Fable's achievement list has been nailed down, say associate game directors Craig Littler and Will Kennedy
They say players won't have to do "30,000 playthroughs" to achieve 100% completion
They want to keep the list secret for now to not "spoi the surprise"
Playground Games has confirmed it has locked down Fable's trophy list, but swears players won't have to do several playthroughs to achieve 100% completion.
Speaking in a press Q&A at Gamescom attended by TechRadar Gaming, associate game directors Craig Littler and Will Kennedy were asked about the game's achievements and whether players can expect a typically funny trophy list similar to the previous games in the series.
Although the developers confirmed the list is essentially nailed down, Plaground wants to keep it secret for now to avoid spoiling the experience.
"We'll say that we have the list, but we're not going to spoil the surprise," Littler said.
When TechRadar Gaming asked whether achieving 100% completion, or the Platinum Trophy on PlayStation 5, is feasible without having to complete multiple playthroughs, Kennedy said, "It's doable," but couldn't say how long it will take.
"I will promise you, you won't have to do [something like] 30,000 playthroughs," Littler said, laughing. "We'll commit to that."
A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Friday's puzzle instead then click here: NYT Connections hints and answers for Friday, September 25 (game #1202).
Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints.
What should you do once you've finished? Why, play some more word games of course. I've also got daily Strands hints and answers and Quordle hints and answers articles if you need help for those too, while Marc's Wordle today page covers the original viral word game.
SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.
NYT Connections today (game #1203) - today's words
(Image credit: New York Times)
Today's NYT Connections words are…
MINT
PRESS
GRAIN
BEANS
STARCH
CAT
CUCUMBER
RINGS
GUM
FOLD
KNOTS
CUSTOMER
WASH
MOUTHWASH
BURL
SPRAY
NYT Connections today (game #1203) - hint #1 - group hints
What are some clues for today's NYT Connections groups?
YELLOW: Oral hygiene methods
GREEN: Stages of attire care
BLUE: Timber markings
PURPLE: The opposite of hot stuff
Need more clues?
We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…
NYT Connections today (game #1203) - hint #2 - group answers
What are the answers for today's NYT Connections groups?
YELLOW: BREATH FRESHENERS
GREEN: THINGS DONE TO A DRESS SHIRT AT THE LAUNDRY
BLUE: FEATURES OF WOOD
PURPLE: "COOL" THINGS, IN EXPRESSIONS
Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.
NYT Connections today (game #1203) - the answers
(Image credit: New York Times)
The answers to today's Connections, game #1203, are…
GREEN: THINGS DONE TO A DRESS SHIRT AT THE LAUNDRY: FOLD, PRESS, STARCH, WASH
BLUE: FEATURES OF WOOD: BURL, GRAIN, KNOTS, RINGS
PURPLE: "COOL" THINGS, IN EXPRESSIONS: BEANS, CAT, CUCUMBER, CUSTOMER
My rating: Easy
My score: Perfect
Today I scored another Purple First to add to my collection.
Whenever I see the word CAT I immediately think of the word cool, as it’s an expression that’s always amused me in part because of the song Cool For Cats by Squeeze and equally because of Top Cat, my favorite cartoon as a kid.
From here I just said the word cool to myself in front of every tile. Fortunately, I had the office to myself as I did this, so I was able to maintain my reputation as a cool CUSTOMER.
Yesterday's NYT Connections answers (Friday, September 25, 2026, game #1202)
YELLOW: LUXE: BOUGIE, FANCY, POSH, SWANK
GREEN: PARTS OF A MECHANICAL CLOCK: ESCAPEMENT, PENDULUM, RATCHET, SPRING
BLUE: FAMOUS DANS: AYKROYD, LEVY, RATHER, SAVAGE
PURPLE: TAXONOMIC RANKS PLUS A LETTER: BORDER, CLASSY, FOAMILY, GENIUS
What is NYT Connections?
NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.
On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.
It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.
It's playable for free via the NYT Games site on desktop or mobile.
Alien Deathstorm was built on a new version of the Atomfall engine
Head of design Ben Fisher says it's an "advanced" version that offers a new lighting system
Producer Martin Willingham says this is "a must" for an action horror game
Rebellion has confirmed that Alien Deathstorm was built on a new version of the Atomfall engine, which also let the team bring the horror aspect to life.
Willingham said the team values replayability and sandbox freedom, which means "we had to do something dynamic," and "building the encounters around the player and the player's activities means it's a different experience."
This sandbox survival experience was built on "a more advanced version" of the studio's Atomfall engine, Fisher revealed, which offered an improved lighting system and a deeper sense of realism as players explore their surroundings.
"Which for an action horror game is actually a must," said Willingham. "The tech team have just been absolute wizards with us being able to manifest and visualize that deathstorm."
He added, "We've been working on a lot of the GPU particles, visual effects, and fog system as well."
The Pro X3 Superstrike is an upgraded version of the Pro X2 Superstrike from earlier this year
Major upgrades include better weight distribution and a new chipset for better power efficiency
PC gaming accessory maker Logitech G has just released the Pro X3 Superstrike, an upgraded version of the Pro X2 Superstrike that came out earlier this year.
We called the original model a 'revolutionary' innovation in our 5-star review, praising its unique Haptic Inductive Trigger System (HITS) switches. Relying on electromagnetic current, HITS allows you to customize everything from the exact actuation point of each click to just how much resistance there is when you press down.
This is a boon in an esports setting, where a short click speed can cut down click latency and, potentially, provide an edge over your opponents.
(Image credit: Logitech G)
The upgrades found with the Pro X3 Superstrike are subtle, as you might expect given the short time between the two releases, but serve to make an already best-in-class product that little bit better.
It weighs the same 61g as the X2 model, but has been reworked internally for more even weight distribution. This, the team behind the mouse tells me, is the direct result of feedback given by esports pros who complained the original was too front-heavy.
Under the hood, it's also powered by a new chipset, dubbed the NxLOGI. Power efficiency was a major focus, with Logitech claiming that the X3 Superstrike can last more than 135 hours on each charge for a massive 45-hour boost compared to the X2.
There's an upgraded sensor too, which supports up to 48,000 DPI (compared to the 44,000 DPI of the previous model). Other flagship specs, like an up to 8,000Hz wireless report rate, remain unchanged — though there's now the option to achieve that when using the mouse in a wired capacity too.
Interestingly, there are some new features on the software side: you can now choose a range of Pro Presets in the compatible Logitech G Hub app, all inspired by the settings used by esports players like m0NESY or ShowMaker.
(Image credit: Logitech)
The result is a mouse that's clearly the better pick if you're weighing up the two, but all of this does with a price hike in the US and UK. The X3 Superstrike retails for $199.99 / £169.99 / AU$299.95. That's $20 / £10 more than the X2 (though, weirdly, the Australian price remains the same).
A Logitech representative did tell me that the X2 Superstrike will remain on sale alongside the X3 Superstrike for a time as an alternative for those who want something a little cheaper.
Ace Combat 8, the latest installment in Project Aces' long-running arcade flight sim series, is here. Packed inside this game's cargo hold is a medley of melodrama, mission types, and a beautiful new look, but it's somewhat over capacity when it comes to cutscenes.
Review info
Platform reviewed: PC Available on: PS5, Xbox Series X|S, PC Release date: October 2, 2026
You'll discover this right from the off: Ace Combat 8 is the first game in the series where its cutscenes are entirely from a first-person perspective.
You step into the shoes of Rex, a pilot in service with the navy of the Federation of Central Usea (FCU). Sotoa, a nation of former nomads, has decided to emulate the Mongols of our reality and has conquest in mind, with the FCU already almost completely subjugated at the start of the game. Said shoes are likely very damp, with events kicking off on a life raft after the helicopter you were in went down.
Soon, you're back in the sky as a navigator for Jan "Rex" Cope, the original Rex, who is the mythical Wings of Theve of the game's subtitle. This strongly evokes the Ghost of Kyiv, a mythical pilot heavily propagandized early in the ongoing Russo-Ukrainian War, but Cope soon comes a cropper and gets killed, forcing you to take over his role.
A huge part of the game's narrative is about propaganda and the role that social media plays in modern warfare. Wings, as a pilot, can't be allowed to die, so you need to fill in and lead his Joker Flight unit. The former Rex, however, doesn't disappear; his spirit serves as a near-omniscient narrator for the rest of the game's escapades.
Flying without wings
(Image credit: Bandai Namco Entertainment)
What escapades they are, too. Over the course of the game, which is significantly longer than Ace Combat 7 (with my playthrough clocking in at around 18 hours to complete all 30 missions), you'll do almost everything you could reasonably expect a pilot to do. Dogfights, close air support, attacks on enemy ships, and more.
Best bit
(Image credit: Bandai Namco Entertainment)
Engaging the afterburners, breaking through the clouds, and shaking off an enemy missile never loses its charm.
Joker Flight will accompany you through most of it, and happily, every member has a well-fleshed-out personality. There's Ellington "Professor" Baxter, an easy-going and ever-professional former university lecturer; Tasha Severskaya, an ex-stunt pilot; and William "Noise" Coster, a taciturn musician who provides soundtracks to some of your battles.
While this lineup gets chopped and changed as you progress through the story, it's these three at your side for the vast majority of the game. They're great, and they make the entire squadron feel cohesive, and the stakes feel real when one of them gets in trouble.
The same can't be said for the wider crew of the Carrier Endurance, your home away from home. Your commander and D.D., a propaganda officer of the shadowy Enso Order corporation, are broadly cliched, and spending time with them feels tedious.
Unfortunately, you'll be watching a series of lengthy cutscenes before you're actually flying a plane, and the prologue mission is effectively another cutscene as you escape the vexatious aim of The Shadows, Sotoa's elite pilots.
(Image credit: Bandai Namco Entertainment)
There's occasionally mild participation encouraged of you, such as standing up at attention or shaking someone's hand by pressing a button. I'm genuinely somewhat surprised that the series is bold enough to give us QTEs again, after the infamous tragicomedy of the "press triangle to fist pump" moment in Ace Combat: Assault Horizon.
You're not out of the woods when you're done with the first mission, though. Scattered throughout the game like little narrative landmines are cutscenes that go on for far too long and rarely give you a payoff worth your time. It feels like an Ace Combat game that was co-developed by Hideo Kojima at several points. But for all of this opera, the ending feels remarkably flat.
Without spoiling anything, the game spends hours building up a foe who then crumbles within a few minutes of dogfighting. Then it does it again! It makes the stakes feel wasted.
Cloudy with a chance of missiles
(Image credit: Bandai Namco Entertainment)
None of that matters, though, when you throttle up, break the sound barrier, and punch through the clouds in pursuit of an enemy, or dive, shrieking, towards a tank that you're about to remind about the superiority of being able to move in three dimensions. What clouds, too.
If I may digress for a moment, Ace Combat 8 has by far the best-looking clouds in any game I've played. They rely on proprietary software called Cloudly, and it leads to them feeling far more lifelike than ever before. Beautiful and light on the outside, dense in the middle, like an inverse cookie, they look and feel absolutely stupendous.
Ace Combat has always had a knack for making you feel like an ace, and this new entry is no exception. Wheeling around the sky like Maverick, pulling off impossible maneuvers in a plane like an A-10 Thunderbolt, and pulling up from a collision course at the last possible moment all fulfil the fantasy that the title promises.
Here, you are the greatest pilot to ever live. Difficulty is very well-balanced, too, with the Shadows feeling noticeably tougher, harking back to the days of facing off against enemy aces in F-22 Interceptor on the Mega Drive, if you're as old as I am.
(Image credit: Bandai Namco Entertainment)
The problem is, spectacular clouds aside, there doesn't seem to be all that much that separates this game from Ace Combat 7. It harkens back to Ace Combat 5 in a lot of ways: for instance, you can give wingmen commands again and pick their aircraft, but it doesn't seem to make a ton of difference in-game.
Missions are broadly successful or unsuccessful regardless of how you command your wingmen, while loadouts only really matter to the extent of picking roughly the right aircraft for the mission. This leads to the issue of wondering why you'd choose to play this game rather than Ace Combat 7, other than the clouds looking nicer, especially as you can buy it with all DLC for a fraction of the price.
I'm realising how negative a lot of this sounds, and that really does just come down to how cumbersomely crowbarred in a lot of the story is. Once you've been through it and are willing to skip cutscenes, you're left with a brisk, exciting, fun game. It is perhaps emblematic of both the best and worst aspects of the Ace Combat series, with a narrative that feels it has earned plaudits that it doesn't deserve, while the meat of the game is absolutely fantastic.
One key measure of this is that I've been going back to it since I beat it, unlocking new aircraft from the large Aircraft Tree and replaying missions with different loadouts. I'll likely lose a lot of hours to the multiplayer, too, because, once again, it lacks a lot of what there is to dislike.
It's a game that is infuriating in its bloviation, but when you soar above the clouds and take down enemy jets, hearing their cries of confusion over the radio, you won't care anymore. A great, gorgeous game, but one that likes the sound of its own voice just a little too much.
Should you play Ace Combat 8: Wings of Theve?
Play it if…
You're jonesing for a new arcade flight sim There’s really nothing else quite like a new Ace Combat game, and it’s well worth getting if you want an exciting, more arcade-like flying experience.
You want to live out all your Top Gun fantasies There’s no official Top Gun crossover like the Ace Combat 7 DLC, but that doesn’t mean the game doesn’t deliver the same high-octane excitement as the film series.
You want to see the prettiest clouds in gaming The Cloudly tech behind Ace Combat 8’s fluffy clouds is the real deal. They’re beautiful, realistic, and honestly the best I’ve ever seen in a game.
Don't play it if…
You're not a fan of melodrama worthy of a Telenovela The storytelling here is easily the weakest part of the package. It sets up a lot that doesn’t land and is told through overly long, melodramatic cutscenes.
Accessibility features
Accessibility settings are limited, but are present. The game features a colorblind mode that changes the green HUD to violet. There are also text-to-speech settings present.
In addition to these, you can also choose between two flight models: one that gives you more granular control over your aircraft and one that makes the game handle much more simply, making it more like After Burner.
How I reviewed Ace Combat 8: Wings of Theve
To review Ace Combat 8, I finished the entire main storyline and then went back to play several missions in Free Mission mode.
I ran the game at high graphics settings on my Nvidia RTX 4070-powered gaming PC and had a generally solid 60 fps that only dipped during particularly hectic moments. I’m yet to go online, but I'm looking forward to trying it out once the servers are populated.
A new PlayStation Portal software update has been released
The update introduces a new 80% default charging limit to ensure the device's long-term battery health
Players can increase the limit manually, but Sony advises against it
Sony has rolled out a new PlayStation Portal software update to improve stability and support the device's long-term battery health.
As detailed in the version 7.1.7 patch notes, the update "introduces changes to how your PS Portal charges in order to support the long-term battery health of your device" and means that it will now charge to just 80% by default.
While 80% is the default limit, users can increase the cap at any time in Settings > System > Battery; however, Song strongly recommends the alternative as it could impact the PS Portal's longevity.
"Selecting a charge limit over 80% might impact battery performance and overall stability, reducing long-term battery health," the patch notes.
It's reasonable to want to charge your device to 100% every time the battery depletes, but Sony's new default charge limit sounds like a great solution if you want to keep your PS Portal in good shape for a long time.
The full version 7.1.7 patch notes can be read below.
This update introduces changes to how your PS Portal charges in order to support the long-term battery health of your device. After updating, your device will charge to 80% by default. You can change the charge limit at any time in Settings > System > Battery.
Selecting a charge limit over 80% might impact battery performance and overall stability, reducing long-term battery health.
Make sure to update your PlayStation Link device to the latest device software version to connect to PlayStation Portal.
To update your PlayStation Link device, connect it to a PS5 or PC using its PlayStation Link USB adapter. For more details visit the guides below.
We've improved system software performance and stability
We've improved the messages and usability on some screens
A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Thursday's puzzle instead then click here: NYT Connections hints and answers for Thursday, September 24 (game #1201).
Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints.
What should you do once you've finished? Why, play some more word games of course. I've also got daily Strands hints and answers and Quordle hints and answers articles if you need help for those too, while Marc's Wordle today page covers the original viral word game.
SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.
NYT Connections today (game #1202) - today's words
(Image credit: New York Times)
Today's NYT Connections words are…
RATHER
BOUGIE
GENIUS
SPRING
BORDER
RATCHET
SWANK
SAVAGE
CLASSY
LEVY
PENDULUM
FANCY
ESCAPEMENT
POSH
FOAMILY
AYKROYD
NYT Connections today (game #1202) - hint #1 - group hints
What are some clues for today's NYT Connections groups?
YELLOW: Classy stuff
GREEN: Elements of a timepiece
BLUE: Daniels of note
PURPLE: Ranked with added character
Need more clues?
We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…
NYT Connections today (game #1202) - hint #2 - group answers
What are the answers for today's NYT Connections groups?
YELLOW: LUXE
GREEN: PARTS OF A MECHANICAL CLOCK
BLUE: FAMOUS DANS
PURPLE: TAXONOMIC RANKS PLUS A LETTER
Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.
NYT Connections today (game #1202) - the answers
(Image credit: New York Times)
The answers to today's Connections, game #1202, are…
YELLOW: LUXE: BOUGIE, FANCY, POSH, SWANK
GREEN: PARTS OF A MECHANICAL CLOCK: ESCAPEMENT, PENDULUM, RATCHET, SPRING
BLUE: FAMOUS DANS: AYKROYD, LEVY, RATHER, SAVAGE
PURPLE: TAXONOMIC RANKS PLUS A LETTER: BORDER, CLASSY, FOAMILY, GENIUS
My rating: Hard
My score: Perfect
The tile AYKROYD surely meant that we were looking for FAMOUS DANS, but after linking LEVY and RATHER I hit a blank, so decided this was a group I would come back to.
Ruling out the possibility that SWANK was about famous Hilarys, I took the obvious path and ended up with the yellow group of LUXE in its rightful place as the first thing I put together.
After this, though, I went off script and guessed the purple group of TAXONOMIC RANKS PLUS A LETTER (when you see them you see them) before returning to my collection of Daniels and taking a punt on SAVAGE, whom I now know is a purveyor of “no-nonsense sex and relationship advice”.
Yesterday's NYT Connections answers (Thursday, September 24, 2026, game #1201)
YELLOW: PARTS OF A VAMPIRE COSTUME: CAPE, FACE PAINT, FAKE BLOOD, FANGS
GREEN: THINGS WITH SPRING/S: BOBBLEHEAD, POGO STICK, SNAKES IN A CAN, TRAMPOLINE
BLUE: FEATURING POINTING: CREATION OF ADAM, FOAM FINGER, I'M WITH STUPID SHIRT, UNCLE SAM
PURPLE: ANAGRAMS: BEER HAT, BREATHE, HERB TEA, THE BEAR
What is NYT Connections?
NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.
On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.
It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.
It's playable for free via the NYT Games site on desktop or mobile.
Rainbow Six Tactics game director Martial Potron says the game's fatigue and injury system will encourage players to try other Operators
Operators can go out of commission if they're injured, pushing players to shuffle through the roster
Potron says this also reminds players that Operators are "human"
Rainbow Six Tactics won't let fans repeatedly play the same Operator like in Rainbow Six Siege, but will encourage players to experiment with the entire roster using two new gameplay systems instead.
Rainbow Six Siege fans have a favorite Operator, whether it's Ash, Smoke, Fuze, Hibana, or someone else on the massive roster. But in Rainbow Six Tactics, Ubisoft's turn-based tactics spin-off, the fatigue and injury systems will force players to try other characters across a variety of missions.
"It's a way to push players to use their tools and shuffle their roster," game director Martial Potron told TechRadar Gaming at Gamescom. "So fatigue is one way, injuries is another way."
Potron explained that Operators are human beings, so it makes sense that these special agents will be out of commission for some time if they get injured during a mission; unlike in Siege, where objective-based game rounds will reset a player's health each time.
"I think it's also a good way to remind people that Operators are humans," the director said. "A bullet is a bullet. It's very dangerous. That's why reconning is important. If you don't recon, it may happen that there is someone hidden and he shoots you, and and you get you get injured. You don't have your Operator for two missions."
He added that the fatigue system serves the same purpose and "forces players to readjust their roster" whenever they send Operators on missions; he said this may seem negative, but the game will inform players which Operators will fit certain missions.
For example, a mission that requires players to save targets wouldn't suit Ash, who uses explosives, so a more close-range or precise Operator would be best.
"So depending on who I am facing, I will also readjust my roster because they really are meant to counter other enemies," Portron said. "So there is this negative side of humanity, and there is a positive side of Operators being very good against some part of the challenges."
Ubisoft has lifted the lid on Echoes of Central Park: the latest chunky expansion coming to the online looter-shooter behemoth that is Tom Clancy's The Division 2.
Launching on November 3, this latest expansion takes agents back to New York City and deep into Central Park and the Upper West Side of the metropolis in a campaign, overworld, and endgame that is laced with horror and mystery.
While the dark zones in Tom Clancy's The Division from 2016 bordered Central Park, this is, as Ubisoft says in the presentation, "a part of New York City we've never explored." So, for long-time players of the series such as myself and hopefully some new players, it represents a thrill in and of itself. The bordering area of the Upper West Side is also new.
The setting and story provide the backdrop for something much darker, and even with a genuine horror lean that we've never seen from The Division games, it has really intrigued me.
With rumors and whispers abounding about what happened to and what's in Central Park, agents will discover the history of how the outbreak affected this iconic location via an unreliable and mysterious narrator. You'll be able to do missions in any order, says Ubisoft, and explore the open-world environment to your heart's content.
In terms of tangible action and gameplay-related goodness that the DLC is adding, the map of Central Park and the Upper West Side is an open-world environment that's roughly twice the size of the Battle for Brooklyn DLC. Then there's also going to be a new endgame — which sounds a bit roguelike-y: "each run different, each run deadlier" describes Ubisoft — and six new skill variants inspired by the horrors of the park, to name a couple of other features.
A deluxe edition of Echoes of Central Park will also contain skins and items for agents looking to embrace all that the DLC offers.
All in, this looks like a really intriguing and compelling DLC package and one I can't wait to devour as a long-time player of the game. It's a famous area of New York City, and its horror-infused campaign already has its hooks in me.
But that's not all...
(Image credit: Ubisoft)
In anticipation of Echoes of Central Park, if you're yet to jump into the brilliant looter shooter, then you can play Tom Clancy's The Division 2 for free all this weekend, from September 24 through September 28.
Also, hot on the heels of the Central Park DLC, though with no specific date given yet, Ubisoft has confirmed that full crossplay between platforms is coming to The Division 2.
Rockstar Games has announced the Grand Theft Auto 6: The Goodtime State – Vice City Collection
The exclusive, limited-edition box of merchandise is up for pre-order now at the Rockstar Store
It will set you back £349 / $399 and doesn't include a copy of the game
Rockstar Games has announced the Grand Theft Auto VI: The Goodtime State – Vice City Collection, a premium collector's box featuring exclusive merchandise and no game.
The Vice City Collection features "all the essentials for a good time, inspired by Leonida’s hit TV show, Macca the Gator" and is a limited-edition merch box launching November 19 for £349 / $399 (about AU$660, but no Australian availability has been announced yet).
Fans can pre-order the box exclusively at the Rockstar Store, so you better move fast if you want to secure the pricey collection. The studio also notes that GTA 6 is "sold separately."
Here's a list of everything it includes, from a cute Macca the Gator figure, sunglasses, a crossbody bag, and more goodies.
Macca the Gator Figure
Oakley® Frogskins™ Sunglasses
Leonida Keys Crossbody Bag
New Era® 9FORTY Snapback Hat
Macca the Gator Magnetic Mirror
Chunkee the Manatee Shot Glass
Vice City Collectible Swizzle Spoon
Vice City Razor Blade Keychain
Leonida Keys Enamel Pin Set in Metal Tin
Leonida Keys Sticker Pack in Stash Bag
Double-Sided Souvenir Poster with Map of Leonida
The Grand Theft Auto VI: The Goodtime State – Vice City Collection leaked earlier today, but fans initially believed it to be a new collector's edition, which would include the game.
A GTAForums post, shared by reliable leaker 'videotech' on X, discovered a listing on Rockstar Games' store website for the GTA 6: The Goodtime State - Vice City Collection.
The same leaker also attached a long list of GTA 6 merchandise, but it's now understood that the merch is included in The Goodtime State - Vice City Collection.
Unfortunately, it's not the collector's edition fans were hoping for—for now, you can only pre-order the Standard and Ultimate Editions—and it's unclear if Rockstar will announce another edition, but we're assuming not at this point.
Rainbow Six Tactics game director Martial Potron says making the spin-off a turn-based tactics game felt like "a natural fit"
He explains that the "DNA" of the shooter series is tactical
Potron adds that the team already had experience with turn-based games, but "had to convince Ubisoft and the Rainbow Six team"
Rainbow Six Tactics game director Martial Potron has explained why Ubisoft chose to make the upcoming spin-off a turn-based tactics game instead of keeping in line with the series' first-person style.
Speaking in an interview with TechRadar Gaming, Potron said making the next Rainbow Six Siege game turn-based, in the same vein as XCOM, felt like "a natural fit" for the development team.
"When you look at Rainbow Six, its DNA is tactical," he said. "It's just that it's first-person. The camera is placed in the eyes of the players. It's a real-time game. But if you look at all the DNA, finding the best line of sight, finding the best cover, finding the best targets, taking care of your operators, destruction... In fact, it's very tactical in a sense."
He continued, saying that when designing video games, you always imagine the "what-ifs" of whatever project you're working on, and reiterated that the idea of making a tactical Rainbow Six game "was so natural; the fact that we wanted to do that."
"It happened that in [Ubisoft] Paris we have experience with tactical shooters, but we have experience with tactical turn-based games with Mario + Rabbids, and we love tactical shooters and tactical turn-based games," Potron added.
"So in fact, it became a natural fit for the team and for the genre to try to do that, and we just had to convince Ubisoft and the Rainbow Six team."
Diablo 4 game director Brent Gibson says, "it's about damn time" the game comes to Nintendo Switch 2
He says there were moments when the team thought it "impossible," but they managed to overcome the issues
Gibson admits there are some "concessions," but they're barely noticeable is very happy with the result
Diablo 4 is finally available on the Nintendo Switch 2, and while porting the game to the handheld console came with some hurdles, game director Brent Gibson is quite pleased with it.
"First off, it's about damn time," Gibson said during a press Q&A at BlizzCon that TechRadar Gaming attended. "We've wanted it on the Switch for a very long time. It's a big game. I think we've had moments where [we thought] it's impossible. There's no way we could do it. But the team that took that on? Boy, did they do an amazing job."
Gibson went on to explain how the team optimized the game for handheld, admitting that there were some issues it had to work around, but overall the team delivered, and it was worth the wait.
"The concessions we had to make are barely noticeable. I'm so impressed," he said. "There are some things that we have to do for performance, obviously, but I think the expectation once you're going to handheld, we nailed it; it's locked.
"It's fluid. It's easily readable. I love the Switch's screen, and so it pops very nicely on that screen. It was challenging. But ultimately, I think it was worth the wait for how much work we had to put into getting it in there."
Blizzard just kicked off Diablo 4 - Season of Hell's Legacy, the game's 15th season, which arrived on September 15. Fans can also look forward to Diablo 5, which is slated to launch in 2029.
A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Wednesday's puzzle instead then click here: NYT Connections hints and answers for Wednesday, September 23 (game #1200).
Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints.
What should you do once you've finished? Why, play some more word games of course. I've also got daily Strands hints and answers and Quordle hints and answers articles if you need help for those too, while Marc's Wordle today page covers the original viral word game.
SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.
NYT Connections today (game #1201) - today's words
(Image credit: New York Times)
Today's NYT Connections words are…
THE BEAR
FOAM FINGER
POGO STICK
FACE PAINT
BOBBLEHEAD
BEER HAT
UNCLE SAM
CAPE
CREATION OF
ADAM
TRAMPOLINE
FANGS
BREATHE
FAKE BLOOD
I'M WITH STUPID
SHIRT
SNAKES IN A CAN
HERB TEA
NYT Connections today (game #1201) - hint #1 - group hints
What are some clues for today's NYT Connections groups?
YELLOW: Dracula disguise
GREEN: Bouncy items
BLUE: It could be you
PURPLE: Letters in common
Need more clues?
We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…
NYT Connections today (game #1201) - hint #2 - group answers
What are the answers for today's NYT Connections groups?
YELLOW: PARTS OF A VAMPIRE COSTUME
GREEN: THINGS WITH SPRING/S
BLUE: FEATURING POINTING
PURPLE: ANAGRAMS
Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.
NYT Connections today (game #1201) - the answers
(Image credit: New York Times)
The answers to today's Connections, game #1201, are…
YELLOW: PARTS OF A VAMPIRE COSTUME: CAPE, FACE PAINT, FAKE BLOOD, FANGS
GREEN: THINGS WITH SPRING/S: BOBBLEHEAD, POGO STICK, SNAKES IN A CAN, TRAMPOLINE
BLUE: FEATURING POINTING: CREATION OF ADAM, FOAM FINGER, I'M WITH STUPID SHIRT, UNCLE SAM
PURPLE: ANAGRAMS: BEER HAT, BREATHE, HERB TEA, THE BEAR
My rating: Hard
My score: 1 mistake
I got away with only making one mistake today, but it could have easily been more — as I yet again felt utterly baffled by the 16 tiles.
My mistake was linking FOAM FINGER, FACE PAINT, BEER HAT and BOBBLEHEAD, thinking they all had something to do with being a sports fan — not that I actually know what a BOBBLEHEAD is, except that it sounds like tat.
After this, PARTS OF A VAMPIRE COSTUME was the only group I felt confident in. For THINGS WITH SPRING/S I felt TRAMPOLINE and POGO STICK had bouncing in common and took a guess with the other two, while FEATURING POINTING I thought was all about comedy T-shirts.
Yesterday's NYT Connections answers (Wednesday, September 23, 2026, game #1200)
YELLOW: THINGS YOU GRAB BEFORE LEAVING THE HOUSE: KEYS, PHONE, SUNGLASSES, WALLET
GREEN: WEBSITE HURDLES: AGE VERIFICATION, CAPTCHA, COOKIE CONSENT, PAYWALL
BLUE: THINGS THAT COME IN CANS: CONDENSED MILK, PAINT, SHAVING CREAM, SPAM
PURPLE: ENDING IN SYNONYMS FOR "TERM": BITCOIN, RECORD LABEL, RUB-A-DUB, SURINAME
What is NYT Connections?
NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.
On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.
It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.
It's playable for free via the NYT Games site on desktop or mobile.
Alien: Isolation 2 principal environment artist Archie Whitehead says the Xenomorph uses legacy animations that Creative Assembly designed for the first game
He explains that the studio didn't have the technology to implement it at the time
The sequel animations have been improved so the alien is "more responsive"
Alien: Isolation 2 principal environment artist Archie Whitehead has revealed that the game's Xenomorph uses improved legacy animations that Creative Assembly designed for the first game but didn't have the technology to implement 12 years ago.
In an interview with TechRadar Gaming at Gamescom, Whitehead confirmed that working around the alien's intelligence will be a core part of gameplay—even with the added exterior environment—and if players use a flamethrower or repeatedly hide in lockers, their actions will be less effective against the Xenomorph.
But the developer said the fear of hiding from the alien isn't just about its intelligence, but about how players perceive it visually; he explained that its animations and transitions have been improved from the first game, making it scarier.
"Intelligence is about perception," Whitehead said. "It's about what the player sees. If the alien was a cube sliding around, it might still kill you; it might still be scary, but you probably wouldn't perceive it as that intelligent if it was just a rotating cube, right?
"Obviously, the model, the character, the mesh for it; it's much more improved. There's a lot of layers there that I can't talk about the specifics, but it's more responsive, more reactive. It's really, really terrifying."
Whitehead went on to reveal that the Xenomorph uses animations and transitions that were initially designed for the first game, but Creative Assembly "didn't have the technology at the time" to use them. However, they've been polished for the upcoming sequel.
He explained that he chatted with animation director Simon Ridge, who worked on the first game, and saw some legacy animations that appeared to be unused, but were "really scary" and "amazing transitions" where the alien was looking at the player.
"I was studying when the original came out, so I wasn't on the first game," he said. "So, I was coming to this as a big fan, and I was chatting to him, and he was showing me these legacy animations he had, and I was like, 'I played the original a lot of times, I don't recognize these animations.'
"The vision was there, but they didn't have the technology at the time [or] whatever exactly they needed to implement it."
He added that this is a "benefit" for the sequel coming out 12 years later instead of immediately after the first game.
"We're able to use that kind of stuff, and obviously it's still going to be polished up, and it's a new setup and everything," he said, "but it's one of the things that makes it [the Xenomorph] feel smarter is its reactivity; making it feel like it's not just looking at the player, it's not just pointing its head in your direction. You feel like it's looking at you, and that's the kind of stuff that, again, when they show it off within the team, everyone's getting chills, and it's super exciting. We're super excited to show you."
Tom Clancy's The Division and The Division 2 are two of my favorite online and co-op games of all time; I still play The Division 2 most months (at least) and have done so since launch.
The second game still has a committed player base and is a game that keeps on going and keeps on giving for fans who play regularly and those who come back occasionally.
It's established a rich universe full of interesting lore, gripping side stories, and compelling characters, with novels, a mobile game, DLC and expansions, and books, all playing a part in filling out its brilliant world. And with more expansions and content coming all the time — even now in 2026, more than seven years after release — there's loads to get into.
As a result, there's plenty to draw on for my bumper Division quiz, and there's sure to be some stuff in here that'll have even the most experienced players a little, well, quizzical.
Good luck and let me know how you get on!
What did you think of our quiz on all things The Division? Let me know how you got on in the comments, and let me know what else we could do quizzes on!
Epic Games Launcher has been identified as the culprit behind mysterious chimes on users' PCs
Epic has confirmed it's planning to update the launcher to reduce the frequency of its 'party chimes'
Users have requested a feature that turns off the chimes altogether
Multiple PC users have recently noticed mysterious sounds playing at random, and it appears the Epic Games Launcher is the culprit.
As reported by TweakTown, a Fortnite news page on X discovered the Epic Games Launcher randomly playing sounds on their PC, as several audio files matching them were found in the Epic Games 'social chimes' folder.
Each sound represents actions in a game party, such as a party user leaving, push-to-talk activation or deactivation, and message notifications, which sounds bizarre as this occurs even when users aren't in Epic Games parties.
Epic has since confirmed (via a FortniteStatus X page) that the 'party chimes' were playing more frequently than necessary, and it is now updating the Epic Games Launcher to 'narrow which events play a sound while the launcher is in the background'.
These party chimes are sounds I've noticed on my Windows 11 system, playing at very random intervals, and sometimes even when the launcher isn't visibly open. The sounds aren't accompanied by pop-up notifications either, which only added to the confusion for me and many other PC users previously trying to pinpoint the source.
Thanks for providing feedback about this, @FireMonkey!After taking a look, these party chimes are triggering more often than we intended. We're updating the Epic Games Launcher to narrow which events play a sound while the launcher is in the background, so you'll hear fewer of them when you're not actively using it.September 19, 2026
(Image credit: Future)
TweakTown states that Epic plans to introduce an option to toggle the chimes on or off in the future, but, surprisingly, a toggle option isn't a top priority as of now — especially since user replies berate Epic for not including an option to remove the sounds altogether.
For now, at least, a quick workaround is to delete the files from the directory as follows: Program Files (or Program Files x86)\Epic Games\Launcher\Portal\Extras\SocialChimes. It's worth noting that this is only a temporary fix, as Epic Games Launcher updates will likely overwrite this and place the files back into the directory.
Perhaps this entire case serves as yet another reason to use Steam for many users, where bugs are rare occurrences — but at the very least, PC users can rest knowing there isn't some unwanted or unknown application running on their system.
A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Tuesday's puzzle instead then click here: NYT Connections hints and answers for Tuesday, September 22 (game #1199).
Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints.
What should you do once you've finished? Why, play some more word games of course. I've also got daily Strands hints and answers and Quordle hints and answers articles if you need help for those too, while Marc's Wordle today page covers the original viral word game.
SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.
NYT Connections today (game #1200) - today's words
(Image credit: New York Times)
Today's NYT Connections words are…
PAINT
CAPTCHA
BITCOIN
WALLET
SPAM
PHONE
RECORD LABEL
AGE
VERIFICATION
SURINAME
PAYWALL
CONDENSED MILK
RUB-A-DUB
KEYS
SHAVING CREAM
COOKIE CONSENT
SUNGLASSES
NYT Connections today (game #1200) - hint #1 - group hints
What are some clues for today's NYT Connections groups?
YELLOW: Don’t forget these…
GREEN: Online obstacles
BLUE: All packaged in tins
PURPLE: Final descriptions
Need more clues?
We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…
NYT Connections today (game #1200) - hint #2 - group answers
What are the answers for today's NYT Connections groups?
YELLOW: THINGS YOU GRAB BEFORE LEAVING THE HOUSE
GREEN: WEBSITE HURDLES
BLUE: THINGS THAT COME IN CANS
PURPLE: ENDING IN SYNONYMS FOR "TERM"
Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.
NYT Connections today (game #1200) - the answers
(Image credit: New York Times)
The answers to today's Connections, game #1200, are…
YELLOW: THINGS YOU GRAB BEFORE LEAVING THE HOUSE: KEYS, PHONE, SUNGLASSES, WALLET
GREEN: WEBSITE HURDLES: AGE VERIFICATION, CAPTCHA, COOKIE CONSENT, PAYWALL
BLUE: THINGS THAT COME IN CANS: CONDENSED MILK, PAINT, SHAVING CREAM, SPAM
PURPLE: ENDING IN SYNONYMS FOR "TERM": BITCOIN, RECORD LABEL, RUB-A-DUB, SURINAME
My rating: Hard
My score: Perfect
Another yellow last! I think it was SUNGLASSES that threw me there — if it had said “bus pass” then I’d be there, but sunglasses are something I wear twice a year at most. Then again, maybe this is a sign that I really should be not forgetting to grab them whenever I leave the house!
Regardless of the order in which I solved today’s groups, luck was definitely on my side as I sailed through without making any mistakes while at the same time never being 100% certain in my connections.
I was also unsure of what the groups could be. I thought WEBSITE HURDLES was about security, THINGS THAT COME IN CANS was stuff that’s mixed, and ENDING IN SYNONYMS FOR "TERM" something about circles.
Yesterday's NYT Connections answers (Tuesday, September 22, 2026, game #1199)
BLUE: OPTIONS ON A MULTIPLE CHOICE SURVEY: AGREE, DISAGREE, NEUTRAL, OTHER
PURPLE: BEVERAGES WITH ACUTE ACCENTS REMOVED: CAFE, PATRON, ROSE, THE
What is NYT Connections?
NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.
On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.
It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.
It's playable for free via the NYT Games site on desktop or mobile.
Creative Assembly says Alien: Isolation 2's protagonist will offer "a new perspective to the franchise"
Blake is a Weyland-Yutani employee, with principal environment artist Archie Whitehead saying the Japanese side hasn't been explored a lot
Principal UI artist Laura Mouther says Blake isn't like any other Alien protagonist and "is such an interesting character to explore"
Alien: Isolation 2 will offer a totally new perspective on the Alien franchise by telling a story from the viewpoint of Yutani employee Blake, and Creative Assembly believes players will love her.
Speaking to TechRadar Gaming at Gamescom, principal environment artist Archie Whitehead and principal UI artist Laura Mouther discussed what they're most excited for players to experience in the upcoming sequel, highlighting the game's protagonist, Blake.
Blake works for Weyland-Yutani Corporation, a mega-conglomerate and the major human-led antagonist throughout the sci-fi series, but is employed specifically on the Yutani side of the company.
It's a viewpoint that hasn't been showcased during the horror franchise before, and something the developers were eager to explore in depth.
"Weyland-Yutani is an English-Japanese-speaking company, and it's something that the Japanese side, I feel like, doesn't really get explored that much," Whitehead said. "It's something we're trying to explore more here because Kurosaki, it's the name of the station [the game's setting] so I'm very interested for players to discover: 'How does that influence the world and the people living in it?'"
Mouther added that Blake is "awesome" and "brings such a new perspective to the franchise in total," and her being an employee of this mega-corp will be a much different experience from the first game, where the character where average people.
"If you think back to the first game or even the first movie, it's truckers in space, right? It's average people doing average things," Mouther said. "They're not powerful. They're expendable. No one cares for them. They have to care for themselves.
"But now we have Blake, who is a very Weyland-Yutani employee, and that means that she has some power, right? But when you hear in the trailer that the Japanese voice is telling her, 'You made a mistake. This is your last chance.' She was sent to Kurosaki against her will, and she wants to do well. She wants to be there to redeem herself."
Talking more about the story, Mouther explained how characters in the prologue will talk to Blake with respect and "you can get a sense of her standing," but all Blake is focusing on is trying to redeem herself. That's why when she heads to the crash site and accidentally unleashes the Xenomorph onto the colony, she's made yet another mistake, which the developers said will make Blake an interesting character to play.
"That dichotomy, she is such an interesting character to explore," Mouther added. "And I think the players will really get to know her and love her in the journey; they will make out their own journey [as well]. We tell a larger story, obviously, but similar to the first game, every player will have their own way of telling the 'in-betweens' between that [main] story, and will be so interesting to see."
The Game Bakers' creative director says he wants people to "remember our games forever"
It means the team may take risky or polarizing decisions, but it's worth it to build a passionate audience
It's paid off with games like Cairn, which has achieved excellent reviews and award recognition, and is about to release its first DLC
It’s a joke, obviously, but given the catalog of titles released by The Game Bakers so far, part of me believes creative director Emeric Thoa when he tells me that “there’s a chance our next game is an MMO match-3 about friendship.”
It’s a testament to the team’s creativity and versatility that I could see something like this sitting alongside the frenetic boss rush Furi, charming co-op RPG Haven, and the captivating climbing adventure Cairn.
“We always make games with the goal of creating a very memorable experience. All our efforts, our ideas, our choices are made so that people will remember our games forever,” explains Thoa.
(Image credit: The Game Bakers)
Cairn definitely stuck in the mind, as you took on a gruelling and demanding ascent up the enormous Mt. Kami with professional climber Aava. It may have mixed in some quiet moments of exploration and an engaging story, but it was almost exclusively about climbing a big mountain.
Thoa appreciates that, as with other The Game Bakers titles, taking this approach to follow and explore a single idea to its fullest in service of creating something impactful can be a big risk.
“This sometimes leads to polarizing design choices, but we’d rather be loved passionately by 10 people than be just appreciated by a hundred,” says Thoa.
(Image credit: The Game Bakers)
It’s paid off with the excellent reception to Cairn, including a four-star review from me. Thoa is also pleased that critics and players responded well to the game, with various high scores and award recognition.
“I should feel extremely happy and grateful, but the truth is that if the response had not been very positive, I would be broken right now. So, I feel not-so-broken, and that’s pretty good. I’m especially proud that people eventually appreciated the innovation and risk-taking in Cairn.”
So with that mindset in place, what is genuinely next for The Game Bakers? Well, there’s the first part of the On the Trail DLC for Cairn coming on October 29, which I went hands-on with at Gamescom. After that, Thoa doesn’t have too much to reveal: “It’s too soon to tell, and I’m not even sure myself.”
Senior game director Joe Shely confirms Diablo's victory won't take place completely off-screen in Diablo 5
He says, "You're going to get to learn more in the game about how these events took place"
Narrative director Jennifer Hepler teases the bond the player has with Diablo and "how that affected his ability to come in and have this victory is something that unfolds over the course of the story"
Blizzard Entertainment has confirmed that Diablo 5 players will get to see how Diablo conquered Sanctuary, despite how the game starts.
"Diablo has conquered Sanctuary, a stepping stone to invading the Heavens. Now from the throne of Westmarch, he wields Sanctuary's people and souls as weapons in the Eternal Conflict," the description reads. "Diablo is no longer a distant threat waiting at the end of the journey. He is present from the moment Diablo V begins, shaping the story, the world, and your path through it."
Players take the role of the Heir of Westmarch, a fugitive with a mysterious connection to Diablo as they build a caravan of allies and travel across the scorched wastes.
TechRadar Gaming caught up with the development team after the game's announcement to ask about the decision to start the game after Diablo has already taken over Sanctuary.
It's probably a question many fans have had since watching the trailer, but according to senior game director Joe Shely, Diablo's victory won't take place completely off-screen.
"I think as we get the opportunity to share more about the game, we'll be able to sort of fill out how that works a lot more," Shely said. "One of the things about a game like Diablo, any RPG, is that you have this power progression from starting off small and becoming this powerful character. And so, in the opening of the game, you know you're on the run. Westmarch has burned. Diablo is sitting on the throne, and then as you travel through the world, you're going to get to learn more in the game about how these events took place, and it's not going to take place entirely off-screen."
Narrative director Jennifer Hepler also teased the campaign, saying, "There will be dramatization of how exactly Diablo came to power, but also there's going to be a lot of story behind his rise that is you finding out is a big part of the narrative of the game."
The developer teased that the story starts when the player finds out they can go into Diablo's terror realm and come out alive, "which nobody else can do," and finding out these answers will be a significant part of the story alongside how he came to power.
"Finding out why you can do that, what other powers you have, what this bond is between you and Diablo, and how that affected his ability to come in and have this victory is something that unfolds over the course of the story, and makes every victory that you achieve over him and his minions very, very personal," Hepler said.
Diablo 5 is in development and is slated to launch in Spring 2029.