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Valve Slowly Expands SteamOS Support On Non-Valve Hardware

Valve is continuing to broaden SteamOS support beyond its own hardware, with the latest beta adding "initial gamepad support" for a few recent gaming handhelds and improving compatibility for a few others. Ars Technica reports: Those newly supported handhelds include MSI's Claw 8 EX AI+, the extremely expensive, extremely powerful handheld built around Intel's Arc G3 processor that launched this summer. While SteamOS has long included beta support for "other AMD powered handhelds," Valve has only recently been working on offering compatibility with Intel-based handhelds like the MSI Claw line. This weekend's update suggests the company hasn't abandoned those efforts and that Intel chips aren't being left out of the SteamOS conversation. SteamOS 3.8.25 also newly supports the controllers built into Ayaneo's Android-focused Pocket S2 and the more recently released Windows-based Konkr Fit. Valve also says the new OS offers "improved support" for older MSI Claw devices and the OneXPlayer line of portable gaming PCs. This weekend's update follows June's SteamOS 3.8 update, which stressed "improved compatibility with recent Intel and AMD platforms." That update specifically called out improved controller support on handhelds from the likes of GPD Win, Anbernic, and OrangePi, as well as improvements for various Lenovo Legion Go, MSI Claw, and OneXPlayer devices. The report notes that the new SteamOS update also updates the Linux driver powering the new Steam Controller, "allowing it to work with 'native controller applications' even when Steam is not running."

Read more of this story at Slashdot.

Ask Slashdot: What are the Costs of Switching Between Windows, MacOS, and Chrome?

UI changes, lost productivity, untransferrable knowledge... Long-time Slashdot reader theodp notes the folly of switching to an unfamiliar new environment to be "more productive"... Champions of the switch often insist workers will be able to hit the ground running and get the same or even more work done from the get-go in the new unfamiliar environment because it's 'more productive', a conclusion often shaped by conventional wisdom or their 'gut' feeling. Decision makers may also mistake their own 'light-user experience' for universal experience and believe all platforms are fungible. And while it's one thing for a business to delay their delivery dates and increase costs of by introducing a switch in computing environments that's of unquantified and possibly dubious value, how about when a switch in computing environments is made that affects schoolchildren's ability to learn for a period of time? While a MacBook Neo is indeed cute, what might be the possible consequences of a decision to move 25,000 students off Windows and onto MacBook Neos...? Or even the impact on a single kid who moves from a MacBook school to a Windows or Chrome school (or whose home computing environment isn't aligned with their school). Or students whose teachers decide learning in their classrooms should now additionally require an understanding of the Minecraft computing platform/UI (used in over 40,000 school systems.). Learning Management Systems and now various AI Edtech tools used by schoolkids are also subject to change. "Even if students and schools eventually benefit from a new platform, one wonders how much learning is lost during the switch," theodp asks, "and what the financial and educational ROI and payback period look like." Are there bigger problems than we realize? Share your own thoughts and experiences in the comments. What are the costs of switching between Windows, MacOS, and Chrome?

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Slashdot Reader Builds 'Spaced Linux', a New Devuan-Based, User-Friendly Desktop Distro

"I've been a Linux IT administrator for 30 years now," says crhylove (Slashdot reader #205,956), in a new video on his YouTube channel. "I used to be a data center architect, at one point I was the IT director for 13 school districts... I just haven't been happy overall with all the other operating systems out there... " I've been working really diligently for the last few weeks on a new distro called Spaced Linux that is exactly what I want to use. It's heavily focused on the [zoom-friendly 3D] Compiz desktop, very efficient using the rolling Devuan Ceres backend, and avoids dependency hell by promoting mostly Flatpak usage. It's still early, but it's already working great for me, it's been my daily driver for a few weeks now. There's also user-friendly themes β€” everything from Linux, Android, GeoWorks, and Mac OS X to Windows 11, Windows XP, and even Windows 3.11 (dark or light theme). And you can also run Windows apps under Wine. "And let me tell you, Nvidia runs perfectly on here now..." he adds in the video. "It just works really, really well out of the box." He's now working on voice-command features, bur argues that Spaced Linux "is already extremely usable, extremely efficient, extremely fast, and extremely reliable.... And it's only going to get better and better."

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iOS 27 Code Suggests Apple Could Restrict Leased Devices After Missed Payments

Code found in the iOS 27 beta suggests Apple is developing a system that could restrict leased iPhones when customers fall behind on payments. The discovery follows a recent Bloomberg report that Apple may soon launch a new "Apple Upgrade" leasing program, allowing customers to pay for hardware through monthly installments. 9to5Mac reports: The code describes a system called App Managed Features, which allows an authorized financing or provider app to enroll an iPhone and perform ongoing status checks. If the contract is no longer in good standing, Apple's system services can place the iPhone in "Restricted Mode," which blocks access to most apps until the payment or contract issue is resolved, while keeping a small set of apps available. The fixed allowlist currently found in the iOS 27 beta includes: Accessibility Reader, App Store, Health, Magnifier, Phone, Clock, Settings, Wallet, Passwords, and the Restricted Mode interface itself. Apps that can send critical alerts, such as Messages, Home, and certain medication or safety apps, may also remain accessible. However, the provider appears to have some control over those exceptions. The code does not appear to cancel, suspend, or otherwise modify App Store subscriptions associated with blocked apps. As a result, a subscription could continue billing even while access to its app is restricted. Additionally, there isn't a fixed number of missed payments that automatically triggers the restrictions. The financing provider's app decides when to lock the device based on its own policies. Finally, the new framework also introduces a new type of activation lock called "Partner Finance Lock," which is meant to prevent users from erasing, reselling, or stripping a restricted device for parts.

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Valve Releases Proton 11 With Huge Linux Gaming Improvements

BrianFagioli writes: Valve has released Proton 11.0-1, a major update to its Windows compatibility layer for Linux that makes more games playable while fixing a long list of bugs affecting existing titles. The release restores compatibility for many EA games after a recent EA App update, moves classics like Resident Evil (1996), Resident Evil 2 (1998), Dino Crisis, and SHOGUN: Total War from Proton Experimental into the stable release, and adds support for games including Gothic 1 Classic, X-Plane 12, Breath of Fire IV, and Deadly Premonition. Valve also fixed crashes in HELLDIVERS 2, restored No Man's Sky VR support, improved Steam Overlay compatibility with EA games, addressed KDE and GNOME desktop issues, and rebased Proton on Wine 11.0 with updated graphics components. The full list of changes can be found here.

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Valve Will Finally Let You Build Your Own Steam Machine With SteamOS For Desktop

With the price of the new Steam Machine starting at $1,049, you might want to consider making your own Steam Machine instead. An anonymous reader quotes a report from The Verge: Valve says that "starting with the SteamOS 3.8 release, you can put together your own Steam Machine using whatever PC parts you want." SteamOS 3.8.10 launched last week with a slew of updates, including "improved compatibility with recent Intel and AMD platforms." Alongside that improved compatibility, Valve is giving gamers the green light to install SteamOS on their own desktops. In an interview with The Verge, Valve's Pierre-Loup Griffais said Valve has been "rolling out improvements to [SteamOS] so it's more compatible with desktop hardware," including eventual support for Nvidia graphics. Griffais says Valve has "a growing team" working on Nvidia driver support for SteamOS, adding, "We're collaborating with Nvidia very closely." While he mentioned that Nvidia support might not come this year, Griffais emphasized that "it's certainly something that we're working on in the background." It's technically been possible to run SteamOS on your own hardware for a while now, but compatibility has been mostly limited to AMD systems. So far installing it has also required using a Steam Deck recovery image, a process that, speaking from experience, is much less straightforward than the installation process for most other Linux distributions. Trying to run SteamOS on Intel or Nvidia hardware has not been easy so far. According to Griffais, Valve is working to change that, which could mean that down the line, you'll be able to run SteamOS on just about any gaming PC hardware you want, including Nvidia. For the more immediate future, Griffais says SteamOS in its current state should offer a "good experience" on console-like PC setups: "If you have something that is similar to the use case of a Steam Machine, where you have a PC that's gonna be plugged into a TV, and has a single hard drive that you're not going to try and dual boot [] you can put SteamOS on there, and you'll have an experience that is very similar to a Steam Deck docked or a Steam Machine, with some caveats, of course," like a lack of HDMI-CEC support. But "the core bits of the experience are there. The SteamOS graphics driver, the shader precompilation [...] you can get at all of that with the SteamOS." Griffais says SteamOS does not yet offer an easy way to dual-boot alongside Windows or another operating system, but envisions "a time where it's a better experience to install on your desktop and have it coexist with a different operating system."

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Apple Announces Major App Store Changes on iOS in Brazil

Apple is allowing iPhone developers in Brazil to distribute apps through authorized alternative marketplaces and use third-party payment systems following action by the country's competition regulator. "In other words, developers in Brazil will be able to circumvent the App Store and Apple's in-app purchase system, but there are still fees," reports MacRumors. Apple will collect commissions ranging from 5% on externally distributed apps to as much as 26% for some App Store transactions using its payment system. From the report: Alternative app marketplaces will have to be authorized by Apple and will need to meet ongoing requirements. For apps that are still distributed through the App Store, developers will be able to include an alternative payment processing method in their app and/or link users to a website to complete a transaction. These changes are available on iOS 26.5 and later, and they are the result of regulatory action from Brazil's competition regulator. Apple has added a new page on its website with additional details for developers in Brazil. Apple said these changes introduce privacy and security risks for users, including children. The company has introduced safeguards to mitigate these risks, including a notarization process for iOS apps, an authorization process for app marketplaces, and limitations on external links and alternative payments for users under the age of 18. Apple has already allowed alternative app stores and/or third-party payment systems on iOS in the EU, Japan, and South Korea, and it will likely be forced to do so in the UK and Australia too, due to similar regulations in those countries.

Read more of this story at Slashdot.

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