Reading view

There are new articles available, click to refresh the page.

‘A capable controller with plenty of adjustments’: while this Nintendo Switch 2 and PC gamepad looks like an Xbox controller, it hides some serious upgrades — but there are a few sticking points you need to know about

Gulikit KK3 Max: One-minute review

The GuliKit KK3 Max might look like a standard controller, but it has plenty of extras and features on board.

Adopting the familiar form of the Xbox’s gamepad, the KK3 Max doesn’t exactly push the boundaries in terms of design. But given how comfortable and convenient the shape and layout are, it’s hard to complain about its lack of originality.

There are also a few extra flourishes that add some interest. The matte white finish of my review unit was rather fetching, while the front panel is incredibly smooth, smoother than any other I’ve felt before. Its construction also feels quite solid, rivaling the builds of the best PC controllers.

This premium feel extends to the buttons, since there’s very little wobble to any of them. The same can be said of the various sets of levers for the four back buttons, although a fair amount of force is required to insert them.

Hand holding GuliKit KK3 Max with pink wall in background

(Image credit: Future)

Despite the lack of software, there are still plenty of input-related customizations and settings available via various button combinations. These range from basic adjustments, such as the vibration intensity and stick sensitivity, to more advanced features, such as motion control and macro recording.

The overall performance of the KK3 Max is pretty good. Most of the buttons are responsive and satisfying to press. The triggers offer a fair amount of control, although I found their travel distance a little too short for my preferences. The sticks also lack the precision of the best, although they move easily and quickly. Motion controls are also inconsistent: I found they performed well with Nintendo Switch games, but were less effective on PC and mobile titles.

I’m happy to report that I had no issues with connectivity on any system I tried the KK3 Max with. Whether it was to my PC via the USB dongle or to my Switch and Android tablet via Bluetooth, the KK3 Max connected quickly to them all and I didn’t experience any dropouts or lag. Hotswitching between devices is also easy thanks to the dedicated button for this purpose, although it can take several presses for the button to respond.

The current multiplatform controller market is certainly a competitive one, with an increasing number of entrants offering increasingly better value. At $79.99 / £65.99 / AU$113.95, the KK3 Max is dangerously close in price to some real standouts, such as the Steam Controller and the GameSir G7 Pro 8K, and more expensive than the 8BitDo Pro 3, another highly capable controller. It mightn’t quite match up to its cohort, but the KK3 Max is still a gamepad to consider if you prefer onboard adjustments and like to have plenty of back buttons.

Back of GuliKit KK3 Max with back button attachments next to it, on desk with pink wall in background

(Image credit: Future)

Gulikit KK3 Max review: Price & availability

  • $79.99 / £65.99 / AU$113.95
  • Available now in various colorways
  • Premium pricing puts it against big hitters

The GuliKit KK3 Max costs $79.99 / £65.99 / AU$113.95 and is available now from Amazon. Three colorways are available: black, white, and grey.

This pricing places the KK3 Max at the premium end of the market. It comes close to some big names in this space, such as the new Steam Controller. This has the advantage of touchpads for controlling the mouse cursor, and we found its gyroscope controls performed very well, unlike the KK3 Max’s. It isn’t compatible with the Switch or Switch 2, though.

The KK3 Max is also more expensive than the 8BitDo Pro 3, which has class-leading performance. We particularly loved its smooth analog sticks and triggers, as well as its phenomenal D-pad. It’s very customizable, too, thanks to its accompanying software — something the KK3 Max lacks.

Gulikit KK3 Max review: Specs

Gulikit KK3 Max

Price

$79.99 / £65.99 / AU$113.95

Weight

9.7oz / 275g

Dimensions

6 x 4.3 x 1.3in / 154.7 x 108.1 x 32.4mm

Compatibility

PC, Switch, Switch 2, Android, iOS

Connection type

Wireless (2.4GHz, Bluetooth), Wired (USB-C)

Battery life

15-28 hours

Back of GuliKit KK3 Max with back button levers attached, on a desk with pink wall in background

(Image credit: Future)

Gulikit KK3 Max review: Design and features

  • Super smooth surface
  • No extra D-pad hats or stick caps
  • No software

The KK3 Max has a simple and conventional design, replicating the form and layout of the best Xbox controllers. This is no bad thing, though, since such gamepads are among the most ergonomic and comfortable out there. Along with many others, I’m also particularly fond of the asymmetric analog sticks, since this moves the D-pad to a position that makes it easier to use with either thumb.

What may prove more divisive, however, is the relatively small size of the entire unit. I don’t have particularly large hands, but both my thumbs and forefingers tended to overhang the sticks and triggers respectively. I was able to adjust my grip to compensate without sacrificing comfort or security, but others might find this more of a problem.

There are some extra touches to the KK3 Max’s design that set it apart from the crowd. The brilliant white matte finish of my review unit is quite eye-catching, as is the subtle yet effective RGB lighting around the sticks, which also has a practical function that I’ll come to later.

Close-up of right analog stick on GuliKit KK3 Max, on a grey desk

(Image credit: Future)

The front plate is incredibly smooth to the touch, smoother than any other controller I’ve experienced. However, this plate isn’t magnetically attached as it is on other gamepads, allowing for easy removal for the sake of customization and reordering or replacing buttons.

You can still remove the KK3 Max’s face buttons — you’ll just need to use the included puller to do so, which is thankfully easy to use. You can’t directly swap the X with the Y button or the A with the B, though, since they have different depths and curvatures. Rather, duplicates of each button are included in the box with the appropriate depth and curvature for swapping their position. This seems like a rather inefficient solution to me, and just means you have more bits of plastic in your life than you otherwise would.

I can’t complain about their quality, though. They’re pleasantly smooth and stable, with only a marginal amount of play, while their transparent design is quite fetching. The D-pad also feels stable, although it’s a shame you can't replace the hat, as different designs can make a real difference to feel and performance, and would cater to more preferences. Fortunately, I found it quite ergonomic; even though it adopts the traditional four-point shape, its rounded edges make it better for rolling between directions.

Close-up of left analog stick on GuliKit KK3 Max, on a grey desk

(Image credit: Future)

The triggers are also comfortable. They have rounded outside edges, which makes them soft on the finger, as well as a dotted texture to provide grip. The analog stick caps are reasonably small but have an ergonomic shape and a soft finish. Their edges are slightly textured, although this is less prominent than other examples, so those with sweaty thumbs might slip off them. They are removable, but GuliKit doesn’t provide any extra sets in the box, which is a shame. The sticks themselves are quite tall and suitably planted, with a negligible amount of play.

More solid are the back button levers. Despite how they look, they’re not made from metal, but they are reassuringly sturdy. They actually require a fair amount of force to insert in their slots, but once in place, I felt pretty confident that they weren’t going to come loose. They come in different shapes, with two sets of paddle-like levers and a set that looks more like bumpers.

Close-up of top of GuliKit KK3 Max, on a grey desk with pink wall in background

(Image credit: Future)

There’s no software for customizing the inputs of the KK3 Max, which is a shame. However, there are still plenty of adjustments you can make and features to enable using various button combinations. You can alter the sensitivity of the analog sticks, with three levels to choose from, as well as toggle Dead Zone mode for them. You can also enable the Motion Aim Assist mode, letting you assign gyroscopic controls when either the left stick or the left trigger is held. Again, there are three levels of sensitivity to choose from here.

Other settings include a toggle for the D-pad between four- and eight-direction modes, A and B and X and Y swaps, and a Rapid Trigger function with two modes to choose from: one where the chosen input triggers repeatedly when held, and the other when it’s merely pressed. An autopilot mode and a macro recorder are available, too.

All these adjustments are quite easy to make, and there are some useful indicators that let you know what settings have been selected. For instance, the sticks light different colors depending on which of the three sensitivity levels is set, and the pad rumbles once, twice, or thrice depending on which of the three sensitivities of the Motion Aim Assist is set. However, I still would’ve preferred software for convenience's sake; it’s always nice to see your settings represented graphically, and having to remember all the button combinations is a hassle I could do without.

Three-quarter view of GuliKit KK3 Max, on a desk with pink wall in background

(Image credit: Future)

Gulikit KK3 Max review: Performance

  • Solid button feel
  • Slightly imprecise sticks
  • Motion controls are mixed

In action, the KK3 Max acquits itself rather well. The face buttons are tactile and well-damped, and only require a light touch to press, which makes them feel snappy. However, they don’t provide the best feedback, and there are times when it can be difficult to feel them actually being pressed. Thankfully, however, this didn’t result in presses failing to register, in my experience.

The bumpers are more clicky, but still have enough dampening to make presses satisfying. However, I found their position a little too high, which can make reaching them a little difficult. I should say that I encounter this problem on quite a few gamepads, but here it’s particularly acute.

In fact, I found the back buttons more usable than the bumpers, which isn’t something I can say about a lot of other controllers with back buttons. Their travel might be shallow, no matter which lever you decide to attach, but there’s enough dampening and feedback to make them viable as replacements for other inputs. I didn’t accidentally trigger them when gripping the KK3 Max tightly, either. The shapes of the various levers are easy to use, although I did find that the lower paddles were best used with two fingers rather than one.

View of  top of GuliKit KK3 Max, leaning on plinth on desk with pink wall in background

(Image credit: Future)

The triggers are resistant enough to provide adequate control when performing graduated presses, something I especially appreciate when playing racing games such as Assetto Corsa that require precise acceleration and braking inputs. Their relatively shallow travel does negate this aspect somewhat, but I still found them just about up to the task. They’re also light enough to perform rapid inputs when needed, and to prevent fatigue from setting in during prolonged holds.

The sticks move freely and quickly, with a fast rebound that makes them feel snappy. Aiming was quite accurate when I played 007 First Light, although they don’t offer the smoothest motion, with small but frequent jumps and unexpected accelerations affecting my accuracy. Thankfully, their aforementioned height didn’t pose a problem when moving them around, although it did cause some instability when pressing in the L3 and R3 buttons, with accidental directional movements often accompanying them.

The gyroscopic motion controls are mixed in terms of their performance. When I played The Legend of Zelda: Tears of the Kingdom on my Switch, they were smooth when aiming the bow, and on a par with the best Nintendo Switch controllers. However, with games on other platforms, such as First Light on PC and Hitman Blood Money — Reprisal on Android, they were jerky and restrictive in terms of movement. No matter how many times I recalibrated them using the onboard function to do this, they didn’t improve on these systems.

I had no issues connecting the KK3 Max to my Windows 11 PC, Switch, or Android tablet via Bluetooth or the USB dongle. The handy button for hot-switching between devices is also useful, and hot-switching itself proved quick in my experience. However, the button doesn’t operate that well, taking a few too many presses to actually respond.

Should I buy the Gulikit KK3 Max?

Buy it if…

You want a comfortable gamepad
The ergonomic shape of the KK3 Max, combined with the super smooth front panel and rounded triggers, make it comfortable to use — although those with particularly large hands might struggle with it.

You want plenty of back buttons
With four back buttons and three different kinds of lever attachments for them, the KK3 Max is great for those who like to trigger inputs with their fingers rather than their thumbs.

Don't buy it if…

You want software
Even though you can customize the inputs of the KK3 Max, you’ll need to do this with button combinations, as there’s no companion app.

You want the best stick performance
The sticks aren’t quite as smooth or precise as those in the best gamepads.

Gulikit KK3 Max review: Also consider

GuliKit KK3 Max

8BitDo Pro 3

Valve Steam Controller (2026)

Price

$79.99 / £65.99 / AU$113.95

$59.99 / £40 (around AU$84)

$99 / £85 / AU$149

Weight

9.7oz / 275g

8.5oz / 242g

10.3oz / 292g

Dimensions

6 x 4.3 x 1.3in / 154.7 x 108.1 x 32.4mm

6.1 x 3.9 x 2.6in / 154 x 101 x 65mm

4.4 x 6.3 x 2.2in / 111 x 159 x 57mm

Compatibility

PC, Switch, Switch 2, Android, iOS

Switch, Switch 2, PC, Android, iOS

PC, Mac, Android, iOS

Connection type

Wireless (2.4GHz, Bluetooth), Wired (USB-C)

Wireless (2.4GHz, Bluetooth), Wired (USB-C)

Steam Controller Puck, USB, Bluetooth

Battery life

15-28 hours

15-20 hours

35+ hours

Valve Steam Controller (2026)
Valve’s latest iteration of the Steam Controller was highly anticipated, and in our view it didn’t disappoint. We found it offered great all-round performance, thanks to its TMR analog sticks and excellent gyro controls. Unlike other controllers, it also features touchpads for controlling cursor movement, making it a real boon for PC players. It doesn’t have the wide-ranging platform support of others, though.

Read our full Valve Steam Controller (2026) review.

8BitDo Pro 3
If you want to spend less on a controller but still want great performance, look no further than the 8BitDo Pro 3. We loved the performance of its sticks, triggers, and D-pad, and we found its shape supremely comfortable, while still staying faithful to the old SNES gamepad it’s keen to emulate. It also has great software with plenty of customizations.

Read our full 8BitDo Pro 3 review.

Side view of GuliKit KK3 Max on desk

(Image credit: Future)

How I tested the Gulikit KK3 Max

  • Tested consistently for a few days
  • Played a variety of games on multiple devices
  • Plenty of controller experience

I tested the Gulikit KK3 Max for a few days, during which time I played a number of games on most of the platforms the controller is compatible with. I used it on my Windows 11 PC via the 2.4GHz wireless USB dongle, and on my Switch and Samsung Galaxy Tab S11 tablet via Bluetooth.

I made sure to play a variety of games across these platforms to test every facet of the controller’s performance. I played 007 First Light on PC, which is a good test for the accuracy and precision of analog sticks, as well as Hitman: Blood Money — Reprisal on my tablet for the same purpose. I also played Assetto Corsa, which is not only a good test for the sticks but also for the control offered by the triggers. I also played The Legend of Zelda: Tears of the Kingdom on Switch, primarily to test the motion controls, as the game and console handle such controls very well.

I’ve been gaming for decades, and have used numerous gamepads with numerous systems in that time. I’ve also reviewed a number of other controllers, from budget offerings to high-performing premium models.

I defected to the PS5 after 30 years of PC gaming — here's why I have no regrets about swapping the RAM crisis for the disc crisis

I've been an avid PC gamer since the early 1990s. My first computer, bought specifically to play Star Wars: X-Wing, was a plucky 486DX running at 33MHz (cutting-edge at the time — well, only behind the 486DX2, but that was too pricey). I have fond memories of playing Doom on the office LAN and getting addicted to Quake when online gaming began (thanks to QuakeWorld, which made dial-up modem play viable as opposed to an utter lag-fest).

I could ramble on with nostalgic gaming recollections, but the point is I played Quake obsessively — to a high competitive level in a clan — then I lived and breathed EverQuest for several years, and down the line, I was totally lost in World of Warcraft for another few years, and so on.

I've always been a PC gamer, through and through — I did swear off MMORPGs, mind, as I can't be trusted not to lose large chunks of my life to them. From time-to-time, I've owned a console too, but it's always been by backup, second-string gaming machine, used sparingly.

Not anymore, though. My PC is now used just for work, and I haven't played a game on it for a year or so.

I am now, officially, a PS5 gamer. A console is my main gaming machine for the first time in my life. So, how did that happen?

A vow revoked and a lesson learned

PS5 DualSense controller and gaming PC

(Image credit: Future / Isaiah Williams)

If you happen to have read my past articles, you may recall that at the end of 2024, I vowed I wasn't going to buy a PS5 Pro last year. My masterplan was to avoid purchasing a new console, and use my gaming PC on the main TV in the living room for couch co-op sessions with my wife instead, while still being able to game in the study with my computer if I wanted.

Then came Black Friday in November of 2025, and I did a complete 180. I pulled the trigger on a good deal on a PS5 Pro bundle.

What changed during the course of 2025? Firstly, I realized that running cables from a PC in the study through to the living room TV is more of a hassle than I'd anticipated. Getting everything set up at the end of each week, ahead of my weekend gaming sessions, quickly became tiresome.

Moreover, I found my long HDMI cable wasn't reliable enough. The picture on my Sony OLED TV kept flickering, which was maddening, frankly. And for no apparent reason, too — sometimes it'd happen, sometimes it wouldn't. I never found out why. I also had occasional issues with my game controllers (typical PC hardware gremlins that were perfectly resolvable, but still a pain).

IOGear USB 2.0 Booster Extension Cable on a desk

(Image credit: Future / IOGear)

On top of that, having held off on buying a GPU upgrade for my PC — my plan for the money I would've spent on a PS5 (and did eventually spend on the console) — I was put off by issues around the RTX 5070 when it arrived. This was the graphics card I really had my eye on, but it was a disappointing incarnation in terms of its performance upgrade (and that 12GB of VRAM). The initial above-MSRP price only rubbed salt into these wounds.

The prices of AMD's rival GPUs were off-putting, too, in the early days of RDNA 4 — although that did change, and I came close to buying an RX 9070 XT when pricing finally settled down.

However, at that point, it was too late. I was already frustrated with my whole piping-the-PC-from-the-study situation, and by the time that Black Friday PS5 Pro bundle bargain popped up (it really was a great deal), I just couldn't resist.

I absolutely don't regret that decision, nor am I upset about buying a console with the money that was earmarked for upgrading my ailing RTX 2060 Super. That's not to say I don't miss some things about PC gaming, or that I'm not super-annoyed about Sony's latest stunt regarding discs.

I'm going to cover both sides of this gaming coin here. First, I'll tell you why I'm loving my time with the PS5 Pro now, before discussing what I don't like on the Sony side of the fence, and the clear, undeniable strengths of PC gaming.

PlayStation bliss

PS5 Pro

(Image credit: Sony)

I did own a PS4 Pro before — as my second-string gaming device, backing up my PC — and it's striking just how much slicker the PS5 Pro is. For one thing, I found my PS4 Pro to be the noisiest console I've ever had, by far. It was noisier than any PC I've owned, and some vacuum cleaners for that matter.

The PS5 Pro is nicely quiet, super-fast to boot up, and more importantly to wake and sleep. This means it's dead easy to fire up the console for a very quick gaming session if I only have 10 minutes to spare and just want to dip into something briefly, or to pause a session (put the console in rest mode) if I need to pop out. It all feels very seamless, and there's not a snaking USB extension cable or HDMI lead in sight.

Visually, everything looks top-notch on my 4K OLED TV, too. Baldur's Gate 3 — yes, I was very late to the RPG — looked nothing short of fantastic, and the PS5 allowed me to play the adventure co-op with my wife in what was the best co-operative gaming experience I've ever had. Being able to dip in and out so easily, as we cooked dinner, then ate, then fed the dog, going back and forth to the living room in-between, was a major boon.

The PS5 has reminded me just how good couch co-op can be, and I've been enjoying indie games like Dysmantle, which has same-screen co-op (like Baldur's Gate 3). We've been playing a bunch of these games — it's the Diablo 4 expansions next, if you're curious (we played the base game on PS4, so I'm keen to see how good the game looks on its successor console).

The PS5 controllers were an unexpected bonus, too. They're so much better than the PS4, and they even fit my wife's smaller hands (she finds many controllers too big and painfully cumbersome, but not the DualSense).

Of course, a clear benefit of the PS5 over the PC is that there's no messing about with GPU drivers. By which I mainly mean poring through Reddit 'megathreads' worrying about whether the latest Game Ready installment is actually going to be a step backwards for my PC, perhaps in terms of performance for a particular game or bugs (or broken features). Windows 11 bugs are another issue, too. (Yes, there can be software glitches on the PlayStation, but nothing like what some PC gamers must endure at times.)

A masculine hand holding an Nvidia GeForce RTX 5080 showing off the power connector

(Image credit: Future)

Then there's the RAM crisis. Buying PC components is just getting more and more painful. Obviously RAM and SSD prices are through the roof already, but PC gamers waiting on a GPU upgrade (as I was) are facing unpleasant hikes due to the price of video memory (VRAM). Indeed, the latest rumor from YouTube channel Hardware Unboxed is potential price hikes to the tune of 40% in some cases with Nvidia GeForce GPUs. Add plenty of seasoning with that assertion, of course, but it's clear enough that GPUs are getting pricier due to VRAM increases, especially for graphics cards loaded up with more of this memory (naturally). CPUs are in line to get more expensive, too.

The crisis in general is predicted to intensify as this year rolls on, and 2027 could be worse still — perhaps the worst ever year for the memory industry, alarmingly. With no need to upgrade my desktop, I'm glad to be out of this gloomy environment of spiraling costs. The situation has turned planning PC upgrade paths, which used to be a rather fun, sometimes even exciting, exercise, into a thoroughly depressing experience.

You might now be shouting at your screen about Sony hiking PlayStation prices, too, and that's a fair point. But I won't have to worry about upgrading my console, and it will happily sit in my living room for the next few years, blissfully not needing any new components (while my work PC can carry on happily with its RTX 2060 Super).

Granted, that's just my personal situation, and if you are thinking about buying a Sony console, with the new price of the PS5 Pro, I don't know if I'd recommend pushing for it over the vanilla PS5 now. (I got mine on sale for about 60% of the current lowest retail price). The base PS5 is still a great console, though, and it'll likely make a lot more sense for the average gamer — especially come Black Friday, when with any luck, there'll be some good deals around once again.

PC strong suits

A PC Gamer looking happy sat in front of their desktop monitor

(Image credit: Shutterstock)

There are a good number of plus points for PC gaming versus consoles, so as promised, I'll examine the other side of the equation here, and pick out what I particularly miss.

There are some notable downsides with console gaming, including that you need to pay for a subscription to access online multiplayer (in the main, although obviously that doesn't include free games like Fortnite). This doesn't bother me personally because I don't really play online anymore — as I said early, it's mostly about local co-op for me these days. But I totally get why having to pay for a monthly plan irks gamers who want to play the latest shooter, strategy epic, or whatever else, online.

What does bother me, though, is the price of the actual games on the PlayStation. One of the major strengths of the PC is that games are cheaper than they are on console, from big-name releases (which still command a weighty premium... just not as hefty as on consoles) through to a raft of indie titles, which are often very competitively priced.

Not only this, but you get regular Steam sales where some games get huge discounts (and you can pick up older titles in particular for a song), or value-crammed GOG bundles, and also the likes of Epic giving away some compelling offerings for free. You don't get any of this on the PlayStation, and Sony's store does seem to like to charge a lot, even for older titles. For me, this is probably the biggest drawback with shifting over to being a PS5 gamer.

A recent development compounded the situation, too, when we learned that Sony is doing away with physical discs for the PlayStation. I was already aware of the situation with the price of PlayStation games, of course, which is why when I bought my PS5, I chose a bundle with a disc drive.

That meant I could pick up, for example, the physical disc copy of Split Fiction for 40% less than the digital copy on the PlayStation Store. I can also currently purchase second-hand, older games on disc at a considerable saving. But all these possibilities are heading rapidly out the window when 2028 rolls around, and Sony enacts its plan to push physical media completely aside with the PlayStation.

PS5 discs for 007 First Light and Resident Evil Requiem

(Image credit: Future)

I won't go into this controversy in depth here – we've covered it extensively elsewhere — but suffice it to say that I'm not happy about the idea at all, and it feels like a cynical and generally anti-consumer practice. And no matter how many gamers sign petitions (here have been a lot) it doesn't seem like Sony is going to backtrack on this one (aside from maybe niche collector's editions or the like, and if we're lucky enough to get those, they will of course cost a fortune).

You could argue that the PC is digital-only already: desktops don't come with disc drives anymore, those days are long gone. But what Sony is doing is quite different, given that PC gaming is an open platform bristling with different stores and options for digital purchases, whereas Sony has the PlayStation ecosystem locked down to its store. With physical media banished, a key choice and avenue for money-saving (don't forget, you can also recoup money by selling on your disc copy of a game) is removed, and Sony has an unhealthy level of control over the whole shooting match.

Okay, so I don't feel like the PlayStation disc drive I bought is useless — it'll be good for a long while yet, and I'll still be able to play older games on it, including my PS4 back catalog, plus I can use it for Blu-rays. Regardless, this Sony decision is a painful kick in the shin.

Finally, another obvious plus point for PC gaming is the variety of mods floating around and customization possibilities in general, which you don't get with a console. The PC is quite simply a more open platform all-round — although in my case, modding isn't something that I'm all that into anyway.

Disc-less Elysium

Person playing PS5 games on a TV with a DualSense wireless controller

(Image credit: Shutterstock / Mohsen Vaziri)

Let me finish by pointing out the obvious: a lot of this is very subjective. You may have quite different opinions. You might live and breathe mods. You might want games to look out-of-this-world, with visual options cranked to the max (and be able to afford the necessary PC hardware to achieve that). You may never want to play a shooter without a mouse and keyboard (I get that one, but I'm okay with a controller now — and I don't play competitively anymore).

You may never, ever, abandon your gaming PC. They may have to extract it from your cold, hardened claws after rigor mortis has set in, having expired clutching the object you love most in the world, in the hopes somehow taking it with you into the afterlife.

The point is, there are all sorts of pros and cons to be tailored for your own personal take on the gaming PC versus console debate. But for me, I'm really happy with my PS5 and I am looking forward to enjoying my living room, and co-op, gaming experiences for years to come... discs or no discs.

I finally got Flight Simulator 2024 off the runway — and it’s far more gorgeous and far more grueling than I ever imagined

Microsoft Flight Simulator 2024 has become a bit of a meme in my house. It’s basically the only game that my non-gaming partner and I were equally excited about on its release. Every time I’ve gotten my hands on a new gaming machine, the immediate question was ‘can it run Flight Simulator?’, to which the answer was always, regrettably, no.

Which is why when I recently picked up a second-hand Xbox Series X and subscribed to Game Pass Ultimate, there was a lot of excitement when I realized we could finally play Flight Simulator in all its graphical glory. I jumped at the chance to finally lose my chocks, slip the surly bonds of earth, and crash my plane into the face of god.

What a wonderful world

A Cessna 172 flying above the Andes with clouds fogging the screen.

(Image credit: Microsoft)

My eldest brother was a bit of a Flight Sim nerd back in the day. So my impression of flight simulators was pretty firmly defined by their late 1980s incarnations — essentially just some flat polygons and super-aliased lines in two-point perspective, accompanied by a bunch of truly incomprehensible dials. Having utterly ignored the development of flight simulators ever since, it’s safe to say that when I saw how far they’d come in the last almost four decades, it was a bit of a shock to the system.

A lot of the praise that was heaped on Flight Simulator 2024 when it was released centered on how gorgeous the graphics were. And even playing now, some two years down the line, that praise holds up. Lighting effects are exquisite, with sunsets over enormous bodies of water like Lake Titicaca looking almost absurdly true to life. Weather effects and realistic day/night cycles only emphasise this, making the world around you feel fluid and organic.

But the biggest graphical draw for me is knowing that there’s a whole world meticulously rebuilt from satellite data for me to soar over. Flying down the Grand Canyon, the scale is still absolutely breathtaking, and I couldn’t resist the temptation to gun my little prop plane down over all the rapids in the Colorado River. Likewise, when I flew over Machu Picchu, the landscape is truly stunning, and there’s a real joy in winding along the surrounding valleys, watched over by lofty mountains. The level of detail is genuinely mind-blowing.

A Cessna 172 flies over the enormous chasm of the Grand Canyon.

(Image credit: Microsoft)

While cities aren’t quite as perfectly rendered as the landscape — the game’s algorithm makes a lot of assumptions when filling in the gaps from the satellite data — visiting places you know well is genuinely a bit uncanny. I landed my little prop plane in my street, and it felt a little surreal to stare at my own front door when I was sat mere feet away inside. Flight Sim also does a wonderful job of recreating local landmarks: it was so fun checking out Bath’s Royal Crescent, even if the game’s algorithm insisted on popping little corner shops at the base of every Georgian townhouse.

Given it’s based on satellite data, some areas are a little less exciting than others. For example, I decided to check out the thick Congolese rainforest and was rewarded with a flat, unbroken canopy for 100 miles in every direction. I know, right? Bro shocked a rainforest contains trees. But not every journey is going to be a scenic smorgasbord, so some flights are going to be more droolworthy than others.

Still, playing Flight Simulator 2024 is one heck of a visual treat. And I would regularly fire up the game just so I could check out a favorite landmark or explore a new patch of sky.

Brace for landing

A Cessna 172 flies between giant, forested hills in Peru.

(Image credit: Microsoft)

Okay, so we’ve established that Flight Simulator 2024 is a very pretty game. But there’s a reason there are as many flying enthusiasts working toward getting their pilot’s license as there are casual sightseers playing the game. Because, underneath all the gloss and sheen lies the cold steel endoskeleton of an unflinchingly brutal simulator.

Having invested 12 hours in Flight Simulator 2024 so far, I’ve gone from being truly, hauntingly terrible at it to simply being really bad. Honestly, I’ve heard the word ‘stall’ so many times at this point, I’ll likely still wake up with it echoing in my ears in my sweat-drenched retirement home bed some half a century from now. Even though I’ve now qualified for my commercial licence, I feel nothing but pity for the virtual passengers that board my plane, as I know they have at best a 40% chance of reaching their destination in one piece.

Part of the reason for this is that the simulation is just staggeringly realistic. There’s an enormous number of variables to manage, all of which you can manage via controller shortcuts or direct from the cockpit controls, if you really want to double down on the masochism. Get the balance of these slightly wrong — for example, getting your pitch a few degrees off or mismanaging your throttle — and you’ll find yourself losing height too fast or hearing the Cessna 172’s dreaded ‘stall’ warning.

A Cessna 172 flies over the Colorado River in the Grand Canyon.

(Image credit: Microsoft)

Don’t get me wrong. I’ve stopped making truly cringeworthy mistakes. I no longer get screamed at by air traffic control for failing to radio for clearance to hit the runway or drop out of the air ten seconds after takeoff because I’ve set my throttle too low. I’m pretty good at using trim to maintain my attitude while at cruising altitude, and I can comfortably use dead reckoning to navigate my way along my intended flight path.

But I still find landing a painful and protracted process of plate spinning that I understand in principle and yet rarely manage to nail in practice. I think I’ve hit the perfect glide path, only to find myself coming in far too low, forcing me to gun my throttle like Maverick just to avoid myself ending up a smear on the cliff face. Or I execute what I think is the perfect flare to raise my nose as I hit the tarmac, only to realize I’m going too fast and rapidly jackknife my plane face down into the runway. As Douglas Adams remarked, it’s not the fall that kills you: it’s hitting the ground at 85 knots.

All of this sounds like it should be deeply frustrating. And it is. But it’s also weirdly compelling: the more I flop off the end of the runway like a cat dripping off the edge of a table or bounce around on the tarmac like a drunken rabbit on a trampoline, the more I double down and want to nail it the next time. Because there’s something exciting about the unlimited horizons beckoning you onward.

Sony and Microsoft are destroying console and PC gaming — here’s why the experts think Valve can save the day with SteamOS

Loath as I am to say it, the future of gaming platforms isn’t looking so rosy right now. Windows is increasingly becoming more recalcitrant, constantly throwing hurdles in the faces of PC gamers in the form of performance-ruining updates and unsolicited AI implementations. And in the console world, Sony has irked everyone by ditching physical games from January 2028, while the recent bout of mass layoffs at Xbox belies its ‘back on track’ messaging.

Meanwhile, Valve appears to be going in the opposite direction. It already has a big advantage in the form of Steam, near enough the default storefront and launcher for PC gamers everywhere. Why, it’s generated an estimated $11.1bn in gross revenue in the first half of this year already. With pockets as deep as these, and without having to divert its earnings to shareholders (given it’s still, for now, a private company), that’s cash it can invest in expansion.

So is now the perfect time for Valve to break out, capitalize on its competitors’ floundering and shoot its shot at making SteamOS the next big platform?

SteamOS vs Windows

Composite image featuring back of PC gamer sitting in chair and Steam Deck

(Image credit: Shutterstock / Future)

There’s no question that SteamOS has been quite the success already. This is almost entirely thanks to the success of the Steam Deck, Valve’s hugely popular device that launched in 2022 and kickstarted a mini revolution in handheld gaming. It runs SteamOS 3, which is based on the Arch Linux distribution and far superior to its initial Debian iterations. These were used on the original Steam Machines of 2015, and are no doubt part of the reason for the discontinuation of the units in 2018.

The big advantage of SteamOS 3 is its support for Proton, the compatibility layer that allows Windows games to run on Linux devices. Although it predates the Steam Deck, Proton found its calling on the handheld, proving a lot of doubters wrong by running a large library of modern games well on a small, portable device. Even AAA titles such as 007 First Light and Cyberpunk 2077 are perfectly playable, along with plenty of others.

But Valve is no longer confining its operating system to the Steam Deck and Steam Machine. It’s recently expanded support to ARM, AMD and Intel devices, which means it can run on more devices such as the Lenovo Legion Go S and the Asus ROG Ally. Chris Hewish, a former Executive Producer at Activision and current President of gaming MoR Xsolla, explains the advantages of running SteamOS on such devices over Windows 11.

“With the SteamOS 3.8 release in June, Valve officially took the OS beyond the Steam Deck to the ROG Ally line, and Lenovo's Legion Go family, and early Intel support is starting to pull devices like the MSI Claw into the fold," he tells me. "On the same hardware, reviewers keep finding it ahead of Windows 11 where handheld players actually feel it: battery life, sleep and resume, and an interface built for a controller instead of a desktop squeezed onto a seven-inch screen.”

So, does the continued success of SteamOS rely on expanding to more hardware? Greg Weller, Head of Gaming Partnerships at Generation Media, and someone with over 20 years of industry experience — which includes stints at Rockstar Games and Bethesda Softworks — thinks so.

“The opportunity is significantly bigger if SteamOS continues to be device agnostic," he says. "The Steam Deck proved Valve could build a fantastic hardware experience, but the bigger strategic opportunity is allowing consumers to carry their Steam ecosystem across multiple devices rather than tying it to one piece of hardware.”

He continues: “We're seeing the same evolution across other entertainment sectors, like music, film and television, which have largely moved beyond device-specific experiences. People increasingly expect their content to follow them rather than the other way around. So, Valve hardware can absolutely remain the benchmark experience, but if SteamOS becomes the connective layer between a player's library, identity and multiple devices, that's a much bigger opportunity.”

However, not everyone in the industry shares this view. “SteamOS’ success largely depends on Valve's hardware for now and how far they actually push the OS itself,” says André Pimenta Ribeiro, CEO and co-founder of Anybrain, whose behavioral AI tools are used in popular online games such as Arc Raiders and The Finals.

He adds: “SteamOS’ success largely depends on Valve's hardware for now and how far they actually push the OS itself. I think Valve’s best case here is to grow to a broader, more casual audience through its own hardware and by offering its massive library to the mainstream player base, rather than exporting SteamOS to more devices in general. Once Valve hardware or SteamOS reach more mainstream adoption, then opening up the ecosystem makes sense. For now it feels mostly like a development play.”

Sticking points

Sad looking person holding head in hands sat at a gaming PC

(Image credit: Shutterstock / aslysun)

If SteamOS wants a larger slice of the gaming pie, though, there are certain obstacles it needs to overcome. Hewish points to one of the system’s major sticking points: its incompatibility with games requiring anti-cheat tools.

“Kernel-level anti-cheat either does not run on Linux or has not been enabled there," he says. "Until the biggest competitive games work reliably through Proton, SteamOS is not a no-compromise choice. It is an 'as long as you don't play those games' choice, and those games are some of the most played in the world.”

Another problem is what Hewish calls “hardware breadth,” explaining that: “Windows still has the deepest compatibility layer for the long tail: niche peripherals, capture cards, VR headsets, external GPUs. If the reports about official GeForce support come to pass, that closes a meaningful piece of the gap, since SteamOS has effectively been an AMD platform until now.”

Of course, the other advantage of Windows is that once you’re done gaming, you can switch to using it as an everyday computer. “SteamOS is deliberately narrow, a console-like shell, and that focus is a strength on a handheld,” says Hewish. “But if it wants to take on Windows more broadly, the path into desktop mode for a browser, schoolwork, or a spreadsheet has to get smoother.”

SteamOS vs consoles

Composite image featuring Steam Deck, PS5, and Xbox Series X

(Image credit: Microsoft / Sony / Future)

But what about SteamOS as a console competitor? The revitalized Steam Machine launched in June this year was hotly anticipated, and looked like a serious contender to the PlayStation-Xbox-Nintendo triumvirate. Russell Kay, a former Grand Theft Auto developer and Head of popular 2D engine GameMaker, believes it was a success in bringing SteamOS to a wider audience.

“In the living room, SteamOS is now a proper alternative to a console,” he says. "The library is already there, and so is the audience. Millions of people have a huge digital collection sitting on Steam, and SteamOS finally gives them a way to put that under the TV instead of on a console. That's a real advantage no other platform has.”

However, he says: “The real problem is the price — Steam Machines cost more than a console. A gap that’s unlikely to close anytime soon thanks to the rising cost of RAM and hardware.”

And there are other issues for SteamOS in the console space. Hewish explains: “The Steam Machine needs reasons to exist beyond ‘runs your existing library’. Consoles win on curation and exclusives as much as hardware. That fight is about habit and content, not benchmarks. Close the anti-cheat gap and keep the hardware momentum, and ‘the default handheld OS’ is realistic within a couple of years. [But] the living room is a longer climb no matter what the software does.”

Ribeiro, meanwhile, thinks: "[Valve] can make a splash against this weaker console market, but right now it's still a niche system for a specific subset of people — growing beyond that depends on where they take it. Valve is known for doing its own thing, and that’s not always conducive to serving the broader global ecosystem of casual players. I think it makes sense from the perspective that they want to grow beyond a distribution platform, but the extent of impact and its longevity is still to be seen.”

He concludes: “I already see Steam devices akin to consoles, such as the Steam Deck and Steam Machine. I wouldn’t replace my Windows PC or mobile device with it, but vs the existing console ecosystem, that’s more a toss-up.”

The future of SteamOS

Logo of Steam with game covers in the background

(Image credit: Valve)

It seems fairly clear-cut, then, that SteamOS is clearly leading the way when it comes to handheld gaming. But a push beyond that realm to usurp Windows or seriously challenge consoles is less certain.

Ultimately, Hewish sees it this way: “Windows still wins in two places: games with kernel-level anti-cheat, and anything you want to do that is not gaming. And in the living room it is early days. The new Steam Machine only started shipping at the end of June. So I would put it this way: [SteamOS is] a genuine competitor on handhelds today, and a credible but very young challenger in the living room.”

Of course, the high price of the Steam Machine certainly dampened its appeal. The consensus seems to be that while it was a capable device, it was too expensive to present a viable challenge to the living room market. Of course, the seemingly interminable RAM crisis threw a spanner in the works, even crashing the Steam Deck’s party thanks to a price hike that put a serious dent in its sales. But the fact remains the PS5, Switch 2, and Xbox Series X|S all undercut the Steam Machine considerably.

But perhaps there’s hope yet for the Gabecube and other SteamOS implementations besides handhelds. After all, Hewish makes the point that having one platform dominate isn’t especially useful for game developers.

He says: “If you make games for a living, you do not actually want any single platform to win outright, even one you like. Concentration is where leverage goes to die. When one storefront or operating system controls the path to players, it eventually controls the terms, the fees, and the relationship. The healthiest ending to this story is not SteamOS replacing Windows. It is real competition at the platform layer, because that is what forces every gatekeeper to treat developers and players better. SteamOS taking a real share does exactly that.”

He further adds: “My bet is SteamOS becomes the preferred choice for people buying a device specifically to game, and Windows holds wherever one device has to do it all.”

Official Steam hardware.

(Image credit: Valve)

Weller sees another benefit to the gradual permeation of SteamOS.

He says: “SteamOS has already established itself as a credible competitor, but not in the way people traditionally define competition. Rather than trying to replace Windows or persuade console players to switch overnight, SteamOS is reducing friction between players and the game libraries they've already invested in, allowing people to take their Steam ecosystem into more places and devices.”

“This reflects a much bigger shift happening across entertainment. Historically, consumers bought hardware first and then built a content library around it. Now, they're increasingly buying into ecosystems. Players care less about the operating system they're using and more about whether their games, saves, achievements, friends and purchases move seamlessly between devices.”

Gaming ecosystems have become important for another reason. “Our research found 72% of players discover games through social media, 67% through YouTube and 53% through platform stores such as Steam, PlayStation Store and Xbox Store," Weller explains. "Platform ecosystems have become both the storefront and the discovery engine. So SteamOS isn't simply an operating system but another touchpoint within a much broader ecosystem.”

“Valve's long-term competitive advantage has never been selling games, but focusing on the surrounding ecosystem: community features, recommendations, cloud saves, and overall experience of staying connected to your library. Those are the areas where Valve can continue to differentiate, rather than relying on exclusivity.”

The point about community features is an important one. The community around Steam has played a major role in the platform cultivating its loyal fanbase and the general good will of gamers. Its openness to mods and add-ons via its Workshop is a large part of this. And, as Kay points out, although games purchased on its storefront do contain DRM, “[it has] been one of the better stories when it comes to DRM". So if SteamOS wants to expand its horizons beyond handhelds, it needs to retain the element that sets it apart from other, closed-off gaming platforms.

Do you think SteamOS is going to be the next big platform in gaming? Vote in the poll below, and if you want to say more, why not leave a comment as well?

A $400 SSD that was previously as low as $79.99 shows just how bleak PC gaming is in 2026 — are the days of good deals over?

My day usually starts with a scan around major retailers, specialist sites, and deals aggregators to get a snapshot of the best tech offers that are available - and then I share the very best with you. Results can be mixed, depending on the time of year and whether there’s a major sale on, but there’s been one consistent theme lately: the deals on most PC components are atrocious.

If you’re a regular in this space, then you’re probably already well aware of the situation with RAM and storage prices over the past few months. It’s got to the point where I’ve all but given up on finding any good deals in this space, especially when there are no signs that it's improving.

Where did all the deals go?

There’s no clearer evidence of just how dire the situation is with this Samsung SSD ‘deal’ that’s currently live on Amazon. This Samsung 870 EVO is advertised as a whopping 62% off. But that’s from the current list price of, um, $1,039.99. With that price cut, it’s now down to $399.99. Almost $400 for a 2TB SATA SSD? One that has been as low as $79.99 in the past? And this counts as a deal?

That’s just a snapshot of how bleak it is shopping for PC gaming components in 2026. Worst of all, there doesn’t seem to be any positive news on the horizon. You have SSD controller manufacturers saying that “the retail SSD market has almost disappeared”, RAM prices have increased by at least 400% in some regions, and now one chip maker says its production costs are set to increase by 10% next year - so CPUs are potentially next up for price hikes.

It puts into perspective just how lucky I was when I chose to upgrade my PC towards the end of 2025. There were rumblings of price increases and stock shortages in those few months towards the end of the year, but it hadn’t reached the disastrous depths we find ourselves in now for wannabe PC builders.

A graph showing the price history for the Samsung 870 EVO SSD at Amazon
Here's the price history for the Samsung 870 EVO SSD at Amazon in the USFuture / Keepa
A price history for the Corsair Vengeance DDR5 RAM at Amazon UK
And this is how the price of a 32GB kit of Corsair Vengeance DDR5 (CL36) RAM has changed over 12 months.Future / Keepa

I did have to wait a few months for my RAM to arrive, after the manufacturer I was about to buy RAM from completely shut down, but the cost didn’t make up nearly 50% of my entire budget like it would in today’s prices.

And my PC is very much a mid-range device with a Ryzen 9600x, a 9060XT, 32GB of RAM, and a 2TB NVMe SSD, which is about all I wanted given I mostly use it for work. I do like to play the occasional game on PC that I can’t get on the PS5, or if there’s one I would prefer to play on that platform, or when prices make the PC version a more sensible choice. Those specs cover my needs nicely at a reasonable budget.

Calculating what the spend would be these days for the same spec is a terrifying exercise. It’s over £1,600 now, when I was comfortably under £1,000 at the end of last year.

What does the future hold?

With everything pointing to similar or increasing prices for a long time ahead, anyone looking for a PC upgrade has no choice but to put up with these prices for the foreseeable future. Yes, there will be a chance for some savings during Black Friday in November, but we are still looking at a significant markup compared to the savings of old.

In fact, and I usually wouldn't recommend this, but with the way component prices are lately, I'd actually lean more towards buying a pre-built PC if you're shopping around now. Sure, these companies are still suffering from the same price increases, but you can actually find some good value rigs.

An iBuyPower RDY gaming PC on a table with a grey concrete background

(Image credit: Future / iBuyPower / Edited by Gemini)

Most recently, for example, the Presidents' Day and 4th of July sales at iBuyPower had some strong discounts on high-end gaming PC, with extra savings of up to $350 available on PCs with a Ryzen 7 7800X3D, an RX 9070 XT, and 32GB of RAM.

That would be my advice based on the poor quality of deals that are available on many PC components. Yes, there are still a few genuinely good offers out there that I've seen on the likes of CPUs and GPUs, but storage and RAM are certainly beyond saving right now — and I'd move quickly if there's anything good on the former, as those deals may be disappearing before long as well.

This cozy tidying sim wracked up millions of views on TikTok — here's why it should be in your library

There’s nothing I like more than playing a game that lets me switch off entirely. Mundane tasks that require minimal brain power are my greatest escape (apart from a good book) and it’s even better when I’m able to gain a deep sense of achievement from completing them.

Under the Radar

Under the Radar is our way of highlighting great games that might have passed you by. Through a regular mix of news stories and features, we'll cover great experiences that we feel haven't found the audience they deserve. Read the full series here.

I’ve played countless hours of The Sims 4 and Stardew Valley over the years, or more recently Starsand Island. These titles earn their impressive ratings and big sales for providing exactly what cozy gamers like me want – a place to unwind, relax and tick boxes. But, I’m always on the hunt more. Little did I know that an evening scroll on TikTok was about to kick up my next cozy obsession that almost went Under the Radar.

As if by magic, videos were appearing on my feed of a library littered with thousands of books, all out of place. The players gaze over the chaotic collection with a visual aesthetic akin to Harry Potter saying things like: “You’re seriously telling me I have to put all these back away where they’re supposed to go” and “Oh my god, there’s a second floor.” And that’s when I got really intrigued.

Librarian: Tidy Up the Arcane Library! is exactly as the name suggests, a game where you become the librarian and must tidy everything up.

Serenely sorting shelves

Carrying books in Librarian: Tidy Up the Arcane Librarian

(Image credit: ArtRising / Future)

It’s a big, big mess. Huge. There are books strewn everywhere, piled on tables, disordered in corners like some massive puzzle you need to solve. The task is simple, really, even if it does require you to sort out over 3,000 books. But, with a cozy vibe and a lot of time on my hands, I was so utterly ready to get stuck in.

What Tidy Up the Arcane Library! wants you to do is place all the books on the correct shelves, in the correct order, before you’re allowed to leave. There’s a couple of maps on the walls explaining which category of book belongs on which shelf and to start, you just need to, well, get going.

Don’t get me wrong, I was a little worried that the sheer mess would unsettle any promise of coziness. It’s not quite the same as tending to your crops or gathering resources, but it was the kind of task I get a kick out of – and I’m hopeful comfort gamers will agree.

The staircases and ceiling in Librarian: Tidy Up the Arcane Librarian

(Image credit: ArtRising / Future)

It reminds me of silly little tasks I’ve always loved to do like sorting out coins or writing addresses on a tower of envelopes, but no-one ever threw all those coins or envelopes haphazardly across a room and asked me to tidy them up. Fortunately, my worries were quickly cast aside when the game began, offering me the chance to play a specifically-made cozy mode with no time restraints, just chilled out sorting.

Every time you put a book on the shelf in the right place, it glitters gold and I almost felt like I was shimmering with satisfaction. The dopamine rush in games like these are hard to beat, especially when it’s so simply gained.

But, if you put a book in the wrong place, there’s no glimmering reward, only a desperation to figure out where it goes instead. But, no bother, I told myself, there are always more books to sort.

List-slaying

The magical abilities in a book in Librarian: Tidy Up the Arcane Librarian

(Image credit: ArtRising / Future)

Now, it’s worth mentioning here that book-sorting isn’t something you have to take on alone. No, you can also harness a little bit of magic. As you begin to fill up shelves correctly, you level up, unlocking points that can be spent on different magical abilities.

From illuminating the correct shelf for the top book you’re holding to placing the book onto said shelf without you having to lift a finger, it’s entirely up to you if you want to tackle Tidy Up the Arcane Library! without using any magic. But, if you want to protect your peace, I strongly recommend you do.

It’s also entirely up to you whether you spent your points on all the abilities. I didn’t. While Sort automatically arranges the books in your possession in numerical order, I actually quite liked just taking my time over it, rifling through my books like a proper librarian. But, I did lean heavily on the other abilities to make sure I didn’t go crazy.

I even ended up using those TikTok videos that led me here in the first place to teach me about the hidden keys that transformed me into a much more efficient librarian – carrying more books, moving faster and even jumping.

I’ve worked in a library, I’ve also worked in a bookshop, but I can safely say that the calmness and magic of Tidy Up the Arcane Library! makes it a far cozier experience than real life, especially with absolutely no customers.

I’m still clocking up hours in the game taking my sweet, sweet time because I know once it’s over, I’ll miss it. If you're interested in playing too, you can pick it up on Steam.

Valve launches two big Steam updates, and one of them arrives at a perfect time

  • Steam gifting and wishlists have received big improvements in recent updates from Valve
  • Users can now gift games to friends and family directly via email
  • Wishlists now have categories and a new 'Demo Available' highlight

Valve's updates to Steam have consistently enhanced the user experience for PC gamers, and fortunately, two of its most recent additions continue that trend.

On Steam News Hub, Valve announced two major improvements to the Steam gifting system and wishlists: users can now gift games to friends and family via guest checkout, without being limited to digital gift cards and hardware purchases, and gift games via email.

As for wishlists: categories are now available, with options to filter the wishlist via category name, a new 'Demo Available' highlight once a demo becomes available, and share a link to a specific category or filtered view of a wishlist, ultimately allowing users to sort further and organize wishlisted titles.

Both updates have made wishlisting and gifting much easier, especially since the latter now has cross-region gifting. Essentially, in a scenario where a friend is in a higher-priced region, Steam will 'calculate the cost in your friend's region' at checkout – but it's important to note that this must be a friend for this type of gift to work.

GIF of Valve's new Steam wishlist update

New wishlist update (Image credit: Valve)

Most importantly, the improvements made to Steam wishlists should come in handy for future purposes beyond 2026, but also arrive at the ideal time considering the very busy game release schedule this year.

Not only do gamers have plenty of triple-A titles to look forward to on Steam (notably in September), with the likes of The Blood of Dawnwalker, Onimusha: Way of the Sword, and Control Resonant all in the same month, but numerous indie games are arriving too, like Blackwood.

The demo highlight is a necessary update as well, since there are a significant number of games that either launch in early access or have been in development for years with long-running demo requests (i.e., Spine).

Updates as such are great for SteamOS PCs, especially the Steam Machine, and the more improvements made for each feature on the Steam client, the better.

Nvidia tries again to get gamers to accept DLSS 5 — and doesn't entirely succeed

  • Nvidia again showed off DLSS 5 at its Siggraph 2026 keynote
  • Team Green made it clear that developers will have a level of control, with a choice of three different AI models
  • There will be two sliders to play with, and masks to keep DLSS 5 from interfering with game assets where it's not wanted – but many gamers think devs should have much more control than this

Nvidia has given us another showing of DLSS 5, the incoming tech for its GeForce GPUs which received a very stormy reception when first revealed at GTC 2026 – and unsurprisingly, changes have been made in the past few months.

Tom's Hardware reports that Nvidia revealed more about how DLSS 5 will be implemented at Siggraph 2026 over in Los Angeles, where the tech was the foremost topic in Team Green's keynote.

Nvidia was keen to point out how it has changed the neural rendering model in some key ways since DLSS 5 was first announced. Of course, it's obvious that a lot of this is about combating the idea that the tech is 'AI slop' which makes games look worse rather than better, and characters (particularly faces) look bad and have that undesirable 'uncanny valley' effect. And indeed the criticism that DLSS 5 is messing with the art direction and overall feel of a game's graphics.

On the latter point, back at the original reveal, Nvidia stressed that it would give game developers control over the end result with DLSS 5, and now we're seeing how this will work. Team Green has brought in three different AI models which offer varying levels of detail (and impact on performance), so devs can choose between three different filters, essentially.

This isn't a game-wide choice, though, as the developer can apply any of those models to any different scene, mixing and matching as needed. There are also two sliders to adjust the 'structure' and 'tone' intensity of the effects.

On top of that, the developer can mask off any game asset where they don't want DLSS 5 to be applied. That's good news as it means that, for example, character's heads (and faces) could be marked as out-of-bounds, and therefore not subject to Nvidia's tech. The developer could just get DLSS 5 to enhance background objects and details, and maybe only in a relatively minor way (by toning down those intensity sliders).

To clarify, DLSS 5 is essentially an AI filter that sits atop the existing DLSS suite of technology. Underneath that, you still have upscaling (and frame generation), and Nvidia applies what's essentially a photorealism filter on top of that in the form of this new neural rendering model.

If you want to grab some popcorn, Nvidia's full Siggraph presentation is available to watch on YouTube, check it out below. All the DLSS 5 stuff is at the start (well, past the usual preamble).

Analysis: a step forward, but the doubters remain

Has Nvidia managed to placate the DLSS 5 haters, then? No, in a word. Did you really think it would?

As one Redditor put it: "I had so much hope for DLSS in the early days, what a dumpster fire it's turned into."

Another observed: "So just confirming what anyone with a basic understanding of AI already knew. Glorified Instagram filter."

To be fair, in general the reaction has been somewhat more positive compared to the original reveal, and clearly it's a good thing that game developers can at least keep 'yassified' faces out of the mix with characters. Clearly, there is a level of control here, but despite Nvidia treading more carefully in this respect, there's still a feeling that it isn't doing enough.

A choice of three AI models and a pair of intensity sliders is relatively limited, really, and a far cry from anything like a full level of control over how DLSS 5 imposes itself on a game. Although admittedly there's still some way to go before DLSS 5 comes out – it'll supposedly arrive later this year, in the fall (so theoretically any time from September through to November) – and Nvidia could put in additional controls before the launch.

Aside from disappointment around the level of control Nvidia is giving devs, the other beef being raised is how much of a performance hit this AI filter might be burdened with. When Nvidia first demoed DLSS 5, it was running on a pair of RTX 5090 graphics cards, and in this more recent outing, there's no mention of the hardware involved.

It's fairly easy to guess that the GPU demands haven't been meaningfully reduced yet, otherwise Nvidia would likely be shouting about that – and this is being read as a worry by some. I get where they're coming from, although Nvidia has clarified that the tech will run on a single graphics card (it'll have to, of course), adding at Siggraph that DLSS 5 is "VRAM efficient" (a nicely vague assertion).

I'd expect it probably won't run on anything less than an RTX 5080 to begin with, or indeed an RTX 5090. And the other fear is that the initial incarnation could be quite rough in terms of artifacts and the like, and that's a danger with the first take on any tech. Just look at the original DLSS (version 1), which suffered from blurriness and glitches, before they were polished out and it became a seriously impressive upscaler. Perhaps the same will be true of DLSS 5, but there's a long road ahead yet, and notably, a lot more doubts and question marks here.

New estimate suggests Valve's Steam Deck sales have decreased by 82%, and the reason shouldn't be a surprise

  • Valve's Steam Deck has reportedly seen 82% fewer units sold, due to price increases
  • The estimates are based on the handheld's position in Steam's global weekly top seller rankings
  • The purported demand plummet suggests the hype for handheld gaming PCs may be spoiled, as a result of the RAM crisis

It's fair to say that Valve was largely responsible for the resurgence in popularity of handheld gaming with the Steam Deck (of course, Nintendo also played its part with its Switch console), but the RAM crisis has apparently undone a lot of the work.

According to an analysis from Boiling Steam, the Steam Deck's sales have reportedly fallen by 82% on average, due to the price increase for both LCD and OLED models. The analysis is based on the Steam Deck's position in the weekly top seller rankings on Steam, including calculations and estimates made regarding revenue from the devices.

Boiling Steam claims that a 72% revenue contraction and a 54% price increase have "completely shut down the demand" for the Steam Deck, which has ultimately resulted in the suggested 82% fewer units sold on average.

These certainly aren't far-fetched suggestions, especially because some of the official data from Valve indicates that. In the global weekly top seller rankings, the Steam Deck is currently in 14th place, a drastic fall from a position in the top five.

It's also worth noting that the LCD model is discontinued (still pending discontinuation in Australia), meaning the minimum consumers would have to spend for a Steam Deck would be $789 / £649 / AU$1,199 for the 512GB OLED model. Stock for the latter and its 1TB counterpart is also intermittent due to RAM and memory shortages.

GIF of Valve's Steam Deck OLED handheld

(Image credit: Valve)

Worse value

Most importantly, both OLED models are priced much closer to the Steam Machine ($1,049 / £879 / AU$1,609) than before, which is a more powerful fully-fledged desktop gaming PC — and perhaps that explains why the mini gaming PC is currently third in weekly top seller rankings on Steam (even if it's only been there for a week).

The Steam Deck is also an aging device, with more powerful mobile hardware for handheld gaming having been released since the launch of Valve's handheld. The Steam Deck used to get a pass as it was a lot cheaper than newer, more powerful, competitors, but due to the price increase that's no longer the case.

It's not all Valve's fault, as the RAM crisis has effectively hit every PC manufacturer in 2026. After all, it's the reason why the Steam Machine costs as much as it does, as the market conditions forced Valve's hand to avoid selling at a loss.

However, the supposed significant drop in Steam Deck demand from consumers, combined with the $1,000+ prices for other handheld gaming PCs, serves as a strong indication that handheld PC gaming is becoming a very niche option for gamers once again — and it wasn't exactly mainstream to begin with.

Steam fan finds 'cheap SSDs' to make retro 'game cartridges' system — the only problem is 2026 is the worst year in history to do it

  • A Steam user has found a way to store games on SSDs with an auto-navigation and auto-start script
  • These are effectively physical 'game cartridges' complete with key art
  • However, costly SSDs means this is a pricey endeavor (the Steam gamer was lucky enough to pick up used drives on the cheap)

Physical copies of PlayStation games are coming to an end from January 2028, and as the backlash around that continues, a restoration of physical media on PC has been discovered — and it's novel to say the least.

A Steam user on Reddit has managed to store games on 'cheap 2.5-inch' SATA SSDs, effectively acting as old-school 'game cartridges' with key art, and a script that auto-navigates Steam to each game's page. The user also notes that automatically starting games from each drive is possible.

This comes amid a significant uproar from gamers following the revelation of Sony's plan to eradicate physical game discs, supposedly by the time its next PlayStation console arrives. It's a very controversial move that has united gamers across all platforms to fight to retain discs and to ensure game ownership remains intact.

With that said, physical media for PC has been dead for a long while, since a modern desktop PC doesn't come with a disc drive, and there are hardly any publishers selling physical copies for the platform.

With most games only accessible digitally on PC, in theory those titles can be taken away from buyers at any time. The trouble is that consumer-friendly figures like Gabe Newell, who leads Valve, the owner of Steam, won't be in charge forever.

So in the future, under new leadership, it's possible more anti-consumer measures might be introduced, or other aspects of PC gaming that consumers dislike, such as DRM (like Denuvo).

Leon S Kennedy, Evelyn Parker, and Isaac Clarke

(Image credit: Capcom / CD Projekt Red / EA)
Steam Game Cartridges from r/pcmasterrace

Imagine if this 'game cartridge' system was adopted by PC game publishers? It's a smart idea, and a nice thought, but clearly not a realistic one. For starters, it'd be a prohibitively expensive method of reintroducing physical PC game copies.

Of course, platforms like Epic Games and Steam require users to be logged in and have their app installed to play games, so it's still a long way off true game copy ownership, anyway.

However, this concept would be paired perfectly with GOG, a platform that is DRM-free and doesn't require the launcher to play purchased games — in other words, you fully own purchased games on GOG.

Admittedly, publishers releasing PC game cartridges in the form of SSDs is a pipe dream, especially with the current state of the hardware market, and the RAM crisis, complete with skyrocketing SSD prices.

The idea comes at the wrong time, then, but if the RAM crisis ever settles down, then maybe this is something we'll see more PC hobbyists doing — and perhaps even the odd publisher.

Denshattack! is a hybrid of all the best fast-paced platformers I've ever played, and I'm convinced it's a stand out indie game this year

Denshattack! is undoubtedly one of 2026's best indie games, providing endless amounts of fun. It takes clear inspiration from several fast-paced platformer classics, from its splashy and colorful art style, bombastic and intense OST, to its high-speed and intense levels.

Instead of the conventional control of a character, developer Undercoders has you taking control of a train. You focus on style mixing skills and speed across multiple theme park-like levels, and aim for the highest scores possible throughout to beat rival gangs, and fight to wreck a 'shady megacorp', known as Miraidō, in a 'Japanese dystopia'.

Frankly, the story wasn't my focus going in, but rather how the developers could keep the experience feeling exciting as you progress — and fortunately, it managed to do just that with each stage feeling like it was ripped straight out of an action-packed comic book.

This is a game that I can certainly see others coming back to over and over again for challenges to obtain higher scores, and most importantly, enjoy the intense atmosphere each level provides.

Denshattack! borrows from three huge platformer classics

GIF of gameplay in Denshattack!

(Image credit: Undercoders / Fireshine Games)

From the off, the inspiration behind Denshattack! was clear as day. The incredibly fast-paced and intense train adventure sequences reminded me very much of my experiences with Sonic games, notably Sonic Unleashed and its first Windmill Isle level.

In Denshattack!, you'll be overwhelmed with how many combinations you may have to remember at such high speeds, and you'll need fast hand-eye coordination to pull off tricks and dodge obstacles. You'll have several objectives to hit in each level, some being main objectives, but others standing as optional, with the latter contributing to the final score.

One example is what I call the brake-to-boost mechanic; Denshattack! allows players to break at any given moment during a level, but will give you a heads-up when turning a corner on a track for a drift. If you hold down the left trigger and let go at the right time (when the meter is centered in the middle and fully green), you'll get a big boost to speed, which is often one of the optional objectives in levels.

The intensity of Denshattack!'s gameplay is incredibly high; avoiding crashes into walls, jumping to change railway tracks, and even timing perfect landings to increase your score add to the game's difficulty. It even encourages you to avoid obstacles at the very last second, with one aspect of each level's final score labelled 'dares', effectively testing your daredevil skills.

Many of these mechanics play a significant role in boss battles, which require faster reaction speeds. That might sound straightforward, as most boss battles in games are more difficult and require better timing, but with how rapid Denshattack!'s gameplay flow is, leaving you very little time to settle, it's absolutely worth noting.

Sometimes, it can even feel like the game is moving just a tad bit too fast when you're attempting to keep track of objectives — arguably an issue with modern-day Sonic games too — but getting the hang of controls and timing doesn't take very long, and once you do, there's plenty of fun to be had.

In-game screenshot of Denshattack!

Main character, Emi, with a background of rivals (Image credit: Undercoders / Fireshine Games)

Jet Set Radio is another Sega classic, and a simialrly big inspiration. The art style in Denshattack! is very similar, with its cartoonish and colorful nature, even down to the very font across the game's UI in-game and within menus.

The soundtrack is phenomenal, and also much like Jet Set Radio's, which shouldn't come as a huge surprise, since some of Jet Set Radio's composers, like Richard Jacques, have collaborated on Denshattack!'s funky, disco-like, bass-centric, and synthwave-infused OST.

Those inspirations are combined to make an intense adventure come to life, but what gives Denshattack! its own identity is the vast amount of unique maneuvers, tricks, and even attacks (during boss battles), giving players a push for higher scores.

Many of the tricks reminded me of the Tony Hawk's Pro Skater series, like grinding across rails at high speeds and air spins, but not on a skateboard. Instead, you're quite literally using a train to provide a great spectacle, in what I originally thought was an odd move, but perfectly highlights the chaotic nature of riding in Denshattack!.

There's also a fair amount of customization available for the train car itself, and plenty of levels and collectable items to look out for throughout the game's runtime — and seeing a significant portion of what you can do in Denshattack!, I have no doubts this will be a 2026 sleeper hit.

My favorite game of 2026 so far just got a major free expansion — and you don’t even need to own the actual game to play it

  • Zero Parades has a free to play TTRPG
  • It adapts the game's setting and mechanics for pen and paper
  • It also comes with a free premade one shot to help you learn the game

Let’s face it, 2026 — with its component price hikes, sweeping layoffs, cancellations, expensive AAA titles, and Sony’s promise to stop making physical games — has been something of a year of Ls. But one of the few lights in this darkness, and game of the year contender, Zero Parades for Dead Spies just announced brand new content is dropping: it’s a tabletop version of its gameplay, and it’s totally free.

If you head over to zeroparades.com/one-shot you’ll find everything you need to get started including a simple core rulebook and a One Shot story set in the Zero Parades world 30 years before the events of the game.

The One Shot comes with everything you need to play your first session including location maps, premade characters, GM materials (to help whoever is running things) and adapted rules that bring the game’s mechanics to life in TTRPG form.

Scratching the itch

Anyone who has played Zero Parades for Dead Spies or its spiritual predecessor Disco Elysium will have already felt the TTRPG inspired elements — all challenges in the games are already presented as dice rolls.

Just like in Zero Parades the pen and paper game has the same stats and Faculties — Action, Relation, Intellect — which determine how capable your character should be at certain actions, as well as details on how you can exert yourself to increase your odds of success — at the cost of raising your Fatigue, Anxiety, or Delirium respectively.

You also find items of clothing you can equip to make your stats better (and sometimes also worse), or tools which unlock actions like a camera allowing you to snap photos to use later — or to remember a sick spy moment you just pulled off, the decision is all yours.

As a major fan of both TTRPGs like Dungeons and Dragons and of Zero Parades I had been thinking of adapting the digital gameplay into something pen and paper for my regular playgroup. With this free release I don’t need to do any work at all — though I love there are the resources to create your own adventure and stories if you want to move away form the premade One Shot.

A Zero Parades: For Dead Spies screenshot taken on PC.

(Image credit: ZA/UM)

Zero Parades for Dead Spies is everything you’d want from a follow-up to Disco Elysium. It keeps the post-Soviet vibes and aesthetics with a whole new story and setting. The gameplay is very similar too, with a few updates that fine-tune mechanics in a way that feels better and yet utterly familiar.

There’s also that general and gradually growing weirdness that made Disco Elysium so much of a joy to play through.

So many people I know who loved Disco Elysium had no clue Zero Parades is a thing they can play, and the perfect game to scratch the itch Disco Elysium leaves you with.

Plus if you’re reading this article the day it comes out the full Zero Parades for Dead Spies game is 10%-off for everyone, and 20% off for owners of Disco Elysium in the Steam Summer Sale. What are you waiting for? Go and play it!

This bold FPS is the Kane & Lynch 2 successor I've been waiting for since the Xbox 360 days

Sometimes I feel like the only person who actually liked Kane & Lynch 2: Dog Days. Sure, the old third-person shooter isn’t exactly the most fun to play — but that’s entirely the point.

Under the Radar

Under the Radar is our way of highlighting great games that might have passed you by. Through a regular mix of news stories and features, we'll cover great experiences that we feel haven't found the audience they deserve. Read the full series here.

It’s the gory swansong of two disgusting men, presented entirely through the low-res lens of a handheld camcorder that intentionally leaves you disoriented as you navigate the towering concrete skyscrapers of Shanghai. The game does everything it can to overwhelm, with its fragmented plot told almost entirely in a language that you can’t even understand.

The whole experience is devoted to being as unapologetically miserable as possible, and that’s exactly what makes it so alluring. Like a grimy slasher movie, you just can’t look away. In my eyes, there’s never really been an experience quite like it. That is until now.

Pure rage

A Better Than Dead screenshot captured on PC.

(Image credit: MicroProse Software)

When an ad for Better Than Dead came across my Instagram feed, I instantly knew it was just what I’ve been looking for. The camcorder perspective is the most obvious similarity, although unlike Kane & Lynch 2, the camera in Better Than Dead is being held by the protagonist, so everything unfolds in first-person.

The storytelling is just as raw. The game opens on a visual of a bright blue sky, distorted by the fisheye lens and film grain effects. This serene scene is nothing more than a clever visual trick, a poster plastered to the wall of the cell where our young woman protagonist has been confined.

You look around to discover a mattress covered in blood, gross scraps of discarded food, a filthy squat toilet, and an alluring side table bathed in light from a little lamp.

On it, you find a pistol, accompanied by an unknown message in Chinese and a drawing of a bird fleeing a cage. You don’t need a translation to know the stakes: something horrible is happening here, and this gun is your only way to escape.

A Better Than Dead screenshot captured on PC.

(Image credit: MicroProse Software)

From there, your rampage begins, sprinting through the corridors of what turns out to be a dodgy porn studio, gunning down members of the triad before eventually bursting out onto the street.

After this, each level has you infiltrating other triad-affiliated locations, like seedy restaurants or shifty back alleys, to take out every gang member in sight. It’s paced almost like a first-person Hotline Miami, with dense layouts and tricky enemy placements that require at least a few goes to learn the ropes, and an emphasis on speed and brutality.

You’ve got a slick slide that helps dodge incoming fire and offers a sliver of bullet time — vital for success as you die in just two hits.

Back for more

A Better Than Dead screenshot captured on PC.

(Image credit: MicroProse Software)

The gunplay isn’t exactly simple, though. Although our protagonist is fueled by pure rage, she’s still untrained with firearms, with swaying hands that make it difficult to land hits on target. Mercifully, ammunition is unlimited, so dumping a whole magazine in the general direction of enemies is the way to go.

Can it be frustrating? Incredibly, but that only increases the satisfaction of pulling off the perfect massacre. Throw in the fact that the game isn’t afraid to touch on some pretty dark subject matter, and I’m feeling the same rush that had me so in love with Kane & Lynch 2.

I can’t fault the presentation either. If you can look past the crude menu UI, the total lack of on-screen icons in the game lends the action a cinematic, realistic feel. The strong camcorder effects and wise decision to pixelate characters’ faces (facial animation is usually a sticking point for lower budget games) do a great job of smoothing out the visuals. Squint, and you could even mistake what’s on screen for real video footage.

The sound design is impeccable as well. Gunfire is meaty, and enemies scream in pain when they’re shot, often dropping to the floor and twitching a little before you finish them off. Given that all of this comes from a solo developer and costs just $14.99 / £13.75 / AU$ 20.95, it’s a pretty impressive achievement.

Better Than Dead is currently in early access via Steam and is receiving frequent updates. There are only a handful of levels now, but in the time I’ve owned the game, the developer has already added the start of a hub world with a handy practice firing range and is constantly tuning things based on player feedback.

Kayne and Lynch 2 fans (I know there are potentially dozens of us out there), this is one to watch.

‘Swept up in its own braggadocio’: this Final gaming headset I tested sounds good for its price, and its battery should last you up to a week — but on features, it overpromises and underdelivers

Final VR3000 EX for Gaming: two-minute review

The Final VR3000 EX for Gaming is a multi-platform gaming headset aimed at the more affordable end of the gaming market. It offers a low-latency connection, a fold-to-mute mic, and spatial audio for a much more manageable price than many of the premium pads on the market. But does it deliver on everything it promises?

The Final VR3000 EX for Gaming’s build isn’t bad, all things considered. I’m not a huge fan of the plastic on its earcups or how rattly it can be — both make it feel a bit cheap and flimsy — while the adjustable headband doesn’t really go tight enough for people with smaller heads. But the fabric section of the headband and the faux leather cups are really comfortable: despite a tiny bit of sweatiness, I found them comfortable enough to wear for the best part of a day.

Sound quality on the VR3000 EX is really solid: trebles feel crisp enough to give everything real immediacy, while the mids have sufficient clarity that I could easily differentiate the different roars of demons I gunned my way through in Doom. The only area where I’d say the headset doesn’t quite match pace with the best wireless gaming headsets out there is bass. It would be nice if guns had a little more boom — unless I’ve really misunderstood, the F in BFG9000 does not stand for ‘feeble’.

On paper, the VR3000 EX has some pretty great features for its price point, but I found this was the point it really struggled to deliver. Although Final talks a good game about the headset’s spatial audio, in practice the only dimension I really found had strong differentiation was left / right, with noises behind me being harder to pinpoint and there seemingly being no height effect that I could detect at all.

The Final VR3000 EX for Gaming open and leant against a stone and concrete cylinder on its side.

(Image credit: Future)

The headset’s Footstep Clarity Mode is a similar story. While creeping around the Dust II map on Counter-Strike 2, I found detecting the footfalls of rivals to be pretty easy, which is great. However, I couldn’t really appreciate a significant difference in this, whether the mode was enabled or not. It seems churlish to complain about this, given footsteps were still easy to hear, but I’m just not sure how much this feature actually adds.

I will give Final less faint praise over the headset’s foldaway mic though. Testing it out, I found it did a pretty creditable job of picking up my voice and its fold-to-mute functionality worked well to stifle the recording, even though there was a slight lag of a little under a second for it to kick in. However, it doesn’t seem to have a near-field mic or significant noise gating, as when it was recording it absolutely picked up the background music I was playing and the clack of my keyboard.

And whatever quibbles I may have about the VR3000 EX’s other features, I was pretty blown away by its battery life. During my battery tests, I found that Final was pretty on the money with its 55-hour estimate for this headset. That blows even many more premium headsets out of the water for longevity and means you’re unlikely to need to charge it more than once a week, even if you’re gaming for a significant proportion of each day.

Everything is relative. Given its price, I’d usually be pretty generous with the Final VR3000 EX for Gaming. And it doesn’t get everything wrong: it has decent enough mids and trebles and a good stereo field. But bass is pretty lacking and many of the features it professes to have are almost imperceptible. In light of that, I’d argue another budget option like the Corsair HS55 Wireless might serve you better instead.

The Final VR3000 EX for Gaming folded up and leant against a stone and concrete cylinder.

(Image credit: Future)

Final VR3000 EX for Gaming review: price & release date

  • Launched on December 12, 2025
  • List price of $149.99 / £99.99 / $259
  • But it’s already on sale for £69.99 in the UK

Released on December 12, 2025, Final VR3000 EX for Gaming is available now. While it originally went on sale at a list price of $149.99 / £99.99 / $259, it’s already showing up for a fair amount less in some regions. You can currently pick it up for as little as £69.99 in the UK, which is a pretty low price for a gaming headset.

As for your options at that price, you probably won’t be surprised to hear that there’s not a whole load of customizability and it only comes in one colorway, black. On the plus side, there aren’t loads of different versions for different platforms: the one version of the VR3000 EX is compatible with PlayStation 5, Nintendo Switch 2 and PC, although unfortunately there’s no Xbox Series X / S compatibility.

Final VR3000 EX for Gaming review: specs

Drivers

3D Extra Wide Sound Stage Over-Ear Dynamic Drivers

Weight

389g

Compatibility

PC, Mac, PlayStation 5, PlayStation 4, Nintendo Switch, mobile

Connection type

2.4GHz Wireless (via ultra-low latency USB Transceiver), Bluetooth 5.3

Battery life

Up to 55 hours (800mAh capacity)

Features

25ms ultra-low latency mode, Footstep Clarity Modes, fold-to-mute microphone

Software

Dedicated final VR3000 EX mobile app (10-band EQ customization, Footstep Clarity Mode toggle)

The Final VR3000 EX for Gaming unfolded and leant at a 45 degree angle against a stone and concrete cylinder.

(Image credit: Future)

Final VR3000 EX for Gaming review: design / features

  • Comfortable to wear
  • Not all materials feel that premium
  • Epic battery life
  • Quite loose fitting

Given its price, it’s not surprising that the Final VR3000 EX’s build quality seems a little on the cheap side. Not only does the textured plastic on their cups feel pretty low quality, but they are incredibly rattly when you handle them, which doesn’t speak to a tremendously robust construction. On the plus side, they didn’t seem to rattle at all when they were on my head.

Additionally, the fabric headband and faux leather earcups are delightfully soft, meaning I actually found the VR3000 EX to be surprisingly comfortable. I wore them on and off for much of a day, and they didn’t start to squish my ears, a problem I’ve always found with cheaper headphones and headsets. However, I will say the faux leather gets decidedly sweaty during longer use, particularly during tense first-person shooters.

I’m less convinced by the VR3000 EX’s fit, unfortunately. While the clamping force feels just about right, it’s not all that easy to adjust the stiff adjustable headband while the headset is on your dome. And Final seems to have modeled this headset around Mr Mackey from South Park — I have a pretty big head and yet the VR3000 EX only just about felt stable on the shortest setting, while one of my smaller-skulled colleagues definitely found he couldn’t get it small enough for it to feel comfortable.

A closeup of the Final VR3000 EX for Gaming's left earcup with the mic folded away.

(Image credit: Future)

All of its controls are on the left earcup. There’s an on switch, the volume dial, a Mode button that lets you switch between Bluetooth and USB mode — as well as play/pause media and answer/end calls — and the Control button, which allows you to trigger Footstep Clarity Mode. Each button has a clicky enough action to provide decent tactile feedback, while the volume dial is lightly notched to make increasing the volume feel nicely precise. However, I will say that they’re positioned close enough that it’s not always easy to know right away which button is which by feel alone.

The app for the Final VR3000 EX is pretty limited. It has three features: it enables you to update the headset’s firmware, switch on Footstep Clarity Mode, and provides access to Final’s EQ settings. While it’s hard to justify using the app just for the Footstep Clarity Mode, the 10-band EQ that’s included is pretty decent, even if I’m not all that convinced that the impact of the lowest 31Hz is really that appreciable. So while it’s not like you need to rush to download this, it’s still useful so I’ll count this one as a bonus.

A far more unequivocal win for the VR3000 EX though is its battery life. Final quotes its total life as being up to 55 hours, and this was borne out by my testing. I set it streaming music constantly for six hours, and during that time the battery only dropped to 90% — a back-of-the-envelope calculation would put its total life at 60 hours. So even factoring in that battery discharge curves aren’t necessarily regular, I’d say 55 hours is a perfectly reasonable expectation for how long this headset should last you.

The Final VR3000 EX for Gaming with the mic unfolded leant at a 45 degree angle against a stone and concrete cylinder.

(Image credit: Future)

Final VR3000 EX for Gaming review: performance

  • Good sound performance, even if bass is weaker
  • Spatial audio claims totally overblown
  • Not sure Footstep Clarity mode adds much

Design and features are all well and good. But where the rubber meets the road for a gaming headset is whether those things translate into a good sonic performance in-game. And, sadly, when you actually take the Final VR3000 EX for Gaming for a test drive, it doesn’t quite deliver on the expectations it’s set for itself.

The VR3000 EX sounds very decent, but it is a little uneven in how it handles the balance of frequencies. On the plus side, it has a good level of bite in the high-end. The screams of the possessed when I was playing Doom were immediate enough to be rattling, while the whine of my chainsaw as I carved up imps felt sufficiently realistic.

But it’s when it comes to bass that the VR3000 EX is a little more lacking. When I tested the Turtle Beach Atlas 200, I heaped praise on it for the almighty boom that issued when I was clicking heads with the sniper rifle in Counter-Strike 2. With the VR3000 EX, it almost felt like I was playing a different game, with the game’s rifles having scarcely any more impact than my dual Berettas. While that has a very limited impact on your kill ratio in-game, it does make the whole thing feel a lot less immersive.

The Final VR3000 EX for Gaming open and leant against a stone and concrete cylinder on its side.

(Image credit: Future)

Speaking of, Final spends a lot of time hyping up the VR3000 EX’s spatial audio skills in its product description. And yet I’d say rumors of its immersiveness have been greatly exaggerated.

On the one hand, the VR3000 EX has a pretty creditable stereo field, with action occurring on either side of me always feeling pretty easy to pinpoint. Whether I was trying to spot where an inbound explosive engineer was charging from or fleeing from hell knights in Doom, the VR3000 EX generally made it easy to tell which side their howls and roars came from.

Unfortunately, I can’t say Final’s headset fares as well in other dimensions. There’s just enough variation in footsteps in front and behind you that I could tell which was which when giving it my full attention — but in the heat of battle, I’m not sure how useful I actually found these subtle cues. And while Final explicitly mentions height effects on its site, I could not spot any significant difference at all between action happening above me and gunfights happening right under my nose.

Honestly, that’s fine: I do not expect accomplished Dolby Atmos-style effects from hardware that costs roughly the same dough as a couple of AAA computer games. But I do wish brands would stop denuding the term spatial audio of its meaning by using it as a marketing gimmick.

A closeup of the Final VR3000 EX for Gaming's left earcup with the mic unfolded.

(Image credit: Future)

Sadly, the VR3000 EX also treads a pretty similar path with its Footstep mode. While engaged in a free-for-all deathmatch in Counter-Strike 2, the headset did a perfectly adequate job of allowing me to pick out my rivals’ footfall and react accordingly. So far, so good, right? Except during this match I switched Footstep mode on and off many times, and I genuinely couldn’t spot whether I was actually getting an enhanced sense of steps or whether it was largely just a placebo.

One area I’ll happily give the VR3000 EX its due, though, is its connectivity. Using its USB dongle, I honestly couldn’t detect any latency between kills onscreen and the crack of gunfire. While an effective low-latency mode is pretty common with gaming headsets, it’s still a welcome feature on a headset this affordably priced. Even when connected via Bluetooth, the audio wasn’t remotely laggy and enabled me to respond pretty quickly to what was going on around me. So it definitely gets some points there.

And as long as you don’t have particularly high expectations, the VR3000 EX’s foldaway mic works well enough as well. Its action is smooth, and the fold-to-mute function absolutely works, meaning you can be sure no one is overhearing you when you want a bit of privacy — although there is a lag of around a second before it mutes, so bear that in mind. Unfortunately, though, sound quality isn’t great, with my voice sounding a little bit on the tinnier side, and there’s no noise-gating that I can tell, meaning friends and foes online will be able to hear any background chatter or music in your room.

The Final VR3000 EX for Gaming unfolded and leant at a 45 degree angle against a stone and concrete cylinder.

(Image credit: Future)

Should I buy the Final VR3000 EX for Gaming?

Buy it if…

You want decent game sound without spending a fortune
Despite not having quite as much low-end heft as some headsets, the Final VR3000 EX for Gaming has clear enough mids and treble to bring your games to life.

You want an epic battery life
Even compared to much more expensive headsets, the VR3000 EX has an impressive battery life, clocking in at roughly 55 hours. That should keep you gaming for days and days.

Don't buy it if...

You want a premium-feeling experience
The VR3000 EX feels comfortable enough on your head. But it’s not made of the most luxe-feeling materials, and the adjustable headband doesn’t run tight enough for smaller heads.

You want a premium-feeling experience
The VR3000 EX feels comfortable enough on your head. But it’s not made of the most luxe-feeling materials, and the adjustable headband doesn’t run tight enough for smaller heads.

Final VR3000 EX for Gaming review: also consider

Final VR3000 EX for Gaming

Corsair HS55 Wireless

Razer BlackShark V2 Pro (2023)

Drivers

3D Extra Wide Sound Stage Over-Ear Dynamic Drivers

50mm Neodymium

Customized Dynamic 50mm Driver (Razer TriForce Titanium)

Weight

389g

266g

320g

Compatibility

PC, Mac, PlayStation 5, PlayStation 4, Nintendo Switch, mobile

PC, Mac, PlayStation 5, PlayStation 4, Nintendo Switch, mobile

PC, Mac, PlayStation 5, PlayStation 4, Nintendo Switch, mobile

Connection type

2.4GHz Wireless (via USB Adapter), Bluetooth 5.3

2.4GHz Wireless (via USB Adapter), Bluetooth

2.4GHz Wireless (via USB Adapter), Bluetooth 5.2

Battery life

Up to 55 hours

Up to 24 hours (2.4GHz) / Up to 37 hours (Bluetooth)

Up to 70 hours

Features

25ms ultra-low latency mode, Footstep Clarity Modes, fold-to-mute microphone

Dolby Audio 7.1 surround sound (PC/Mac), Flip-to-mute boom mic

Detachable HyperClear Super Wideband 9.9mm Mic, THX Spatial Audio, Razer SmartSwitch toggle, FPS audio profiles

Software

Dedicated final VR3000 EX mobile app (10-band EQ customization, Footstep Clarity Mode toggle)

Corsair iCUE (10-band EQ, mic settings, EQ presets)

Razer Synapse (10-band graphic EQ, THX Spatial layout)

Corsair HS55 Wireless
There’s a reason that the Corsair HS55 Wireless is our current budget pick for the best PC gaming headsets. Its 50mm Neodymium audio drivers serve up crystal-clear sound with generous bass, while its build is super comfortable to wear. Most importantly, it offers true 7.1 Surround Sound, meaning it’s capable of much more impressive spatialized sound.

Read our full Corsair HS55 Wireless review.

Razer BlackShark V2 Pro
Despite having been released in 2022, the Razer BlackShark V2 Pro is still one of our favorite gaming headsets, thanks to its lush sound quality, epic battery life and THX spatial audio. And while its original list price of $179.99 / £179 / AU$299 is a fair bit higher than the VR3000 EX, in the years since its release its price has come way down: I’ve seen offers placing it more in the region of $107.99 / £99.98 / AU$176.55.

Read our full Razer BlackShark V2 Pro review.

The Final VR3000 EX for Gaming laying flat on a table.

(Image credit: Future)

How I tested the Final VR3000 EX for Gaming

  • Tested over a week
  • Tried out on a range of titles including Counter-Strike 2 and Doom
  • Have 10 years experience writing about audio and 35 of gaming

I tested the Final VR3000 EX for Gaming over the course of a week. I paired it with my desktop PC at home, my MacBook Pro M4 and TechRadar’s Acer Predator Helios 300 gaming laptop. I then tested it out with multiple titles including Counter-Strike 2 and Doom, as well as listening to some playlists on Apple Music.

In terms of specifics, I tested out the spatial audio in multiple Counter-Strike 2 deathmatches and tried switching the Footstep Clarity Mode on and off to see how much difference that made to how perceptible opponents’ positions were. I recorded myself while talking, typing, and playing music to test the VR3000 EX’s foldaway mic, as well as folding it away to test how effectively it muted incoming audio.

When it comes to my personal experience, I’ve been writing about and testing audio gadgets for over ten years now, as well as using audio gear to produce and listen to music. I’ve been playing games on a daily basis since they were all 8-bit, sharing my time pretty evenly between console, handheld and PC gaming. And yet, it turns out, I still get thoroughly mogged when playing Counter-Strike 2, which I blame on my middle-aged reflexes.

Quick! Before Prime Day ends, upgrade to one of these talented Xbox controllers — I’ve tracked down the most phenomenal pads on the market and found the last-minute bargains you can’t afford to miss

Not only do I review gaming gear for a living, I game every day, which is how I know how important a truly reliable gamepad can be. Fortunately, while we're on the final day of Prime Day, I'm still seeing loads of offers out there on some of my favorite Xbox controllers. That's why I've brought you together the best I've found.

View the full Amazon Prime Day sale

For a long time, when gaming on my PC and Xbox Series X, I just stuck with the Robot White Xbox Wireless Controller that came with my console. And who could blame me? It's a seriously well-designed controller, from its multi-platform connectivity to its Impulse Triggers. But there's a whole rainbow of different colorways out there: given they're so cheap, why not opt for the badass bubblegum vibes of Deep Pink or the exhilarating Electric Volt?

And although it may have taken me a while, I have since upgraded to a pro-grade pad: the fantastic Asus ROG Raikiri II Xbox Wireless, one of the many premium controllers you can get an enormous discount on this Prime Day. Can't quite stretch to a high-end controller? Fortunately, plenty of cheaper options like the PowerA Wired Controller are still going for a song, so there's never been a better time to get your hands on a new one.

If you're keen to browse the deals where you are, feel free to skip straight to the US links or UK links. And if you're also on the hunt for other bargains, don't forget to follow our Amazon Prime Day US live blog or our Amazon Prime Day UK live blog.

Xbox controller sale — top picks

Xbox controllers — US deals

Xbox Wireless Gaming Controller | Velocity Green | Console, Pc, & Cloud Devices | Textured Grip | Wireless, Bluetooth, Usb-C Connectivity

Xbox
Wireless Controller — Velocity Green

Pros

  • Premium feel
  • Works on a range of devices
  • Improved textures and geometry
  • Impulse trigger feel great

Cons

  • Share button can be awkward
  • Not rechargeable without add-on

Xbox Wireless Gaming Controller | Shock Blue | Console, Pc, & Cloud Devices | Textured Grip | Wireless, Bluetooth, Usb-C Connectivity

Xbox
Wireless Controller — Shock Blue

Pros

  • Premium feel
  • Works on a range of devices
  • Improved textures and geometry
  • Impulse trigger feel great

Cons

  • Share button can be awkward
  • Not rechargeable without add-on

Xbox Wireless Gaming Controller | Robot White | Console, Pc, & Cloud Devices | Textured Grip | Wireless, Bluetooth, Usb-C Connectivity

Xbox
Wireless Controller — Robot White

Pros

  • Premium feel
  • Works on a range of devices
  • Improved textures and geometry
  • Impulse trigger feel great

Cons

  • Share button can be awkward
  • Not rechargeable without add-on

Xbox Wireless Gaming Controller | Pulse Red | Console, Pc, & Cloud Devices | Textured Grip | Wireless, Bluetooth, Usb-C Connectivity

Xbox
Wireless Controller — Pulse Red

Pros

  • Premium feel
  • Works on a range of devices
  • Improved textures and geometry
  • Impulse trigger feel great

Cons

  • Share button can be awkward
  • Not rechargeable without add-on

Xbox Wireless Gaming Controller | Heart Breaker Special Edition | Console, Pc, and Cloud Devices | Textured Grip | Wireless, Bluetooth, Usb-C Connectivity

Xbox
Wireless Controller — Heart Breaker Special Edition

Pros

  • Premium feel
  • Works on a range of devices
  • Improved textures and geometry
  • Impulse trigger feel great

Cons

  • Share button can be awkward
  • Not rechargeable without add-on

Xbox Wireless Gaming Controller | Fallout Pip-Boy Edition | Console, Pc, & Cloud Devices | Textured Grip | Wireless, Bluetooth, Usb-C Connectivity

Xbox
Wireless Controller — Fallout Pip-Boy Edition

Pros

  • Premium feel
  • Works on a range of devices
  • Improved textures and geometry
  • Impulse trigger feel great

Cons

  • Share button can be awkward
  • Not rechargeable without add-on

Xbox Wireless Gaming Controller | Electric Volt | Console, Pc, & Cloud Devices | Textured Grip | Wireless, Bluetooth, Usb-C Connectivity

Xbox
Wireless Controller — Electric Volt

Pros

  • Premium feel
  • Works on a range of devices
  • Improved textures and geometry
  • Impulse trigger feel great

Cons

  • Share button can be awkward
  • Not rechargeable without add-on

Xbox Wireless Gaming Controller | Deep Pink | Console, Pc, & Cloud Devices | Textured Grip | Wireless, Bluetooth, Usb-C Connectivity

Xbox
Wireless Controller — Deep Pink

Pros

  • Premium feel
  • Works on a range of devices
  • Improved textures and geometry
  • Impulse trigger feel great

Cons

  • Share button can be awkward
  • Not rechargeable without add-on

Xbox Wireless Gaming Controller | Carbon Black | Console, Pc, & Cloud Devices | Textured Grip | Wireless, Bluetooth, Usb-C Connectivity

Xbox
Wireless Controller — Carbon Black

Pros

  • Premium feel
  • Works on a range of devices
  • Improved textures and geometry
  • Impulse trigger feel great

Cons

  • Share button can be awkward
  • Not rechargeable without add-on

Xbox Wireless Gaming Controller | Forza Horizon 6 Limited Edition | Console, Pc, & Cloud Devices | Dynamic Lighting Effects | Wireless, Bluetooth, Usb-C Connectivity

Xbox
Wireless Controller — Forza Horizon 6 Limited Edition

Pros

  • Premium feel
  • Works on a range of devices
  • Improved textures and geometry
  • Impulse trigger feel great

Cons

  • Share button can be awkward
  • Not rechargeable without add-on

The ASUS ROG Raikiri II

Asus
ROG Raikiri II Xbox Wireless

Pros

  • Sleek, comfortable design
  • Sensitive TMR sticks and dual-mode triggers
  • Staggeringly quick response times
  • Brilliantly customizable

Cons

  • Custom profiles can’t be changed on Xbox

Turtle Beach Stealth Ultra High-Performance Wireless Gaming Controller Licensed for Xbox Series X|s, Xbox One, Windows Pc, Android - Led Dashboard, Rapid Charge Dock, Rgb Lighting, Bluetooth, Black

Turtle Beach
Stealth Ultra

Pros

  • Wonderful mechanical buttons
  • Great RGB lighting
  • Innovative color display

Cons

  • Poor companion software
  • Lacks swappable thumbsticks

Gamesir G7 Pro Wired Controller for Xbox Series X|s, Xbox One, Wireless Gamepad for Pc&android With Tmr Sticks, Hall Effect Analog Triggers, 1000hz Polling Rate, 3.5mm Audio Jack - Black

GameSir
G7 Pro Wired

Pros

  • Swappable sticks, d-pad and faceplates
  • Drift-beating Hall effect thumbsticks
  • Charging dock included, and it charges fast
  • Lovely build quality with firm rubberized grips
  • Trigger locks are some of the best I’ve ever used

Cons

  • Face buttons feel a little weird at first

Gamesir G7 Pro Wireless Gaming Controller - Officially Licensed for Xbox Series X|s, Xbox One, Windows Pc & Android, Tmr Joysticks, 1000hz Polling Rate, Charging Dock- Zenless Zone Zero Edition

GameSir
G7 Pro Wireless

Pros

  • Swappable sticks, d-pad and faceplates
  • Drift-beating Hall effect thumbsticks
  • Charging dock included, and it charges fast
  • Lovely build quality with firm rubberized grips
  • Trigger locks are some of the best I’ve ever used

Cons

  • Face buttons feel a little weird at first

Scuf Valor Pro Wired Performance Xbox Controller – Customizable Back Paddles, Instant Triggers, Hall Effect Thumbsticks, Audio Controls, Xbox Series X|s, Xbox One, Windows Pc – Steel Gray

Scuf
Valor Pro Wired

8bitdo Ultimate C Wired Controller for Xbox With Hall Effect Joysticks and Triggers, Rgb Lighting Fire Ring, Compatible With Xbox Series X|s, Xbox One, Windows 10/11 - Officially Licensed (dark Gray)

8Bitdo
Ultimate Wired

Gamesir Kaleid Wired Controller for Xbox Series X|s, Xbox One,windows 10/11 & Steam, Plug and Play Gaming Gamepad, Transparent Video Game Controller With Hall Effect Joysticks/hall Trigger

GameSir
Kaleid

Pros

  • Drift-resisting Hall effect thumbsticks
  • Wonderfully tactile micro switch face buttons
  • Lovely translucent design with RGB light strips
  • Impressive customizability via the Nexus app

Cons

  • Still wired only
  • No substantial improvements beyond Xbox compatibility
  • Loses Switch compatibility

Thrustmaster Eswap X2 H.e Modular Hall Effect Controller - No Drift Gamepad With Back Buttons, Hot-Swap Modules, Mechanical Buttons - Compatible With Pc & Xbox Series X|s

Thrustmaster
eSwap X2 H.E

Pros

  • Sturdy Thrustmaster build quality
  • Ideal for folks with larger hands
  • Now includes Hall effect thumbsticks
  • Same great level of customizability

Cons

  • Virtually unchanged from the eSwap X2
  • Still wired only; disappointing for the price
  • Relatively bulky and heavy by typical controller standards
  • D-pad can be a bit uncomfortable

Xbox controllers — UK deals

Powera Advantage Plus Wired Controller for Xbox Series X|s - Moonlit Palms, Officially Licensed, Adjustable Height Thumbsticks, Hall Effect, Mappable Buttons, Works With Xbox One and Windows 10/11 Pc

PowerA
Advantage Plus

Xbox Wireless Controller + Usb-C Cable Series X|s, One, and Windows Devices

Xbox
Wireless Controller + USB-C Cable

Pros

  • Premium feel
  • Works on a range of devices
  • Improved textures and geometry
  • Impulse trigger feel great

Cons

  • Share button can be awkward
  • Not rechargeable without add-on

Powera Wired Controller for Xbox Series X & S, Xbox One, Pc, Windows 10 & 11, Dual Rumble Motors, Detachable 10ft Usb Cable, 3.5mm Stereo Headset Jack, Official: Red

PowerA
Wired Controller

Gamesir Kaleid Wired Controller for Xbox Series X|s, Xbox One,windows 10/11 & Steam, Plug and Play Gaming Gamepad, Transparent Video Game Controller With Hall Effect Joysticks/hall Trigger

GameSir
Kaleid

Pros

  • Drift-resisting Hall effect thumbsticks
  • Wonderfully tactile micro switch face buttons
  • Lovely translucent design with RGB light strips
  • Impressive customizability via the Nexus app

Cons

  • Still wired only
  • No substantial improvements beyond Xbox compatibility
  • Loses Switch compatibility

SCUF Valor Pro Wireless Steel Gray

Scuf
Valor Pro Wireless

Razer Wolverine V3 Tournament Edition - Wired Esports Controller for Xbox X|s & Pc (mecha Tactile Action Buttons, Pro Hypertriggers, 8-Way D-Pad, 3m Usb-C Cable) Black

Razer
Wolverine V3 Tournament Edition

More Prime Day deals in the US

More Amazon Prime Day deals in the UK

I can’t put my Asus ROG Xbox Ally X down, and these are the accessories I’m looking to upgrade it with on Prime Day

I love my Asus ROG Xbox Ally X, especially when using it with some smart glasses like my RayNeo Air 4 Pros. However, I know that the setup I have could be better.

So this Amazon Prime Day, I’m looking to enhance my PC handheld gaming experience with a bunch of accessories, including a dock, a super-fast portable charger, and a case to keep it safe. These are the pieces I’m looking to buy, and I can’t wait to see how they upgrade my ROG Xbox Ally X's gaming experience.

View the full Amazon Prime Day sale

Prime Day sale – quick links

The ultimate Asus ROG Xbox Ally setup

The Asus ROG Xbox Ally X and its accessories

ASUS
ROG Xbox Ally with Gsf 3-In-1 Kit (16GB | 512GB SSD)

The Asus ROG Xbox Ally X and its accessories

ASUS
ROG Xbox Ally X (24GB | 1Tb SSD)

The Asus ROG Xbox Ally X and its accessories

RayNeo
Air 4 Pro glasses

The Asus ROG Xbox Ally X and its accessories

UGREEN
Nexode portable power bank (20000mAh 130W)

The Asus ROG Xbox Ally X and its accessories

JSAUX
carrying case

The Asus ROG Xbox Ally X and its accessories

Amfilm
3 pack screen protector

The Asus ROG Xbox Ally X and its accessories

GameSir
G7 Pro wired controller

The Asus ROG Xbox Ally X and its accessories

JSAUX
docking station

The Asus ROG Xbox Ally X and its accessories

Anker
100W laptop charger

More Amazon Prime Day deals in the US

❌