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I defected to the PS5 after 30 years of PC gaming โ€” here's why I have no regrets about swapping the RAM crisis for the disc crisis

I've been an avid PC gamer since the early 1990s. My first computer, bought specifically to play Star Wars: X-Wing, was a plucky 486DX running at 33MHz (cutting-edge at the time โ€” well, only behind the 486DX2, but that was too pricey). I have fond memories of playing Doom on the office LAN and getting addicted to Quake when online gaming began (thanks to QuakeWorld, which made dial-up modem play viable as opposed to an utter lag-fest).

I could ramble on with nostalgic gaming recollections, but the point is I played Quake obsessively โ€” to a high competitive level in a clan โ€” then I lived and breathed EverQuest for several years, and down the line, I was totally lost in World of Warcraft for another few years, and so on.

I've always been a PC gamer, through and through โ€” I did swear off MMORPGs, mind, as I can't be trusted not to lose large chunks of my life to them. From time-to-time, I've owned a console too, but it's always been by backup, second-string gaming machine, used sparingly.

Not anymore, though. My PC is now used just for work, and I haven't played a game on it for a year or so.

I am now, officially, a PS5 gamer. A console is my main gaming machine for the first time in my life. So, how did that happen?

A vow revoked and a lesson learned

PS5 DualSense controller and gaming PC

(Image credit: Future / Isaiah Williams)

If you happen to have read my past articles, you may recall that at the end of 2024, I vowed I wasn't going to buy a PS5 Pro last year. My masterplan was to avoid purchasing a new console, and use my gaming PC on the main TV in the living room for couch co-op sessions with my wife instead, while still being able to game in the study with my computer if I wanted.

Then came Black Friday in November of 2025, and I did a complete 180. I pulled the trigger on a good deal on a PS5 Pro bundle.

What changed during the course of 2025? Firstly, I realized that running cables from a PC in the study through to the living room TV is more of a hassle than I'd anticipated. Getting everything set up at the end of each week, ahead of my weekend gaming sessions, quickly became tiresome.

Moreover, I found my long HDMI cable wasn't reliable enough. The picture on my Sony OLED TV kept flickering, which was maddening, frankly. And for no apparent reason, too โ€” sometimes it'd happen, sometimes it wouldn't. I never found out why. I also had occasional issues with my game controllers (typical PC hardware gremlins that were perfectly resolvable, but still a pain).

IOGear USB 2.0 Booster Extension Cable on a desk

(Image credit: Future / IOGear)

On top of that, having held off on buying a GPU upgrade for my PC โ€” my plan for the money I would've spent on a PS5 (and did eventually spend on the console) โ€” I was put off by issues around the RTX 5070 when it arrived. This was the graphics card I really had my eye on, but it was a disappointing incarnation in terms of its performance upgrade (and that 12GB of VRAM). The initial above-MSRP price only rubbed salt into these wounds.

The prices of AMD's rival GPUs were off-putting, too, in the early days of RDNA 4 โ€” although that did change, and I came close to buying an RX 9070 XT when pricing finally settled down.

However, at that point, it was too late. I was already frustrated with my whole piping-the-PC-from-the-study situation, and by the time that Black Friday PS5 Pro bundle bargain popped up (it really was a great deal), I just couldn't resist.

I absolutely don't regret that decision, nor am I upset about buying a console with the money that was earmarked for upgrading my ailing RTX 2060 Super. That's not to say I don't miss some things about PC gaming, or that I'm not super-annoyed about Sony's latest stunt regarding discs.

I'm going to cover both sides of this gaming coin here. First, I'll tell you why I'm loving my time with the PS5 Pro now, before discussing what I don't like on the Sony side of the fence, and the clear, undeniable strengths of PC gaming.

PlayStation bliss

PS5 Pro

(Image credit: Sony)

I did own a PS4 Pro before โ€” as my second-string gaming device, backing up my PC โ€” and it's striking just how much slicker the PS5 Pro is. For one thing, I found my PS4 Pro to be the noisiest console I've ever had, by far. It was noisier than any PC I've owned, and some vacuum cleaners for that matter.

The PS5 Pro is nicely quiet, super-fast to boot up, and more importantly to wake and sleep. This means it's dead easy to fire up the console for a very quick gaming session if I only have 10 minutes to spare and just want to dip into something briefly, or to pause a session (put the console in rest mode) if I need to pop out. It all feels very seamless, and there's not a snaking USB extension cable or HDMI lead in sight.

Visually, everything looks top-notch on my 4K OLED TV, too. Baldur's Gate 3 โ€” yes, I was very late to the RPG โ€” looked nothing short of fantastic, and the PS5 allowed me to play the adventure co-op with my wife in what was the best co-operative gaming experience I've ever had. Being able to dip in and out so easily, as we cooked dinner, then ate, then fed the dog, going back and forth to the living room in-between, was a major boon.

The PS5 has reminded me just how good couch co-op can be, and I've been enjoying indie games like Dysmantle, which has same-screen co-op (like Baldur's Gate 3). We've been playing a bunch of these games โ€” it's the Diablo 4 expansions next, if you're curious (we played the base game on PS4, so I'm keen to see how good the game looks on its successor console).

The PS5 controllers were an unexpected bonus, too. They're so much better than the PS4, and they even fit my wife's smaller hands (she finds many controllers too big and painfully cumbersome, but not the DualSense).

Of course, a clear benefit of the PS5 over the PC is that there's no messing about with GPU drivers. By which I mainly mean poring through Reddit 'megathreads' worrying about whether the latest Game Ready installment is actually going to be a step backwards for my PC, perhaps in terms of performance for a particular game or bugs (or broken features). Windows 11 bugs are another issue, too. (Yes, there can be software glitches on the PlayStation, but nothing like what some PC gamers must endure at times.)

A masculine hand holding an Nvidia GeForce RTX 5080 showing off the power connector

(Image credit: Future)

Then there's the RAM crisis. Buying PC components is just getting more and more painful. Obviously RAM and SSD prices are through the roof already, but PC gamers waiting on a GPU upgrade (as I was) are facing unpleasant hikes due to the price of video memory (VRAM). Indeed, the latest rumor from YouTube channel Hardware Unboxed is potential price hikes to the tune of 40% in some cases with Nvidia GeForce GPUs. Add plenty of seasoning with that assertion, of course, but it's clear enough that GPUs are getting pricier due to VRAM increases, especially for graphics cards loaded up with more of this memory (naturally). CPUs are in line to get more expensive, too.

The crisis in general is predicted to intensify as this year rolls on, and 2027 could be worse still โ€” perhaps the worst ever year for the memory industry, alarmingly. With no need to upgrade my desktop, I'm glad to be out of this gloomy environment of spiraling costs. The situation has turned planning PC upgrade paths, which used to be a rather fun, sometimes even exciting, exercise, into a thoroughly depressing experience.

You might now be shouting at your screen about Sony hiking PlayStation prices, too, and that's a fair point. But I won't have to worry about upgrading my console, and it will happily sit in my living room for the next few years, blissfully not needing any new components (while my work PC can carry on happily with its RTX 2060 Super).

Granted, that's just my personal situation, and if you are thinking about buying a Sony console, with the new price of the PS5 Pro, I don't know if I'd recommend pushing for it over the vanilla PS5 now. (I got mine on sale for about 60% of the current lowest retail price). The base PS5 is still a great console, though, and it'll likely make a lot more sense for the average gamer โ€” especially come Black Friday, when with any luck, there'll be some good deals around once again.

PC strong suits

A PC Gamer looking happy sat in front of their desktop monitor

(Image credit: Shutterstock)

There are a good number of plus points for PC gaming versus consoles, so as promised, I'll examine the other side of the equation here, and pick out what I particularly miss.

There are some notable downsides with console gaming, including that you need to pay for a subscription to access online multiplayer (in the main, although obviously that doesn't include free games like Fortnite). This doesn't bother me personally because I don't really play online anymore โ€” as I said early, it's mostly about local co-op for me these days. But I totally get why having to pay for a monthly plan irks gamers who want to play the latest shooter, strategy epic, or whatever else, online.

What does bother me, though, is the price of the actual games on the PlayStation. One of the major strengths of the PC is that games are cheaper than they are on console, from big-name releases (which still command a weighty premium... just not as hefty as on consoles) through to a raft of indie titles, which are often very competitively priced.

Not only this, but you get regular Steam sales where some games get huge discounts (and you can pick up older titles in particular for a song), or value-crammed GOG bundles, and also the likes of Epic giving away some compelling offerings for free. You don't get any of this on the PlayStation, and Sony's store does seem to like to charge a lot, even for older titles. For me, this is probably the biggest drawback with shifting over to being a PS5 gamer.

A recent development compounded the situation, too, when we learned that Sony is doing away with physical discs for the PlayStation. I was already aware of the situation with the price of PlayStation games, of course, which is why when I bought my PS5, I chose a bundle with a disc drive.

That meant I could pick up, for example, the physical disc copy of Split Fiction for 40% less than the digital copy on the PlayStation Store. I can also currently purchase second-hand, older games on disc at a considerable saving. But all these possibilities are heading rapidly out the window when 2028 rolls around, and Sony enacts its plan to push physical media completely aside with the PlayStation.

PS5 discs for 007 First Light and Resident Evil Requiem

(Image credit: Future)

I won't go into this controversy in depth here โ€“ we've covered it extensively elsewhere โ€” but suffice it to say that I'm not happy about the idea at all, and it feels like a cynical and generally anti-consumer practice. And no matter how many gamers sign petitions (here have been a lot) it doesn't seem like Sony is going to backtrack on this one (aside from maybe niche collector's editions or the like, and if we're lucky enough to get those, they will of course cost a fortune).

You could argue that the PC is digital-only already: desktops don't come with disc drives anymore, those days are long gone. But what Sony is doing is quite different, given that PC gaming is an open platform bristling with different stores and options for digital purchases, whereas Sony has the PlayStation ecosystem locked down to its store. With physical media banished, a key choice and avenue for money-saving (don't forget, you can also recoup money by selling on your disc copy of a game) is removed, and Sony has an unhealthy level of control over the whole shooting match.

Okay, so I don't feel like the PlayStation disc drive I bought is useless โ€” it'll be good for a long while yet, and I'll still be able to play older games on it, including my PS4 back catalog, plus I can use it for Blu-rays. Regardless, this Sony decision is a painful kick in the shin.

Finally, another obvious plus point for PC gaming is the variety of mods floating around and customization possibilities in general, which you don't get with a console. The PC is quite simply a more open platform all-round โ€” although in my case, modding isn't something that I'm all that into anyway.

Disc-less Elysium

Person playing PS5 games on a TV with a DualSense wireless controller

(Image credit: Shutterstock / Mohsen Vaziri)

Let me finish by pointing out the obvious: a lot of this is very subjective. You may have quite different opinions. You might live and breathe mods. You might want games to look out-of-this-world, with visual options cranked to the max (and be able to afford the necessary PC hardware to achieve that). You may never want to play a shooter without a mouse and keyboard (I get that one, but I'm okay with a controller now โ€” and I don't play competitively anymore).

You may never, ever, abandon your gaming PC. They may have to extract it from your cold, hardened claws after rigor mortis has set in, having expired clutching the object you love most in the world, in the hopes somehow taking it with you into the afterlife.

The point is, there are all sorts of pros and cons to be tailored for your own personal take on the gaming PC versus console debate. But for me, I'm really happy with my PS5 and I am looking forward to enjoying my living room, and co-op, gaming experiences for years to come... discs or no discs.

Sony Heard Backlash Over Dropping PlayStation Discs, Plans to Press Ahead

By: BeauHD
31 July 2026 at 17:00
Sony says it will proceed with ending PlayStation disc sales in January 2028 despite petitions, boycott threats, and concerns about digital ownership and the disappearance of the secondhand market. PCMag reports: After Sony's recent earnings call, an investor Q&A session saw analysts ask about its controversial decision to end disc production across all of its consoles. The company hadn't publicly commented since its announcement and had reduced activity on social accounts and other marketing channels. Sony's chief financial officer, Lin Tao, broke that silence during the Q&A. "There are various reasons we made this decision," she said through an interpreter. "The biggest being that the digitalization of content overall has been progressing. That's the big factor. It's not just for PlayStation, but for all kinds of content, digitalization is progressing. "And so when we think about the future, and we put in a lot of thought and time, and we cautiously considered this, and we came to this conclusion, and we're going to cautiously move this forward," Tao said. "We have received various opinions, and people have strong views, and we understand that the community has put forth those views to us," said Tao. [...] Tao says Sony wants to "consider" the emotions of disgruntled customers, especially as titles are "connected to people's fond memories in many cases." Tao also alluded to the possibility of future measures to lessen the blow for anyone unhappy with the decision, but it appears Sony hasn't yet finalized what those may be. "In the future digital ecosystem, how do we engage the gamers is something that we would like to continue to explore," she said.

Read more of this story at Slashdot.

Silent Hill: Townfall is shaping up to be a great analog horror take on the series

Having been put on Konamiโ€™s backburner for over a decade, Silent Hillโ€™s resurgence has been nothing short of extraordinary.

A tepid start with Ascension and The Short Message was counterbalanced by the excellent Silent Hill 2 remake from Bloober Team and the homegrown Japanese horrors of Silent Hill f from NeoBards. The series seems like itโ€™s now heading further in the right direction with the next game, Silent Hill: Townfall.

Early this month I played three hours of Silent Hill: Townfall and spoke with both Screen Burn director Jon McKellan and Konami series producer Motoi Okamoto about the gameโ€™s approach to retro tech, the Scottish setting, and cultural authenticity.

Going retro

A Silent Hill: Townfall promotional screenshot.

(Image credit: Konami)

Silent Hill: Townfall follows a man named Simon Ordell in the fictional town of St. Amelia, Scotland. As he wakes up, he finds the entire place shrouded in fog. Slowly walking around, I eventually pick up a pocked CRTV television, which is used for both gameplay and narrative reasons. It's Townfallโ€™s primary mechanic and star of the show. Through it, you can see old static video recordings of Simonโ€™s mysterious partner, Zoe Ellis, who is seemingly his connection to this island.

The radioโ€™s screen also typically shows you the next place to go, which means itโ€™s up to you to search around town until you find the correct spot. Additionally, you can hold up the radio to see through walls to check a monsterโ€™s position. Itโ€™s a wonderful twist on a common trope. In similar games, protagonists sometimes come with a โ€˜radarโ€™ sense so that players can stay stealthy and avoid enemy detection. Implementing the radar into the radio itself is not only clever, but reinforces that Simon is, after all, just human, in an unrelenting world filled with monsters.

The time period that Townfall takes place in is paramount to its horror themes. A puzzle hints that the current year is 1996, which is where the mass adoption of technologies like the internet and home dial-up started happening. The transition to an increasingly connected world filled people with anxieties. Simonโ€™s CRTV radio is just advanced enough, but is nowhere near the cutting edge technology we see today.

โ€œThe world was on a technological cusp around the mid 90s, where the internet was starting to become a thing. But you were too early to have Google Maps in your pocket and you didn't have this magic bullet for all the problems that might come up,โ€ McKellan explained.

He continued, โ€œSo with analog tech, you feel like you can't quite rely on it. Itโ€™s a little bit uncertain, and I think that's a great place to be for horror.โ€

Another theme that was prominently was medicine and healthcare. As I strolled through St. Amecia, I saw protest signs littered around the town square with phrases about โ€œtaking this town backโ€.

I picked up collectibles and notes about St. Ameciaโ€™s local hospital, vaguely hinting at some sort of institution providing โ€œprotection.โ€ As an American citizen in a country with mainly for-profit healthcare, my mind immediately began trying to connect the dots and figure out the storyโ€™s direction. Scotland has a public system, but perhaps some private healthcare provider came in and tried to take over? And what about the โ€œprotectionโ€ aspect? Did Simon, or someone else, snitch?

The medical symbolism doesnโ€™t end there. Zoe herself is a nurse, and Simon also has an IV bag strapped to his arm. With ingredients found scattered throughout town, he can craft items Resident Evil-style. These include items like blood bags for his IV, which let him resurrect with a sliver of health after being killed by an enemy.

Thankfully, Townfallโ€™s combat feels much smoother compared to Silent Hill fโ€™s. In the latter, there always felt like a second of awkward hit stun when your melee weapons made contact with enemies. Here, smashing planks over their heads feels satisfying. The way their bodies all of sudden go limp simultaneously gives me a feeling of surprise relief every time.

Simon also eventually gets a powerful pistol that one-hit kills many monsters, rivalling even Grace Ashcroftโ€™s Requiem from Resident Evil Requiem. The downside is that it makes a ton of noise when fired, so enemies nearby will zero in on your location. With limited ammo, itโ€™s definitely your last resort weapon, and itโ€™s gratifying every time it goes off.

McKellen ensured that social commentary would be at the heart of the story, similar to how Silent Hill fโ€™s overarching message was around gender expectations. โ€œThere are a few different threads in this game that start to coalesce as the game progresses, and I think it takes people in kind of unexpected places,โ€ he explained. McKellen is hoping that people (like me) have an idea of whatโ€™s happening, then excitedly twist our expectations.

So why does Simon have a cannula in his hand, and why does it bring him back when he dies? Theyโ€™re not just gameplay gimmicksโ€”they represent something. McKellen adds, โ€œThere's a lot behind it, and we pride ourselves as developers that everything in the game has some relevance. Nothing is there just because or to fill a void.โ€

Crafting different Silent Hills

A Silent Hill: Townfall promotional screenshot.

(Image credit: Konami)

Over the years, the setting for most of the Silent Hill games were, well, Silent Hill. But recently, Konami has expanded settings for the series to explore other areas. Silent Hill: The Short Message introduced โ€œSilent Hillโ€ as a phenomenon, where similar psychological and experiences occur outside of the titular town in Kettenstadt, Germany. Silent Hill f took the series back to its hometown in the fictional town of Ebisugaoka in 1960s Japan.

โ€œOur current approach in branding is to introduce that concept and show similar types of psychological experiences and narratives that place outside of the boundaries of Silent Hill,โ€ Okamoto said.

Screen Burn, headquartered in Glasgow, Scotland, has a wide age range within its developers. Some grew up with the older games, while others recently discovered it through the newer releases. But the big lesson that the team learned about whatโ€™s essential to Silent Hillโ€™s DNA is the understated nature of the stories. Theyโ€™re not explicit, with plenty of room for interpretation but still feeling satisfied after finishing the game.

โ€œYou can walk away from a Silent Hill game feeling like you know something, but whether you know everything or need to discuss that with someone else was one of the big things that came out,โ€ McKellan explained. โ€œPeople were saying that after every game they would end up talking to someone else about it and having different theories.โ€

A Silent Hill: Townfall promotional screenshot.

(Image credit: Konami)

The studioโ€™s last game was the sci-fi horror adventure Observation (which is also one of my favorites that you should check out), and the team grew from the game before that, Stories Untold. Both of them had technology as a major theme to convey gameplay, with Stories Untold having players interacting with computers and Observation switching between different cameras in a space station.

You can see the theme of technology rearing its head again in Townfall through the analog CRTV, as well as the phone booth players call to manually save their progress.

Townfall is also Screen Burnโ€™s biggest game to date. The most notable departure is the freedom that players have in exploring the town. โ€œTownfall feels like a Screen Burn game unleashed. Weโ€™re taking our narrative sensibilities, puzzle design, and attention to detail, and blowing that out to something much larger with the support of Konami and Annapurna,โ€ said McKellan.

โ€œSo if you've played our previous games, you'll probably see a lot of common ground there.โ€

The future of Silent Hill

A Silent Hill: Townfall promotional screenshot.

(Image credit: Konami)

Looking ahead, Bloober Teamโ€™s remake of the first Silent Hill is set to come out after Townfall. Okamoto understood the worry players had about the series potentially becoming annualized, perhaps resulting in fatigue or lapse in quality. That's why Konami was open to new takes on the iconic horror franchise. The Short Message focused on social media, Silent Hill f was distinctly Japanese, and now Townfall is in Scotland.

With the rising cost of game development, itโ€™s a wise idea to have other studios take on notable IP rather than just having your internal studios handle them. Not only does this result in more games being released, but outside talent can revitalize interest. I mean, Bloober Team and NeoBards are proof enough.

Okamoto, however, explained that this method was more about portraying cultural authenticity than anything else, and dependent on the kinds of projects Konami is working on.

โ€œFor example, the Metal Gear team has their own philosophy and approach for how they develop games,โ€ Okamoto said. โ€œAt least from our perspective, with the goal being trying to create a wider, richer, and more culturally varied universe for Silent Hill, we feel that partnering with third-party developers works best.โ€

Silent Hill: Townfall launches on September 24 for PC and PlayStation 5.

'People should have the choice to buy games in the format that suits them best': top G2A executive supports push for physical game preservation, as Sony and Rockstar look to a disk-free future

Gaming is edging closer towards a divisive new normal, with Sony set to stop releasing physical game discs for PlayStation consoles in 2028, and Rockstar Games announcing that physical copies of Grand Theft Auto 6 will come with a download code in the box, rather than a disc.

Unsurprisingly, gamers attached to their physical media arenโ€™t happy with either development, and the backlash online has been fierce, with PlayStationโ€™s social media posts being met with furious demands for Sony to reverse course.

Sonyโ€™s plans, and the fact that Microsoft is seemingly set to following suit, also mean GTA 6, one of the most anticipated games of all-time, likely wonโ€™t ever be available as a physical copy.

I spoke with Katarzyna Jakubiec, the chief business officer at G2A, an online marketplace that provides digital game keys. She told me that interest in PlayStation Store gift cards was at record levels on the site before Sonyโ€™s and Rockstar's announcements.

Thatโ€™s great for marketplaces like G2A, but not so much for gamers. If Sonyโ€™s plans do come into effect in 2028, gamers will increasingly be forced into buying gift cards (and already are for GTA 6) as one of the few options for cheaper digital purchases.

PS5 game disc of Undisputed boxing game in case

Appreciating discs while they last... (Image credit: Future / Isaiah Williams)

That partially explains the increasing popularity of PlayStation Store gift cards on marketplaces like Loaded and G2A, especially since physical copies of games in general are becoming less common. But despite potential growth in terms of G2A's site visitors and earnings once 2028 arrives, Jakubiec is sympathetic to the objections of gamers and their ability to make a purchasing choice is evident.

"GTA 6 pre-orders have reinforced a trend we were already seeing rather than changing the market overnight," Jakubiec said. "During the pre-sale period, PlayStation gift card purchases on G2A reached record levels and continue to grow as anticipation for the launch builds, showing that many players are planning their purchases well ahead of release rather than waiting until launch day.

"While more players are embracing digital formats for the flexibility and convenience they offer, it's equally clear that physical copies continue to mean a great deal to many gamers, whether that's because of ownership, collection, or simply the experience of buying a physical game.

"We don't see this as an either-or conversation, and in an ideal world, people should have the choice to buy games in the format that suits them best. Physical and digital both have an important place within gaming, and different people will always have different preferences."

Screenshot of Jason Duval in GTA 6 and PS5 console

(Image credit: Rockstar Games / Sony)

Unfortunately, that's not how Sony sees it; in fact, Sony's stance aligns with the idea that more consumers are purchasing more games digitally, as it makes the controversial decision to end game discs based on 'shifting trends in consumer preference', suggesting that physical game copies are becoming obsolete.

However, the reaction online and from key game industry figures like Dan Houser (Rockstar Games co-founder), who is no longer working at the game studio, indicate that gamers aren't, and frankly, never will be, done with physical game copies โ€” and Jakubiec shares the same sentiment.

"The reaction has been just as telling as the decision itself," she adds. "It highlights how passionate and diverse the gaming community is, and why major industry decisions need to consider the different ways people choose to buy, own, and experience their games.

She says that whether Sony decides to reconsider its plans is "ultimately for them to determine" โ€” which seems unlikely, given that Sony has so far refused to reverse its decision, and shows no sign of changing its mind.

Jakubiec adds, "Whatever direction the industry takes, moments like this reinforce the need to listen to players and communicate those decisions clearly."

Did you know TechRadar now has membership?

Various tech product cutouts next to the words 'Insider TechRadar Learn More'

(Image credit: Future)

Become a TechRadar Insider by simply clicking 'Join Now' at the top of this page. Have a question? Please email membership@techradar.com

The PlayStation physical games debacle is taking over everything Sony does โ€” itโ€™s the biggest tech PR disaster since Sonosโ€™ app update, so will Sony learn the lessons that turned Sonos around?

Sony's social media team are having a rough week: anything they post is getting piled on by angry gamers who are outraged by Sony's plans to stop the production of game discs.

Many PlayStation owners are vowing to boycott the PlayStation Store, cancel their PlayStation Plus membership and never buy PlayStation products again.

It's a PR nightmare for sure, with pretty much any online PlayStation content becoming a place for gamers to protest, derailing any attempt to talk about anything else.

It reminds me of the response to Sonos' introduction of a new and hugely flawed app, which Sonos now admits was badly done.

Sonos' PR nightmare lasted for around 18 months, there is now optimism and rebuilt trust around the new changes it's bringing to improve the app. Could Sony learn from Sonos' experience and its attempts to rebuild customer trust?

I think the answer is: yes it could, but no it won't.

What Sonos got right and Sony probably won't

Speaking to TechRadar earlier this year, Sonos CEO Tom Conrad set out his views on how to try and make angry customers happy again. "You just have to show up in people's life with some humility and do the hard work of earning their trust back through great execution, great product, great software, great experiences, and never forget what you put people through."

Sonos CEO Tom Conrad's headshot on the left, a close-up of the Sonos logo on a Sonos Play speaker on the right

Sonos CEO Tom Conrad admits Sonos got it wrong and has been working hard to regain customers' trust through direct communication and carefully targeting what's being worked on (Image credit: Sonos / Future Publishing Ltd)

So far, Sony isn't doing that: rather than respond to gamers' concerns, it's battening down the hatches and staying silent about its move to digital-only. And that's a shame, because there are genuine reasons for gamers to worry about Sony's decision.

There are three key concerns about digital-only. The first, and I think the most important, is cost. The PlayStation Store is ludicrously expensive: for example Spider-Man 2, a three-year-old game, is ยฃ69.99 digital today in the UK, where I'm based. Competition between retailers means it's around ยฃ37 on disc.

The second is second-hand gaming. I buy many games second-hand, and many gamers like to sell their games after they've completed them or got annoyed by them, so that they can spend what they recoup on more new games (a win for the industry overall). So I can buy Returnal for about ยฃ20 on eBay. I can't buy the digital edition second-hand, so if I want the digital version it'sโ€ฆ you guessed it, ยฃ69.99.

To be fair, you can get both games, and others, on PlayStation Plus Extra. But not everyone wants or can sustain yet another subscription, and we know that all subscription services go up in price โ€” often dramatically so, as we saw with Xbox Game Pass last year.

And the third is ownership. Sony's disc announcement came just days after it deleted customers' purchased copies of over 500 movies, making it clear that purchasing doesn't mean owning forever. And those movies cost a lot less than ยฃ69.99.

Sony may have to eat humble pie for a while in order to mimic Sonos here, seeking out customer views to talk about those concerns, and maybe thinking about how to address them โ€” so for example it could tell us that digital codes would still be sold through multiple retailers, like Nintendo does with its key cards, or that we'd be able to resell our digital-only games (even if it hasn't developed the mechanism for this yet).

However, the reality is that for a firm the size of Sony, even a significant customer backlash such as 246,586 signatures on a petition represents a microscopic proportion of its 125 million PlayStation Plus subscribers, let alone the many more PlayStation owners โ€” and it can afford to ignore them.

That's something of a gamble. Just ask Microsoft, whose Game Pass price hike scared off far more customers than expected โ€” according to reports, it lost 4 million out of 34 million Game Pass subscribers when it was expecting huge growth instead, forcing a partial reversal.

But Sony's gaming business is far bigger, and that means it can still upset a lot of customers without feeling much pain.

I suspect Sony is going to take a different lesson from the Sonos situation: even at the height of customer anger, Sonos still sold lots of speakers, soundbars and subs.

Then again, maybe Sony is more rattled than it's currently letting on. Two days after the digital-only announcement, with customers raging online, Sony CEO Hiroki Totoki sold more than half of his Sony stock and Sony's chief strategy officer unloaded a bunch of Sony shares too.

'Sounds like the original launch' โ€” Some fans think the new Black Ops PlayStation ports suffer from input lag but others argue they're the same as the original releases

  • Call of Duty: Black Ops and Black Ops 2 were just ported to PlayStation 4 and PlayStation 5
  • Aside from an upgraded picture quality, they seem otherwise identical to the original versions
  • Some fans are convinced that they just don't feel right, however

Yesterday, Activision treated us to the surprise release of not one, but two Call of Duty ports. You can now buy the original Black Ops and its acclaimed follow-up, Black Ops 2, on PlayStation 4 and PlayStation 5 for the very first time.

They upgrade the resolution of both games on these newer consoles (a substantial step up from the 608p native picture quality of the backwards compatible versions available on Xbox) but otherwise seem almost identical to their original incarnations.

Even some big features that many fans thought would be cut, like Black Ops 2's infamous emblem creator, are present and accounted for.

I picked up copies of the two games immediately with my own cash (there's currently an irresistible 50% discount on them if you have PS Plus) and spent the best part of yesterday evening playing on my PS5. Aside from the crisper picture quality, they're just as I remember.

I replayed the original versions of both games pretty recently too, via second-hand physical copies that I bought for my Xbox Series X to refresh my knowledge of both games ahead of the Black Ops 7 launch โ€” this latest entry is a Black Ops 2 sequel, after all.

Some fans aren't as impressed, though, and argue that the games just don't feel right.

"Black Ops 1 PS5 has a serious controller input lag issue that needs to be adressed [sic] and fixed" argued one poster on r/callofduty. "It surely wasnโ€™t this bad on PS3".

"Sounds like the original launch" another fan replied, with someone else chiming in: "The golden days" and a tongue-in-cheek sobbing emoji.

"BO1 always felt hard to aim in even in the old days compared to BO2. Pretty sure this is normal" added someone else.

Another post similarly reckons that "The responsiveness is terrible. I distinctly remember the original Black Ops 1 feeling way crisper than this". The top comment agrees, complaining that "Iโ€™m losing every gun fight because my gun doesnโ€™t fire in time".

Although everything feels fine to me, there's definitely a chance that those playing specific resolutions, on specific TVs, or with features like VRR enabled might be having a much worse experience. I expect some patches will be released in the coming weeks if these claims hold water.

In the future of gaming, you'll pay lump sums, and 'own nothing' โ€” and that's exactly what Sony has just kickstarted

Gaming has officially reached its worst state in decades after PlayStation announced it will ditch game discs for PlayStation consoles starting in 2028.

It comes very shortly after Rockstar Games and its most anticipated game, arguably of all time, GTA 6, opened pre-orders.

Why is that relevant, you may ask? Well, in case you've missed it, there will be no discs available for 'physical' copies of GTA 6. Essentially, buying the highly anticipated game digitally or the physical edition at retailers means you won't have a hard copy of the game, as the latter comes with a code in a box.

Frankly, it's a reach to even suggest that GTA 6 has a physical edition at all, as a code in a game case definitely isn't a physical copy โ€” and that's what makes things even more ridiculous.

Rumors recently suggested that there would never be any disc of GTA 6, and after PlayStation's disastrous announcement, it's safe to say that those rumors are accurate. We're not focusing exclusively on GTA 6 here, but if you're wondering what the future of gaming will look like from 2028 and beyond, GTA 6 is the example.

The PlayStation 'monopoly-like' behaviour begins

PS5 gaming monitor behind PS5 console, DualSense controller and Pulse 3D headset

(Image credit: Shutterstock / Wachiwit)

To put it simply, that example of GTA 6 means that all of the games purchased from the year 2028 and beyond on PlayStation consoles will no longer be owned by consumers, because digital purchases are actually licenses.

That's a huge issue for several reasons. If PlayStation wanted to revoke a user's access to a game, it could do so at any time, which we've recently seen with the removal of over 500 movies from user libraries without refunds. If a user loses their account from an unwarranted ban (or even by being hacked), then their digital purchases are effectively gone for good.

With this in mind, Sony's behaviour feels very monopolistic. Of course, gamers can still choose to buy third-party games on other platforms, but since Sony has reportedly tried to make certain games like Crimson Desert a timed exclusive (reported by Forbes), and it's now cutting off another avenue of purchasing games, it comes across as unfriendly to gamers, even if its moves aren't exactly illegal.

Physical copies have always allowed consumers to buy, resell, or borrow games and get their hands on cheaper copies at retailers, whether brand new or second-hand.

The latter is what gives stores like CeX, Game (in the UK), and GameStop purpose, letting consumers find games that they didn't want to pay full price for at launch, or buy games for retro systems like the PS1 or PS2, since the libraries from those game consoles are severely limited on PS5 (and some are only available via streaming).

Since the PlayStation Store will soon be the only place to buy games on PlayStation consoles, consumers will effectively be forced to pay high prices for most titles โ€” including both PlayStation exclusives and third-party games that have been available for years already.

Screenshot of PlayStation Store

$39.99 for GTA 5 in 2026? Really? (Image credit: Sony / PlayStation)

The examples are clear to see above; GTA 5 is a 2013 game that has received multiple re-releases from PS3 to P55, and somehow still costs $39.99 / ยฃ59.99 / AU$89.95. The same applies to Uncharted: Legacy of Thieves Collection, a 2022 game, which costs $49.99 / ยฃ44.99 / AU$74.95, and the list goes on.

At CeX, GameStop, and multiple other video game retailers, games of their caliber will cost significantly less, without needing a sale or discount to make them affordable for consumers.

That affordability is seemingly what Sony is also trying to eliminate alongside game ownership. Streamlining all PlayStation game purchases to its PlayStation Store ensures you can't find a cheaper deal for a game anywhere else. If that doesn't sound monopolistic, then I don't know what does.

Sure, there will likely still be cheaper options via video game retailers for 'physical' games with a code in a case. However, the fact that discs will no longer exist for games will instantly discourage gamers from opting for those so-called 'physical' editions, since ownership will be out of the equation.

It's always been more expensive to pay for games digitally than it has been to buy them second-hand โ€” especially with constant price increases and few steep discounts โ€” and once second-hand games are gone in 2028, there will be no going back.

Uncharted 4

(Image credit: Naughty Dog)

To make matters even worse, Sony is also shutting down the PS3 and PS Vita stores in 2027, leaving PS3 and PS Vita owners with no possible way to purchase any of the games on those two platforms.

Announcing such a drastic move at the same time as informing gamers that discs will cease to exist on PlayStation does the exact opposite of instilling faith in consumers that buying digitally is the right move.

When the PS5 or any other future PlayStation console eventually becomes a retro console, Sony may very well do the same thing and close the platform's store. Without discs or hard copies of games, you can essentially kiss them goodbye for good.

The warning signs have been there all along; physical media, specifically within the gaming industry, has seen a steady decline over the years, with publishers and game studios of particular games opting for digital releases, and on some occasions, later releasing physical editions.

As Hideo Kojima, a veteran gaming designer, once said, "eventually, even digital data will no longer be owned by individuals on their own initiative". That reality is now here โ€” and unless gamers stand up to Sony's anti-consumer practices now, it'll be too late once 2028 arrives.

'We are not going to sit idly by': video game retailers react to Sony's PlayStation disc axeing announcement

  • Video game retailers have voiced concern over Sony's move to axe physical PlayStation game copies in 2028
  • Game has stated that it 'won't sit idly by' and fully supports physical game ownership
  • The move from Sony puts multiple video game retailers at risk of closure

Sony has dropped an absolute bombshell on the gaming industry, with the announcement that PlayStation will no longer produce discs for physical game copies starting in 2028, and that hasn't sat well with consumers or retailers.

Multiple video game retailers have reacted to Sony's PlayStation disc elimination, condemning the move in support of consumers and physical game ownership. Notably, the video game retailer, Game, released a statement on X (translated from Spanish), highlighting its frustration with the case.

"Regarding the latest news: our silence is over. Video game lovers, it is time to defend what matters to us," a relevant statement from Game, that comes amid the movement, Stop Killing Games, that coincides with the issue surrounding game ownership once multiplayer games go offline.

"The latest decisions we are seeing in the industry deeply worry us, because they affect everyone who understands video games as something more than a downloadable file. We are not going to sit idly by. Digital and physical [games] can coexist; in fact, they have been doing so for years."

A shot of a handful of physical games

(Image credit: Future)

Another video game retailer, Loot Box Gaming, has taken to X, stating: "Shall we start with PS+ cancellations for today? It's just voting with your wallet. These companies will feel the pressure if their finances drop."

It doesn't stop there, however, as yet another independent video game retailer, VGP Video Game Plus, said: "Oh f**k! To be continued", which sums up a lot of people's frustrations.

Sony's decision to end physical copies doesn't just impact consumers and the ability to own a hard copy of a video game, but it also severely impacts businesses such as Game, CeX (both primarily in the UK), and Gamestop.

It's just PlayStation for now, but the likelihood of Microsoft following suit is very high, especially with the rumors suggesting the next Xbox console will effectively be a gaming PC. This is a very dire situation for retailers and consumers, and if Sony doesn't reverse its decision, it could drastically change gaming forever.

Without access to physical game copies, consumers leave their ability to access their games at the discretion of PlayStation. This is problematic as Sony can revoke user access to media (in this case, games) at any time and has recently done so when it removed movies from user libraries.

This move also reduces consumer options - with physical games you could shop around, even buy a game second-hand. Now, it's likely that it will only be Sony that you can buy digital games from, which allows the company to set prices without competition.

What's worse is that in some cases (i.e game sharing), if you lose access to the internet, you can no longer play the games you've purchased, something that can be solved with a physical copy โ€” and if that privilege is gone for good, any sense of video game copy ownership could be a thing of the past.

Looking back at some of our favorite physical PlayStation games for one final, tearful send-off

PlayStation has announced that it will end the production of disc releases after more than 30 years of physical games, confirming that everything that you buy will be digital-only from January 2028 onwards.

There will inevitably still be some new games on sale in stores, but likely only empty cases containing printed download codes. It's devastating news for physical game collectors and those skeptical of digital ownership, but also likely to sting for all PlayStation fans.

There's nothing quite like the feeling of getting your hands on a physical game and almost everyone will have a favorite, not to mention fond memories of scrounging money to buy them or receiving them as gifts as a kid.

That's why I've asked every PlayStation gamer on the TechRadar team to look back on some of their favorite physical releases for a final, teary-eyed send-off.

Hidden secrets revealed

The Metal Gear Solid original PlayStation release.
Future
The Metal Gear Solid original PlayStation release.
Future

Iโ€™m all for great cover art, but the PlayStation case Iโ€™ll always remember is that of the original Metal Gear Solid from 1998. Thatโ€™s because the back of it contained a crucial clue for the game that stumped me for an embarrassing amount of time.

โ€œYou should contact Meryl by Codec,โ€ Colonel Campbell says at one point during the stealth classic. โ€œWasnโ€™t her frequency written on the back of the CD case?โ€ It took a few hours (possibly days) for me to realise that he meant the gameโ€™s physical case, where a tiny screenshot reveals that life-saving frequency.

As much as I enjoyed fighting Psycho Mantis and creeping around under cardboard boxes, it was this moment that made me doff my cap to the gameโ€™s designers โ€” and itโ€™s sadly the kind of dovetailing between games and the physical world that just wonโ€™t be possible from 2028.

Mark Wilson, Managing Editor, News

Please insert disc 2

final fantasy ix

(Image credit: Square Enix)

I've been on one PlayStation or another for around 25 years. I've got fond memories of unwrapping physical releases, poring over manuals and physical maps of digital locations, and I'm genuinely emotional at the prospect of the era of physical releases, buying resold games cheaply, and owning your own damn games (not just the license) coming to an end.

Perhaps my favorite physical disc memory is playing through Final Fantasy 9 while sharing a controller with my friend. I was around nine years old.

The party suffered Beatrix's ultimate move, the screen went black... and up came the "Change to Disc 2" message. We freaked out - I think both of us had forgotten this was a multi-disc game.

Matt Evans, Senior Editor, Fitness, Wellness & Wearables

Pour one out for the creamiest PS4 cover

The Evil Within 2 physical PS4 box.

(Image credit: Future)

I have an entire bookshelf of PS5 and PS4 games, but thereโ€™s only one with cover art that looks like a guy drowning inโ€ฆ cream. (I have been reliably informed that I will get in big trouble for suggesting it looks like anything else, so I leave that entirely to your own imagination.)

Iโ€™m, of course, talking about The Evil Within 2, with its striking front that depicts troubled detective protagonist Sebastian Castellanos immersed in a sea of milky fluid. He looks so peaceful, eyes shut as if asleep and his hands clasped together almost in prayer โ€” a perfect reflection of the game's dream-world setting and undercurrent of religious themes.

Itโ€™s the kind of cover art with layers that you can only truly appreciate if you have it in your hands. Thereโ€™s a creepy monster looming just over his shoulder, reaching up to pull him deeper into the nightmarish stew, and the outlines of floating skulls to really emphasize the threat.

It tells you everything you need to know about the game inside: this man is in imminent danger, and you need to get him out.

Even so, my absolute favourite detail is one that most would miss. The artwork is entirely monochrome aside from Sebastianโ€™s wedding band, which glows gold on his ring finger. A little symbol of familial warmth and hope among all the sterile, creepy white. Itโ€™s only fitting; this is a game about going through hell to save your daughter, after all.

Dashiell Wood, Gaming Editor

Flushed to bits with Balatro Special Edition

Balatro Special Edition being held.

(Image credit: Future)

Balatro was easily my favorite game of 2024, and even now Iโ€™ll dip in to play more โ€” either to see how deep into a run I can venture, or to slowly chip away at Completionist++.

I picked it up digitally a little after launch, but when the Special Edition debuted with a physical disc and a handful of real cards from the game it was an immediate buy for me. Even if it meant Iโ€™d own it twice on PS5.

Admittedly the box is a little lackluster โ€” the jokers are an odd selection, and considering itโ€™s more of a collectible I would have loved a retro-style book insert to have been included โ€” but I do love the cover art despite its simplicity, and I mostly saw picking up the game again as just a way to show the LocalThunk-made masterpiece some well-deserved extra appreciation!

(P.S. Bonus shoutout to the holographic cover art of Kingdom Hearts 2 on the PS2, that, combined with the Tetsuya Nomura-drawn art, was peak 2006-cool).

Hamish Hector, Senior Staff Writer

RIP Rockstar's iconic maps

Red Dead Redemption 2 and the included physical map.

(Image credit: Future)

Ironically, some of my favorite physical releases have been from one of the companies thatโ€™s being partially blamed for this disc-less future: Rockstar.

Rockstarโ€™s move to not include an actual disc in the โ€˜physicalโ€™ release of GTA 6, instead just having a download code, means the biggest game of the generation, maybe even of all time, wonโ€™t really be having a physical release, and Sonyโ€™s announcement makes that seem especially bleak.

Buying a physical edition of a Rockstar game used to be a joy, as they often came with a fold-out map.

I used to love putting the disc in to install the game, then poring over the map, marvelling at the ever-expanding size of the titles and trying to figure out secrets and cool places to visit.

It was part of the experience, almost like you were preparing to vacation in the world. I remember doing it with the first ever GTA game on PC, right up to Red Dead Redemption 2 on PS4, which, sadly, is likely to be the last time I open a physical Rockstar game...

Matthew Hanson, Managing Editor, Core Tech

Even the ugly covers can be winners

The US ICO box art on PlayStation.
Sony
ICO European box art on the PS2.
Sony

Ico is a truly gorgeous game. The art style is absolutely perfect as an accompaniment to leading Yorda through the gameโ€™s world and fighting off the shadow monsters trying to kidnap her. And the box art in Japan and Europe nailed its atmosphere to perfection.

I owned the original cardboard case, which featured this gorgeous sleeve, an inner case with Yorda contrasted against a black tunnel and a range of art postcards conveying stunning moments from the game. Any time I slipped it open and removed the disc to place into the PlayStation, it was like I was entering the gameโ€™s mysterious castle step-by-step and made it feel like a living artwork.

Which is why it will never not be funny to me that this is the artwork Sony used to promote the game in the US. Rather than the tender, minimalist puzzler youโ€™re actually getting, it looks like itโ€™s advertising a straight-to-video 90s horror about a haunted windmill.

Itโ€™s the kind of embarrassing thing you whip up when you first discover Photoshop, decidedly not the kind of thing you release to a market of 300 million people, and for that I will always find it highly amusing.

Josh Russell, Reviews Editor

The best things in life are freebies

Cyberpunk 2077 physical edition.

(Image credit: Future)

Cyberpunk 2077 is my favorite physical PlayStation game I own.

Outside of clocking hundreds of hours exploring Night City, I love it because it came with so much more than just the gameโ€™s disc, meaning my copy of Cyberpunk 2077 is a real collectors item for fans of the beloved RPG.

I enjoy collecting video game artwork and this release came with crammed with postcards, stickers, a game map, and a world compendium full of important lore. Thereโ€™s something just so satisfying looking through all that whilst a game downloads, youโ€™ve got everything you need to know about Night City in there without needing to even get out your phone.

This is a sad day for those of us who love physical video game collectibles, and even a freebie as small as a stack of postcards can make you feel like youโ€™re buying something special. Cyberpunk 2077 has truly gorgeous aesthetics and so Iโ€™m glad I was able to get my hands on some free artwork back when I bought the game.

Itโ€™s a shame that future games might not get the same treatment.

Lucy Buglass, Senior Entertainment Writer

The last of these?

The Last of Us Part 2 Remastered WLF Edition contents

(Image credit: Sony/Naughty Dog)

Having missed out on picking up any special editions over the PS3 and PS4 generations, it's the PS5 where I have really been able to treat myself to some special, and now favorite, physical editions of games.

Chief among them are both the collector's editions of The Last of Us titles on PS5: the WLF Edition of The Last of Us Part 2 Remastered, and the Firefly Edition of The Last of US Part 1.

Not only are these spectacular editions in their own right with wonderfully arranged boxes and layouts, fantastic steel books and a host of physical goodies to peruse, they mean more to me because I couldn't get special editions of both when they first came around.

They're in a box right now due to an impending house move, but these will be front and centre in my new office shelving units when I get the chance to display them in all their glory.

Hopefully, Sony finds a way to keep collector's editions like these going, though a large part of me will be very sad that there's no actual disc inside...

Rob Dwiar, Managing Editor, Gaming & Streaming

Unboxing a beating

Bloodborne on PS4.

(Image credit: Future)

Iโ€™ll admit Iโ€™m not really a big collector of physical copies of games these days thanks to the ease of digital downloads.

This was different back when games used to come in cardboard boxes or stuffed DVD cases, and had things like maps or chunky manuals with extra lore in them. There is a caveat though, as throughout the PS3 and PS4 eras digital downloads for games often cost much more than their physical counterparts, leaving me with a small selection of boxed PlayStation titles โ€” my favourite being Bloodborne.

Thereโ€™s nothing more than the disc and a leaflet touting Until Dawn and The Order 1886 inside, but itโ€™s the stark cover art that stands out, with the โ€˜hunterโ€™ facing away from the viewer, saw cleaver and blunderbuss in hand, against a contrasting white-grey background.

To me this represents the grim, dark journey Bloodborne takes you on: a blood-soaked path that marked a distinct departure from the Dark Souls series while still feeling like a game only FromSoftware could nail.

The physical box gained an almost ritualistic feel for me. In the odd event that the disk wouldnโ€™t be in my PS4, Iโ€™d have to take it out of the box with the cold, grim hunter on the front greeting me with the familiar feeling that Iโ€™ll have to slash, parry, dodge my way through Yarnham time and time again as Father Gascoigne gives me a pasting. How I hated it, how I loved it.

Roland Moore-Colyer, Managing Editor, Buying Guides

Still hanging on to this one

The Uncharted 2 box art.

(Image credit: Sony)

Without a shadow of a doubt, Uncharted 2: Among Thieves is my favorite video game cover of all-time. It will forever sit at the forefront of my memory when reminiscing about the PS3.

Not only is the game itself an all-time great, but its cover art represents so much of the gameโ€™s excellence, with the very train sequence that itโ€™s depicting later inspiring games like and Stellar Blade and even movies such as Mission Impossible: Dead Reckoning (even though its director swears it's not, it definitely is).

Itโ€™s sad to say goodbye to physical games, and hereโ€™s hoping that the backlash forces Sony to rethink its choice โ€” but Iโ€™ll never forget the Uncharted 2 cover art for encapsulating just how amazing the PS3 era of gaming was.

Isaiah Williams, Staff Writer, Computing

Sony PlayStation Will Stop Releasing Games On Discs In 2028

By: BeauHD
1 July 2026 at 14:00
Longtime Slashdot reader AmiMoJo shares a report from the BBC: New PlayStation games will no longer be released on discs from January 2028, the gaming giant has announced. Sony said in a blog post new games would still be able to be bought in shops, but they would come with a digital code. It comes just days after Rockstar announced the hotly-anticipated Grand Theft Auto VI would similarly launch without a physical disc. It marks a significant moment for the gaming industry, which has in recent years begun to rely more and more on digital distribution. Sony said the move came "as consumer preferences and the broader entertainment industry continue to shift away from physical discs to digital." "This is a natural direction for Sony Interactive Entertainment to adapt to consumer trends as the general preference for digital media significantly outpaces physical discs," it added. [...] PlayStation said the move would have no impact on games which are already released, or would be released before January 2028.

Read more of this story at Slashdot.

Xbox disputes claims GTA 6 is selling 8x more copies on PlayStation, but I'm not convinced it's doing great

  • Grand Theft Auto 6 is selling eight times faster on PS5 than Xbox says IGN
  • Xbox disputes this, however, in a statement to Windows Central
  • This potential bad news comes just as Xbox announced console price hikes

IGN has reported that, based on its internal affiliate data, Grand Theft Auto 6 preorders on PS5 are surging ahead of Xbox preorders of the game at a rate of eight to one โ€” Xbox is now saying this is far from the full picture. Though, I have a hard time believing Xbox is doing a heck of a lot better than this data suggests.

In a statement to Windows Central, an Xbox spokesperson explained that โ€œThis doesnโ€™t represent pre-order data. Weโ€™ve had record orders. People should wait for real data and not clicks on affiliate links."

Through IGN Finds' and commerce affiliate linking program, the data is showing that PlayStation is outperforming Xbox by a rate of 8-to-1. Link in bio for more on GTA's effect on console sales. #IGNSummerOfGaminghttps://t.co/Hc8yYr0FQJ#IGNSummerOfGaming pic.twitter.com/TaKQS2RgxHJune 27, 2026

Now, I donโ€™t doubt that GTA 6 is selling gangbusters everywhere itโ€™s playable, leading to โ€œrecord sales.โ€ Grand Theft Auto 5 is considered the third-best-selling game of all time โ€” trailing only Minecraft and Tetris (though not everyone counts Tetris, as the figures aggregate several versions of the game, and you might see some places calling GTA 5 the second-best-selling of all time). So it tracks that out of the gate GTA 6 would be hugely popular too, and I expect it will only get more popular when GTA 6 Online and the PC port eventually release.

However, Xbox seeing record orders and its preorders lagging behind PlayStationโ€™s arenโ€™t mutually exclusive. In fact, itโ€™s no secret that the PS5 has outsold Xbox consoles this generation, so youโ€™d expect the Sony hardware to have more GTA 6 game sales โ€” though with estimated sales figures sitting at around 95 million for PlayStation to 35 million Xboxes, you would expect a rate of two or three to one, not eight to one.

Is something more going on here as Xbox suggests?

GTA 6

(Image credit: Rockstar Games)

What's going on with GTA 6 sales?

On Xboxโ€™s side of the argument, there are reasons not to extrapolate too much from affiliate link data.

First, people might simply be picking the game up digitally directly from Xboxโ€™s store rather than through typical affiliate partners like Walmart, Argos, and Amazon. Given that GTA 6โ€™s physical edition is functionally identical to the digital version โ€” as thereโ€™s no disc, just a download code in a plastic case โ€” thereโ€™s little to no advantage to buying from a retail store.

And given Xbox's digital gaming focus with services like Game Pass and multi-platform gaming across consoles, PCs, and PC handhelds (even if GTA 6 doesnโ€™t look set to be a Play Anywhere title at launch), it makes sense that Xbox gamers would be more comfortable (and possibly more likely to shop) at Xboxโ€™s own store compared with PS5 gamers and PlayStation's store.

Whatโ€™s more, affiliate data doesnโ€™t necessarily mean sales. IGN hasnโ€™t said much on what exactly its data is based on, but if it's affiliate link clicks (as the Xbox spokesperson suggests it is), then that doesnโ€™t necessarily mean the PS5 version is selling eight times more copies, just that links for the PS5 version are eight times more popular.

A Grand Theft Auto 6 screenshot provided by Rockstar Games.

(Image credit: Rockstar Games)

Gamers could simply be clicking on them more but then not buying the game, or clicking a few times before making a purchase, though Iโ€™m not sure why you wouldnโ€™t expect Xbox and PlayStation gamers to be equally flaky on a post-click purchase.

The only final piece of support for Xbox would be if IGNโ€™s audience skewed more towards PlayStation at a rate disproportionate to the overall populationโ€™s two- or three-to-one.

Though as a general gaming outlet rather than one dedicated to either side of the aisle, I donโ€™t see that being the case โ€” all I could see happening is IGNโ€™s audience of gaming enthusiasts could be more likely to own both an Xbox Series and PlayStation 5 console, and then with Sonyโ€™s promise that GTA 6 โ€œplays best on PS5โ€ theyโ€™d be more likely to pick up a copy for Sonyโ€™s hardware compared with Xboxโ€™s.

PS5 vs Xbox restock

(Image credit: Sony / Microsoft)

All thatโ€™s to say, while IGNโ€™s stats might not be entirely accurate to the final picture, I donโ€™t doubt that PS5 sales of GTA 6 are blowing Xboxโ€™s out of the water. And even if current sales arenโ€™t quite eight-to-one, I wouldnโ€™t be surprised if sales trend in that direction.

My argument here is Xbox consoles are set to get a major price hike effective August 1, 2026, putting the Series X at $749 for the all-digital, and $899 for the disc drive equipped model (price increases outside the US are yet to be confirmed) โ€” a sharp raise on the previous costs of $599 and $649 respectively which are the identical to the equivalent PS5 models.

Sony may announce similar hikes itself โ€” it isnโ€™t immune to the cost increases hitting the whole industry, though its drastically better sales may help it weather the storm for a little longer โ€” but until it does, the PS5 looks like a much better deal. If casual gamers still rocking a last-gen console finally want to upgrade so they can play GTA 6, there will be a clear winner: the PlayStation 5.

Thereโ€™s still a lot of time before Grand Theft Auto 6โ€™s eventual November 19 release date (Iโ€™ll be ready for another delay until itโ€™s actually in my hands), but I donโ€™t think Xboxโ€™s fortunes will turn around dramatically by then.

โ€˜Swept up in its own braggadocioโ€™: this Final gaming headset I tested sounds good for its price, and its battery should last you up to a week โ€” but on features, it overpromises and underdelivers

Final VR3000 EX for Gaming: two-minute review

The Final VR3000 EX for Gaming is a multi-platform gaming headset aimed at the more affordable end of the gaming market. It offers a low-latency connection, a fold-to-mute mic, and spatial audio for a much more manageable price than many of the premium pads on the market. But does it deliver on everything it promises?

The Final VR3000 EX for Gamingโ€™s build isnโ€™t bad, all things considered. Iโ€™m not a huge fan of the plastic on its earcups or how rattly it can be โ€” both make it feel a bit cheap and flimsy โ€” while the adjustable headband doesnโ€™t really go tight enough for people with smaller heads. But the fabric section of the headband and the faux leather cups are really comfortable: despite a tiny bit of sweatiness, I found them comfortable enough to wear for the best part of a day.

Sound quality on the VR3000 EX is really solid: trebles feel crisp enough to give everything real immediacy, while the mids have sufficient clarity that I could easily differentiate the different roars of demons I gunned my way through in Doom. The only area where Iโ€™d say the headset doesnโ€™t quite match pace with the best wireless gaming headsets out there is bass. It would be nice if guns had a little more boom โ€” unless Iโ€™ve really misunderstood, the F in BFG9000 does not stand for โ€˜feebleโ€™.

On paper, the VR3000 EX has some pretty great features for its price point, but I found this was the point it really struggled to deliver. Although Final talks a good game about the headsetโ€™s spatial audio, in practice the only dimension I really found had strong differentiation was left / right, with noises behind me being harder to pinpoint and there seemingly being no height effect that I could detect at all.

The Final VR3000 EX for Gaming open and leant against a stone and concrete cylinder on its side.

(Image credit: Future)

The headsetโ€™s Footstep Clarity Mode is a similar story. While creeping around the Dust II map on Counter-Strike 2, I found detecting the footfalls of rivals to be pretty easy, which is great. However, I couldnโ€™t really appreciate a significant difference in this, whether the mode was enabled or not. It seems churlish to complain about this, given footsteps were still easy to hear, but Iโ€™m just not sure how much this feature actually adds.

I will give Final less faint praise over the headsetโ€™s foldaway mic though. Testing it out, I found it did a pretty creditable job of picking up my voice and its fold-to-mute functionality worked well to stifle the recording, even though there was a slight lag of a little under a second for it to kick in. However, it doesnโ€™t seem to have a near-field mic or significant noise gating, as when it was recording it absolutely picked up the background music I was playing and the clack of my keyboard.

And whatever quibbles I may have about the VR3000 EXโ€™s other features, I was pretty blown away by its battery life. During my battery tests, I found that Final was pretty on the money with its 55-hour estimate for this headset. That blows even many more premium headsets out of the water for longevity and means youโ€™re unlikely to need to charge it more than once a week, even if youโ€™re gaming for a significant proportion of each day.

Everything is relative. Given its price, Iโ€™d usually be pretty generous with the Final VR3000 EX for Gaming. And it doesnโ€™t get everything wrong: it has decent enough mids and trebles and a good stereo field. But bass is pretty lacking and many of the features it professes to have are almost imperceptible. In light of that, Iโ€™d argue another budget option like the Corsair HS55 Wireless might serve you better instead.

The Final VR3000 EX for Gaming folded up and leant against a stone and concrete cylinder.

(Image credit: Future)

Final VR3000 EX for Gaming review: price & release date

  • Launched on December 12, 2025
  • List price of $149.99 / ยฃ99.99 / $259
  • But itโ€™s already on sale for ยฃ69.99 in the UK

Released on December 12, 2025, Final VR3000 EX for Gaming is available now. While it originally went on sale at a list price of $149.99 / ยฃ99.99 / $259, itโ€™s already showing up for a fair amount less in some regions. You can currently pick it up for as little as ยฃ69.99 in the UK, which is a pretty low price for a gaming headset.

As for your options at that price, you probably wonโ€™t be surprised to hear that thereโ€™s not a whole load of customizability and it only comes in one colorway, black. On the plus side, there arenโ€™t loads of different versions for different platforms: the one version of the VR3000 EX is compatible with PlayStation 5, Nintendo Switch 2 and PC, although unfortunately thereโ€™s no Xbox Series X / S compatibility.

Final VR3000 EX for Gaming review: specs

Drivers

3D Extra Wide Sound Stage Over-Ear Dynamic Drivers

Weight

389g

Compatibility

PC, Mac, PlayStation 5, PlayStation 4, Nintendo Switch, mobile

Connection type

2.4GHz Wireless (via ultra-low latency USB Transceiver), Bluetooth 5.3

Battery life

Up to 55 hours (800mAh capacity)

Features

25ms ultra-low latency mode, Footstep Clarity Modes, fold-to-mute microphone

Software

Dedicated final VR3000 EX mobile app (10-band EQ customization, Footstep Clarity Mode toggle)

The Final VR3000 EX for Gaming unfolded and leant at a 45 degree angle against a stone and concrete cylinder.

(Image credit: Future)

Final VR3000 EX for Gaming review: design / features

  • Comfortable to wear
  • Not all materials feel that premium
  • Epic battery life
  • Quite loose fitting

Given its price, itโ€™s not surprising that the Final VR3000 EXโ€™s build quality seems a little on the cheap side. Not only does the textured plastic on their cups feel pretty low quality, but they are incredibly rattly when you handle them, which doesnโ€™t speak to a tremendously robust construction. On the plus side, they didnโ€™t seem to rattle at all when they were on my head.

Additionally, the fabric headband and faux leather earcups are delightfully soft, meaning I actually found the VR3000 EX to be surprisingly comfortable. I wore them on and off for much of a day, and they didnโ€™t start to squish my ears, a problem Iโ€™ve always found with cheaper headphones and headsets. However, I will say the faux leather gets decidedly sweaty during longer use, particularly during tense first-person shooters.

Iโ€™m less convinced by the VR3000 EXโ€™s fit, unfortunately. While the clamping force feels just about right, itโ€™s not all that easy to adjust the stiff adjustable headband while the headset is on your dome. And Final seems to have modeled this headset around Mr Mackey from South Park โ€” I have a pretty big head and yet the VR3000 EX only just about felt stable on the shortest setting, while one of my smaller-skulled colleagues definitely found he couldnโ€™t get it small enough for it to feel comfortable.

A closeup of the Final VR3000 EX for Gaming's left earcup with the mic folded away.

(Image credit: Future)

All of its controls are on the left earcup. Thereโ€™s an on switch, the volume dial, a Mode button that lets you switch between Bluetooth and USB mode โ€” as well as play/pause media and answer/end calls โ€” and the Control button, which allows you to trigger Footstep Clarity Mode. Each button has a clicky enough action to provide decent tactile feedback, while the volume dial is lightly notched to make increasing the volume feel nicely precise. However, I will say that theyโ€™re positioned close enough that itโ€™s not always easy to know right away which button is which by feel alone.

The app for the Final VR3000 EX is pretty limited. It has three features: it enables you to update the headsetโ€™s firmware, switch on Footstep Clarity Mode, and provides access to Finalโ€™s EQ settings. While itโ€™s hard to justify using the app just for the Footstep Clarity Mode, the 10-band EQ thatโ€™s included is pretty decent, even if Iโ€™m not all that convinced that the impact of the lowest 31Hz is really that appreciable. So while itโ€™s not like you need to rush to download this, itโ€™s still useful so Iโ€™ll count this one as a bonus.

A far more unequivocal win for the VR3000 EX though is its battery life. Final quotes its total life as being up to 55 hours, and this was borne out by my testing. I set it streaming music constantly for six hours, and during that time the battery only dropped to 90% โ€” a back-of-the-envelope calculation would put its total life at 60 hours. So even factoring in that battery discharge curves arenโ€™t necessarily regular, Iโ€™d say 55 hours is a perfectly reasonable expectation for how long this headset should last you.

The Final VR3000 EX for Gaming with the mic unfolded leant at a 45 degree angle against a stone and concrete cylinder.

(Image credit: Future)

Final VR3000 EX for Gaming review: performance

  • Good sound performance, even if bass is weaker
  • Spatial audio claims totally overblown
  • Not sure Footstep Clarity mode adds much

Design and features are all well and good. But where the rubber meets the road for a gaming headset is whether those things translate into a good sonic performance in-game. And, sadly, when you actually take the Final VR3000 EX for Gaming for a test drive, it doesnโ€™t quite deliver on the expectations itโ€™s set for itself.

The VR3000 EX sounds very decent, but it is a little uneven in how it handles the balance of frequencies. On the plus side, it has a good level of bite in the high-end. The screams of the possessed when I was playing Doom were immediate enough to be rattling, while the whine of my chainsaw as I carved up imps felt sufficiently realistic.

But itโ€™s when it comes to bass that the VR3000 EX is a little more lacking. When I tested the Turtle Beach Atlas 200, I heaped praise on it for the almighty boom that issued when I was clicking heads with the sniper rifle in Counter-Strike 2. With the VR3000 EX, it almost felt like I was playing a different game, with the gameโ€™s rifles having scarcely any more impact than my dual Berettas. While that has a very limited impact on your kill ratio in-game, it does make the whole thing feel a lot less immersive.

The Final VR3000 EX for Gaming open and leant against a stone and concrete cylinder on its side.

(Image credit: Future)

Speaking of, Final spends a lot of time hyping up the VR3000 EXโ€™s spatial audio skills in its product description. And yet Iโ€™d say rumors of its immersiveness have been greatly exaggerated.

On the one hand, the VR3000 EX has a pretty creditable stereo field, with action occurring on either side of me always feeling pretty easy to pinpoint. Whether I was trying to spot where an inbound explosive engineer was charging from or fleeing from hell knights in Doom, the VR3000 EX generally made it easy to tell which side their howls and roars came from.

Unfortunately, I canโ€™t say Finalโ€™s headset fares as well in other dimensions. Thereโ€™s just enough variation in footsteps in front and behind you that I could tell which was which when giving it my full attention โ€” but in the heat of battle, Iโ€™m not sure how useful I actually found these subtle cues. And while Final explicitly mentions height effects on its site, I could not spot any significant difference at all between action happening above me and gunfights happening right under my nose.

Honestly, thatโ€™s fine: I do not expect accomplished Dolby Atmos-style effects from hardware that costs roughly the same dough as a couple of AAA computer games. But I do wish brands would stop denuding the term spatial audio of its meaning by using it as a marketing gimmick.

A closeup of the Final VR3000 EX for Gaming's left earcup with the mic unfolded.

(Image credit: Future)

Sadly, the VR3000 EX also treads a pretty similar path with its Footstep mode. While engaged in a free-for-all deathmatch in Counter-Strike 2, the headset did a perfectly adequate job of allowing me to pick out my rivalsโ€™ footfall and react accordingly. So far, so good, right? Except during this match I switched Footstep mode on and off many times, and I genuinely couldnโ€™t spot whether I was actually getting an enhanced sense of steps or whether it was largely just a placebo.

One area Iโ€™ll happily give the VR3000 EX its due, though, is its connectivity. Using its USB dongle, I honestly couldnโ€™t detect any latency between kills onscreen and the crack of gunfire. While an effective low-latency mode is pretty common with gaming headsets, itโ€™s still a welcome feature on a headset this affordably priced. Even when connected via Bluetooth, the audio wasnโ€™t remotely laggy and enabled me to respond pretty quickly to what was going on around me. So it definitely gets some points there.

And as long as you donโ€™t have particularly high expectations, the VR3000 EXโ€™s foldaway mic works well enough as well. Its action is smooth, and the fold-to-mute function absolutely works, meaning you can be sure no one is overhearing you when you want a bit of privacy โ€” although there is a lag of around a second before it mutes, so bear that in mind. Unfortunately, though, sound quality isnโ€™t great, with my voice sounding a little bit on the tinnier side, and thereโ€™s no noise-gating that I can tell, meaning friends and foes online will be able to hear any background chatter or music in your room.

The Final VR3000 EX for Gaming unfolded and leant at a 45 degree angle against a stone and concrete cylinder.

(Image credit: Future)

Should I buy the Final VR3000 EX for Gaming?

Buy it ifโ€ฆ

You want decent game sound without spending a fortune
Despite not having quite as much low-end heft as some headsets, the Final VR3000 EX for Gaming has clear enough mids and treble to bring your games to life.

You want an epic battery life
Even compared to much more expensive headsets, the VR3000 EX has an impressive battery life, clocking in at roughly 55 hours. That should keep you gaming for days and days.

Don't buy it if...

You want a premium-feeling experience
The VR3000 EX feels comfortable enough on your head. But itโ€™s not made of the most luxe-feeling materials, and the adjustable headband doesnโ€™t run tight enough for smaller heads.

You want a premium-feeling experience
The VR3000 EX feels comfortable enough on your head. But itโ€™s not made of the most luxe-feeling materials, and the adjustable headband doesnโ€™t run tight enough for smaller heads.

Final VR3000 EX for Gaming review: also consider

Final VR3000 EX for Gaming

Corsair HS55 Wireless

Razer BlackShark V2 Pro (2023)

Drivers

3D Extra Wide Sound Stage Over-Ear Dynamic Drivers

50mm Neodymium

Customized Dynamic 50mm Driver (Razer TriForce Titanium)

Weight

389g

266g

320g

Compatibility

PC, Mac, PlayStation 5, PlayStation 4, Nintendo Switch, mobile

PC, Mac, PlayStation 5, PlayStation 4, Nintendo Switch, mobile

PC, Mac, PlayStation 5, PlayStation 4, Nintendo Switch, mobile

Connection type

2.4GHz Wireless (via USB Adapter), Bluetooth 5.3

2.4GHz Wireless (via USB Adapter), Bluetooth

2.4GHz Wireless (via USB Adapter), Bluetooth 5.2

Battery life

Up to 55 hours

Up to 24 hours (2.4GHz) / Up to 37 hours (Bluetooth)

Up to 70 hours

Features

25ms ultra-low latency mode, Footstep Clarity Modes, fold-to-mute microphone

Dolby Audio 7.1 surround sound (PC/Mac), Flip-to-mute boom mic

Detachable HyperClear Super Wideband 9.9mm Mic, THX Spatial Audio, Razer SmartSwitch toggle, FPS audio profiles

Software

Dedicated final VR3000 EX mobile app (10-band EQ customization, Footstep Clarity Mode toggle)

Corsair iCUE (10-band EQ, mic settings, EQ presets)

Razer Synapse (10-band graphic EQ, THX Spatial layout)

Corsair HS55 Wireless
Thereโ€™s a reason that the Corsair HS55 Wireless is our current budget pick for the best PC gaming headsets. Its 50mm Neodymium audio drivers serve up crystal-clear sound with generous bass, while its build is super comfortable to wear. Most importantly, it offers true 7.1 Surround Sound, meaning itโ€™s capable of much more impressive spatialized sound.

Read our full Corsair HS55 Wireless review.

Razer BlackShark V2 Pro
Despite having been released in 2022, the Razer BlackShark V2 Pro is still one of our favorite gaming headsets, thanks to its lush sound quality, epic battery life and THX spatial audio. And while its original list price of $179.99 / ยฃ179 / AU$299 is a fair bit higher than the VR3000 EX, in the years since its release its price has come way down: Iโ€™ve seen offers placing it more in the region of $107.99 / ยฃ99.98 / AU$176.55.

Read our full Razer BlackShark V2 Pro review.

The Final VR3000 EX for Gaming laying flat on a table.

(Image credit: Future)

How I tested the Final VR3000 EX for Gaming

  • Tested over a week
  • Tried out on a range of titles including Counter-Strike 2 and Doom
  • Have 10 years experience writing about audio and 35 of gaming

I tested the Final VR3000 EX for Gaming over the course of a week. I paired it with my desktop PC at home, my MacBook Pro M4 and TechRadarโ€™s Acer Predator Helios 300 gaming laptop. I then tested it out with multiple titles including Counter-Strike 2 and Doom, as well as listening to some playlists on Apple Music.

In terms of specifics, I tested out the spatial audio in multiple Counter-Strike 2 deathmatches and tried switching the Footstep Clarity Mode on and off to see how much difference that made to how perceptible opponentsโ€™ positions were. I recorded myself while talking, typing, and playing music to test the VR3000 EXโ€™s foldaway mic, as well as folding it away to test how effectively it muted incoming audio.

When it comes to my personal experience, Iโ€™ve been writing about and testing audio gadgets for over ten years now, as well as using audio gear to produce and listen to music. Iโ€™ve been playing games on a daily basis since they were all 8-bit, sharing my time pretty evenly between console, handheld and PC gaming. And yet, it turns out, I still get thoroughly mogged when playing Counter-Strike 2, which I blame on my middle-aged reflexes.

  • First reviewed:ย June 2026
  • Read more aboutย how we test

GTA 6 UK pre-orders are live, and we finally have a price โ€” here's where you can order it, and what it costs

If you've been following our GTA 6 pre-order live updates, you'll know that pre-orders now finally live in the UK for the new game.

Not only can you get your order in, including for the GTA 6 Ultimate Edition with all of its extras over the standard edition, but this has also finally revealed to us what the UK price actually is โ€” Rockstar only revealed the US prices when it announced the pre-order time.

So now we know that GTA 6 will cost ยฃ69.99 for the Standard Edition, and ยฃ89.99 for the Ultimate Edition โ€” we're in a brave new world of video game prices here, folks.

And don't forget, if you buy the 'physical' version of it, you're not getting a disc in the box. It's just for show on your shelf.

We're updating this page as different retailers start showing their pre-order pages โ€” here's a quick list of search page links for now, but we'll put solid links in as they appear.

Confirmed pre-orders

Links for other retailers โ€” pre-orders not confirmed yet

This may be the only way to beat potentially high GTA 6 prices once pre-orders are live on Thursday

In case you missed it, Rockstar Games has finally announced that GTA 6 pre-orders will go live on Thursday, 25th June, which has opened the floodgates of excitement and relief, as the feared potential delays have now been put to bed.

However, there's one major factor that we'll have to wait to find out on the very day, and that's how much GTA 6 will cost for PS5, Xbox Series X, and Xbox Series S. Rumors based on recent Portuguese retailer listings suggest we could see a potential ยฃ80 / $100 price tag for the standard edition, but there's still no confirmation.

At the very least, we can predict that Rockstar's blockbuster title will hit the ยฃ70 region. Regardless, there's bound to be an influx of console users looking for the best way to save on gaming's biggest event in 2026 โ€” and if you're a PS5 user, you're in luck.

PlayStation gift cards in front of GTA 6 background

(Image credit: Rockstar / PlayStation)

The ยฃ70 PlayStation Store gift card gives users access to a choice of one among a huge catalog of PlayStation's first-party exclusives and other third-party games, and serves as a bargain leading into GTA 6's pre-order day.View Deal

Fortunately, the ยฃ70 PlayStation Store gift card is available on ShopTo for ยฃ60.85 (was ยฃ70), thanks to a significant 13% discount. Effectively, you'll be paying the previous standard ยฃ59.99 price model for ยฃ70 games โ€” and in this case, you'll save a significant amount on GTA 6.

If Rockstar matches Nintendo's ยฃ79.99 price standard, the ยฃ10 PlayStation Store gift card, available for ยฃ9.85 (was ยฃ10), will come in handy for buyers. Luckily, all gift cards are discounted at ShopTo, and better yet, ShopTo users with 'Gold' or 'Silver' memberships can get further discounts at checkout.

It's worth taking a gamble now with securing the wallet funds, as discounted gift cards at multiple retailers like ShopTo are likely going to skyrocket in demand, so now may be the last chance to secure your GTA 6 purchase at the lowest possible price.

Prime Day deals in the UK

This Prime Day might be your last chance to secure a discounted PS5 before GTA 6 pre-orders begin

If you were looking to get your hands on a PlayStation 5 ahead of the Grand Theft Auto 6 pre-order date this week, then this Amazon Prime Day deal is for you. Right now you can grab the console at a 16% discount over at Amazon, which takes its price down to just ยฃ479 (was ยฃ569.99).

โ€ข Browse the full Amazon Prime Day sale

It's not the cheapest PS5 we've ever seen, but with the recent price rises it's likely going to the lowest it's available for some time. This is the Slim 1TB version of the console as well, with a disc reader fitted so you can buy the physical version of GTA 6 to keep on your shelf.

The deal is only on for a limited time, and stock is already flying off the shelves - with just under half of the available units sold already. This is a deal I'd recommend snapping up quick!

Today's best PS5 deal

A chunky discount on the PS5 Slim here, with 1TB storage and the disc reader attachment included out of the box. With recent price hikes, this is likely the cheapest the console will be ahead of GTA 6 pre-orders.View Deal

More Prime Day deals in the UK

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