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Today โ€” 25 September 2026Main stream

Rainbow Six Tactics game director says players can't repeatedly play their favorite Operators because of the game's fatigue and injury system โ€” 'It's a way to push players to use their tools and shuffle their roster'

  • Rainbow Six Tactics game director Martial Potron says the game's fatigue and injury system will encourage players to try other Operators
  • Operators can go out of commission if they're injured, pushing players to shuffle through the roster
  • Potron says this also reminds players that Operators are "human"

Rainbow Six Tactics won't let fans repeatedly play the same Operator like in Rainbow Six Siege, but will encourage players to experiment with the entire roster using two new gameplay systems instead.

Rainbow Six Siege fans have a favorite Operator, whether it's Ash, Smoke, Fuze, Hibana, or someone else on the massive roster. But in Rainbow Six Tactics, Ubisoft's turn-based tactics spin-off, the fatigue and injury systems will force players to try other characters across a variety of missions.

"It's a way to push players to use their tools and shuffle their roster," game director Martial Potron told TechRadar Gaming at Gamescom. "So fatigue is one way, injuries is another way."

Potron explained that Operators are human beings, so it makes sense that these special agents will be out of commission for some time if they get injured during a mission; unlike in Siege, where objective-based game rounds will reset a player's health each time.

"I think it's also a good way to remind people that Operators are humans," the director said. "A bullet is a bullet. It's very dangerous. That's why reconning is important. If you don't recon, it may happen that there is someone hidden and he shoots you, and and you get you get injured. You don't have your Operator for two missions."

He added that the fatigue system serves the same purpose and "forces players to readjust their roster" whenever they send Operators on missions; he said this may seem negative, but the game will inform players which Operators will fit certain missions.

For example, a mission that requires players to save targets wouldn't suit Ash, who uses explosives, so a more close-range or precise Operator would be best.

"So depending on who I am facing, I will also readjust my roster because they really are meant to counter other enemies," Portron said. "So there is this negative side of humanity, and there is a positive side of Operators being very good against some part of the challenges."

Rainbow Six Tactics arrives in 2027 for PC, PS5, Xbox Series X, and Xbox Series S.

GTA 6 gets a 'Vice City Collection' box set โ€” but it's $399 and doesn't even come with the game

  • Rockstar Games has announced the Grand Theft Auto 6: The Goodtime State โ€“ Vice City Collection
  • The exclusive, limited-edition box of merchandise is up for pre-order now at the Rockstar Store
  • It will set you back ยฃ349 / $399 and doesn't include a copy of the game

Rockstar Games has announced the Grand Theft Auto VI: The Goodtime State โ€“ Vice City Collection, a premium collector's box featuring exclusive merchandise and no game.

The Vice City Collection features "all the essentials for a good time, inspired by Leonidaโ€™s hit TV show, Macca the Gator" and is a limited-edition merch box launching November 19 for ยฃ349 / $399 (about AU$660, but no Australian availability has been announced yet).

Fans can pre-order the box exclusively at the Rockstar Store, so you better move fast if you want to secure the pricey collection. The studio also notes that GTA 6 is "sold separately."

Here's a list of everything it includes, from a cute Macca the Gator figure, sunglasses, a crossbody bag, and more goodies.

  • Macca the Gator Figure
  • Oakleyยฎ Frogskinsโ„ข Sunglasses
  • Leonida Keys Crossbody Bag
  • New Eraยฎ 9FORTY Snapback Hat
  • Macca the Gator Magnetic Mirror
  • Chunkee the Manatee Shot Glass
  • Vice City Collectible Swizzle Spoon
  • Vice City Razor Blade Keychain
  • Leonida Keys Enamel Pin Set in Metal Tin
  • Leonida Keys Sticker Pack in Stash Bagโ€ฏ
  • Double-Sided Souvenir Poster with Map of Leonida

The Grand Theft Auto VI: The Goodtime State โ€“ Vice City Collection leaked earlier today, but fans initially believed it to be a new collector's edition, which would include the game.

A GTAForums post, shared by reliable leaker 'videotech' on X, discovered a listing on Rockstar Games' store website for the GTA 6: The Goodtime State - Vice City Collection.

The same leaker also attached a long list of GTA 6 merchandise, but it's now understood that the merch is included in The Goodtime State - Vice City Collection.

Unfortunately, it's not the collector's edition fans were hoping forโ€”for now, you can only pre-order the Standard and Ultimate Editionsโ€”and it's unclear if Rockstar will announce another edition, but we're assuming not at this point.

Even more GTA 6 merchandise doesn't seem out of the realm of possibility in the lead-up to the game's November 19 release, as Rockstar recently unveiled Grand Theft Auto VI: The Album, the official soundtrack that will launch alongside the game.

Rainbow Six Tactics game director says the XCOM-style turn-based genre felt like a 'natural fit' for the spin-off โ€” 'When you look at Rainbow Six, its DNA is tactical, it's just that it's first-person'

  • Rainbow Six Tactics game director Martial Potron says making the spin-off a turn-based tactics game felt like "a natural fit"
  • He explains that the "DNA" of the shooter series is tactical
  • Potron adds that the team already had experience with turn-based games, but "had to convince Ubisoft and the Rainbow Six team"

Rainbow Six Tactics game director Martial Potron has explained why Ubisoft chose to make the upcoming spin-off a turn-based tactics game instead of keeping in line with the series' first-person style.

Speaking in an interview with TechRadar Gaming, Potron said making the next Rainbow Six Siege game turn-based, in the same vein as XCOM, felt like "a natural fit" for the development team.

"When you look at Rainbow Six, its DNA is tactical," he said. "It's just that it's first-person. The camera is placed in the eyes of the players. It's a real-time game. But if you look at all the DNA, finding the best line of sight, finding the best cover, finding the best targets, taking care of your operators, destruction... In fact, it's very tactical in a sense."

He continued, saying that when designing video games, you always imagine the "what-ifs" of whatever project you're working on, and reiterated that the idea of making a tactical Rainbow Six game "was so natural; the fact that we wanted to do that."

"It happened that in [Ubisoft] Paris we have experience with tactical shooters, but we have experience with tactical turn-based games with Mario + Rabbids, and we love tactical shooters and tactical turn-based games," Potron added.

"So in fact, it became a natural fit for the team and for the genre to try to do that, and we just had to convince Ubisoft and the Rainbow Six team."

Rainbow Six Tactics launches in 2027 for PC, PS5, Xbox Series X, and Xbox Series S.

Diablo 4 game director says โ€˜itโ€™s about damn timeโ€™ it came to Nintendo Switch 2 โ€” and the โ€˜concessions we had to make are barely noticeableโ€™

  • Diablo 4 game director Brent Gibson says, "it's about damn time" the game comes to Nintendo Switch 2
  • He says there were moments when the team thought it "impossible," but they managed to overcome the issues
  • Gibson admits there are some "concessions," but they're barely noticeable is very happy with the result

Diablo 4 is finally available on the Nintendo Switch 2, and while porting the game to the handheld console came with some hurdles, game director Brent Gibson is quite pleased with it.

"First off, it's about damn time," Gibson said during a press Q&A at BlizzCon that TechRadar Gaming attended. "We've wanted it on the Switch for a very long time. It's a big game. I think we've had moments where [we thought] it's impossible. There's no way we could do it. But the team that took that on? Boy, did they do an amazing job."

Gibson went on to explain how the team optimized the game for handheld, admitting that there were some issues it had to work around, but overall the team delivered, and it was worth the wait.

"The concessions we had to make are barely noticeable. I'm so impressed," he said. "There are some things that we have to do for performance, obviously, but I think the expectation once you're going to handheld, we nailed it; it's locked.

"It's fluid. It's easily readable. I love the Switch's screen, and so it pops very nicely on that screen. It was challenging. But ultimately, I think it was worth the wait for how much work we had to put into getting it in there."

Blizzard just kicked off Diablo 4 - Season of Hell's Legacy, the game's 15th season, which arrived on September 15. Fans can also look forward to Diablo 5, which is slated to launch in 2029.

However, Gibson has put concerns to rest and stated outright that Diablo 4 players don't need to worry about the game's future because of Diablo 5's announcement.

"If you're wearing the sign in the middle of Times Square that says 'The End is Nigh', the end is not nigh," he said. "We have a lot coming."

Yesterday โ€” 24 September 2026Main stream

Alien: Isolation 2's Xenomorph has animations initially designed for the first game, but the team 'didn't have the technology at the time' to use them โ€” but now the Alien is even more 'responsive' and 'reactive'

  • Alien: Isolation 2 principal environment artist Archie Whitehead says the Xenomorph uses legacy animations that Creative Assembly designed for the first game
  • He explains that the studio didn't have the technology to implement it at the time
  • The sequel animations have been improved so the alien is "more responsive"

Alien: Isolation 2 principal environment artist Archie Whitehead has revealed that the game's Xenomorph uses improved legacy animations that Creative Assembly designed for the first game but didn't have the technology to implement 12 years ago.

In an interview with TechRadar Gaming at Gamescom, Whitehead confirmed that working around the alien's intelligence will be a core part of gameplayโ€”even with the added exterior environmentโ€”and if players use a flamethrower or repeatedly hide in lockers, their actions will be less effective against the Xenomorph.

But the developer said the fear of hiding from the alien isn't just about its intelligence, but about how players perceive it visually; he explained that its animations and transitions have been improved from the first game, making it scarier.

"Intelligence is about perception," Whitehead said. "It's about what the player sees. If the alien was a cube sliding around, it might still kill you; it might still be scary, but you probably wouldn't perceive it as that intelligent if it was just a rotating cube, right?

"Obviously, the model, the character, the mesh for it; it's much more improved. There's a lot of layers there that I can't talk about the specifics, but it's more responsive, more reactive. It's really, really terrifying."

Whitehead went on to reveal that the Xenomorph uses animations and transitions that were initially designed for the first game, but Creative Assembly "didn't have the technology at the time" to use them. However, they've been polished for the upcoming sequel.

He explained that he chatted with animation director Simon Ridge, who worked on the first game, and saw some legacy animations that appeared to be unused, but were "really scary" and "amazing transitions" where the alien was looking at the player.

"I was studying when the original came out, so I wasn't on the first game," he said. "So, I was coming to this as a big fan, and I was chatting to him, and he was showing me these legacy animations he had, and I was like, 'I played the original a lot of times, I don't recognize these animations.'

"The vision was there, but they didn't have the technology at the time [or] whatever exactly they needed to implement it."

He added that this is a "benefit" for the sequel coming out 12 years later instead of immediately after the first game.

"We're able to use that kind of stuff, and obviously it's still going to be polished up, and it's a new setup and everything," he said, "but it's one of the things that makes it [the Xenomorph] feel smarter is its reactivity; making it feel like it's not just looking at the player, it's not just pointing its head in your direction. You feel like it's looking at you, and that's the kind of stuff that, again, when they show it off within the team, everyone's getting chills, and it's super exciting. We're super excited to show you."

Alien: Isolation 2 will be available on PS5, Xbox Series X and Series S, Nintendo Switch 2, and PC. A release date hasn't been announced.

Before yesterdayMain stream

Creative Assembly says Alien: Isolation 2's protagonist is a Yutani employee, which offers 'a new perspective to the franchise' โ€” 'Weyland-Yutani is an English-Japanese speaking company, and the Japanese side doesn't really get explored that much'

  • Creative Assembly says Alien: Isolation 2's protagonist will offer "a new perspective to the franchise"
  • Blake is a Weyland-Yutani employee, with principal environment artist Archie Whitehead saying the Japanese side hasn't been explored a lot
  • Principal UI artist Laura Mouther says Blake isn't like any other Alien protagonist and "is such an interesting character to explore"

Alien: Isolation 2 will offer a totally new perspective on the Alien franchise by telling a story from the viewpoint of Yutani employee Blake, and Creative Assembly believes players will love her.

Speaking to TechRadar Gaming at Gamescom, principal environment artist Archie Whitehead and principal UI artist Laura Mouther discussed what they're most excited for players to experience in the upcoming sequel, highlighting the game's protagonist, Blake.

Blake works for Weyland-Yutani Corporation, a mega-conglomerate and the major human-led antagonist throughout the sci-fi series, but is employed specifically on the Yutani side of the company.

It's a viewpoint that hasn't been showcased during the horror franchise before, and something the developers were eager to explore in depth.

"Weyland-Yutani is an English-Japanese-speaking company, and it's something that the Japanese side, I feel like, doesn't really get explored that much," Whitehead said. "It's something we're trying to explore more here because Kurosaki, it's the name of the station [the game's setting] so I'm very interested for players to discover: 'How does that influence the world and the people living in it?'"

Mouther added that Blake is "awesome" and "brings such a new perspective to the franchise in total," and her being an employee of this mega-corp will be a much different experience from the first game, where the character where average people.

"If you think back to the first game or even the first movie, it's truckers in space, right? It's average people doing average things," Mouther said. "They're not powerful. They're expendable. No one cares for them. They have to care for themselves.

"But now we have Blake, who is a very Weyland-Yutani employee, and that means that she has some power, right? But when you hear in the trailer that the Japanese voice is telling her, 'You made a mistake. This is your last chance.' She was sent to Kurosaki against her will, and she wants to do well. She wants to be there to redeem herself."

Talking more about the story, Mouther explained how characters in the prologue will talk to Blake with respect and "you can get a sense of her standing," but all Blake is focusing on is trying to redeem herself. That's why when she heads to the crash site and accidentally unleashes the Xenomorph onto the colony, she's made yet another mistake, which the developers said will make Blake an interesting character to play.

"That dichotomy, she is such an interesting character to explore," Mouther added. "And I think the players will really get to know her and love her in the journey; they will make out their own journey [as well]. We tell a larger story, obviously, but similar to the first game, every player will have their own way of telling the 'in-betweens' between that [main] story, and will be so interesting to see."

Alien: Isolation 2 doesn't have a release date yet but will launch on PS5, Xbox Series X and Series S, Nintendo Switch 2, and PC.

Blizzard confirms Diablo 5 won't gloss over Diablo's takeover of Sanctuary โ€” 'It's not going to take place entirely off-screen'

  • Senior game director Joe Shely confirms Diablo's victory won't take place completely off-screen in Diablo 5
  • He says, "You're going to get to learn more in the game about how these events took place"
  • Narrative director Jennifer Hepler teases the bond the player has with Diablo and "how that affected his ability to come in and have this victory is something that unfolds over the course of the story"

Blizzard Entertainment has confirmed that Diablo 5 players will get to see how Diablo conquered Sanctuary, despite how the game starts.

If you missed the major announcement at BlizzCon 2026, the next era of the long-running series is now in development and kicks off a new story that takes place after Sanctuary has already been conquered by Diablo.

"Diablo has conquered Sanctuary, a stepping stone to invading the Heavens. Now from the throne of Westmarch, he wields Sanctuary's people and souls as weapons in the Eternal Conflict," the description reads. "Diablo is no longer a distant threat waiting at the end of the journey. He is present from the moment Diablo V begins, shaping the story, the world, and your path through it."

Players take the role of the Heir of Westmarch, a fugitive with a mysterious connection to Diablo as they build a caravan of allies and travel across the scorched wastes.

TechRadar Gaming caught up with the development team after the game's announcement to ask about the decision to start the game after Diablo has already taken over Sanctuary.

It's probably a question many fans have had since watching the trailer, but according to senior game director Joe Shely, Diablo's victory won't take place completely off-screen.

"I think as we get the opportunity to share more about the game, we'll be able to sort of fill out how that works a lot more," Shely said. "One of the things about a game like Diablo, any RPG, is that you have this power progression from starting off small and becoming this powerful character. And so, in the opening of the game, you know you're on the run. Westmarch has burned. Diablo is sitting on the throne, and then as you travel through the world, you're going to get to learn more in the game about how these events took place, and it's not going to take place entirely off-screen."

Narrative director Jennifer Hepler also teased the campaign, saying, "There will be dramatization of how exactly Diablo came to power, but also there's going to be a lot of story behind his rise that is you finding out is a big part of the narrative of the game."

The developer teased that the story starts when the player finds out they can go into Diablo's terror realm and come out alive, "which nobody else can do," and finding out these answers will be a significant part of the story alongside how he came to power.

"Finding out why you can do that, what other powers you have, what this bond is between you and Diablo, and how that affected his ability to come in and have this victory is something that unfolds over the course of the story, and makes every victory that you achieve over him and his minions very, very personal," Hepler said.

Diablo 5 is in development and is slated to launch in Spring 2029.

'We believe that this IP has a future' โ€” Rayman Legends Retold brand producer wants to continue the series after the 3D remake 'if everything goes according to plan'

  • Rayman Legends Retold brand producer Loรฏc Gounon is interested in making more games in the series
  • Gounon says, "The plan was that we want to restart the franchise," using the latest version of Ubisoft's engine
  • He suggests that the upcoming remake could be the start of something new "if everything goes according to plan"

Rayman Legends Retold brand producer Loรฏc Gounon believes the series has a future and said he's interested in making new games using Ubisoft's latest tech.

The upcoming remake of the beloved 2013 hit reinvents the hand-painted 2D adventure as a full 3D side-scrolling platforming experience. It's powered by the studio's proprietary Snowdrop engine, while still utilizing the original game's UbiArt Framework.

It looks like a completely new game, though with the familiar elements that made the original a critical success, and according to Gounon, "The plan was that we want to restart the franchise" using the latest version of this technology.

"Without an engine, you don't make a game," Gounon told TechRadar Gaming. "Without a team, you don't make a game. So the initial point has been: we need to rebuild the team, and we need to adopt a new engine. As we were starting to think about that, we also considered a brand new game, but we've also been humble about what we could achieve."

The developer wasn't shy about sharing his dreams for the series, saying, "We believe that this IP has a future," and that Rayman Legends Retold could be the start of something new "if everything goes according to plan."

He also indicated the move to 3D allowed the team to build its bank of 3D assets, which sounds like something that would come in handy for any future projects.

Rayman Legends Retold arrives on December 3, 2026, for PlayStation 5, Xbox Series X and Series S, Nintendo Switch 2, and PC.

Players will need to 'think on their feet' in Alien: Isolation 2's new exterior environments, while the 'perfect hunter' xenomorph will also learn and 'adapt' how to track you down in the outdoors

  • Creative Assembly says Alien: Isolation 2's exterior setting will force players to adapt to their surroundings
  • The game's Xenomorph will also adapt at the same time to both player and environment
  • Things like the weather system will impact the cat-and-mouse experience, forcing players to "improvise"

Alien: Isolation 2's exterior setting will increase both tension and danger, according to Creative Assembly, because as the player adapts to the new environment, so will the Xenomorph.

Unlike the first game, where players were isolated in a space station and actively hunted by the Xenomorph, the sequel will have an expanded setting, spanning an outdoor colony world and the confines of the Weyland-Yutani outpost.

Players will once again be caught up in a cat-and-mouse experience as they navigate their new environment, but the alien's intelligence will raise the stakes.

"I think the contrast between claustrophobia and pressure versus vulnerability and exposedness, it will make the player have to think on their feet," said principal UI artist Laura Mouther.

The game's weather system will also affect how players approach the outdoors, since storms will impact the sound of the approaching alien, and players will need to "improvise."

"The alien is the perfect hunter," Mouther added. "It will adapt to those situations, to those environments. And you will have to adapt to our environment."

She added that it will feel like a "new experience," but the game will give players the time to understand the mechanics of the game and the world, even if they didn't play the first game.

"It's not unfair," Mouther said. "This alien is also not cheating. If it can't see you, it can't see you, right? If it can't hear you, it can't hear you. We will give players enough time to get to grips with it. But it is an intense experience and a tough game, and that is what the community loved about [the first game]. And we will stick through to that."

Alien: Isolation 2 is now in development and will launch on PS5, Xbox Series X and Series S, Nintendo Switch 2, and PC.

Diablo 4 game director confirms 'the end is not nigh' despite Diablo 5's announcement and says players shouldn't worry, as 'we're going to be making content for a long time' โ€” 'The train is not stopping'

  • Diablo 4 game director Brent Gibson tells fans not to worry about support for the game ending because of Diablo 5
  • He says that even though the team is excited for Diablo 5, "we're going to be making content for a long time"
  • Gibson says, "The end is not nigh"

Not to worry, Diablo 4 fans! Despite the announcement of Diablo 5, Blizzard swears it will continue supporting the popular action-RPG "for a long time."

In an interview with TechRadar Gaming at BlizzCon, game director Brent Gibson quickly put concerns to rest and stated outright that players don't need to worry about the game's future, even though the studio is already working on the sequel.

"If you're wearing the sign in the middle of Times Square that says 'The End is Nigh', the end is not nigh," Gibson said. "We have a lot coming," he added before acknowledging the Amazon class pack, coming to Diablo 4 in 2027.

"The train isn't stopping," he continued. "One of the things that I love about our world is we're not a series of games. We are a universe. We are even adding to Diablo 2 with that of the Warlock. It's one of the few franchises where we have the luxury to continue to play, and we know our communities are there multiple communities that make us a whole."

Gibson reiterated that if you're a fan and you're worried, "don't sweat it," because even though the team is excited about Diablo 5, "we're going to be making content for a long time" and "we've got a lot of things coming," including the Netflix adaptation.

"The train is not stopping," he said. "Hold on tight. Gone are the years of waiting 10 years for more content, right? So it's a great place to be at."

Diablo 5 is slated to launch in 2029, so there are few years to wait. In the meantime, Diablo 4 fans can sink their teeth into Season of Hell's Legacy, the game's 15th season, which arrived on September 15.

'Bringing the game to console for the first time' means that ArenaNet 'can reach a much wider group of players' as devs say they want to offer an 'invitation' for everybody to play Guild Wars 3 together by bringing it to PS5 and PC โ€” but not Xbox

  • Guild Wars 3 is the first game in the series to launch on both PC and console
  • Studio head Colin Johanson says it will allow the game to "reach a much wider group of players" on PS5 and PC
  • ArenaNet wants new players to take their first plunge into Guild Wars with the upcoming game

Guild Wars 3 will be the first game in the MMORPG franchise to launch on both console and PC, and ArenaNet thinks it will encourage newcomers to take their first steps into the Guild Wars series.

"With us bringing the game to console for the first time, [and] with us launching on Steam from day one on our own platform, we can reach a much wider group of players," said studio head Colin Johanson during a guided presentation TechRadar Gaming attended at Gamescom.

Speaking about the game's setting, which takes place 1000 years before the first Guild Wars game in the ancient land of Orr, Johanson explained that the game will appeal to hardcore fans who have been eager to learn more about the lore for years.

Exploring this highly anticipated era means ArenaNet could welcome new players with no Guild Wars experience, since the game is essentially a prequel and newcomers won't be required to play the first two games to understand what's going on.

"Everyone's going to learn it all together, and if you're a big Guild Wars fan, you'll know what some of the species are and some of the characters or some of the locations," the studio head said. "But for the most part, everybody is on equal footing."

The direction also means the studio could draw more players by launching the game on both PC and PlayStation 5; it's unclear right now whether the game could eventually get an Xbox release as well.

"We really wanted to have an invitation for everybody to come play Guild Wars 3 together and feel like this could be their first Guild Wars game that they haven't played before," Johanson added.

Guild Wars 3 is now in development and doesn't have a release date, but a beta is scheduled for Fall 2027.

GTA 6 Online might not be coming anytime soon, as Take-Two confirms GTA Online support will 'continue' after GTA 6 launches 'and beyond'

  • Take-Two Interactive says GTA Online support will continue after Grand Theft Auto 6 has launched
  • The publisher's latest comments suggest that an online experience associated with GTA 6 is still a long way off
  • Fans speculate that GTA 6 Online could be a separate, paid title

Take-Two Interactive has confirmed that Rockstar Games will continue supporting GTA Online after the launch of Grand Theft Auto 6, suggesting the title's rumored online experience could be a long way off.

During the Take-Two shareholder meeting on September 17 (via ResetEra), it was reported said that "GTA 6 is a single-player title and is due to release this November. We will continue to support GTA Online after GTA 6 release and beyond."

While we already knew GTA 6 is launching as a standalone single-player experience, it's speculated that the game will eventually receive an online mode, similar to how GTA Online released soon after GTA 5.

The language used during the shareholder meeting suggests fans shouldn't expect an online experience associated with GTA 6 anytime soon, if it indeed exists, as Rockstar will continue supporting its current money-making machine for the foreseeable future.

According to Bloomberg reporter Jason Schreier during a discussion about GTA 6's pre-order period and earned revenue, Take-Two "have not talked at all, and they are not planning to talk anytime soon, about what the new GTA Online will look like."

Despite Take-Two's avoidance of the topic, and the publisher's latest comments, fans believe this could mean GTA 6 Online could be a separate, paid service.

"Looks like the next variant of GTA Online is nowhere near ready as Schreier already reported," the original ResetEra poster said. "And it's a high likelihood they will launch it as a big standalone title, whether F2P or for like $30. They will want to give it all the resources and spotlight it will need and not be an "add-on" this time."

Others support the standalone concept, while others believe it could be another $70 experience.

"I wouldn't be shocked if it costs $70 or more lmao," one user replied.

GTA 6 launches on November 19 for PS5, Xbox Series X, and Series S,

Rockstar announces Grand Theft Auto 6: The Album, featuring 34 original tracks from artists like PinkPantheress and Travis Scott โ€” but the limited-edition vinyl collection has already sold out

  • Rockstar Games has announced 'Grand Theft Auto 6: The Album'
  • The official soundtrack features 34 original tracks, and the first six can be listened to today on all major streaming services
  • The 'Grand Theft Auto 6: The Album' - Limited-Edition Vinyl has already sold out, but a separate exclusive vinyl and CD are still available for pre-order

Rockstar Games has announced 'Grand Theft Auto 6: The Album', GTA 6's official soundtrack that will launch alongside the game.

The upcoming soundtrack album is now available to pre-save on all major music streaming services, and will be released on vinyl and CD, including three exclusives available only for pre-order here.

Featuring 34 original tracks that "capture the electric energy of Grand Theft Auto 6โ€™s world of Vice City and Leonida", the album features "a genre-defying roster of the most exciting artists in the world", with tracks from artists like Yung Lean, Travis Scott, PinkPantheress, Morgan Wallen, Keith Richards, and more.

As a small teaser, Rockstar has also released the first six singles featured on the album. We'll list them below.

  • Yung Lean โ€“ That's It (feat. Future & Metro Boomin)
  • Travis Scott โ€“ RHYNO (prod. by Guy-Manuel de Homem-Christo)ย 
  • CA7RIEL & Paco Amoroso, PinkPantheress, Fred again.. & Etienne de Crรฉcy โ€“ Sexy Magicย ย 
  • Morgan Wallen โ€“ Last Thing You Needย ย 
  • Rauw Alejandro โ€“ Macacoa 2000ย ย 
  • Keith Richards โ€“ Bright Lights, Big Cityย 

Grand Theft Auto 6: The Album - CD costs ยฃ10.99 / $19.98, while Grand Theft Auto VI: The Album - Vinyl costs ยฃ44.99 / $49.98.

Then there's the more expensive Grand Theft Auto 6: The Album - Limited-Edition Vinyl priced at ยฃ108.99 / $124.98, featuring two transparent magenta discs filled with blue liquid, exclusive new artwork, and packaging designs.

Unfortunately, this edition quickly sold out after its announcement, and it's unclear whether more stock will be available. All editions are expected to ship November 20, one day after GTA 6 launches.

Rockstar noted that "exclusive vinyl disc colorways, each featuring unique new art" will also be available at Blood Records, Best Buy, Walmart, Amazon, Barnes & Noble, Target, Urban Outfitters, and indie retailers.

"Stay tuned for more details about the music of Grand Theft Auto 6, including the dynamic score, the next evolution of in-game radio, and more," the studio said.

Playground Games says Fable will have a 60fps performance mode on Xbox Series X, but won't confirm PS5 or PC settings yet โ€” 'We want the game to look great wherever you're playing it'

  • Fable will have a 60fps performance mode on Xbox Series X
  • Playground Games associate game director Craig Littler says it didn't want to compare the PC and Xbox versions
  • However, he adds that "It will look great wherever you go"

Playground Games is being a bit cagey about Fable's graphics settings across PC and console, but has confirmed the Xbox Series X version will have a 60fps performance mode.

Fable has been in development for a very long time, but fans can finally expect the fantasy role-playing game (RPG) to launch on February 23, 2027, for PlayStation 5, Xbox Series X, Series S, and PC.

While there have been plenty of trailers and, most recently, new gameplay footage showcasing the game, Playground has yet to share the PC specs and how Fable will run on console.

However, during a Q&A session at Gamescom attended by TechRadar Gaming, associate game directors Will Kennedy and Craig Littler did reveal that the game will look "great" on all platforms.

"What we will say is that our approach to all platforms is really the same, in that we want the game to look great wherever you're playing it, and for it to be appropriate for the platform later on," Littler replied when asked to elaborate about the console edition graphics settings.

Without giving away too much, the developer then confirmed that the Xbox Series X version will offer a 60fps performance mode, but said, "I don't really want to get into the like in terms of what PC versus Xbox will be like."

"It will look great wherever you go," he added.

In the same interview, Playground also confirmed that Fable will take up to 20 hours to beat, but promises the game's life systems offer "limitless" replayability.

Diablo 5 senior game director says the game will tell 'three stories,' including the past, the present desolation of Diablo's takeover, and the future 'terror forming' of the Sanctuary

  • Diablo 5 will tell stories of the past, present, and future, the latter of which Blizzard calls "terror forming"
  • Players can visit biomes that are taken over by Diablo's Dread Commanders
  • Narrative director Jennifer Hepler says these biomes can change depending on who's in charge, and "it's a whole new experience" every time you revisit them

Blizzard has confirmed that Diablo 5 will tell stories involving the past, present, and future of Diablo's takeover of Sanctuary, which will visually affect explorable biomes.

The next installment in the isometric dungeon crawler series has been announced and will find players back in the mortal realm of Sanctuary. However, humanity has fallen into an apocalypse and the land has been conquered and reshaped by Diablo and his army.

Speaking to TechRadar Gaming at BlizzCon after the game's reveal, senior game director Joe Shely shared how different Sanctuary will look to players and said they will travel across the Western continent, seeing all different biomes that have been overrun.

Shely said Diablo 5 has "three stories that we're telling" within this changed world: the stories of the past, the time when Diablo took over and when he and his Dread Commanders emerged into Sanctuary, and the "desolation" of the present.

"There are no people around," he said. "There are very few survivors. Occasionally, you may find a human to add to your caravan, and they can bring something to support you."

There's also the future, which is being actively turned into an outpost of hell by Dread Commanders, something that the team has dubbed "terror forming."

"We call it terror forming because these Dread Commanders will actually transform the environment, transform the biome into a version of hell that relates to personal powers and powers at station," Shely explained.

Players will be able to revisit these occupied areas, and if a different Dread Commander is stationed there, "it's going to look totally different."

"The procedural world gives us a lot of levers to pull for that," added narrative director Jennifer Hepler. "You can go to a place, and it is under the control of the Dread Commander of Undeath, and it's going to be full of zombies and things like that. And then later in the game, you could return there, and it's either been reclaimed by humanity or taken over by a different Dread Commander, and the environment will be totally different as a result of that.

"So each time you go somewhere, it's a whole new experience and just constant new discoveries."

Diablo 5 is in development and is slated to launch in Spring 2029.

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