Magazine: While Astra's bot-based heist is innocuous in isolation, this is hardly the first time an OpenAI LLM has been caught attempting to cheat at a task. Indeed, the company's history of creating deceitful models stretches back almost a decade, to when an early AI model used glitches and exploits to improve its Sonic the Hedgehog completion times.

Read more of this story at Slashdot.

Reservations Go Live for Valve's Steam Frame VR Headset. An Experiment in Progress?

14 September 2026 at 21:04
Reservations are now live for Valve's "Steam Frame" VR headset (with its Linux-based SteamOS and an ARM CPU). "It starts at $1,059 for 256GB or $1,299 for 1TB," reports CNET, "and every purchase includes a copy of Half-Life: Alyx if you don't already own it." Reservations are open through Sept. 17 at 10 a.m. PT, "with customers randomly assigned a place in line after the reservation window closes." CNET's editor at large even argues that the Steam Frame "isn't necessarily the future of XR, as much as it's a framework for evolving beyond the present." Their review calls it an "ambitious" VR headset that "feels like an experiment in progress." The ability to run other apps in windows can make Frame feel, at times, almost like a computer. Linux apps in desktop mode range from Chromium to Firefox to a bunch of other tools. I watched YouTube in one window while playing Portal 2 in other, and started to marvel at how flexible Frame could be. But VR games require a full immersive takeover of the headset... The Steam Frame can convert games intended for both PC VR and even Android APK files, using a conversion tool called Lepton... I haven't sideloaded anything yet, but Steam Frame in theory could be a Rosetta Stone for VR gaming, even tapping into some Android XR titles, but not out of the box... 2D games can be projected onto a near-range or farther-off theater mode screen that can be dragged around, resized and turned into a curved or flat monitor, much like with the Apple Vision Pro, Samsung Galaxy XR or Meta Quest. You can download any game in your Steam library to test, even if it's not technically listed as "Great on Frame" yet... But the name "Frame" suggests a framework, something Valve's team acknowledged when I spoke to them during my review process... "We want this to be your PC, and people mod it, take it apart, make accessories for it," says Jeremy Selan, a software developer on the Steam Frame team. "We'll be putting out the CAD for all these [Steam Frame] systems. This is entirely based on open-source technology stacks based upon SteamOS. Our hope is that this isn't just one device, that this would be sort of the root of a growing SteamOS ecosystem. It already encompasses gaming and Proton and SteamOS and those Linux gaming capabilities. This is going to lay the foundation for a new sort of evolutionary tree of that, to also bring it into the VR and XR space."

Read more of this story at Slashdot.

The GTA VI leaks are breaking the internet. Security researchers have seen this before.

25 August 2026 at 16:51

Grand Theft Auto VI, widely heralded as the game event of the decade, took a significant hit last week after a cybercriminal sent much of the internet into pandemonium after publishing gameplay footage a week before the game’s publisher planned to reveal core portions of the game to the public.Β Β 

The files posted by the online persona β€œCyberLeek” indicate either a hacker had direct access to Rockstar Games’ most sensitive systems or was given proprietary data by an insider, eventually becoming one of the highest-profile data extortion attacks of the year β€” a vexing, almost-daily occurrence hitting industries of all types.

While most data extortion attacks rattle companies due to regulatory or privacy concerns, this particular incident has caused an outsized response from Rockstar’s parent company, Take-Two Interactive Software, because it has an audience. While no lives are at risk, as they would be in an attack on critical infrastructure, the financial and reputational stakes are magnified precisely because people are watching every drip of stolen footage become a news story or a trending topic.Β 

β€œIP theft β€” whether it’s conducted by a cybercriminal, an insider, or even potentially [an artificial intelligence] model β€” rips away the hard work, passion, and livelihood among employees and companies that created the product in the first place,” Cynthia Kaiser, senior vice president of Halycon’s ransomware research center, told CyberScoop.

The game’s prior release, GTA V, along with its online component, has sold over 230 million copies and earned Take-Two over $11 billion since its release in 2013. Industry analysts say GTA VI is on pace to make between $3.3 billion to $5.2 billion in cumulative global sales by the end of its launch week in November.Β 

β€œThe crown jewels of a company are whatever makes it differentiated and special,” said Kaiser, the former deputy assistant director of the FBI’s cyber division. β€œFor some, that means customer data or source. For a studio in the final stretch before launch, the crown jewel is the surprise.”

While Take-Two hasn’t said anything publicly about the leaks, it has responded feverishly via its legal team. The company petitioned a federal court for subpoenas under the Digital Millennium Copyright Act against Discord, Google, Microsoft and X, seeking the identity of CyberLeeks and other user accounts it accuses of copyright infringement.

Federal judges granted the subpoenas against Discord, Microsoft and X, but the petition against Google remained unapproved as of Monday. Take-Two’s legal representatives also sent copyright notices to the four companies, informing them of the copyrighted material published on their platforms, but it’s unclear if any of the tech companies have been formally served with the signed subpoenas.Β 

Take-Two and Rockstar did not respond to a request for comment.

The subpoenas may have been enough to spook those responsible for the leaked footage. As of Monday, the websites where those behind CyberLeek were posting leaked information and links to a memecoin were offline.

Zach Edwards, staff threat researcher at Infoblox and a self-proclaimed fan of the series, initially thought the leaks were part of a Rockstar guerrilla marketing campaign. But the company’s response β€œconfirms that this is a real investigation, and the content being shared is likely real to some degree,” he said.Β 

Take-Two’s actions thus far indicate the company is approaching the breach and leaks like an insider threat investigation, Edwards said. Whoever leaked the footage may have had access to an actual build of the game, he added. That could point to an insider, someone who could have saved a copy to a cloud service, uploaded it to a file-hosting site, or walked out with it on an external drive.

CyberLeek’s conflicting motivations

The hacker or group behind CyberLeek claim they are releasing the gameplay videos to protest Rockstar’s decision to not release physical copies of the game. Yet, watermarks on the leaked videos include addresses to crypto wallets, which indicate CyberLeek is also, and perhaps primarily, seeking a payout.Β 

β€œThe persona behind the leaks, CyberLeek, published an anti-corporate manifesto targeting digital pre-orders and disc-less releases to frame the breach as hacktivism,” Ben Bernstein, manager of Huntress’ cybersecurity advisors team, told CyberScoop. β€œYet behind the political posturing, there’s clear financial monetization and clout-chasing.”

Kaiser draws the same conclusion. β€œLet’s separate stated motive from observed behavior,” she said. β€œThreat actors who talk about principle while running a monetization channel are usually only telling you what they think will land with an audience, not actually what is driving them.”

Katie Moussouris said β€œthis is what the alternative vulnerability economy looks like.” The founder and CEO at Luta Security has spent decades building legitimate channels for people who find security problems to get paid without turning to crime.

β€œThe leaker launched a cryptocurrency token, watermarked stolen footage with a buy link, and offered to sell ad space on future leaks. Each of those pays out in proportion to how many people are watching. The manifesto is what keeps them watching,” Moussouris said.Β 

β€œThat is a genuinely new monetization model for stolen pre-release content, and it means the usual playbook of negotiating a ransom payment quietly or paying to make it stop won’t work,” she added.

Different flavor, same crime

Despite its unique characteristics, the rhythm of the attack and its fallout is familiar territory for cybersecurity experts.Β 

β€œSteal, publish a sample, promise more, deliver, repeat. Just like ransomware attacks, in cases like these criminals use every lever of pressure they can against a company β€” including the fear of what is coming next β€” to profit from their actions,” Kaiser said.Β 

β€œThe attackers are crowdsourcing their pressure tactics. A meaningful share of the player base is treating the leaks as free content and amplifying them,” she added.

Kaiser also sees some clear parallels with previous attacks targeting major entertainment companies, including the 2014 attack on Sony Pictures and the HBO hack in 2017.Β 

β€œThe Sony comparison is useful for how these things escalate, but this incident reminds me more of the Iranian hackers’ leak of β€˜Game of Thrones’ episodes a few years back,” she said. β€œNorth Korea attacked Sony for political purposes, destroying its data along the way; Iranian threat actors compromised HBO, along with hundreds of universities and over forty other companies, in a hacking-for-hire scheme stealing American intellectual property.”

Federal authorities earlier this month unsealed a second wave of indictments against 17 Iranians affiliated with the tech firm Mabna Institute who allegedly stole troves of data from government agencies and dozens of companies, including HBO.

This isn’t the first time Rockstar has been hit with a security incident. In 2022, an 18-year old British man who was a member of the Lapsus$ cybercriminal gang was sentenced to an indefinite hospital order after leaking gameplay footage. According to the BBC, the incident cost Rockstar, along with ridehauling company Uber and chipmaker Nvidia, over $10 million.Β 

The subpoena that worries security experts

Security professionals expect the situation to escalate on all sides. Leaks have hit the internet daily for the past eight days, including a series of leaks Tuesday morning. Meanwhile, Take-Two has not relented on its subpoenas. Its broadest move was a subpoena against Discord, seeking identifying data on CyberLeek, two other users and every member of three Discord servers where the copyrighted material was posted.Β Β 

Moussouris said the scope of that inquiry should worry people well beyond this case.Β 

β€œTake-Two asked for Windows device identifiers, login records, and cloud storage contents for every person who spoke in three Discord servers going back to June,” she said. β€œThe people with the best chance of uncovering the culprits are those doing the unglamorous investigation forensics work of figuring out how the build may have leaked.”

Discord would not say whether it had been formally served or what it has done in response. A company spokesperson said it reviews and complies with valid subpoenas when they are received.Β 

While the breach and leak of β€˜GTA VI’ material is a serious matter, Edwards noted that Take-Two is also benefiting from greater interest in the unreleased game on a daily basis.Β 

β€œThe threat actor leaking these videos has failed by essentially creating a successful underground marketing campaign for the game while also putting themselves at serious risk of being eventually caught,” he said.Β 

β€œThis incident is playing out like a classic insider threat exploitation scheme. Someone got access to sensitive data, they had a political agenda which clashed with the owner of the sensitive data, and they decided to do something stupid to try and force a change,” Edwards added. β€œThis attack has done nothing but spread β€˜GTA VI’ content further than it would have otherwise, and it’s creating ripples across other industries like cybersecurity who would have never covered β€˜GTA 6’ issues previously.”

The post The GTA VI leaks are breaking the internet. Security researchers have seen this before. appeared first on CyberScoop.

Bad Habits: An ANTISOC Operation

By: BHIS
27 May 2026 at 10:00

ANTISOC uses a mix of techniques from traditional penetration tests like red teams, cloud, web applications, externals, internals, and, of course, social engineering. We combine this mix of techniques with a wide-open scope, with the goal of going beyond what a typical pentest can discover.

The post Bad Habits: An ANTISOC Operation appeared first on Black Hills Information Security, Inc..

Join Us for Camp BHIS @ DEF CON 31Β 

Hey, Campers! It’s that time of year again. The smell of 0-day in the air. Charlatans roasting by the pyre. Old friends and new gather in one of the worst […]

The post Join Us for Camp BHIS @ DEF CON 31Β  appeared first on Black Hills Information Security, Inc..

POGS at Wild West Hackin’ Fest!Β 

Ean Meyer // This post is for attendees of Wild West Hackin’ Fest: Deadwood 2022 POGs? Yes, POGs! If you aren’t familiar with POGs, this game started decades ago, reaching […]

The post POGS at Wild West Hackin’ Fest!Β  appeared first on Black Hills Information Security, Inc..

Talkin’ About Infosec News – 10/5/2022

By: BHIS
5 October 2022 at 17:21

02:28 – Story # 1: American Airlines Breach Exposes Customer and Staff Information– https://www.infosecurity-magazine.com/news/american-airlines-breach-customer/18:59 – Story # 2: London police arrest, charge teen hacking suspect but won’t confirm GTA 6, Uber […]

The post Talkin’ About Infosec News – 10/5/2022 appeared first on Black Hills Information Security, Inc..

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So You Want to Build a Conference Hardware Badge!

15 September 2022 at 13:05

Ray Felch // Recently, it was suggested that it would be cool to create a hardware badge for one of the upcoming InfoSec conferences. Admittedly, I have a pretty solid […]

The post So You Want to Build a Conference Hardware Badge! appeared first on Black Hills Information Security, Inc..

Webcast: How to Share Your Knowledge with Others

By: BHIS
2 November 2021 at 13:22

Have you ever seen a call for papers for a conference and thought to yourself that you’d like to submit a talk and then immediately thought, oh never mind? Have […]

The post Webcast: How to Share Your Knowledge with Others appeared first on Black Hills Information Security, Inc..

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