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With wonderfully designed missions and a plethora satisfying progression systems, Splatoon Raiders is a must-play for Nintendo Switch 2 owners

If you’ve always loved the world of the Splatoon series but have been — understandably — put off by the prospect of its sweaty competitive multiplayer modes, then this latest Nintendo Switch 2 exclusive third-person shooter is for you.

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2
Release date: July 23, 2026

Splatoon Raiders offers an incredibly compelling, single-player take on the series’ trademark ink-spewing action. It’s all underpinned by the same excellent shooting mechanics that make online matches of Splatoon 3 such a blast, now smartly recontextualized in a wholly player versus environment (PvE) format and enhanced with a plethora of satisfying progression systems that allow you to experiment with countless impactful character builds.

The sheer volume of content here is formidable: there are a vast number of highly replayable missions that can be tackled in multiple difficulty levels, more than a hundred weapons to wield, and even lend others a hand in online co-op for more unlockable rewards. This is comfortably one of the best Nintendo Switch 2 games and I know I’ll be coming back to it, even now I’ve seen the credits roll.

Fishy business

A Splatoon Raiders screenshot taken on Nintendo Switch 2 in handheld mode.

(Image credit: Nintendo)

While the main Splatoon games are known for their clean urban aesthetics, Splatoon Raiders sets itself apart with a much grimier, more salvaged look. Set on the distant Spirhalite Islands, it follows an unnamed mechanic working for the Deep Cut trio — the iconic TV show hosts from Splatoon 3 who apparently moonlight as treasure hunters. With the group stranded on a raft after their latest treasure hunting expedition goes awry, they’re forced to improvise gear and track down the resources necessary to escape.

Fashioned from wooden crates and metal grates, the raft functions as your hub world in between missions and can be outfitted with a range of useful features like a customizable firing range and a range of upgrade stations, in addition to more whimsical options like an arcade cabinet that offers some cute pixel-art minigames. You always feel like there’s a meaningful upgrade that you’re working towards, and watching your craft develop from a ramshackle structure into a fully-fledged mobile base as you progress through the story is immensely satisfying.

That’s not to say that you need much encouragement to complete missions, however, as they’re a load of fun. There are three main types: quickfire dens that have you beating a few waves of foes in a short time limit, longer raids where you drop into large semi-open environments to secure nearby treasure chests, and dungeons that challenge you to get to a goal with a set loadout.

Best bit

A Splatoon Raiders screenshot taken on Nintendo Switch 2 in handheld mode.

(Image credit: Nintendo)

I love the character creator in Splatoon Raiders. It lets you choose between an Inkling or Octoling protagonist, with customizable facial features and a range of cute hairstyles that are perfect for expressing yourself in co-op. The generous selection of unlockable outfits is lovely too.

It seems pretty basic at first, but there are an incredible number of unique twists that keep each new mission feeling fresh. A den, for example, might throw hundreds of the same area-denial enemies at you — coating the small arena with noxious slime that chips away at your health and forces you to stay on your feet — while a raid could surprise you with tricky platforming sections and a strict time limit.

The dungeons, meanwhile, are more focused around puzzles and cleverly serve to tutorialize many of the weapons and abilities that you can unlock.

In the tank

A Splatoon Raiders screenshot taken on Nintendo Switch 2 in handheld mode.

(Image credit: Nintendo)

Your character can carry one of three ink tanks (which basically determine your chosen ‘class’), designed for raw power, speed, or more careful ranged tactics. They all play completely differently, with their own roster of powerful gadgets to unlock and an overall power level that gradually ticks up with use.

I mainly relied on the Power Tank, which, true to its name, is all about big, bombastic attacks that deal massive damage. My favorite gadgets include the inky hatchet with its huge slashing strike that is invaluable for taking out tankier foes and a charging rocket launcher that wonderfully shreds through groups of smaller ones.

It might be tempting to rely on one favorite, but there are plenty of good reasons to try the others. Fully upgrading one tank requires you to spend time with the others, and some dungeons even have specific rewards depending on which you use to complete them. I initially thought that this might prove a frustrating barrier to progression, but soon came to appreciate being made to step out of my comfort zone because all three tanks are equally enjoyable to use with a huge variety of gadgets to discover.

A Splatoon Raiders screenshot taken on Nintendo Switch 2 in handheld mode.

(Image credit: Nintendo)

Every gadget is highly customizable as well, with a plethora of collectible parts that do everything from minor stat upgrades to fundamentally change how they work. You can only add a certain number of parts at a time, so you’ll need to think carefully in order to craft a new build to successfully overcome a particularly tricky challenge.

There’s just as much depth to the wide selection of weapons. The 11 types on offer will all be familiar if you’ve played Splatoon 3, with a good mix of long-range shooters, nimble pistols, sloshing buckets, and so on, all with their own mechanics to master. Tackling more difficult missions rewards more powerful weapons at a strong pace, which, alongside the steady introduction of new rarities with their own unique qualities, further stops everything from becoming stale.

The same is true of the many enemy types. It’s the same malevolent Salmonids from the Salmon Run side modes of Splatoon 2 and 3, but with a healthy number of new varieties to surprise even the most seasoned fish hunters.

It all comes together for an experience that, even when some of the more difficult challenges force you to grind up your power level, remains fresh and exciting like a delicious piece of sashimi throughout.

Should I play Splatoon Raiders?

Play it if...

You’ve always wanted a single-player Splatoon
Splatoon Raiders finally delivers the single-player Splatoon experience that many have been waiting for, giving you a new way to discover the franchise without the pressure of PvP.

You want something to play for the long haul
With its wealth of meaty progression systems, Splatoon Raiders gives you loads of goals to work towards. Pick this up if you want a game that you can dip into over and over again.

You’re after a meaty co-op experience
Although primarily a single-player experience, Splatoon Raiders supports online co-op that lets you tackle the majority of its missions with up to three friends.

Don't play it if...

You’re not interested in Splatoon
Splatoon Raiders is a superb game, but it’s not going to win you over if you already disliked the series’ third-person, ink-based combat.

Accessibility features

Like most modern Nintendo releases, Splatoon Raiders is lacking when it comes to accessibility features. It offers the ability to invert both thumbsticks, or use motion controls to aim.

The color of ink is usually random, but you can lock it to either blue or purple in order to be easier to see. In addition to offering harder versions of most missions, the game features three overall difficulty modes which decreases or increases the power of enemies.

How I reviewed Splatoon Raiders

A Splatoon Raiders screenshot taken on Nintendo Switch 2 in handheld mode.

(Image credit: Nintendo)

I played nearly 20 hours of Splatoon Raiders on Nintendo Switch 2 using the Joy-Con 2 controllers in handheld mode. For audio, I used the system’s built-in speaker setup.

I experienced the whole of the game’s story, hitting the credits having tackled all of the major missions on the standard difficulty mode, in addition to some online co-op play.

First reviewed June 2026

When the Nintendo Switch 2 hits AU$769.95 in September, you'll wish you'd read this article that told you to buy it now for AU$624

Nintendo announced in May that it plans to increase the Australian price of its Switch 2 console as a “response to various market conditions” — by which it means the industry-wide higher component costs caused by AI-driven shortages. That harsh reality means that, come September 1, the console's RRP is set to increase by AU$70, from AU$699.95 to AU$769.95.

Which is why this Amazon Prime Day deal on the Nintendo Switch 2 for AU$624 is a discount that's going to be hard to pass up for many gamers, especially since it's the cheapest it's ever been (it was AU$629 in June on Amazon).

At a time when the Nintendo Switch 2's library is coming into its own with exclusive games like Pokémon Pokopia, Star Fox, Donkey Kong Bonanza and more, there has never been a better time to get your hands on the console before it's too late.

Don’t be fooled by the 11% discount figure — after the incoming increase that starts September 1, this price will be roughly 23% cheaper, and we suspect this could be as good as pre-price hike deals get. If you’re upgrading from the original Switch, the Switch 2 is also backward compatible, so you can still play your existing library of games on the more powerful console.View Deal

Our Nintendo Switch 2 review gave the console 4.5 stars for being a massive upgrade over its predecessor. The headline improvements are are support for 4K and 1440p resolutions (vs up to 1080p), a 120Hz refresh rate (up from 60Hz) and overall performance improvements with an Nvidia Tegra T239 processor, 12GB of RAM (vs 4GB) and starting storage of 256GB.

The main criticism in the review was around the relatively sparse exclusive game library at the time, but the landscape has since changed with the games I mentioned above. In fact, there's more where that came from — a handful more exclusives like The Legend of Zelda: Ocarina of Time remake and Kingdom Hearts IV are set to come out this year, and there's even a port of Minecraft in the pipeline, too.

It's also worth noting that the Nintendo Switch 2's battery has fallen short of the brand's estimated 2-6.5 hours, with our tests finding it running between 2-5 hours, and that GameChat still doesn't compare to voice comms in PlayStation or Xbox.

Otherwise, these shortcomings shouldn't detract much from how much better the Nintendo Switch 2 is over its predecessor. The console is still the best way to experience Nintendo's best game offerings, and this discount makes it an even more compelling buy.

‘Simple but reasonably effective’: This Joy-Con 2 grip is good value for money — but one feature prevents me from recommending it wholeheartedly

Snakebyte Ergo Grip S2 review

The Snakebyte Ergo Grip 2 is a basic grip for the Switch 2’s Joy-Cons, although it has a few tricks up its sleeve.

Its design is very much a case of function over form. There’s no RGB lighting, and the all-black colorway leaves no room for levity. At least it's simple and unfussy, consisting merely of a central bar and two grip handles on either side. These handles are reasonably long but quite thin compared to more traditional controllers.

Snakebyte Ergo Grip S2

(Image credit: Future)

The build quality isn’t particularly great, it has to be said. There’s quite a bit of flex to the whole unit, although it's solid enough and the plastic feels smooth in the hand. But it’s certainly not going to challenge the best Nintendo Switch 2 controllers on this front.

There’s a small switch underneath the Ergo Grip 2 to release the central bar from the bottom of the pad, allowing it to pivot upwards and out of the way of the grip handles so you can insert the Joy-Cons. This seems a little gimmicky, and what’s more, it’s not strictly necessary: by inserting my Joy-Cons at an angle, I managed to get around the handles while the center was locked down.

I think it would’ve been simpler to engineer a solution where the handles didn’t get in the way at all, rather than have a rotating mechanism. I’m also mildly concerned about the button that locks it down. I noticed a small amount of play while it’s locked down, which could spell failure further down the line.

Snakebyte Ergo Grip S2

(Image credit: Future)

Happily, the fit for the Joy-Cons is more secure. They slot into the Ergo Grip 2 just as well as they do into the Switch 2 itself. The hold feels strong, and the handles effectively partially cover their outsides, which prevents them from being prised out easily.

In action, it’s quite comfortable. The Joy-Cons sit fairly close together, but not so close as to cause issues. However, the grip handles took me a little while to get used to. At first, I had to slide my hands upwards to reach the Joy-Cons' bumpers when playing games such as Super Mario Bros. Wonder. However, I discovered that I could slot my last two fingers into the handles’ small indents for better purchase, which helped alleviate this problem somewhat.

But there are a few more ergonomic issues with the Ergo Grip 2. The bottom parts of the grips aren’t particularly long, and what’s more, they’re completely vertical, rather than angling outwards. This meant that they didn’t sit in the palms of my hands as well as more traditional gamepads, leading to a less secure feeling of grip.

Snakebyte Ergo Grip S2

(Image credit: Future)

This verticality extends to the orientation of the Joy-Cons. They don’t angle outwards at the bottom, which is part of the reason why reaching the bumpers can be a struggle. Other grips, such as the Genki Dual Wield, create such an angle, which feels like a more natural way to use the Joy-Cons.

The Ergo Grip 2 features a USB-C port for charging while you play. There are LEDs on top to indicate charging status, although these are basic, merely lighting up red while charging and green once complete.

At 200cm, the included USB-C cable is quite long, but it's made from rubber. This contrasts with the best Nintendo Switch 2 accessories, including other controllers and grips, that come with braided cables for better flexibility. Thankfully, the cable is quite light, so I didn’t feel much resistance while playing, and I wasn’t worried about the cable disconnecting. However, it’s quite hard to unbunch, meaning it fails to maximize its entire length.

At less than £20, though, such shortcomings are easier to swallow. If all you’re after is a cheap way to securely hold your Joy-Con 2 controllers and want to play and charge at the same time, you could do worse than the Ergo Grip 2.

Snakebyte Ergo Grip S2 review: Price and availability

Snakebyte Ergo Grip S2

(Image credit: Future)

The Ergo Grip 2 can be ordered from Snakebyte’s website for €19.99, which is about £17. However, we have seen it for less than this at other retailers. This is a fair price for a Joy-Con 2 grip, especially one that features charge-and-play.

However, there are Switch 2 accessories that are arguably better value for money, including others from Snakebyte. Its Starter Kit S2, for instance, includes Joy-Con 2 grips, a case, wired earbuds, joystick caps, and a screen protector — all for about the same price as the Ergo Grip 2.

Should I buy the Snakebyte Ergo Grip S2?

Buy it if…

You want your Joy-Cons secured
The design of the Ergo Grip 2 means that your Joy-Cons are locked in place with nowhere to go.

You want to play and charge at the same time
Thanks to the USB-C port and cable, you can charge the Ergo Grip 2 as you play.

Don't buy it if…

You want formidable build quality
The release button for the pivot mechanism doesn’t feel particularly solid, which is a slight concern.

You want the best ergonomics
The upright nature of the Ergo Grip 2 means you don’t get the same ergonomics of typical gamepads.

Snakebyte Ergo Grip S2 review: Also consider

Genki Dual Wield Nintendo Switch 2 charging station
This accessory features two grips for two sets of Joy-Con 2s, as well as a charging station for them. The triangular shape of the grips creates a more natural playing angle for your Joy-Cons, although the completely flat surface of the grip and its small central hole hamper ergonomics somewhat. Still, for the price, the Dual Wield is a decent value.

Read our full review Genki Dual Wield Nintendo Switch 2 charging station review

How I tested the Snakebyte Ergo Grip S2

Snakebyte Ergo Grip S2

(Image credit: Future)

I tested the Ergo Grip 2 for several days. I played various games with it attached to my Joy-Cons, including Super Mario Bros. Wonder and Super Mario 3D All-Stars. I attached and detached my Joy-Cons several times to test the fit and pivot mechanism of the grip.

I’ve been gaming for decades and have used many systems and controllers in that time. I’ve also reviewed other Switch 2 grips, as well as numerous controllers for the Switch, PC, Xbox, and mobile.

‘Swept up in its own braggadocio’: this Final gaming headset I tested sounds good for its price, and its battery should last you up to a week — but on features, it overpromises and underdelivers

Final VR3000 EX for Gaming: two-minute review

The Final VR3000 EX for Gaming is a multi-platform gaming headset aimed at the more affordable end of the gaming market. It offers a low-latency connection, a fold-to-mute mic, and spatial audio for a much more manageable price than many of the premium pads on the market. But does it deliver on everything it promises?

The Final VR3000 EX for Gaming’s build isn’t bad, all things considered. I’m not a huge fan of the plastic on its earcups or how rattly it can be — both make it feel a bit cheap and flimsy — while the adjustable headband doesn’t really go tight enough for people with smaller heads. But the fabric section of the headband and the faux leather cups are really comfortable: despite a tiny bit of sweatiness, I found them comfortable enough to wear for the best part of a day.

Sound quality on the VR3000 EX is really solid: trebles feel crisp enough to give everything real immediacy, while the mids have sufficient clarity that I could easily differentiate the different roars of demons I gunned my way through in Doom. The only area where I’d say the headset doesn’t quite match pace with the best wireless gaming headsets out there is bass. It would be nice if guns had a little more boom — unless I’ve really misunderstood, the F in BFG9000 does not stand for ‘feeble’.

On paper, the VR3000 EX has some pretty great features for its price point, but I found this was the point it really struggled to deliver. Although Final talks a good game about the headset’s spatial audio, in practice the only dimension I really found had strong differentiation was left / right, with noises behind me being harder to pinpoint and there seemingly being no height effect that I could detect at all.

The Final VR3000 EX for Gaming open and leant against a stone and concrete cylinder on its side.

(Image credit: Future)

The headset’s Footstep Clarity Mode is a similar story. While creeping around the Dust II map on Counter-Strike 2, I found detecting the footfalls of rivals to be pretty easy, which is great. However, I couldn’t really appreciate a significant difference in this, whether the mode was enabled or not. It seems churlish to complain about this, given footsteps were still easy to hear, but I’m just not sure how much this feature actually adds.

I will give Final less faint praise over the headset’s foldaway mic though. Testing it out, I found it did a pretty creditable job of picking up my voice and its fold-to-mute functionality worked well to stifle the recording, even though there was a slight lag of a little under a second for it to kick in. However, it doesn’t seem to have a near-field mic or significant noise gating, as when it was recording it absolutely picked up the background music I was playing and the clack of my keyboard.

And whatever quibbles I may have about the VR3000 EX’s other features, I was pretty blown away by its battery life. During my battery tests, I found that Final was pretty on the money with its 55-hour estimate for this headset. That blows even many more premium headsets out of the water for longevity and means you’re unlikely to need to charge it more than once a week, even if you’re gaming for a significant proportion of each day.

Everything is relative. Given its price, I’d usually be pretty generous with the Final VR3000 EX for Gaming. And it doesn’t get everything wrong: it has decent enough mids and trebles and a good stereo field. But bass is pretty lacking and many of the features it professes to have are almost imperceptible. In light of that, I’d argue another budget option like the Corsair HS55 Wireless might serve you better instead.

The Final VR3000 EX for Gaming folded up and leant against a stone and concrete cylinder.

(Image credit: Future)

Final VR3000 EX for Gaming review: price & release date

  • Launched on December 12, 2025
  • List price of $149.99 / £99.99 / $259
  • But it’s already on sale for £69.99 in the UK

Released on December 12, 2025, Final VR3000 EX for Gaming is available now. While it originally went on sale at a list price of $149.99 / £99.99 / $259, it’s already showing up for a fair amount less in some regions. You can currently pick it up for as little as £69.99 in the UK, which is a pretty low price for a gaming headset.

As for your options at that price, you probably won’t be surprised to hear that there’s not a whole load of customizability and it only comes in one colorway, black. On the plus side, there aren’t loads of different versions for different platforms: the one version of the VR3000 EX is compatible with PlayStation 5, Nintendo Switch 2 and PC, although unfortunately there’s no Xbox Series X / S compatibility.

Final VR3000 EX for Gaming review: specs

Drivers

3D Extra Wide Sound Stage Over-Ear Dynamic Drivers

Weight

389g

Compatibility

PC, Mac, PlayStation 5, PlayStation 4, Nintendo Switch, mobile

Connection type

2.4GHz Wireless (via ultra-low latency USB Transceiver), Bluetooth 5.3

Battery life

Up to 55 hours (800mAh capacity)

Features

25ms ultra-low latency mode, Footstep Clarity Modes, fold-to-mute microphone

Software

Dedicated final VR3000 EX mobile app (10-band EQ customization, Footstep Clarity Mode toggle)

The Final VR3000 EX for Gaming unfolded and leant at a 45 degree angle against a stone and concrete cylinder.

(Image credit: Future)

Final VR3000 EX for Gaming review: design / features

  • Comfortable to wear
  • Not all materials feel that premium
  • Epic battery life
  • Quite loose fitting

Given its price, it’s not surprising that the Final VR3000 EX’s build quality seems a little on the cheap side. Not only does the textured plastic on their cups feel pretty low quality, but they are incredibly rattly when you handle them, which doesn’t speak to a tremendously robust construction. On the plus side, they didn’t seem to rattle at all when they were on my head.

Additionally, the fabric headband and faux leather earcups are delightfully soft, meaning I actually found the VR3000 EX to be surprisingly comfortable. I wore them on and off for much of a day, and they didn’t start to squish my ears, a problem I’ve always found with cheaper headphones and headsets. However, I will say the faux leather gets decidedly sweaty during longer use, particularly during tense first-person shooters.

I’m less convinced by the VR3000 EX’s fit, unfortunately. While the clamping force feels just about right, it’s not all that easy to adjust the stiff adjustable headband while the headset is on your dome. And Final seems to have modeled this headset around Mr Mackey from South Park — I have a pretty big head and yet the VR3000 EX only just about felt stable on the shortest setting, while one of my smaller-skulled colleagues definitely found he couldn’t get it small enough for it to feel comfortable.

A closeup of the Final VR3000 EX for Gaming's left earcup with the mic folded away.

(Image credit: Future)

All of its controls are on the left earcup. There’s an on switch, the volume dial, a Mode button that lets you switch between Bluetooth and USB mode — as well as play/pause media and answer/end calls — and the Control button, which allows you to trigger Footstep Clarity Mode. Each button has a clicky enough action to provide decent tactile feedback, while the volume dial is lightly notched to make increasing the volume feel nicely precise. However, I will say that they’re positioned close enough that it’s not always easy to know right away which button is which by feel alone.

The app for the Final VR3000 EX is pretty limited. It has three features: it enables you to update the headset’s firmware, switch on Footstep Clarity Mode, and provides access to Final’s EQ settings. While it’s hard to justify using the app just for the Footstep Clarity Mode, the 10-band EQ that’s included is pretty decent, even if I’m not all that convinced that the impact of the lowest 31Hz is really that appreciable. So while it’s not like you need to rush to download this, it’s still useful so I’ll count this one as a bonus.

A far more unequivocal win for the VR3000 EX though is its battery life. Final quotes its total life as being up to 55 hours, and this was borne out by my testing. I set it streaming music constantly for six hours, and during that time the battery only dropped to 90% — a back-of-the-envelope calculation would put its total life at 60 hours. So even factoring in that battery discharge curves aren’t necessarily regular, I’d say 55 hours is a perfectly reasonable expectation for how long this headset should last you.

The Final VR3000 EX for Gaming with the mic unfolded leant at a 45 degree angle against a stone and concrete cylinder.

(Image credit: Future)

Final VR3000 EX for Gaming review: performance

  • Good sound performance, even if bass is weaker
  • Spatial audio claims totally overblown
  • Not sure Footstep Clarity mode adds much

Design and features are all well and good. But where the rubber meets the road for a gaming headset is whether those things translate into a good sonic performance in-game. And, sadly, when you actually take the Final VR3000 EX for Gaming for a test drive, it doesn’t quite deliver on the expectations it’s set for itself.

The VR3000 EX sounds very decent, but it is a little uneven in how it handles the balance of frequencies. On the plus side, it has a good level of bite in the high-end. The screams of the possessed when I was playing Doom were immediate enough to be rattling, while the whine of my chainsaw as I carved up imps felt sufficiently realistic.

But it’s when it comes to bass that the VR3000 EX is a little more lacking. When I tested the Turtle Beach Atlas 200, I heaped praise on it for the almighty boom that issued when I was clicking heads with the sniper rifle in Counter-Strike 2. With the VR3000 EX, it almost felt like I was playing a different game, with the game’s rifles having scarcely any more impact than my dual Berettas. While that has a very limited impact on your kill ratio in-game, it does make the whole thing feel a lot less immersive.

The Final VR3000 EX for Gaming open and leant against a stone and concrete cylinder on its side.

(Image credit: Future)

Speaking of, Final spends a lot of time hyping up the VR3000 EX’s spatial audio skills in its product description. And yet I’d say rumors of its immersiveness have been greatly exaggerated.

On the one hand, the VR3000 EX has a pretty creditable stereo field, with action occurring on either side of me always feeling pretty easy to pinpoint. Whether I was trying to spot where an inbound explosive engineer was charging from or fleeing from hell knights in Doom, the VR3000 EX generally made it easy to tell which side their howls and roars came from.

Unfortunately, I can’t say Final’s headset fares as well in other dimensions. There’s just enough variation in footsteps in front and behind you that I could tell which was which when giving it my full attention — but in the heat of battle, I’m not sure how useful I actually found these subtle cues. And while Final explicitly mentions height effects on its site, I could not spot any significant difference at all between action happening above me and gunfights happening right under my nose.

Honestly, that’s fine: I do not expect accomplished Dolby Atmos-style effects from hardware that costs roughly the same dough as a couple of AAA computer games. But I do wish brands would stop denuding the term spatial audio of its meaning by using it as a marketing gimmick.

A closeup of the Final VR3000 EX for Gaming's left earcup with the mic unfolded.

(Image credit: Future)

Sadly, the VR3000 EX also treads a pretty similar path with its Footstep mode. While engaged in a free-for-all deathmatch in Counter-Strike 2, the headset did a perfectly adequate job of allowing me to pick out my rivals’ footfall and react accordingly. So far, so good, right? Except during this match I switched Footstep mode on and off many times, and I genuinely couldn’t spot whether I was actually getting an enhanced sense of steps or whether it was largely just a placebo.

One area I’ll happily give the VR3000 EX its due, though, is its connectivity. Using its USB dongle, I honestly couldn’t detect any latency between kills onscreen and the crack of gunfire. While an effective low-latency mode is pretty common with gaming headsets, it’s still a welcome feature on a headset this affordably priced. Even when connected via Bluetooth, the audio wasn’t remotely laggy and enabled me to respond pretty quickly to what was going on around me. So it definitely gets some points there.

And as long as you don’t have particularly high expectations, the VR3000 EX’s foldaway mic works well enough as well. Its action is smooth, and the fold-to-mute function absolutely works, meaning you can be sure no one is overhearing you when you want a bit of privacy — although there is a lag of around a second before it mutes, so bear that in mind. Unfortunately, though, sound quality isn’t great, with my voice sounding a little bit on the tinnier side, and there’s no noise-gating that I can tell, meaning friends and foes online will be able to hear any background chatter or music in your room.

The Final VR3000 EX for Gaming unfolded and leant at a 45 degree angle against a stone and concrete cylinder.

(Image credit: Future)

Should I buy the Final VR3000 EX for Gaming?

Buy it if…

You want decent game sound without spending a fortune
Despite not having quite as much low-end heft as some headsets, the Final VR3000 EX for Gaming has clear enough mids and treble to bring your games to life.

You want an epic battery life
Even compared to much more expensive headsets, the VR3000 EX has an impressive battery life, clocking in at roughly 55 hours. That should keep you gaming for days and days.

Don't buy it if...

You want a premium-feeling experience
The VR3000 EX feels comfortable enough on your head. But it’s not made of the most luxe-feeling materials, and the adjustable headband doesn’t run tight enough for smaller heads.

You want a premium-feeling experience
The VR3000 EX feels comfortable enough on your head. But it’s not made of the most luxe-feeling materials, and the adjustable headband doesn’t run tight enough for smaller heads.

Final VR3000 EX for Gaming review: also consider

Final VR3000 EX for Gaming

Corsair HS55 Wireless

Razer BlackShark V2 Pro (2023)

Drivers

3D Extra Wide Sound Stage Over-Ear Dynamic Drivers

50mm Neodymium

Customized Dynamic 50mm Driver (Razer TriForce Titanium)

Weight

389g

266g

320g

Compatibility

PC, Mac, PlayStation 5, PlayStation 4, Nintendo Switch, mobile

PC, Mac, PlayStation 5, PlayStation 4, Nintendo Switch, mobile

PC, Mac, PlayStation 5, PlayStation 4, Nintendo Switch, mobile

Connection type

2.4GHz Wireless (via USB Adapter), Bluetooth 5.3

2.4GHz Wireless (via USB Adapter), Bluetooth

2.4GHz Wireless (via USB Adapter), Bluetooth 5.2

Battery life

Up to 55 hours

Up to 24 hours (2.4GHz) / Up to 37 hours (Bluetooth)

Up to 70 hours

Features

25ms ultra-low latency mode, Footstep Clarity Modes, fold-to-mute microphone

Dolby Audio 7.1 surround sound (PC/Mac), Flip-to-mute boom mic

Detachable HyperClear Super Wideband 9.9mm Mic, THX Spatial Audio, Razer SmartSwitch toggle, FPS audio profiles

Software

Dedicated final VR3000 EX mobile app (10-band EQ customization, Footstep Clarity Mode toggle)

Corsair iCUE (10-band EQ, mic settings, EQ presets)

Razer Synapse (10-band graphic EQ, THX Spatial layout)

Corsair HS55 Wireless
There’s a reason that the Corsair HS55 Wireless is our current budget pick for the best PC gaming headsets. Its 50mm Neodymium audio drivers serve up crystal-clear sound with generous bass, while its build is super comfortable to wear. Most importantly, it offers true 7.1 Surround Sound, meaning it’s capable of much more impressive spatialized sound.

Read our full Corsair HS55 Wireless review.

Razer BlackShark V2 Pro
Despite having been released in 2022, the Razer BlackShark V2 Pro is still one of our favorite gaming headsets, thanks to its lush sound quality, epic battery life and THX spatial audio. And while its original list price of $179.99 / £179 / AU$299 is a fair bit higher than the VR3000 EX, in the years since its release its price has come way down: I’ve seen offers placing it more in the region of $107.99 / £99.98 / AU$176.55.

Read our full Razer BlackShark V2 Pro review.

The Final VR3000 EX for Gaming laying flat on a table.

(Image credit: Future)

How I tested the Final VR3000 EX for Gaming

  • Tested over a week
  • Tried out on a range of titles including Counter-Strike 2 and Doom
  • Have 10 years experience writing about audio and 35 of gaming

I tested the Final VR3000 EX for Gaming over the course of a week. I paired it with my desktop PC at home, my MacBook Pro M4 and TechRadar’s Acer Predator Helios 300 gaming laptop. I then tested it out with multiple titles including Counter-Strike 2 and Doom, as well as listening to some playlists on Apple Music.

In terms of specifics, I tested out the spatial audio in multiple Counter-Strike 2 deathmatches and tried switching the Footstep Clarity Mode on and off to see how much difference that made to how perceptible opponents’ positions were. I recorded myself while talking, typing, and playing music to test the VR3000 EX’s foldaway mic, as well as folding it away to test how effectively it muted incoming audio.

When it comes to my personal experience, I’ve been writing about and testing audio gadgets for over ten years now, as well as using audio gear to produce and listen to music. I’ve been playing games on a daily basis since they were all 8-bit, sharing my time pretty evenly between console, handheld and PC gaming. And yet, it turns out, I still get thoroughly mogged when playing Counter-Strike 2, which I blame on my middle-aged reflexes.

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