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Yesterday — 24 September 2026Main stream

Those weird PC noises you've heard are coming from the Epic Games Launcher

  • Epic Games Launcher has been identified as the culprit behind mysterious chimes on users' PCs
  • Epic has confirmed it's planning to update the launcher to reduce the frequency of its 'party chimes'
  • Users have requested a feature that turns off the chimes altogether

Multiple PC users have recently noticed mysterious sounds playing at random, and it appears the Epic Games Launcher is the culprit.

As reported by TweakTown, a Fortnite news page on X discovered the Epic Games Launcher randomly playing sounds on their PC, as several audio files matching them were found in the Epic Games 'social chimes' folder.

Each sound represents actions in a game party, such as a party user leaving, push-to-talk activation or deactivation, and message notifications, which sounds bizarre as this occurs even when users aren't in Epic Games parties.

Epic has since confirmed (via a FortniteStatus X page) that the 'party chimes' were playing more frequently than necessary, and it is now updating the Epic Games Launcher to 'narrow which events play a sound while the launcher is in the background'.

These party chimes are sounds I've noticed on my Windows 11 system, playing at very random intervals, and sometimes even when the launcher isn't visibly open. The sounds aren't accompanied by pop-up notifications either, which only added to the confusion for me and many other PC users previously trying to pinpoint the source.

Thanks for providing feedback about this, @FireMonkey!After taking a look, these party chimes are triggering more often than we intended. We're updating the Epic Games Launcher to narrow which events play a sound while the launcher is in the background, so you'll hear fewer of them when you're not actively using it.September 19, 2026

Apps open in the background on Windows 11

(Image credit: Future)

TweakTown states that Epic plans to introduce an option to toggle the chimes on or off in the future, but, surprisingly, a toggle option isn't a top priority as of now — especially since user replies berate Epic for not including an option to remove the sounds altogether.

For now, at least, a quick workaround is to delete the files from the directory as follows: Program Files (or Program Files x86)\Epic Games\Launcher\Portal\Extras\SocialChimes. It's worth noting that this is only a temporary fix, as Epic Games Launcher updates will likely overwrite this and place the files back into the directory.

Perhaps this entire case serves as yet another reason to use Steam for many users, where bugs are rare occurrences — but at the very least, PC users can rest knowing there isn't some unwanted or unknown application running on their system.

Before yesterdayMain stream

DBrand knocked it out of the park with its Nintendo Switch 2 Killswitch protective gear, and after testing it, I might just keep it on my console forever

DBrand Killswitch Nintendo Switch 2 review

The DBrand Killswitch for Nintendo Switch 2 is the ultimate protective solution for your shiny new hybrid system. Rather than being a traditional carrying case, it acts as a permanent protective shell for your system, keeping it shielded at all times. I’ve spent a few days gaming with the Killswitch for Switch 2 now, so here’s how I’d rate it.

First of all, I have to applaud the ease of setup. The main case is incredibly easy to pop on. I just had to remove a couple of adhesive strips on the case, push it onto my system, and bam — it was done. The Joy-Con 2 controllers also slot into individual cases, and there’s a protective cover for the system’s kickstand that sticks on seamlessly.

The case has gaps for all of the crucial elements like volume controls, the power button, the USB-C slots, and vents. I also appreciated how slim the protective case felt — sure, it adds a bit of depth, but it doesn’t make the console feel too broad.

Like a lot of the best Nintendo Switch 2 accessories, the Killswitch feels very high in quality, and plenty durable. It also offers great ergonomics, with the textured case and its curved feel making the system incredibly comfortable to use in handheld mode. I tried playing a wide variety of games, including Mario Kart World and Yoshi and the Mysterious Book, and whether I was turning tight corners or exploring a mystical area, the system never felt unwieldy or chunky.

Although the case adds some bulk to the Switch 2, you’re still easily able to use it in docked mode. That’s because the Killswitch comes with a dock adapter. Just place it onto the Switch 2’s usual dock, and you’re good to go. It has 4K 60Hz passthrough, so you can still enjoy the best Nintendo Switch 2 games without compromise, meaning it serves as a super-convenient solution.

DBrand Killswitch for Nintendo Switch 2 dock adapter

(Image credit: Future)

You get a few extras depending on the Killswitch variant that you select. I went for the Travel pack, which also includes stick grips and a travel cover. The grips push on without difficulty, and they have a tactile, secure feel that makes gaming feel as easy as ever. The travel cover is a neat inclusion too, and has ten slots for Nintendo Switch 2 or Nintendo Switch games.

So, it’s safe to say that I’m a big fan of the Killswitch for Switch 2. But there’s one thing worth considering. It’s pretty pricey. The Killswitch starts at just under $60 for the Essential package, which comes with the main case, a skin, and the dock adapter. But if you get the Everything variant, which also adds the stick grips, travel cover, two screen protectors, and a Joy-Con 2 controller holder, it's just under $155. That’s an awful lot to pay for the fully protective package any way you shake it.

One other minor thing worth noting is that the protective case and stick grips are a little susceptible to picking up dust and fibers. This didn’t bother me all too much, but I did realize the grips were a little grimy after an hour's worth of use. Not a dealbreaker, but worth pointing out.

But I’ll be clear. The DBrand Killswitch for Switch 2 is an excellent protective option for your console, and I won’t be taking it off my system any time soon. If you want excellent durability, seamless setup, and flexibility for handheld and docked play, it’s a top-class choice.

DBrand Killswitch for Nintendo Switch 2 travel game carrying compartment

(Image credit: Future)

DBrand Killswitch Nintendo Switch 2 review: price & release date

  • Prices start at $59.95
  • Released in June 2025

The price you’ll pay for the Nintendo Switch 2 variant of the Killswitch will vary depending on the model you select. Typically, it’s $59.95 for the Essential pack, $99.85 for the Travel option, $134.80 for the Ultra variant, and $154.75 for the Everything package. I have seen the Killswitch go on sale at times, though, so it’s worth checking DBrand’s site for discounts. The Killswitch for Switch 2 was released in June 2025.

Reverse side of the DBrand Killswitch for Nintendo Switch 2 case

(Image credit: Future)

Should I buy the DBrand Killswitch Nintendo Switch 2?

Buy it if…

You want a premium protection without compromise
If you want one of the best protective solutions on the market, then the DBrand Killswitch is easily one of my top recommendations. It’s highly durable and easy to set up, but it also feels amazing in-use and has a dock adapter, meaning you don’t have to compromise when shielding your Switch 2.

You want flexibility for handheld and docked play
Although the Killswitch adds a bit of bulk to your Switch 2, the included dock adapter makes it easy to seamlessly switch between handheld and TV mode play.

Don’t buy it if…

You’re on a budget
If you’re looking for a cheaper solution then the Killswitch may not be ideal, given that the cheapest package will set you back almost $60. If you’re happy with a standard case, then a good budget pick is the Turtle Beach PlayTrek Travel Case for Nintendo Switch 2.

You want a traditional case
If you’re looking for a traditional carrying case, then you may want to look elsewhere. My favorite all-in-one option (which will house your console, dock, controllers, and more) is the official Nintendo Switch 2 All-In-One Carrying Case.

DBrand Killswitch Nintendo Switch 2 review: also consider

Nintendo Switch 2 Carrying Case & Screen Protector
If you want a cheaper screen protector and case combo, then Nintendo’s official option is a solid choice for when you’re on the go. It isn’t going to give you the top-tier protection of the Killswitch casing, but if you’re predominantly playing handheld and want an affordable package, I’d recommend picking it up. Read my full Nintendo Switch 2 Carrying Case & Screen Protector review.

Inside the DBrand Killswitch for Nintendo Switch 2 case

(Image credit: Future)

How I tested the DBrand Killswitch Nintendo Switch 2

  • Spent a week testing the Travel bundle
  • Made use of all the accessories
  • One of a vast number of Switch 2 accessories I’ve tested

I spent a week testing the DBrand Killswitch for Nintendo Switch 2, and kept it on my system everywhere I went.

I tried dropping my system from a controlled height to judge its durability, and made use of all of the accessories in the Travel package, including the dock adapter, game card holder, and stick grips.

More generally, I’ve spent years testing gadgets here at TechRadar, where I serve as a Senior Reviews Writer. I’ve reviewed a vast amount of Switch 2 accessories, from cases like the Hori Adventure Pack to controllers such as the Turtle Beach Rematch Wireless Controller, and have been a Switch 2 owner from day one.

Heroes of the Storm made a surprise return at BlizzCon 2026 — and I still think it's secretly the best MOBA out there

It’s been eight years since I last played a match in Heroes of the Storm.

Under the Radar

Under the Radar is our way of highlighting great games that might have passed you by. Through a regular mix of news stories and features, we'll cover great experiences that we feel haven't found the audience they deserve. Read the full series here.

For the majority of my late twenties, though, it was the MOBA my group of friends and I played night after night. Sure, everyone else was on League of Legends or Dota 2 as they were deemed to be the superior games in the genre, but we enjoyed our home in Blizzard’s crossover brawler, battling away as iconic faces such as Thrall, Jim Raynor, Tracer, and Diablo himself.

I fondly remember the nights spent playing HOTS, and our group would regularly reminisce about the hours we spent together on the game. We’d retell the same stories of the incredible plays and frustrating losses that we would experience every session — and never tire of joking about all the times someone would overextend in mid lane.

However, in that time between my last game and now, and following Blizzard’s decision to put the game into maintenance mode in July 2022, I had fully moved on.

But suddenly, that all changed. At this year’s BlizzCon, the opening keynote presentation kicked off with a surprise that no one could have anticipated. Heroes of the Storm is getting a new hero: Xal’atath, the Harbinger of the Void.

Cue a flurry of messages in the group chat, a Robin Williams ‘what year is it?’ gif, and exclamations of “we’re so back.” The game’s subreddit, a near-dormant sanctuary for players still fighting away in the Nexus, exploded back to life as well. The passion and excitement were reactivated in an instant — and I felt the same too.

A surprise return

Naturally, I had to reinstall the game, and over the past week I’ve dived in for a couple of hours nearly every night. I’ve amazed myself at how quickly I’ve picked it up again and how much I’ve remembered about each map, hero, and the flow of a game. It’s felt so good to be back, and it’s reminded me why I think it’s such an unsung hero in the MOBA genre.

See, Heroes of the Storm strips out a lot of the more, let’s say, hardcore aspects that were found in a lot of the top MOBAs of the time.

There’s no last-hitting creeps to get extra resources, no shop at which to spend gold to build your character, experience is shared team-wide to (theoretically) keep everyone on a level playing field, and there are generally fewer secondary features to think about during a match.

That led to some thinking that Heroes of the Storm is a ‘dumbing-down’ of the MOBA, but I’d argue that the game isn’t lacking in complexity.

One way is with the talents that are earned as you level. These allow you to build your character in a chosen way, adapting your strategy to your strengths and countering the team composition you’re facing.

Surprising depth

A screenshot of Diablo and Valla fighting Thrall and Rehgar in Heroes of the Storm

(Image credit: Blizzard)

The main gimmick, though, is that rather than playing in a single arena over and over again, HOTS offers several maps that feature different main objectives. These require you to prepare and be ready for those moments when you need to defend an area, escort a payload, or gather scattered resources.

Achieving these gives you a temporary boon that works towards destroying your opponent’s home base, or Nexus. That might be a giant bone golem that lays siege to any structures in its path, or a barrage of missiles that directly attack buildings. At one point, a player could take control of a massive plant abomination to root enemies in place and smash up the other team’s defences.

These objectives add dynamism and give players a direction to move towards at regular intervals throughout a match. They also encourage more teamfighting, which I find is the most exciting and enjoyable part of any MOBA, where positioning and smart engagements are rewarded over repeatedly clicking on a creep at just the right time to build a pot of gold.

The hero Hanzo firing his arrow ultimate across the arena at three targets in Heroes of the Storm

(Image credit: Blizzard)

While I can appreciate there’s a skill to farming creeps efficiently in the opening phases of a Dota 2 or League of Legends game, I’d rather not be spending my time doing that. I’m also not a huge fan of the downtime in those games, going back to buy items and fiddling around in menus to buy a bigger sword or stock up on wards that you scatter across the map to give vision.

In comparison, Heroes of the Storm is a game of near-constant action, with matches that generally last a glorious 20 minutes or so. Sometimes shorter if you go on a tear, and sometimes longer if things are tight, but rarely too long that it starts to feel like a slog — especially in those painful situations where you can see the writing’s on the wall in the first 15 minutes.

A teamfight in Heroes of the Storm featuring Anduin, Artanis, Valeera, Illidan, and Kharazim.

(Image credit: Blizzard)

This is all before I’ve even dug into the roster, which is a joy for any Blizzard fans and anyone who loves to have a diverse range of fighting styles at their fingertips.

As well as its satisfying selection of tanks, assassins, brawlers, and supports to master from across WarCraft, StarCraft, Diablo, Overwatch, and more, Heroes of the Storm has fun experimenting with all sorts of characters.

Abathur is a classic: a creature of the Zerg who hides in the backlines, but can assimilate with other players anywhere on the map to provide support. There’s Cho’Gall: a two-headed ogre who has its movement controlled by one player and abilities controlled by another — cue chaotic attempts to work together. And there’s the Blizzard deep cut, The Lost Vikings, who challenge you to control three different characters at once, almost bringing the stress of a full RTS experience to the game.

It’s these new and fascinating ideas in its map and hero design, as well as a focus on the more thrilling aspects of a MOBA, that make me think Heroes of the Storm has always been such an underrated gem.

I’m hoping this new spotlight on the game not only brings back a lot of old fans like me, but also introduces it to an entirely new audience so Blizzard sees reason to release heroes and updates in the future.

Weeks after building them, I’m still playing with Lego’s Smart Play Pokémon sets — they’re easily the best of 2026

Pokemon’s Lego Smart Play sets couldn’t be more perfect, even if you hate the Smart Brick. I was convinced of this when I first saw them ahead of their launch, and since their public debut, I’ve only grown more in love with the builds now that I have them in my home.

When Lego first debuted its Pokémon sets, it showcased a few display-focused builds — designs aimed at older audiences to be shown off on a shelf more than to be actively played with. This meant relatively high prices to account for the massive brick counts and complex building techniques applied.

At first glance, the dozen Smart Play sets the duo just launched are the exact opposite. They’re built for play — with two of the sets coming with a Smart Brick (or two) to bring the Pokémon models to life — and generally cheaper and simpler build-wise. But like the Smart Brick, they’re so much more than meets the eye.

From a play perspective, thanks to tiles hidden in each Pokémon’s belly, the Smart Brick can know which creature it is and make distinctive sounds when the critter is being fed, training, sleeping, driving a vehicle, or hiding in the tall grass waiting to be captured by a trainer.

Importantly, two pokémon can know when they’re near each other and engage in a battle — which cleverly takes into account if the Pokémon was recently trained, which types it’s weak or strong against, what innate power it has (third-stage and legendary Pokémon will be stronger than first-stage starters), and what health it has (plus if it has been healed by something like a potion).

It’s very sophisticated but also so incredibly intuitive. Moving the Pokémon like action figures — shaking to charge up attacks, lunging forward to strike, moving away to dodge, and lying down to rest after a busy day — enables every single action the Smart Brick is programmed for. I gave my wife the Pikachu to play with without telling her anything, and she instantly knew what to do.

Hamish plating with a Lego Charizard surrounded by Lego Pokémon.

(Image credit: Future / Hamish hector)

Smart and simple

At the same time, so many play features don’t require a Smart Brick at all.

While the actions will lack sound effects, Pikachu can still lie down in his fold-down bed, emerge from the tall grass when a pokéball hits the target, battle with the spinning target, and be played with in whatever way you can imagine.

So when you’re waiting for the Smart Brick to recharge, or if you simply decide not to pick up one of the All-in-one sets that comes with a Smart Brick in the box and opt for a merely Compatible set instead, you’ll still have a play set that feels complete — something I couldn’t say for Lego’s first Star Wars Smart Play models.

My only caveat is that the battle-focused sets — Charizard vs. Jolteon Ultimate Battle and Umbreon vs. Garchomp Championship Battle — are a little more dependent on the smart brick to create engaging fights between the blocky pocket monsters.

Pikachu next to his house

(Image credit: Future)

Perfect for play doesn’t mean perfect for everyone, but as a display build, these models again have so much potential.

Not necessarily out of the box — the background scene elements are always the most visually stunning — but with some creativity and time to build your own, these blocky figures could easily be posed as part of beautiful dioramas.

If you prefer minifig scale designs, you’ll be disappointed, but if you don’t mind something that’ll take up more room on your shelf, I think these sets have so much potential — especially as each Pokémon’s design is so distinct and accurate to its in-game version.

Pokémon x Lego

(Image credit: Lego)

Lastly, I can’t round things off without talking about their best aspect: price.

Simpler, play-focused sets come with fewer pieces and therefore a more affordable price. For kids who love Pokémon but for whom you can’t fork out a lot of cash for a set that’ll sit on a shelf, these Smart Play sets are perfect.

Plus, for the same price as the Eevee build, which was previously the most affordable option, you can grab two or three of the cheaper Smart Play compatible sets that just dropped.

Whether you buy one or all twelve of the new sets, I’m certain Pokémon and Lego won’t disappoint. These sets show how Smart Brick integration should be done, and I’m hoping we’ll see dozens more sets just like these down the line.

All-in-one sets

Training House with Pikachu:
$69.99 / £59.99 / AU$129.99
This all-in-one set comes with a Smart Brick and charger so you can access all of its electronic features — sound effects to accent when you catch, train, feed, and rest your partner Pikachu. The Smart Brick isn’t essential however, as there are several physical play features like tall grass which falls when you throw a pokéball, a bed that folds down for your electric mouse to sleep in, and a rotating target for the pokémon to train against.View Deal

Charizard vs. Jolteon Ultimate Battle:
$119.99 / £109.99 / AU$199.99
The only other all-in-one set for the Pokémon Smart Play series boasts not one but two Smart Bricks, as its focus is battle. You’ll get a Charizard and Jolteon, plus a small training ground to help them prepare for their upcoming bout. There’s also a potion bottle which can be used to recharge their health before, after, or mid-fight — with LEGO reps telling me that it’s up to you and your friends to decide what the rules are for healing when you compete.View Deal

Smart Play compatible

Berry Bash with Bulbasaur and Bidoof:
$19.99 / £17.99 / AU$34.99
A simpler Smart Brick-compatible set, this build shows Bulbasaur and Bidoof working together to blend berries into hearty smoothies. It’s one of the most affordable in the lineup despite coming with two fan-favorite ‘mons.View Deal

Trainer's Buggy Adventure with Squirtle:
$29.99 / £24.99 / AU$54.99
Paying homage to the Squirtle Squad, this set sees the water starter roam around on a buggy, putting out fires so he can save a sandwich. Though any ‘mon can ride in the vehicle, and with a Smart Brick (not included), you can hear the critter giggle while the car chugs around. For non-Pokémon fans, the appeal here is the vehicle’s Smart Play tile, which offers some generic vehicle sound effects that would be ideal for custom builds.View Deal

Charmander and Geodude's Cavern Clash:
$19.99 / £17.99 / AU$34.99
A simpler set like the Bulbasaur and Bidoof one, this simple yet effective construction comes with a pair of iconic Gen 1 pokémon, including the much-loved Charmander, plus a thematic battleground for their clash.View Deal

Sprigatito, Fuecoco and Quaxly Battle:
$34.99 / £29.99 / AU$59.99
For fans of Scarlett and Violet, this build is relatively simple scenery-wise, but does offer you the full trio of Gen 9 starter ‘mons. It’s probably my least favorite, but if the action-figure-play appeal of the models is what excites you most with these builds, this is a strong contender.View Deal

Jigglypuff Concert:
$14.99 / £12.99 / AU$24.99
The cheapest set in this collection, and also the simplest at just 88 pieces, I see this being popular amongst fans of the Gen 1 popstar wannabe, and as the perfect add-on for the Training House with Pikachu set — or one of the other more affordable builds — as it expands your pokémon collection without breaking the bank.View Deal

Drone Search for Mythical Mew:
$49.99 / £44.99 / AU$$99.99
Simple, yet effective, I love this build as it feels inspired by one of my favorite spinoffs: Pokémon Snap. It also focuses on the exploration and catch ‘em all aspects of the Pokémon franchise rather than the battling, and I can see myself constructing more complex jungle ruins for Mew to hide in. Mew can still battle if you give it a Smart Brick.View Deal

Eevee and Lapras's Treasure Hunt:
$59.99 / £54.99 / AU$$109.99
Another set focused on exploration, this would fit right at home amongst a collection full of pirate sets. This was one of the first sets I saw in the collection, and the designs may be small, but are packed with detail.View Deal

Mewtwo's Lab Break:
$69.99 / £59.99 / AU$119.99
For fans of the first Pokémon movie, and/or other tales focused on this pokémon’s story, this Lab Break set featuring Mewtwo works so well as a display piece, but also as a play set that’ll give your other ‘mons an ultimate final battle to face off in.View Deal

Umbreon vs. Garchomp Championship Battle:
$79.99 / £69.99 / AU$139.99
My favorite build in the whole collection is this. Why? I love both Garchomp and Umbreon (with the former being the only one in the 20 so far to rep my favorite generation in Gen 4), but also this seemingly simple build hides two very cool details. The first is that the trophy is intentionally designed to mimic Cynthia’s hair, the other is Garchomp is the only one to have a rough, brickier feel — mimicking its in-game ability Rough Skin. Lego reps explained this was part of the back-and-forth between Lego and The Pokémon Company, making sure details like this are translated into the models to make them feel true to the series.View Deal

Cubone and Gengar's Spooky Showdown:
$89.99 / £79.99 / AU$159.99
Last, but by no means least, this build is, like the Pikachu set above, packed with physical play features that are amplified by the Smart Brick but not exclusive to it. Gengar looks perfectly terrifying, weird, and a bit funny, and Cubone has a kind of intimidating look that fits right into this scene’s ‘Spooky Showdown’ theme.View Deal

'There's one never-ending challenge working for IKEA: cable management' — how Xbox collaborated with the Swedish designers to help solve the biggest problems for gamers while also making beautiful furniture

When I first saw the IKEA x Xbox collaboration at this year's Gamescom, I was struck by two conflicting ideas.

With its multi-functional side table, TV stand, and decorative controller box, this is some smartly made furniture with some genuinely helpful uses. Then, with a thumbstick stool and a D-pad cushion, it's also one of the silliest things I've seen.

Taken as a whole, you can see it's a mix of the playful and the practical. After I spoke to designers at both IKEA and Xbox at the show, it turns out that was the point all along.

"That was present throughout the journey because it's important," explained Philip Dilé, product developer for IKEA of Sweden. "Playing games is playful; it is fun. Solving people's needs connected to that can be very functional and practical. We tried to balance that, for sure.

"We wanted to make things that are relevant for people who play games. Something that reflects you, or that you feel allows you to express yourself...but the object itself is a beautiful piece of home furnishing."

It's a philosophy echoed by Carl Ledbetter, partner head of design at Xbox: "Just like when we design a console, it can be as quiet as people want it. They can put it back and let it recede into their environment. Or they can pull it forward and have it be very expressive. And I think some of those same qualities are in these products in the YXSTABY collection."

The IKEA x Xbox collection in situe at Gamescom

(Image credit: Future / IKEA / Xbox)

Ledbetter used the controller display box and the TV stand as examples of this. With the former, it's ideal for enthusiast gamers who like to collect controllers and show off their favorite designs in a dedicated gaming space. Meanwhile, with the latter, it serves a "dual life" — whether it's sitting in the corner while you're watching shows and movies, or wheeled front and centre for an intense gaming session.

"That was a big part of our philosophy: how do we make products that can adapt to how people want to use them? Either be as expressive as possible, or just be part of your world," summarised Ledbetter.

You can see that approach clearly in all of the more practical products from the collection.

Take the side table. Closed up and next to your sofa, it could be mistaken for another piece of clean and minimalist furniture you'd find in IKEA. Open up the sliding doors on the front, though, and inside there's space specifically designed to store controllers, headsets, and battery packs — plus the all-important cable management and power connectivity options you need to keep your tech charged between sessions.

Two chairs from the IKEA x Xbox collection with d-pad cushions on top

(Image credit: Future / IKEA / Xbox)

"This came up time and time again: cable management, charging stuff — where do you put it when you're done? People don't want it all over the place," said Ledbetter.

And Dilé agreed: "We looked at it from the perspective of: what does gaming throughout the home look like? Because, of course, people play at their desks, in the living room, on the couch. In so many different ways. For us, it was important to cater for a lot of these different needs.

"And there's one never-ending challenge working for IKEA: cable management. It always comes up over and over again. I think it's a very real frustration for people.

"Take the TV stand, for example. Yeah, you need to have the console there; you need to have somewhere to charge the controllers, somewhere to put a headset. That was one of the benefits of working together with someone like Xbox that knows gaming, and the hardware, and the players. That made the brief really, really clear."

Showing the cable management of the TV stand from the IKEA x Xbox collection

(Image credit: Future / IKEA / Xbox)

And even though designing for gamers was a big part of their brief, both teams were also well aware that they wanted products that a non-gamer would be happy to live in their home. This meant offering something that wasn't bedazzled with RGB lighting and garish colors.

"You need to cater for gamers, but also for non-gamers or people who are living with gamers, or people who want to have the functionality but still want to have a nice home," said Dilé.

"[We wanted to create] things that maybe your spouse or the people you live with also want to put in your home. These aren't just things that you accept because of your hobby. That was an important balance for us.

"There are so many people who play games, so it’s incredibly diverse. We really wanted to showcase that you can have that [gaming] experience and still have beautiful products that blend into your home to create a nice environment that you want to live in."

The design team and creative brains behind the YXSTABY collection at IKEA and Xbox

(Image credit: IKEA)

That led Ledbetter to reminisce about the first meeting between both parties, where they both discovered they shared very similar design philosophies and were keen to get both of their respective design teams together to bounce around ideas.

The result is this YXSTABY collection — nine products encompassing everything from stools, seats and cushions, to TV stands, storage and display cases — set to launch in October later this year. A weird and wonderful mix of items that speak to both the fun side of gaming and the practical needs in the home.

Ledbetter summed up his hopes for the collection as follows: "Think about it: we create these controllers, and we sell millions of controllers, but we're not in charge of the controller’s home. We make the controller, and then where does it go? We don’t know. So, now, there's this opportunity between IKEA and Xbox to build that home. It felt like a completion of that journey."

Blackwood is almost the John Wick-inspired third-person shooter I've been waiting for, and after 2 hours of playtime, I'm really excited for all of it — but it's rough around the edges right now

Indie games have arguably become a cornerstone of PC gaming, even more so with modern-day entries becoming huge hits such as Hollow Knight: Silksong, Hades 2, and a superhero surprise from developer Adhoc, Dispatch.

In comes Blackwood, a cinematic third-person action indie, set in New York in 2012. You play as Anton Blackwood, an ordinary DVD store owner by day and an assassin by night, taking on contracts and dealing with the challenge of balancing two lives at once.

After playing two hours of Act 1 (the only one available so far) during my short preview at Gamescom 2026, I can see Blackwood's promise. It's quite evident what developer AttritoM7 Productions is aiming for with its gun-fu style gameplay, heavily focused on explosive, cinematic enemy takedowns, intense gun fights, and stylish maneuvers.

Blackwood is very clearly inspired by classic martial arts and gun-fu movies, notably John Wick, and even borrows elements from classic games like Dead to Rights and Max Payne. Players can either choose to challenge enemies in a gung-ho play style, rushing out and executing different takedowns you can pick before setting out on a mission.

A more tactical approach is also possible, staying in cover and strictly going for headshots only (fitting for a John Wick-styled game), which would perfectly suit the hardest game difficulty.

Blackwood nails enemy takedowns, which is easily the one aspect that will keep me coming back to replay missions I can once Act 1 is complete. (Video Credit: AttritoM7 Productions)

The takedowns swiftly shifting straight back into gunplay are where Blackwood absolutely shines, and I can't go without stressing how impressed I am with what AttritoM7 developers were able to pull off there. In so many sequences, I was instantly taken back to those iconic moments in John Wick movies, where Keanu Reeves pulls no punches.

Ultimately, what holds Blackwood back is jankiness in combat, especially during hand-to-hand encounters. During multiple scenarios, there are bugs and stiffness in certain animations from Anton and enemies that I couldn't ignore.

Controlling Anton can be a struggle sometimes, as certain button prompts are unresponsive while in cover, and since enemies can flank the player, that unresponsiveness can lead to some pretty frustrating deaths.

The weapon recoil feels great, and I can see that AttritoM7 designed Blackwood's gunplay to have players make every shot count — which is especially important, since preparing for missions requires you to purchase ammunition with dirty money earned from fulfilling contracts.

However, I set aim assist to its lowest level (minimal), and it felt like the reticle was fighting against my control of the joystick — and it also doesn't help that the ultrawide field of view resolution desperately needs adjusting.

The opening street shootout was a great way to kick the game off, and I very quickly learned that enemies are unforgiving, requiring the player to be wary of a gung-ho playstyle. (Video Credit: AttritoM7 Productions)

Some of the audio in both combat and some NPC dialogue feels a bit out of place too, particularly during one of the early contract missions in a subway station. There are many elements like this, especially involving animations (notably Anton's run and other NPCs' movements), that end up impacting immersion.

Fortunately, while Blackwood isn't launching in early access, its remaining Acts will be released later for free (for existing owners), with Act 2 planned for March 2027 and Act 3 in September 2027 on Steam. Hopefully, with the release of the following content, patches can be made to significantly tweak and adjust those pain points.

Blackwood is a very promising game and has plenty of opportunity to shine among some of the best indie games available. However, it's a little rough around the edges at the moment, and a few steps away from realizing its potential.

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