The Pro X3 Superstrike is an upgraded version of the Pro X2 Superstrike from earlier this year
Major upgrades include better weight distribution and a new chipset for better power efficiency
PC gaming accessory maker Logitech G has just released the Pro X3 Superstrike, an upgraded version of the Pro X2 Superstrike that came out earlier this year.
We called the original model a 'revolutionary' innovation in our 5-star review, praising its unique Haptic Inductive Trigger System (HITS) switches. Relying on electromagnetic current, HITS allows you to customize everything from the exact actuation point of each click to just how much resistance there is when you press down.
This is a boon in an esports setting, where a short click speed can cut down click latency and, potentially, provide an edge over your opponents.
(Image credit: Logitech G)
The upgrades found with the Pro X3 Superstrike are subtle, as you might expect given the short time between the two releases, but serve to make an already best-in-class product that little bit better.
It weighs the same 61g as the X2 model, but has been reworked internally for more even weight distribution. This, the team behind the mouse tells me, is the direct result of feedback given by esports pros who complained the original was too front-heavy.
Under the hood, it's also powered by a new chipset, dubbed the NxLOGI. Power efficiency was a major focus, with Logitech claiming that the X3 Superstrike can last more than 135 hours on each charge for a massive 45-hour boost compared to the X2.
There's an upgraded sensor too, which supports up to 48,000 DPI (compared to the 44,000 DPI of the previous model). Other flagship specs, like an up to 8,000Hz wireless report rate, remain unchanged β though there's now the option to achieve that when using the mouse in a wired capacity too.
Interestingly, there are some new features on the software side: you can now choose a range of Pro Presets in the compatible Logitech G Hub app, all inspired by the settings used by esports players like m0NESY or ShowMaker.
(Image credit: Logitech)
The result is a mouse that's clearly the better pick if you're weighing up the two, but all of this does with a price hike in the US and UK. The X3 Superstrike retails for $199.99 / Β£169.99 / AU$299.95. That's $20 / Β£10 more than the X2 (though, weirdly, the Australian price remains the same).
A Logitech representative did tell me that the X2 Superstrike will remain on sale alongside the X3 Superstrike for a time as an alternative for those who want something a little cheaper.
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Rayman Legends Retoldlooks to bring the platforming classic into the modern age, with a smattering of new levels, fully revamped visuals, and expanded cinematics featuring full voice acting for the very first time.
Released back in 2013 to critical acclaim and still beloved by fans, it's certainly an unusual choice for a remake. Where most developers opt to return to titles with obvious issues, or ones that are no longer readily accessible (Rayman Legends is fully playable on PS5, Xbox Series, and Switch 2 via backward compatibility), it's hard to think of many ways this platformer could be improved.
As it turns out, the decision was more about the future ofthe Rayman franchise than looking back at the past.
"The plan was that we want to restart the franchise," explains brand producer LoΓ―c Gounon after a recent hands-on event.
"Without an engine, you don't make a game. Without a team, you don't make a game. So the initial point has been: we need to rebuild the team, and we need to adopt a new engine. As we were starting to think about that, we also considered a brand new game, but we've also been humble about what we could achieve."
In the gaming industry, remakes are often used to help new teams become acquainted with an existing intellectual property and build the skills needed to tackle development of future entries.
Just look at Metroid: Samus Returns, the 3DS Metroid 2 remake that led to series newcomer MercurySteam being given the reins for the Nintendo Switch installment Metroid Dread(and again, with the upcoming Metroid Ravenous for Switch 2).
Gounon adds that while the team behind Retold does still have some of the original Legends devs, they felt that "the balance between remaking a beloved game while bringing innovation to it was the best starting point" for everyone.
New coat of paint
(Image credit: Ubisoft)
One of the starkest differences between the original Legends and Retold is the shift from a hand-painted 2D look to a fully 3D art style β albeit one that largely maintains the side-on perspective. It's a move that Gounon suggests shows where the franchise is headed overall.
"Rayman started on PlayStation with a 2D game at a time when most games were 3D. Then Rayman 2 and Rayman 3 were 3D games in the rendering, but also in the gameplay. Then Origins went back to full 2D: 2D rendering and 2D gameplay," he explains.
"The thing is, when you've got a 2D engine and are in 2D rendering, it's less easy to make a 3D game afterwards. So, as part of thinking about the franchise for the future, two things that came to mind really early were that we want to go back to the adventure DNA of the franchise, and we don't want to [stop ourselves from] going towards a 3D adventure."
If you think of Legends Retold as a jumping-off point for the franchise going forward, the whole project begins to make a lot of sense.
Gounon doesn't shy away from saying that "we believe that this IP has a future" and that this remakeis only the beginning "if everything goes according to plan" and it proves popular. He even indicates that part of the move to 3D was so the team could build a bank of 3D assets, presumably for future use.
(Image credit: Ubisoft)
Although it's clear that Legends Retold is geared towards new players, Gounon says the team has gone to great lengths to maintain the overall feel of the original game so as not to disappoint returning players. This even involves utilizing the original game engine, UbiArt Framework, underneath all the shiny new graphics powered by the latest version of Snowdrop.
"What's a bit particular about this project is that we did not want to mess with the game feeling: all the characters reacting, the physics, etc. We knew that the muscle memory you have with a platformer β we can't mess with it. It's a constraint of Rayman, and so is the level design. There's a quality of level design that's unmatched, on par with the best games in the world, like Mario," he begins. "So we knew we couldn't mess with the quality of the level design or the game's flow and the physics.
"We knew we couldn't mess with the quality of the level design"
LoΓ―c Gounon
"What we decided to do is that everything that's happening β game mechanics and flow β is powered by UbiArt Framework. UbiArt is also doing the 2D animation and 2D drawing, but as we were going 3D, we integrated UbiArt Framework game logic within the game logic of Snowdrop.
"Snowdrop is handling all the animation, the character art, the environment art, and the audio. All that new visual layer on top of the gameplay logic is Snowdrop.
"Basically, we've got the best of both worlds, meaning a great engine to make levels and gameplay, which is UbiArt Framework, and also maintaining the quality of the original game because it's the same thing running under the hood, within an engine that allows for fully-fledged 3D rendering."
A matter of taste
(Image credit: Ubisoft)
As with any big change, the new art direction has had its critics. "Nothing can outdo the beautiful hand-drawn style," reads one of the highest-rated comments on the original reveal trailer, but Gounon is confident that skeptics will be won over once the game is in their hands.
"Some people will always have a personal attachment to something they loved, especially when it's something super special that got 90+ on Metacritic, and it's highly subjective. That's totally okay, and to be fair, when you love something, you don't want it to change," he begins.
"I think it's natural. Then I think we will prove what 3D is bringing. I think once you start playing the game, and more people see the game, hear character voices, [watch] the fully animated 3D cutscenes, I think they will get why we are making it."
He adds that he's excited for players to see more of the game in the build-up to release and promises, "It's not a simple remake; it's more than that."
There will be a bit of a wait, however, with the game recently delayed until December 3, 2026, when it will launch for Nintendo Switch 2, PS5, Xbox Series X and Series S, and PC.
We're just a few weeks away from the launch of Call of Duty: Modern Warfare 4, the explosive next entry in the blockbuster shooter series.
The Call of Duty franchise has been around for more than two decades, with almost constant annual releases, including multiple Modern Warfare games. There's the iconic original trilogy, and a more recent set of reboots that reset the story and brought its characters and themes into the modern age
But how much do you really know about the Modern Warfare games? Can you tell your Captain Price apart from your Gaz and Soap?
I've put together this Modern Warfare quiz to test your knowledge in the build-up to the Modern Warfare 4 launch, with a rigorous selection of questions related to all the Modern Warfare titles, old and new.
How did you score in our Modern Warfare quiz? Was there anything that took you by surprise? Let us know in the comments below, and maybe share your favorite bit of Call of Duty trivia too!
September has been an absolutely mega month for games, and we're barely past the halfway mark!
With the weekend just hours away, you're probably wondering which new games are actually worth your money and attention. That's exactly why I've put together this little personality quiz, which is designed to match you with a recent release that you are almost certain to enjoy!
Of course, this isn't an exhaustive list of all the latest games, and there are sure to be some big releases that I've missed. Still, I've tried to include a wide range of genres from platformers to horror games and open-world adventures so that many different tastes are catered to.
What result did you get? Do you agree with my recommendation? You can let me know in the comments and share what you'll be playing this weekend.