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Today β€” 25 September 2026Main stream

As GPU prices rise, modders bring new features to older Nvidia hardware

  • Nvidia Smooth Motion has been modded onto RTX 3000 series GPUs
  • The experimental mod allows driver-level frame generation in unsupported games
  • Nvidia hasn't officially implemented this and other features on older RTX hardware yet

Modders continue to find new ways to implement Nvidia's latest technologies on older hardware, and now it's been done with Team Green's driver-level frame generation.

As reported by Wccftech, Nvidia Smooth Motion has been unofficially made to work on RTX 3000 series GPUs, with a new NVSmooth30 mod available on GitHub, confirmed to work on an RTX 3050 laptop and an RTX 3080 desktop GPU.

Nvidia's Smooth Motion functionality is essentially identical to AMD's Fluid Motion Frames, meaning that it enables frame generation in games that don't have official support for it β€” a tool that is most useful for older games or games running in emulators.

The mod works by modifying Nvidia's driver-level frame generation DLL (Dynamic Link Library) file, labeled NvPresent64, bypassing the usual compatibility checks that would stop it from working on Ampere GPU hardware, aka RTX 3000 series GPUs. It also works by "conservative metadata retargeting" from Ada Lovelace (RTX 4000 series) and targets Ampere instead.

The creator says that all users need to do is place the DLL file into the relevant game's folder and use the Nvidia Profile Inspector app to enable Smooth Motion. The process is very simple, but this is an experimental project, so it runs the risk of game bugs and crashes, or potentially other issues β€” and must not be used in online games using anti-cheat (doing so could result in a ban).

Gamers want new features, but new GPUs are unaffordable

An Nvidia GeForce RTX 5070

(Image credit: Future / John Loeffler)

Nvidia has been quite impressive with its latest technologies, notably with DLSS 5 Neural Rendering (which I saw at Gamescom 2026), and Smooth Motion has been one of many over the last few years.

The GPU market is in complete disarray due to the RAM crisis, which means prices for GPUs for both AMD Radeon and Nvidia GeForce GPUs are way too high for most people to consider an upgrade. Features like Multi-Frame Generation, Dynamic Frame Generation, and Smooth Motion are those that PC users would love, but can't use on older hardware.

Modders have consistently proved that these features can be backported in some way, with some even going as far as porting DLSS 5 onto the RTX 4080 (despite the performance hit).

DLSS 5 Neural Rendering coming to older hardware in the immediate future is unrealistic β€” but Nvidia has previously told me that it does plan on adding backwards compatibility at some point, though it's likely to come to 4000-series models first, and then we'll have to hope for 3000-series later in the future, if it's even possible.

But it feels as though features such as Frame Generation, and specifically Smooth Motion, deserve backporting attention now more than ever, as users are stuck with older GPUs.

Doing so would put Team Green in the good books of many PC gamers, and keep players from relying on unofficial mods to achieve better performance and enjoy GeForce hardware to the fullest extent.

Yesterday β€” 24 September 2026Main stream

Those weird PC noises you've heard are coming from the Epic Games Launcher

  • Epic Games Launcher has been identified as the culprit behind mysterious chimes on users' PCs
  • Epic has confirmed it's planning to update the launcher to reduce the frequency of its 'party chimes'
  • Users have requested a feature that turns off the chimes altogether

Multiple PC users have recently noticed mysterious sounds playing at random, and it appears the Epic Games Launcher is the culprit.

As reported by TweakTown, a Fortnite news page on X discovered the Epic Games Launcher randomly playing sounds on their PC, as several audio files matching them were found in the Epic Games 'social chimes' folder.

Each sound represents actions in a game party, such as a party user leaving, push-to-talk activation or deactivation, and message notifications, which sounds bizarre as this occurs even when users aren't in Epic Games parties.

Epic has since confirmed (via a FortniteStatus X page) that the 'party chimes' were playing more frequently than necessary, and it is now updating the Epic Games Launcher to 'narrow which events play a sound while the launcher is in the background'.

These party chimes are sounds I've noticed on my Windows 11 system, playing at very random intervals, and sometimes even when the launcher isn't visibly open. The sounds aren't accompanied by pop-up notifications either, which only added to the confusion for me and many other PC users previously trying to pinpoint the source.

Thanks for providing feedback about this, @FireMonkey!After taking a look, these party chimes are triggering more often than we intended. We're updating the Epic Games Launcher to narrow which events play a sound while the launcher is in the background, so you'll hear fewer of them when you're not actively using it.September 19, 2026

Apps open in the background on Windows 11

(Image credit: Future)

TweakTown states that Epic plans to introduce an option to toggle the chimes on or off in the future, but, surprisingly, a toggle option isn't a top priority as of now β€” especially since user replies berate Epic for not including an option to remove the sounds altogether.

For now, at least, a quick workaround is to delete the files from the directory as follows: Program Files (or Program Files x86)\Epic Games\Launcher\Portal\Extras\SocialChimes. It's worth noting that this is only a temporary fix, as Epic Games Launcher updates will likely overwrite this and place the files back into the directory.

Perhaps this entire case serves as yet another reason to use Steam for many users, where bugs are rare occurrences β€” but at the very least, PC users can rest knowing there isn't some unwanted or unknown application running on their system.

Before yesterdayMain stream

Blackwood is almost the John Wick-inspired third-person shooter I've been waiting for, and after 2 hours of playtime, I'm really excited for all of it β€” but it's rough around the edges right now

Indie games have arguably become a cornerstone of PC gaming, even more so with modern-day entries becoming huge hits such as Hollow Knight: Silksong, Hades 2, and a superhero surprise from developer Adhoc, Dispatch.

In comes Blackwood, a cinematic third-person action indie, set in New York in 2012. You play as Anton Blackwood, an ordinary DVD store owner by day and an assassin by night, taking on contracts and dealing with the challenge of balancing two lives at once.

After playing two hours of Act 1 (the only one available so far) during my short preview at Gamescom 2026, I can see Blackwood's promise. It's quite evident what developer AttritoM7 Productions is aiming for with its gun-fu style gameplay, heavily focused on explosive, cinematic enemy takedowns, intense gun fights, and stylish maneuvers.

Blackwood is very clearly inspired by classic martial arts and gun-fu movies, notably John Wick, and even borrows elements from classic games like Dead to Rights and Max Payne. Players can either choose to challenge enemies in a gung-ho play style, rushing out and executing different takedowns you can pick before setting out on a mission.

A more tactical approach is also possible, staying in cover and strictly going for headshots only (fitting for a John Wick-styled game), which would perfectly suit the hardest game difficulty.

Blackwood nails enemy takedowns, which is easily the one aspect that will keep me coming back to replay missions I can once Act 1 is complete. (Video Credit: AttritoM7 Productions)

The takedowns swiftly shifting straight back into gunplay are where Blackwood absolutely shines, and I can't go without stressing how impressed I am with what AttritoM7 developers were able to pull off there. In so many sequences, I was instantly taken back to those iconic moments in John Wick movies, where Keanu Reeves pulls no punches.

Ultimately, what holds Blackwood back is jankiness in combat, especially during hand-to-hand encounters. During multiple scenarios, there are bugs and stiffness in certain animations from Anton and enemies that I couldn't ignore.

Controlling Anton can be a struggle sometimes, as certain button prompts are unresponsive while in cover, and since enemies can flank the player, that unresponsiveness can lead to some pretty frustrating deaths.

The weapon recoil feels great, and I can see that AttritoM7 designed Blackwood's gunplay to have players make every shot count β€” which is especially important, since preparing for missions requires you to purchase ammunition with dirty money earned from fulfilling contracts.

However, I set aim assist to its lowest level (minimal), and it felt like the reticle was fighting against my control of the joystick β€” and it also doesn't help that the ultrawide field of view resolution desperately needs adjusting.

The opening street shootout was a great way to kick the game off, and I very quickly learned that enemies are unforgiving, requiring the player to be wary of a gung-ho playstyle. (Video Credit: AttritoM7 Productions)

Some of the audio in both combat and some NPC dialogue feels a bit out of place too, particularly during one of the early contract missions in a subway station. There are many elements like this, especially involving animations (notably Anton's run and other NPCs' movements), that end up impacting immersion.

Fortunately, while Blackwood isn't launching in early access, its remaining Acts will be released later for free (for existing owners), with Act 2 planned for March 2027 and Act 3 in September 2027 on Steam. Hopefully, with the release of the following content, patches can be made to significantly tweak and adjust those pain points.

Blackwood is a very promising game and has plenty of opportunity to shine among some of the best indie games available. However, it's a little rough around the edges at the moment, and a few steps away from realizing its potential.

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